GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
-
37% higher than the average critic
-
5% same as the average critic
-
58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
-
Positive: 457 out of 921
-
Mixed: 382 out of 921
-
Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Even if the image of the precious Hamtaro in an apple suit makes you cringe, there's a solid game behind the cuteness. [Sept 2004, p.94]- GMR Magazine
-
- Critic Score
Spearhead's default movement is also faster, which makes the game livelier: But if you're only interested in single player, there may not be enough here to sway you. [Mar 2003, p.70]- GMR Magazine
-
- Critic Score
It's a well-made game, but its high points start to fall as you experience them over…and over...- GMR Magazine
- Read full review
-
- Critic Score
A sublime experience that incorporates the feel of flying, acrobatics, and racing all in one. Unfortunately, the finicky EyeToy provides less than optimal control, resulting in intermittent bursts of frustration. [Jan 2005, p.122]- GMR Magazine
-
- Critic Score
The hand-to-hand combat is, despite a handful of unlockable combos, pure button-mashing chaos.- GMR Magazine
- Read full review
-
- Critic Score
The graphics and sound are far from revolutionary, the weapons basic, and the story a total throwaway, but when the gameplay is as fast and frenetic as this, no one will care. [June 2004, p.86]- GMR Magazine
-
- Critic Score
The fact that Jaguar's flame katana - a standard weapon - can take down most bosses in less than five slashes...well, that just shouldn't be possible. [Dec 2004, p.128]- GMR Magazine
-
- Critic Score
Oddly, though, Yuke's employs two separate buttons for blocks when there's clearly no need to use more than one, and it offers no option to modify this scheme. [Nov 2003, p.74]- GMR Magazine
-
- Critic Score
Instead of cramming three divergent threads into one game, the developers should have split them up. The Russian campaign could have stood on its own, but it feels like an afterthought.- GMR Magazine
- Read full review
-
- Critic Score
The experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]- GMR Magazine
-
- Critic Score
Features an essentially unchanged game system and makes no allowances for introducing newcomers to the halfway-complete adventure. [Oct 2003, p.66]- GMR Magazine
-
- Critic Score
Mega Man's bread and butter has always been the run-n-gun, and X7 continues that tradition admirably. [Nov 2003, p.84]- GMR Magazine
-
- Critic Score
A surprisingly deep and satisfying ride, made all the more appealing by its $19.99 price tag. [Nov 2004, p.136]- GMR Magazine
-
- Critic Score
Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]- GMR Magazine
-
- Critic Score
Cel-shaded graphics effectively capture the look and feel of the classic 1980's cartoon. Especially enjoyable for fans of the series. [Feb 2003, p.93]- GMR Magazine
-
- Critic Score
Promathia should offer worthier excursions than this. [Jan 2005, p.108]- GMR Magazine
-
- Critic Score
While the action might not be outstanding, the game world itself is. [Feb 2005, p.98]- GMR Magazine
-
- Critic Score
With Dynasty 4's release scheduled for March, it's hard to recommend Xtreme Legends for purchase, fine game though it may be. [Feb 2003, p.72]- GMR Magazine
- Read full review
-
- Critic Score
There's enough here to warrant purchase for diehard AoM fans, but it doesn't change gameplay significantly enough to draw in audiences outside the original fanbase. [Dec 2003, p.97]- GMR Magazine
- Read full review
-
- Critic Score
Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence. [Nov 2003, p.81]- GMR Magazine
- Read full review
-
- Critic Score
People with high blood pressure might want to stay away, but if you can tolerate unreasonably difficult A.I., Far Cry will punish you. And you will like it. [June 2004, p.82]- GMR Magazine
-
- Critic Score
A fun, frantic fighting game tht completely captures the unique spirit of the show... A must have for DBZ fans. [Feb 2003, p.69]- GMR Magazine
- Read full review
-
- Critic Score
It's a claustrophobic eye-dryer whose thrills are offset by the demands it places on the gamer. [May 2003, p.65]- GMR Magazine
-
- Critic Score
When the action speeds up - in some painfully confusing boss battles - the imprecise controls and weak camera direction nearly kill it. [Nov 2003, p.84]- GMR Magazine
-
- Critic Score
Lackluster graphics ensure that P.T.O. screenshots will never hang in the Louvre, but when the Klaxons are blaring, few will care. This one shoots to kill. [Mar 2003, p.65]- GMR Magazine
-
- Critic Score
Fighters plays up the action while devaluing its story with cookie-cutter bad guys, bad accents, and jingoistic sentiments. [Oct 2003, p.76]- GMR Magazine
-
- Critic Score
Has Kirby on the right track and, for the first time in years, starts to evolve the series. It just doesn't quite live up to its ambitions. [Nov 2004, p.118]- GMR Magazine
-
- Critic Score
A lot of fun, but if it has one problem, it's that it is too similar to the previous game. But hey, the first game was great. [Aug 2003, p.71]- GMR Magazine
-
- Critic Score
It's just a little too late for a reboot from last year. [Feb 2005, p.87]- GMR Magazine
-
- Critic Score
Doesn't reinvent the gameplay of its predecessors, but it does refine it. Unfortunately, it's not all for the better. [Jan 2005, p.128]- GMR Magazine