GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
DOW isn't a perfect translation of the Warhammer game, nor is it a vastly innovative RTS, but it is a good-looking and fun RTS that should entertain any fan of the genre. [Dec 2004, p.130]- GMR Magazine
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- Critic Score
Its gameplay and graphics bring a richness to the genre in grand style and with lyrical grace. [Oct 2003, p.74]- GMR Magazine
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- Critic Score
What's surprising about Outlaw Volleyball is that it plays as well as it looks, like "NBA Jam" on the beach... With its sexual references, tan lines, and gyrating asses, Outlaw Volleyball makes "DOA" looks like McDonald's Playland. [Sept 2003, p.71]- GMR Magazine
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- Critic Score
The love that went into it shines through, and it's enough to have True Believers shouting "Excelsior!" for weeks to come. [Dec 2004, p.117]- GMR Magazine
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- Critic Score
Holland has done a brilliant job of focusing on gameplay over realism.- GMR Magazine
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- Critic Score
To be perfectly clear: This is the best 2D fighting game ever made...a 2D fighter fan's dream come true. [Sept 2004, p.95]- GMR Magazine
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- Critic Score
The levels are repetitive, boxy mazes with nothing interesting in them aside from battles, and the story's for fans only. Still, it's a technically excellent and fun game that begins to wear only through repetition and ease. [Jan 2005, p.84]- GMR Magazine
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- Critic Score
Feels a bit like Michael Bay's Pearl Harbor in that an attempt to make an epic WWII Pacific Theater experience results in a product with brilliant touches mixed with mediocrity.- GMR Magazine
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- Critic Score
But even without the fielder cam, defensive controls are just a tad too sluggish—it's not uncommon to see a player circling around a ball on the ground or to have an outfielder take his sweet time throwing the ball into the infield because of the imprecision.- GMR Magazine
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- Critic Score
Overall, everything feels responsive, scores and stats come out realistically, and the atmosphere just feels right. [May 2004, p.84]- GMR Magazine
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- Critic Score
The game's presentation is incredible... Unfortunately, the A.I. should have spent more time in basic training. [Feb 2005, p.87]- GMR Magazine
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- Critic Score
Combat is flashy and loud, marred only by the accent-heavy voiceovers. [Sept 2004, p.88]- GMR Magazine
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- Critic Score
One of the fastest, most insane combat-racing games ever devised... If the tracks were a little bit less ambitious or the trick system streamlined for human hands, DD would easily be one of the best games of its type. [Aug 2003, p.78]- GMR Magazine
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- Critic Score
Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]- GMR Magazine
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- Critic Score
It's a fun, imaginative platformer that, though easily and quickly completed, is another solid first-party GameCube title. [July 2003, p.74]- GMR Magazine
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- Critic Score
Defensive controls are just a tad too sluggish. [May 2004, p.84]- GMR Magazine
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- Critic Score
While the action runs smoothly, textures and level design are a bit on the simple side, making some of the more ambitious "natural" levels feel a little too grid based. [Apr 2003, p.67]- GMR Magazine
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- Critic Score
For newbies, this is still a great game, but for veterans of previous iterations, there's no reason to switch. [July 2003, p.75]- GMR Magazine
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- Critic Score
With its comedic bent and offbeat gameplay, Lupin the 3rd is a blessed alternative to the current wave of "Splinter Cell" clones, and a game that stealth fans and Lupin geeks can dig on equally. [Feb 2004, p.88]- GMR Magazine
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- Critic Score
Ash does a wonderful job of establishing an eerie, dystopian world where Dorothy's evil still slingers. [Mar 2003, p.71]- GMR Magazine
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Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence.- GMR Magazine
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- Critic Score
Clumsy combat and woeful repetition will try your patience. [Oct 2004, p.118]- GMR Magazine
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What would have been the game's ultimate saving grace - infinite human opponents online, courtesy of Xbox Live - isn't available either. [June 2003, p.75]- GMR Magazine
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The turn-based combat is fast paced, precise, and brutal—they throw the whole freaking Monster Manual at you, and the numbers these monsters roll are crazy deep.- GMR Magazine
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- Critic Score
It's a fine tie-in game, but it's over rather quickly, offering little in the way of challenge. [Aug 2004, p.93]- GMR Magazine
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- Critic Score
The best Mega Man X in recent memory and will provide an enjoyable challenge to gamers willing to give 2D another go. [Feb 2005, p.97]- GMR Magazine
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- GMR Magazine
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- Critic Score
With its violence, online play, and deep franchise mode, this title will appeal to both hardcore and casual baseball fans alike.- GMR Magazine
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- Critic Score
For a game that's more than a decade old, The Lost Vikings looks and plays great. [June 2003, p.77]- GMR Magazine
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- Critic Score
A solid game that shines in multiplayer, Blade Warriors is a great take on the "Smash Bros." formula that would truly excel if it were applied to the entire Capcom roster. Imagine the potential. [Apr 2004, p.84]- GMR Magazine
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