GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 88 Metascore
    • 80 Critic Score
    NCAA 2005 is not as good as "NCAA 2004." It's more on the level of colossal disappointment, actually, considering the hype surrounding 2005's release. [Sept 2004, p.87]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    True icenicks will revel in the new dream mode and party mode. [Oct 2004, p.106]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    The extra game modes add quite a bit to the simple concept. [Feb 2003, p.96]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    It doesn't quite have the depth or legs to carry it into longevity like an "EverQuest" or a "Final Fantasy," bit that's for later patches and expansions. [Aug 2004, p.87]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit. [Dec 2003, p.100]
    • 78 Metascore
    • 80 Critic Score
    Just make sure you tell people you didn't realize it was a Trek game, considering how cool it looks and fun it is to play. [Sept 2003, p.69]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 83 Metascore
    • 80 Critic Score
    For those with the cash, it's well worth it. [Feb 2003, p.95]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    You actually control things like the bit and the horse's lead leg in turns. [July 2003, p.78]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    While the repetition of farm life is soothing, the repetition in the human interactions is just annoying...Still, with all the chores, you'll probably spend little time carousing about town, anyhow. [Apr 2004, p.81]
    • 77 Metascore
    • 80 Critic Score
    Taiko: Drum Master's surreal happy-happy smiling drums and their friends are much more charming and should easily win over the hearts of music-loving PS2 gamers across the globe. [Dec 2004, p.132]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    Seriously, if you haven't finished the first installment of Camelot's sprawling GBA epic, it's likely you'll be baffled, at least initially, by this direct follow-up. [May 2003, p.73]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    Or you could get them and play them again and again the way you play a favorite album, because your $30 will get you two of the funkiest, most charming grooves you'll ever see in videogame form. [Jan 2004, p.90]
    • GMR Magazine
    • 76 Metascore
    • 80 Critic Score
    Charging $40 for a glorified expansion pack is a bit pricey, but fans will find everything they love about the original and more. [Aug 2004, p.91]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit.
    • 68 Metascore
    • 80 Critic Score
    If there's one complaint, it's the visuals. They're not bad, just more or less the same visuals we've seen since part one. [Aug 2004, p.89]
    • GMR Magazine
    • 75 Metascore
    • 80 Critic Score
    Has the most ambitious plan for post-treadmill play of any MMORPG released to date. [July 2003, p.71]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    Powered by a solid 3D engine, an innovative control scheme (including user-controlled bullet time), and revolutionary shaky-cam views. [Dec 2003, p.92]
    • 78 Metascore
    • 80 Critic Score
    Enemies number in the hundreds along branching paths of glory. [Feb 2003, p.92]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    It's a close one, but ESPN bows to "Live 2005" on the final shot. [Dec 2004, p.118]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    It's fun and impressive, but neither the drama nor the realism will convert anyone who isn't already planning on naming their first-born "Dale." [Nov 2003, p.88]
    • GMR Magazine
    • 76 Metascore
    • 80 Critic Score
    The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    Another slight issues is that while the world seems fully realized, and the interface is standard Pokemon issue, the game isn't nearly as massive or deep as something like "Ruby." [Apr 2004, p.83]
    • 62 Metascore
    • 80 Critic Score
    This is one of the slickest-looking games on the PS2. [Sept 2004, p.88]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    When the amazing, talented artists from Square join forces with the amazing, talented artists from Disney, good things happen. [Feb 2003, p.92]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    While the stealth formula has been done to death, Psi-Ops is saved from mediocrity by the sheer versatility of its mind-over-matter approach. [Aug 2004, p.92]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    Introduces a rather swift prebattle system. It's a welcome addition for "Total War" players who want better control of forces and reinforcements. [Aug 2003, p.75]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    Enemies and weapons are well balanced, progression through the Mars base is even and steady, and the locations are varied enough to keep things interesting. [Oct 2004, p.100]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    It's different than any RPG you've played before, and better than most. [Apr 2003, p.62]
    • GMR Magazine

Top Trailers