GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 85 Metascore
    • 80 Critic Score
    The gameplay is what will make or break Covenant for you; to be honest, it's nothing new. But the game is so chock-full of clever little intertwined ideas that you won't mind. [Nov 2004, p.126]
    • GMR Magazine
    • 66 Metascore
    • 80 Critic Score
    More extreme sports fun, but this time it's all wet. Finishing is only half the battle: performing tricks factors into the final standings. [Feb 2003, p.92]
    • GMR Magazine
    • 67 Metascore
    • 80 Critic Score
    If you're looking for something original, BWT fits the bill. [Dec 2004, p.129]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    An enhanced version of "Smuggler's Run 2," with new vehicles and an expanded multiplayer mode with support for four players. [Feb 2003, p.96]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    The game has changed just enough to please loyal fans, and when you've got a formula that makes for such a compelling gaming experience, why mess with it? [July 2003, p.80]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    An exceptional game based on a simple concept; some of the later levels will eat you for lunch. [Feb 2003, p.96]
    • GMR Magazine
    • 72 Metascore
    • 80 Critic Score
    It's the well-directed story and its stunning conclusion that provides the much-needed payoff and motivation to finish the game. With a slew of secrets designed to encourage repeat visits, SH3 may not be "fun," but it certainly is compelling.
    • 70 Metascore
    • 80 Critic Score
    Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    Though ESPN is still inferior on the ice, it crushes "NHL 2003" visually, with graphics and animations that give it an incredible sense of realism. [Oct 2003, p.67]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Textures are muddier, the framerate is choppier, lighting effects are faked (faked well, but hey), and the image quality isn't as clean. [May 2003, p.71]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 81 Metascore
    • 80 Critic Score
    If you like wasting small bits of time here and there with your GBA - and especially if you're new to the series - this is still the best thing you get get on the portable. [Nov 2004, p.134]
    • GMR Magazine
    • 74 Metascore
    • 80 Critic Score
    Get a keyboard for your PS2 or don't bother playing. However, with a keyboard, this is EverQuest, the PC phenom, in all its addictive glory. [Feb 2003, p.80]
    • GMR Magazine
    • 74 Metascore
    • 80 Critic Score
    The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    There's only four stadiums and there's no multiplayer, but it's still a great game of baeball. [Feb 2003, p.97]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    The game has a bit of a learning curve, and unfortunately, the Practice mode could've been more intuitive, like "Madden 2004's" Minicamp mode.
    • 80 Metascore
    • 80 Critic Score
    Pays homage to RPGs past while establishing its own unique identity. [Feb 2003, p.92]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    An amazing-looking game with some pretty serious muscle under the hood. If only the game actually <I>played</I> better - especially the batting - you'd have the "Madden" of baseball games. [Apr 2003, p.65]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    It's a fun game, especially for younger players, but it feels slightly more hokey than Hollywood. [Mar 2004, p.93]
    • 83 Metascore
    • 80 Critic Score
    If you found "RalliSport 2" addictive, think of Colin 2005 as the same game with the difficulty switched over to "realistic." [Jan 2005, p.100]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Two-player action can get a bit confusing, though, and the game will appeal to a niche audience only. But for those with the fever for quarter-crunching thrills, consider the eagle landed. [Oct 2004, p.94]
    • 86 Metascore
    • 80 Critic Score
    Nothing but simple, addictive fun. [May 2003, p.68]
    • GMR Magazine
    • 65 Metascore
    • 80 Critic Score
    Brings not only addictive, up-tempo hack-n-slash action, but also a great new A.I. system that raises the bar on computer-assisted beat 'em ups. [July 2003, p.78]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    Everything good about the original is here, with loads of new multiplayer options including maps, weapons, and game modes, too. [Feb 2003, p.80]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    Highly addictive and highly cute. [Feb 2003, p.97]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    The only knock on the game might be its difficulty. It's a hard world, after all, but the game's target audience (children) might find DESA too tough to master. [Oct 2003, p.70]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    The studio that gave birth to Crash Bandicoot brings a couple of new mascots and new gorgeous 3D world to the PS2. [Feb 2003, p.92]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    These battles, they feel real. More important, they seem dangerous.
    • 79 Metascore
    • 80 Critic Score
    The best thing about Nippon Ichi's games is the way they strike such a good balance between accessibility and depth, and La Pucelle is another good example of this philosophy. [July 2004, p.85]
    • GMR Magazine

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