GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
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| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
For those who are just curious, it might not be worth your time, but with teh Amano art gallery, an Easy mode for "FFI," and other improvements, the old school will be pleased. [Mar 2003, p.65]- GMR Magazine
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If "Battle Network 2" was a tasty burrito, Battle Network 3 is a tasty burrito stuffed inside a larger, tastier burrito. [June 2003, p.79]- GMR Magazine
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The insanity effects are clever [the first time] and the scenery is downright creepy. [Feb 2003, p.96]- GMR Magazine
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Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]- GMR Magazine
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If "Harmony" was dinner, then Aria is surely dessert: short, sweet, and to the point. Not bad if you don't mind too much of a good thing. [June 2003, p.76]- GMR Magazine
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It's hard to go wrong with giant robots blowing stuff up, but Enix's latest effort goes one step further with a novel control scheme. [Feb 2003, p.93]- GMR Magazine
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- Critic Score
Two-player co-op is decent fun, and it makes the single-player campaign a lot more manageable and enjoyable, but the real meat of the game is the XBL multiplayer. [July 2003, p.68]- GMR Magazine
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- Critic Score
Gory and twisted in ways only the mature freak can appreciate. [Feb 2003, p.71]- GMR Magazine
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- Critic Score
With the new modes and new tunes, Extreme feels more robust than other versions of DDR. It's more accessible without neglecting its core audience - fancy footwork to be sure. [Nov 2004, p.118]- GMR Magazine
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If there's one complaint, it's the visuals. They're not bad, just more or less the same visuals we've seen since part one. [Aug 2004, p.89]- GMR Magazine
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Throw in three difficulty levels and multiplayer support (with either a Multitap or a Network Adaptor) and you've got a lengthy and highly replayable adventure. [Mar 2004, p.86]- GMR Magazine
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- Critic Score
The cohesion between 007's on-foot mission and driving excursions further adds to the cinematic feel, which is Everthing or Nothing's strongest trait. [Apr 2004, p.86]- GMR Magazine
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- Critic Score
An enhanced port of the classic SNES racer with improved graphics and support for 4 players. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
When you're not blasting baddies, however, it can get pretty dull. Vehicles aren't much fun to drive and, other than a few little challenges, there's not a lot to do. Good thing blowing stuff up in your hijacked tank doesn't get old quickly. [Feb 2005, p.95]- GMR Magazine
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It's fun and impressive, but neither the drama nor the realism will convert anyone who isn't already planning on naming their first-born "Dale."- GMR Magazine
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- Critic Score
It's faced paced, full of creative shot making, and chock-full of fun unlockables - there's no denying the addictive power. [Oct 2004, p.98]- GMR Magazine
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- Critic Score
Like the SAT of videogames, a rapid-fire test of standard videogame skills. From the ability to process onscreen information on the fly to punching the A button like mad, you're drilled on speed, timing, control, stamina, and even intelligence in a couple hundred 5-second games.- GMR Magazine
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- Critic Score
This game looks as good as it can, and the gameplay still offers a few tricks you won't find in your average RPG. [Aug 2004, p.103]- GMR Magazine
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The ultrasharp, hi-res character art and fluid animation keep XX at the cutting 2D edge, putting even Capcom's most recent fighters to shame. [Mar 2003, p.66]- GMR Magazine
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The worst thing that can be said about Viewtiful Joe 2 is that it's a lot like the first game, and that's a good thing. [Jan 2005, p.123]- GMR Magazine
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Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]- GMR Magazine
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Miyamoto got the idea for this quirky strategy game from observing his personal garden. What kind of garden? [Feb 2003, p.96]- GMR Magazine
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The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]- GMR Magazine
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MC II should ship with a free sample of Ritalin. The amount of concentration required to maintain control of your car at such incomprehensibly high speeds almost requires some sort of chemical assistance (just joking kids). [June 2003, p.66]- GMR Magazine
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A balanced blend of "Super Mario Kart" and "Mario Kart 64." [Feb 2003, p.97]- GMR Magazine
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With a lavish, tropical setting (not a hurricane in sight) against which beautiful characters cavort, a vibrant reggae-themed soundtrack (you can rip your own tracks, too), and a piƱa colada atmosphere, DOAX is a flawed but guilty pleasure. [Feb 2003, p.58]- GMR Magazine
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The physics, camera, and controls are great: Everything feels perfect, and there's an awesome sense of speed (helped out by the rock-solid 60 fps). [June 2004, p.81]- GMR Magazine
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Boasts a new set of insane gravity-defying and physically impossible stunts, not to mention all-new tracks and characters. [Feb 2003, p.93]- GMR Magazine
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There really isn't another game like Shadow of Rome, let alone one of similar quality and polish. [Feb 2005, p.102]- GMR Magazine
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If Codies opened up the format and provided more variety in the Championship mode, it would be a king. [May 2003, p.68]- GMR Magazine