GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
Despite some well-done presentation and solid controls, major missteps in the level design and entire multiplayer system cause Brute Force to lose all the fun from what should be a great time for you and your friends. [Aug 2003, p.69]- GMR Magazine
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- Critic Score
Remains an uneven effort because the fighting is so good while the sneaking is downright disappointing. [Aug 2003, p.73]- GMR Magazine
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- Critic Score
The bad news is this: The game's graphics look dated. Most characters are blocky and reek of a poor PC port job. And Xbox Live support...needs an overhaul. [Aug 2003, p.74]- GMR Magazine
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- GMR Magazine
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- Critic Score
For the most part, goofy fun and challenges requiring excellent tactics rule the day. Still, Tactics does a good job of reminding players that yes, it is a bargain-bin title. [July 2004, p.90]- GMR Magazine
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- Critic Score
Like its football counterpart, ShootOut simply doesn't compete against the might of "NBA Live" or "ESPN Basketball." [Jan 2004, p.82]- GMR Magazine
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- Critic Score
Playing through Cy Girls is straight-up torturous at times. It's as if the level designers threw dice to figure out the flow of certain stages. [Apr 2004, p.84]- GMR Magazine
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With too much style and not enough substance, this one can only Go! Go! so far. [Dec 2003, p.88]- GMR Magazine
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- Critic Score
Scratch the "Complete" BS - this really should've been called "Silent Scope 3 Plus," because the first two games are so short that your time is best spent uncovering the third game's myriad secrets. [Mar 2004, p.85]- GMR Magazine
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- Critic Score
NHL 2005's major flaw is the sheer amount of contact that takes place during a game. It's got more checks than a bank! More hits than the Top 40! [Oct 2004, p.107]- GMR Magazine
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- Critic Score
The visuals aren't as impressive as the movies, but the underwater aesthetic and various effects (currents, bubbles, steam) are pleasing to the eye. [Sept 2003, p.77]- GMR Magazine
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- Critic Score
It somehow feels like we've fought the good fight at the Battle of Hu Lao Gate dozens of times before. [Oct 2003, p.73]- GMR Magazine
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- Critic Score
Each of the 19 planes is drawn in astounding detail, but unfortunately, for all the modeled damage and intricate cockpits, the game physics are a little too arcadey. [Dec 2004, p.133]- GMR Magazine
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- Critic Score
Isn't a remake of the PS1 game of the same name, but rather a conceptually similar reimagining. [Jan 2004, p.68]- GMR Magazine
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- Critic Score
Despite all it's going for it, Evil Genius just isn't fun. The gameplay is dull, and there is nothing left after you get beyond the initial novelty. [Nov 2004, p.140]- GMR Magazine
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- Critic Score
Once you begin playing, though, you realize that Sword of Mana's interface is among the most ill-advised in recent memory.- GMR Magazine
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- Critic Score
Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.- GMR Magazine
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- Critic Score
GT Online's price merely makes it attractive in a low-budget, disposable way. [Jan 2004, p.90]- GMR Magazine
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- Critic Score
These brief spurts of action are entertaining, but between them lie only painfully simple puzzles and, as previously mentioned, lots of running around, avoiding your idiotic pursuers with the same tricks over and over again. [June 2003, p.71]- GMR Magazine
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- Critic Score
Although there are plenty of missions to complete and monsters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game.- GMR Magazine
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- GMR Magazine
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- Critic Score
If you're a fan of firefights, Core Combat gives you access to the complete PlanetSide experience, but if you've already got the original, the expansion isn't really necessary.- GMR Magazine
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- Critic Score
A competent and, at times, genuinely fun platformer, but it will have to rely heavily on its license for a successful run. [Feb 2005, p.99]- GMR Magazine
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Imagine the leap a game like "Dead or Alive 2" made when it became "3," and you can see the potential being wasted here. [May 2003, p.63]- GMR Magazine
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The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]- GMR Magazine
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- Critic Score
Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]- GMR Magazine
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- Critic Score
A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.- GMR Magazine
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- Critic Score
Does nothing extraordinarily special, nor is the DS hardware exploited beyond a map. [Feb 2005, p.110]- GMR Magazine
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- Critic Score
Once all the moves are unlocked, this is a rather decent game. But since thye're not immediately available, the monotony will have you bailing before the second level. [Nov 2003, p.78]- GMR Magazine
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- GMR Magazine