Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 96 Metascore
    • Critic Score
    The Jeffs and Jan convene and hold gnarled fingers together to chat about their harrowing adventures in the world of Elden Ring.
    • 93 Metascore
    • Critic Score
    So stylish...I am diggin' it. [Quick look]
    • 93 Metascore
    • Critic Score
    Quick look.
    • 90 Metascore
    • Critic Score
    It runs so, so smooth with no hiccups. Doesn't matter how much crazy bullshit is happening on the screen. Technically it's in the top 3 PS5 showcases. It's phenomenal.
    • 90 Metascore
    • Critic Score
    Quick look (video).
    • 89 Metascore
    • Critic Score
    Jeff, Brad, and Ben jump into Respawn's new free-to-play battle royale game.
    • 89 Metascore
    • Critic Score
    Quick Look
    • 88 Metascore
    • Critic Score
    Undoubtedly a gorgeous spectacle in every way, Forbidden West struggles to develop a compelling storyline out of the gate. It mitigates that through a satisfying and customizable combat system, though in our playthrough so far, hasn't demonstrated a substantial evolution from the original. [Quick Look]
    • 88 Metascore
    • Critic Score
    Quick Look.
    • 87 Metascore
    • Critic Score
    It's so nice to have a surprise like this come out of nowhere...and at the end of the year I expect I'm still going to be thinking about this when it comes to game of the year time. It would have made my Top 10 last year. - JG [Quick Look]
    • 86 Metascore
    • Critic Score
    Pentiment sheds the dice rolls and combat to emphasize the branching conversations and compelling narrative that Obsidian is best at. And the result is an engaging page-turner that can only really work as a video game. [Quick Look]
    • 86 Metascore
    • Critic Score
    Platinum makes Bayonetta wilder and more unpredictable than ever, mostly for the better. [Quick Look]
    • 86 Metascore
    • Critic Score
    Jeff Gerstmann & Jeff Bakalar's early impressions.
    • 85 Metascore
    • Critic Score
    While a lot of Starfield's familiar Bethesda cruft is outdated and often boring in the early game, the story, quest, characters, and interactions all get better the more you play. That doesn't mean you can ignore the awkward traversal and janky bugs, but it is questionable how damaging those elements are to the experience after 250 hours in Todd Howard's space epic. [Quick Look]
    • 84 Metascore
    • Critic Score
    Some say it takes a village to do a quick look, others say it only takes Brad and Vinny. Sit back and enjoy as the Giant Bomb team takes an unedited look at Resident Evil Village.
    • 83 Metascore
    • Critic Score
    Quick Look...
    • 83 Metascore
    • Critic Score
    Marvel's Midnight Suns has snappy tactical combat that's incredibly satisfying and manages to juggle numerous social links successfully with familiar heroes. [Quick Look]
    • 82 Metascore
    • 40 Critic Score
    The campaign has aged pretty poorly and the graphical updates to the campaign side of Gears of War feel half-baked, so unless you're really excited for the competitive part of Gears of War, there's nothing for you here.
    • 82 Metascore
    • 40 Critic Score
    Kojima's first post-Konami project is a bizarre, self-indulgent mess that never quite manages to tie its myriad pieces together.
    • 82 Metascore
    • 40 Critic Score
    Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.
    • 80 Metascore
    • Critic Score
    The Entropy Centre is a brutally brain-bending Portal-like, using time as its main mechanic. Casual puzzle-enjoyers might find its trial-and-error game loop more frustrating than fun, but the meticulous-minded will probably enjoy its challenges. [Quick Look]
    • 79 Metascore
    • 40 Critic Score
    The entire game feels lifeless and old. The presentation fails to capture the excitement of the real thing. The gameplay doesn't match the product it's attempting to emulate. And the layers upon layers of plain-looking menus feel like they were ripped out of a PlayStation 2 launch game.
    • 79 Metascore
    • Critic Score
    Former GameMaster Jess geeks out way too hard at Jeff Grubb, teaching him the ropes of escape rooms! [Quick look]
    • 79 Metascore
    • 40 Critic Score
    Soul Calibur gets the fighting right, but without online play or the single-player mission mode that made it fun to play alone, this XBLA re-release is a flimsy package.
    • 79 Metascore
    • 40 Critic Score
    Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.
    • 78 Metascore
    • Critic Score
    Quick look.
    • 78 Metascore
    • 40 Critic Score
    The entire game feels lifeless and old. The presentation fails to capture the excitement of the real thing. The gameplay doesn't match the product it's attempting to emulate. And the layers upon layers of plain-looking menus feel like they were ripped out of a PlayStation 2 launch game.
    • 77 Metascore
    • 40 Critic Score
    There are a lot of sound ideas in the middle of Quantum Break and, hey, if you're a sucker for goofy time travel hijinks this game has that going for it, too. But those ideas are the only things holding this project together. The moment you look past that heady connective tissue, every single one of Quantum Break's individual elements fall flat.
    • 77 Metascore
    • 40 Critic Score
    But it doesn't matter how slick a game like this looks if the action isn't on point. Housemarque has proven in the past it clearly has the chops to make great shooters, but it doesn't feel like that skill was fully brought to bear on this one.
    • 76 Metascore
    • Critic Score
    Quick look.
    • 76 Metascore
    • 40 Critic Score
    A dreadful combat system brings down an otherwise beautiful and funny Mario adventure.
    • 75 Metascore
    • 40 Critic Score
    Whether you preferred the original F.E.A.R. or its sequel, F.E.A.R. 3 plays to the strengths of neither, almost feeling like a multiplayer spin-off that was begrudgingly upgraded to full-on sequel. There's a categorical compulsion here to play it safe, a mistake that even F.E.A.R. might not be able to return from.
    • 75 Metascore
    • 40 Critic Score
    I enjoy playing around with all the different creation and storyline-focused options in these titles, but when I actually find myself presented with the concept of wrestling, my enjoyment disappears in a cloud of disappointment. There was a time when this gameplay design worked, and that time was years ago.
    • 74 Metascore
    • Critic Score
    An intro into the Warhammer universe that'll make you want to dive all the way in. Gothic organs blast as you and three other friends blast through hordes and hordes of decaying enemies. [Unprofessional Friday]
    • 73 Metascore
    • 40 Critic Score
    Nothing about the gameplay feels broken, it just feels soulless this time around.
    • 73 Metascore
    • 40 Critic Score
    WWE 2K16 improves on the many things wrong with last year's game, but not nearly enough.
    • 73 Metascore
    • 40 Critic Score
    Nevermind these heightened expectations, though: even on its own merits, Epic Mickey is a platformer that feels about a generation behind, though one with just enough flashes of inspiration to keep you constantly aware of its wasted potential.
    • 73 Metascore
    • 40 Critic Score
    Imitation is an open invitation for comparison, and while it's mostly competent from a technical perspective, it's all very rote.
    • 72 Metascore
    • 40 Critic Score
    Between the dreary action, the sluggish movement speed, and the seemingly tacked-on multiplayer, you’ll probably want to pass on the whole thing.
    • 72 Metascore
    • 40 Critic Score
    Assassin's Creed: Unity is at once an object of exquisite beauty and exhausting boredom.
    • 72 Metascore
    • 40 Critic Score
    Warriors of Rock offers a minor facelift but ignores the sagging infrastructure, and it's not a direction that holds much of a future for Guitar Hero.
    • 72 Metascore
    • Critic Score
    The age of the Switch's hardware and GameFreak's prowess as a studio is on full display in the newest Pokemon release as we see muddy textures and single frame animations. While we get a new crop of cute Pokemon, a more open world, and new battle mechanics we're unfortunately stuck trudging along at a snail's pace because of the game itself. [Quick Look]
    • 72 Metascore
    • 40 Critic Score
    Between the dreary action, the sluggish movement speed, and the seemingly tacked-on multiplayer, you’ll probably want to pass on the whole thing.
    • 71 Metascore
    • Critic Score
    Somerville's strengths come from its mysterious narrative and storytelling intrigue, but it fails to match the overall polish and cohesive game design language as its spiritual predecessors. [Quick Look]
    • 71 Metascore
    • Critic Score
    The age of the Switch's hardware and GameFreak's prowess as a studio is on full display in the newest Pokemon release as we see muddy textures and single frame animations. While we get a new crop of cute Pokemon, a more open world, and new battle mechanics we're unfortunately stuck trudging along at a snail's pace because of the game itself. [Quick Look]
    • 71 Metascore
    • Critic Score
    Quick look...
    • 71 Metascore
    • Critic Score
    The Chant is a psychedelic folk-horror action-adventure game that has more to it than one might expect from an indie title. While it doesn't bring anything particularly new to the table with its gameplay, it does provide a successfully fun experience and a compelling cult setting to sink into. [Quick Look]
    • 71 Metascore
    • 40 Critic Score
    It just isn't much fun to play. The core act of driving a car feels off in a way that completely put me off of playing the game. Without that in place, the rest of it just falls apart. The PlayStation 4 has been without a serious racing option since launch, and Driveclub doesn't fill that gap.
    • 71 Metascore
    • Critic Score
    Quick look.
    • 71 Metascore
    • 40 Critic Score
    It's also an utter mess in a technical sense. There are a few enjoyable moments here and there, and over time you can see the skeletal framework of a better game start to emerge, but given the heights Mass Effect has reached in the past, it's hard to believe this is what we've been waiting five years for.
    • 70 Metascore
    • 40 Critic Score
    The Just Dance series feels like it's headed in the right direction with Just Dance 3, but it still has a long way to go. If you were satisfied with the Just Dance experience on the Wii, and you find the soundtrack to Just Dance 3 appealing, you probably won't be disappointed. But you should know that you can do better.
    • 70 Metascore
    • 40 Critic Score
    Even if you are a hardcore Aerosmith fan, this game's short and spotty track list makes it hard to recommend.
    • 70 Metascore
    • 40 Critic Score
    As with the original Skate, Skate It manages to feel authentic and it comes with some sharp ideas. But the game's presentation and control just don't pan out, and it seems like a game that'll frustrate players more often than not. If you're a Skate fan looking for what's next, do yourself a solid and wait for Skate 2.
    • 70 Metascore
    • 40 Critic Score
    Moments of true thievery are frequently left to side missions, which leaves roughly 10 hours of story in which you navigate bland mazes of narrow corridors, dull traps, and dimwitted A.I. foes, all for an end result that does nothing but underscore what a colossal waste of time the whole endeavor ultimately was.
    • 69 Metascore
    • Critic Score
    "The Devil in Me" takes an intriguing historical true-crime premise, mixes it with a bit of SAW, and half-bakes it, amounting to a very by-the-numbers, unscary addition of the Dark Pictures Anthology. Unlikable characters with dull personal problems and a plot with glacial pacing bog down a game that had a lot of potential in its set-up. That's not to mention the graphical glitches and other oddities that make the game feel rushed out the door. These unfortunate factors culminate to make The Devil In Me the weakest of the Anthology series thus far. [Quick Look]
    • 69 Metascore
    • Critic Score
    The Callisto Protocol was touted as the next Dead Space and it unfortunately suffers for that comparison. With frustrating, awkward combat, an uninteresting plot, and jump scares that fall completely flat, The Callisto Protocol struggles in the shadow of its spiritual predecessor, which did all of those things better 14 years ago. (This is all not to mention the full-screen strobing light effects that cannot be turned off; an accessibility failure that one would not expect of a modern AAA game.) It's a pity that Callisto copied the aesthetic of Dead Space while failing to execute the aspects that made it frightening and fun. [Quick Look]
    • 69 Metascore
    • 40 Critic Score
    If you're just comparing it to other action games released on the Wii, The Conduit does some interesting things with its control and with its multiplayer modes. But other aspects, like the poor story, bland design, and awful voice acting, would be just as bad on any platform. It's that stuff that drags The Conduit down into an area where it's tough to recommend without providing a boatload of caveats.
    • 69 Metascore
    • 40 Critic Score
    All of this would have been welcome in the early 2000s, but the years of disappointing follow-ups and the overall progression of industry standards leads to Star Fox Zero having the impact of an HD rerelease rather than a full sequel. Being able to beat the game in 2-3 hours doesn't help, no matter how many branching paths or lackluster challenge missions are included. Even the moment-to-moment action doesn't have anywhere near the impact that it had almost two decades ago, as this limited style of gameplay feels dated in 2016.
    • 69 Metascore
    • 40 Critic Score
    In the end, it's the price that serves as Brain Age Express: Math's biggest enemy. At 800 points, this slice of Brain Age is nearly half of the retail price of Brain Age or Brain Age 2, both of which would be a more valuable purchase than this downloadable edition.
    • 69 Metascore
    • Critic Score
    Despite the way-too-chatty guns (for what it's worth, there's options for that), High on Life ends up being a pretty fun shooter in a colorful and ridiculously stupid sci-fi world. It's not reinventing the wheel with its combat, but it doesn't really have to in order to be an alright time. The boss fights are surprisingly enjoyable and the game's exploration is satisfying, with upgrades and unlocks that open the world gradually, in a way that reminds me a bit of Ratchet and Clank. High on Life's crass humor is an understandable balk point for many — and the first hour or two is unrelentingly... well, Roilandy — but if you can push past the bad first impression, it's a good ol' competent FPS. [Quick Look]
    • 69 Metascore
    • 40 Critic Score
    I Am Alive is extra disappointing because it has so much potential right up front, and then wastes no time squandering all of it. Its premise is exciting but its promise goes wholly unfulfilled, and at some point you've got to stop lauding a game's good ideas and think about how much you actually enjoyed playing it.
    • 69 Metascore
    • 40 Critic Score
    As a Mario game, Mario Super Sluggers feels kind of cheap; as a baseball game, it fails to capture the finer points that make the sport interesting in the first place. Its accessibility is probably Mario Super Sluggers' most well-realized characteristic, but what you're getting access to simply isn't much fun.
    • 68 Metascore
    • 40 Critic Score
    The end result feels like a game that was created in a boardroom, its DNA formed by focus testing and market research. Time will tell what EA does in an attempt to remedy its grave errors with Battlefront II, but the game as it stands today is little more than a disappointing mess. Its technical prowess, beloved characters, and shiny spacecraft serve as little more than a distracting facade that covers an embarrassing attempt at a marquee Star Wars game.
    • 68 Metascore
    • 40 Critic Score
    The structure of the game is decent, but it's brought down by issues both large and small. The largest one is a simple lack of content. With eight maps, a lackluster arsenal, and a campaign mode that is, by default, populated with terrible AI-controlled bots, Brink just doesn't have enough going for it to justify a full-price purchase.
    • 68 Metascore
    • 40 Critic Score
    With faster and more responsive controls, a better multiplayer framework, and a smoother character progression system, this one could have been surprisingly competitive in its category. But with so many problems holding it back, Lost Planet 2 is hard to recommend against all the other great shooters already out there.
    • 68 Metascore
    • 40 Critic Score
    The focus on occasionally tough boss fight patterns and cutscenes goes a long way in making Ninja Blade feel old.
    • 68 Metascore
    • 40 Critic Score
    For every brilliant moment, there's a handful only worthy of exasperated annoyance.
    • 68 Metascore
    • 40 Critic Score
    The fundamental flaw with Insect Armageddon is that is simply doesn't capture the sheer scale and explosive chaos that made its Japanese predecessor so memorable. Couple that with a shooter backbone that's too simple and too repetitive to rope in fans of the genre and you're left with Insect Armageddon, a game that will fail to entice either fans of the genre or the series.
    • 68 Metascore
    • 40 Critic Score
    It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.
    • 67 Metascore
    • 40 Critic Score
    Castlevania: Harmony of Despair has some neat ideas, but a lot of it's hidden behind a bevy of poorly explained menus and user-unfriendly mechanics. The expectation that you'll grind your way through the six chapters over and over again, only to do it all over again in hard mode is kind of ridiculous, and there just isn't enough of a reward there to make all of that grinding feel like anything other than, well, a grind.
    • 67 Metascore
    • 40 Critic Score
    The game's combat feels limp, the quest design is immediately monotonous, and the whole package manages to make being a superhero or villain feel like the most mundane thing in the world. Considering the game's "everyone's a hero/villain" plot, I suppose that makes perfect sense.
    • 67 Metascore
    • 40 Critic Score
    Resident Evil 6 is a big-budget disaster on the order of the Star Wars prequels, a sprawling production that clearly required so many individual talents to bring it into being, you can't help but wonder how the end result could have turned out so bad.
    • 66 Metascore
    • 40 Critic Score
    A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.
    • 66 Metascore
    • 40 Critic Score
    There’s a real lack of enemy variety, as well.
    • 66 Metascore
    • 40 Critic Score
    There’s a real lack of enemy variety, as well.
    • 65 Metascore
    • 40 Critic Score
    The quality feel of the driving and nice-looking environment are buried under heaps of technical issues and bland objectives.
    • 65 Metascore
    • 40 Critic Score
    If I wanted to play the Mercenaries game mode, why would I pay $40 for this handheld version when I could ostensibly get both Resident Evil 4 and 5 for way less? The gameplay in Mercs 3D has been competently recreated on the handheld, but it's all to recreate an experience that is done (mostly) better and way cheaper on other platforms.
    • 64 Metascore
    • 40 Critic Score
    You're left with the impression that the single-player was an afterthought and that multiplayer was the focus. But even the multiplayer is saddled with enough flaws to make this game missable.
    • 64 Metascore
    • 40 Critic Score
    It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.
    • 64 Metascore
    • 40 Critic Score
    It's a fax-machine quality retread of such startling inanity that, at a point, you might actually find your fond memories of Mario sports games past overwritten by this blur of dispassionate mediocrity.
    • 64 Metascore
    • 40 Critic Score
    Though it has two campaigns and a healthy array of maps for skirmish and multiplayer, Command & Conquer 4 feels like it's missing about half-a-game's worth of content. There are some neat ideas in play, but the action itself isn't strong enough to make it all work, and the cutscenes aren't good enough to make you forget that the game isn't all that hot.
    • 64 Metascore
    • 40 Critic Score
    I'll admit that my fondness for Need for Speed Most Wanted colored my expectations for Need for Speed Undercover, but this game's general failure as a racing game ends up being so significant that its inability to recapture the fun of Most Wanted in particular is kind of a moot point. There's no shortage of street racing games on the market right now, and there's simply no room for a game that can't nail down some of the basics.
    • 63 Metascore
    • 40 Critic Score
    The fundamental flaw with Insect Armageddon is that is simply doesn't capture the sheer scale and explosive chaos that made its Japanese predecessor so memorable. Couple that with a shooter backbone that's too simple and too repetitive to rope in fans of the genre and you're left with Insect Armageddon, a game that will fail to entice either fans of the genre or the series.
    • 63 Metascore
    • 40 Critic Score
    ReCore offers a lighthearted, fun first few hours, but all that promise is quickly buried in a torrent of bugs and oversights, poor storytelling, and disjointed pacing that all make the game a pale shadow of what it could have been.
    • 63 Metascore
    • 40 Critic Score
    It's a technical showpiece, a graphical powerhouse that, in some ways, is almost without equal. It's also a short and disappointingly straightforward cover-based shooter that offers little to no variety in its encounter design, a lackluster story that fails to make good on its initially compelling premise, and a set of jarring Quick Time Event setpieces that aren't especially interesting from a gameplay or a storytelling perspective.
    • 63 Metascore
    • 40 Critic Score
    Everything in the Underdome is a total hassle, and that gets old fast. That you don't gain any experience points or build up more weapon proficiency while in the arenas only makes a bad situation worse, and it makes the entire experience feel pretty pointless.
    • 63 Metascore
    • 40 Critic Score
    It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
    • 63 Metascore
    • 40 Critic Score
    While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
    • 62 Metascore
    • 40 Critic Score
    It may share a genre and universe with Saints Row, but Agents of Mayhem is a lifeless husk of Volition's prior work.
    • 62 Metascore
    • 40 Critic Score
    Given how loveably other classic arcade fighters have been treated recently, the problems and omissions make Arcade Kollection nothing but depressing. These games deserve better.
    • 62 Metascore
    • 40 Critic Score
    It has all the trappings of a game that should probably be free-to-play, but Konami is asking $40 for it up front. That's a bad deal.
    • 62 Metascore
    • 40 Critic Score
    While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
    • 62 Metascore
    • 40 Critic Score
    While I can usually get behind forgiving some problems in the face of quality fan service, Deadpool's fan service is highly specific to those who want the character taken to the most hyperactive extremes imaginable. Maybe that particular subset of fans will be able to look past the game's issues more easily, but anyone else will likely find Deadpool intensely grating and largely frustrating in equal measure.
    • 61 Metascore
    • 40 Critic Score
    Combine those problems with the game's generally chuggy, unattractive visuals, generic-as-hell soundtrack, painfully obnoxious late-game difficulty spike, and breezily short campaign (I beat most of it in a single afternoon), and you've got yourself a game that really doesn't offer much to anyone, outside of the most dedicated fans of the Merc with the Mouth.
    • 61 Metascore
    • 40 Critic Score
    Fancy whiz-bang 3D effects wouldn't do much to rescue the clunky, mundane action here anyway.
    • 61 Metascore
    • 40 Critic Score
    A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.
    • 60 Metascore
    • 40 Critic Score
    Crackdown 3 shows very little in the way of learning from the past or learning from the other open-world games that have graced consoles over the last nine years. Instead it feels slight, mindless, and dull. It feels like a gussied-up first-generation Xbox One game. Like the sort of game you might have expected to hear about back in 2014. In the here and now, though, there's... way less room for this sort of game on store shelves.
    • 60 Metascore
    • 40 Critic Score
    Re-Shelled is stuck in this weird in-between place where it does no nostalgic service to the original game but also fails to bring anything new whatsoever to this simplistic genre.
    • 60 Metascore
    • 40 Critic Score
    Metal Gear Survive is both a bad survival game and a bad Metal Gear game.
    • 59 Metascore
    • 40 Critic Score
    Whatever steps forward NHL 15 has taken in visual presentation hardly make up for the alarming gutting of many of the series' best features.

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