Gaming Age's Scores

  • Games
For 7,150 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7163 game reviews
    • 53 Metascore
    • 33 Critic Score
    It plays and looks like a game that could have been worth your time a few years ago, when most games had mediocre graphics and at least a few gameplay flaws.
    • 48 Metascore
    • 33 Critic Score
    As a movie game goes, it could have been pretty decent if there was a larger variety of enemies and of course the game was about 4 times the length. As is, we have another movie licensed game that fails to deliver the goods.
    • 62 Metascore
    • 33 Critic Score
    To make matters worse, if the ball falls down between the flippers players are often forced to start from scratch and many times replay the stage that they previously completed to get back to where they just were. Wash, rinse, and repeat.
    • 59 Metascore
    • 33 Critic Score
    It's immediately obvious that a great labor was undertaken to create and maintain the art style throughout, but it's marred immediately by lazy game design that neither finds any synergy with the art nor shows any pride in the product.
    • 57 Metascore
    • 33 Critic Score
    There's so much about this game that falls flat, and so much that feels like a quick cash-in attempt using the band name attached, that I can't suggest picking this up, certainly not at a full price point.
    • 56 Metascore
    • 33 Critic Score
    Touch the Dead is a mixed bag—I like where the developers were going, but the end result is horrible. A simple remap of reloading to the L button could have improved the title tenfold, and a less random feeling damage system could have lead the game to greatness.
    • 43 Metascore
    • 33 Critic Score
    As someone who’s averse to huge challenges in games, I’m not saying I want Where Angels Cry to become impossible, but it would have been nice for the game to show a little bit of life somewhere. Instead, we have a game that looks awful, sounds just as bad, and whose boring gameplay can’t make up for those drawbacks. Even if you go in with fairly low expectations, Where Angels Cry won’t manage to come close to clearing that low bar.
    • 48 Metascore
    • 33 Critic Score
    The game plays well, but really hurts in presentation, graphics and sound.
    • 60 Metascore
    • 33 Critic Score
    Claybook is a massive chore to play. It clearly aspires to be so much more, but if you have any sense of wonder or creativity left after battling its controls and its camera, then you’re much more patient than I am.
    • 64 Metascore
    • 33 Critic Score
    It's a great game for the DS, and well worth playing. Avoid the Wii version though, I can't really stress that enough.
    • 61 Metascore
    • 33 Critic Score
    Don't pick this one up unless you're really hard up for a multiplayer game or until it drops to $19.99.
    • tbd Metascore
    • 33 Critic Score
    I know that Visual novels aren’t the most demanding genre, but the good ones still reward you in some way, even if it’s just with an engaging story. The Language of Love doesn’t even have that, which means it’s very safe to skip it.
    • 46 Metascore
    • 33 Critic Score
    The whole point of it is to titillate guys who, presumably, haven’t found a way around the filters their parents and/or the state put on their internet use. Expecting decent gameplay or characters is to miss the point entirely. But I also know that plenty of games have worked within those confines and still not sucked. Even by those standards, Gun Gun Pixies fails pretty miserably.
    • tbd Metascore
    • 33 Critic Score
    There’s really no other way to describe this game as anything other than a middling Bomberman clone. There’s no story. The hero is a skeleton who has to escape a series of dungeons for…reasons. The graphics are vaguely retro, with no distinguishing features. The controls are as standard as they come, with the only thing that really stands out being the fact it’s awkward to move the eponymous hero around, which means that you’re going to needlessly die quite a few times. That said, you only die if you play, and there’s really no reason why you need to play Explosive Jake in the first place. As Bomberman clones go, it’s certainly one of them, and you’re better off just seeking out the original instead.
    • 57 Metascore
    • 33 Critic Score
    The poor presentation and frustrating, buggy gameplay will turn off most of us who were looking for a way to recreate the landmark moments and atmosphere from a different era of sports entertainment.
    • 61 Metascore
    • 33 Critic Score
    There's no entertainment in combing through a burning building for five victims or hunting down the twenty-three convicts that just escaped from a bus, especially after you've spent five minutes trying to find that last victim. More infuriating is when you finally find that last victim or bad guy, only to die and have to repeat the whole process.
    • 52 Metascore
    • 33 Critic Score
    Ford Street Racing looks like a AAA game, has the features of a AAA game, but plays like a budget title that doesn't know its audience. With a little more time put into AI and physics, Ford Street Racing could easily be a game worth $30-$40.
    • 53 Metascore
    • 33 Critic Score
    Even a crosshair would have made all the difference in the world.
    • 58 Metascore
    • 33 Critic Score
    Unless you’re dying for achievements or are a fan of the films, there’s no reason to buy or even rent At World’s End. Instead, leave it to the films to do all the work for you, it’s easier and costs less.
    • 53 Metascore
    • 33 Critic Score
    It's not like Star Trek: D-A-C is a bad game; it's just not good. The whole thing feels like a game design major threw together a game in Shockwave Flash over the weekend, threw the Star Trek name on it, and called it a day. It's not surprising for a licensed game, but still disappointing nonetheless.
    • tbd Metascore
    • 33 Critic Score
    I really can’t recommend this game to anyone. It’s not a fun experience, it has very little to do with the movie, and is clearly an attempt at luring unsuspecting customers in to buy a game based on an excellent movie franchise.
    • 55 Metascore
    • 33 Critic Score
    The Switch is not the right platform for Close to the Sun. The right platform would be one that could actually show what’s going on without it feeling like your console was about to burst into flames and melt down. If you do have one such non-Switch platform, you may be inclined to check this out, but if the Switch is your only option, steer very clear of Close to the Sun.
    • 59 Metascore
    • 33 Critic Score
    It's a cute game, with monsters that would make excellent stuffed animals, but the execution is too childlike for adults and not intuitive enough for children.
    • 55 Metascore
    • 33 Critic Score
    It’s just a lackluster experience from head to toe, and while I’d like to champion the idea of more unlikely releases making their way to North America, it’s really hard to do so when faced with a subpar release like Saint Seiya: Brave Soldiers.
    • 71 Metascore
    • 33 Critic Score
    The biggest problem I have with the game is the same thing that should have given it some replayability; making it through the obstacles isn't often very hard, but getting the required points doesn't always happen your first go through. Instead of getting addicted in that, 'oh man, I was so close' type of way, I just got slightly annoyed and bored.
    • 65 Metascore
    • 33 Critic Score
    I just can't see myself inviting friends over to have an all-night Feeding Frenzy 2 session.
    • tbd Metascore
    • 33 Critic Score
    What I’m getting at is that there’s nothing that makes Grave Keeper in any way memorable. It’s not even bad. It’s just there, a game that’ll fill space on your memory card and give you nothing of value in return. There’s really no reason why you should even think about picking it up when you could play literally anything else instead.
    • 63 Metascore
    • 33 Critic Score
    My suggestion would be to skip this title entirely, unless you're particularly hard up for some new EDF action.
    • tbd Metascore
    • 33 Critic Score
    Honestly, it took me more time to write this review than it did to finish Donuts’n’Justice. If you feel like spending 20 minutes with a game you’ll forget within moments of finishing it, here’s the game for that, but I don’t see why you’d want to bother.
    • 42 Metascore
    • 33 Critic Score
    The mission selection is definitely a bit different from previous games, and having the various encounters with potentially dangerous prey is a great idea, but the actual execution feels pretty lackluster here.
    • 41 Metascore
    • 33 Critic Score
    The second problem comes in the fact that it must be god himself controlling the CPU vehicles as not only are they completely aware of their surroundings, but are usually flawless in execution.
    • 59 Metascore
    • 33 Critic Score
    The problem with Story Mode is that additional players cannot join or exit a game in progress.
    • 60 Metascore
    • 33 Critic Score
    Avoid this one, and hope we'll see a better effort out of Climax in the near future.
    • 43 Metascore
    • 33 Critic Score
    As a movie game goes, it could have been pretty decent if there was a larger variety of enemies and of course the game was about 4 times the length. As is, we have another movie licensed game that fails to deliver the goods.
    • 41 Metascore
    • 33 Critic Score
    Controlling the main character(s) is where Iron Man 2 really shines and by "really shines" I mean "doesn't completely suck when compared to the rest of the game."
    • 39 Metascore
    • 33 Critic Score
    The mission selection is definitely a bit different from previous games, and having the various encounters with potentially dangerous prey is a great idea, but the actual execution feels pretty lackluster here.
    • 71 Metascore
    • 33 Critic Score
    Wasted potential.
    • 59 Metascore
    • 33 Critic Score
    There's so much about this game that falls flat, and so much that feels like a quick cash-in attempt using the band name attached, that I can't suggest picking this up, certainly not at a full price point.
    • 68 Metascore
    • 33 Critic Score
    The problem with Story Mode is that additional players cannot join or exit a game in progress.
    • 59 Metascore
    • 33 Critic Score
    While Spiderwick Chronicles didn't turn out to be a pile of trash, it's far from special and doesn't warrant a second glance in just about any situation.
    • tbd Metascore
    • 33 Critic Score
    It’s a wisp of an idea that’s not even interesting enough to sustain the minimal game that’s here, and you’re couple of dollars and 20 minutes would be better spent on pretty much anything else.
    • 43 Metascore
    • 33 Critic Score
    What gets under your skin is that most of the combos are unblockable, and once you are caught in string of moves, you must wait until the move set is over before you can block or counter attack. This can be frustrating on both A.I. and human battles.
    • 61 Metascore
    • 33 Critic Score
    A pretty big disappointment, especially when compared to other action games including the two that I mentioned. I have no issues with someone making the equivalent of a B style game, and let's face it, that's exactly what Dead to Rights is going for here. However, it misses the mark completely when it comes to gunplay and combat, and the sterile, boring environments that you get to endlessly shoot dudes in don't help it at all.
    • 69 Metascore
    • 33 Critic Score
    This eeks out the suspicion that Sega may have cared about NiGHTS at one point in its development, but by putting it on the Wii they sacrificed its strongest points-a good solid control scheme, and what could have been an even prettier and better-sounding game-for something much weaker as a final product.
    • tbd Metascore
    • 33 Critic Score
    If it weren’t broken, Still Time would be a lot of fun. The fact it is broken — and in a pretty unpredictable way to boot — pretty much negates the fun aspect. Instead, all you’re left with is a wish that the game could be rewound to a point in time where it wasn’t built around a feature that didn’t quite work right.
    • 58 Metascore
    • 33 Critic Score
    I’m just judging Alicization Lycoris based on what’s present in the game, it’s hard to see it as much more than a glitchy, boring mess that doesn’t do anything that you can’t get from other, significantly better games.
    • 70 Metascore
    • 33 Critic Score
    Probably the biggest problem with the game is that battles play out almost exactly as you'd expect and it gets old-hat almost immediately.
    • 58 Metascore
    • 33 Critic Score
    Between the lousy voice acting, the crappy script, the over-reliance on cutscenes, and the absurd difficulty spikes, this game is littered with problems, and regardless of where you fall on the political spectrum, it’s not going to be worth your time or money.
    • 60 Metascore
    • 33 Critic Score
    Even with the addition of online play this year, GameDay seems to act like the team without a payroll or ambition to achieve the glory they had in the 90's.
    • 57 Metascore
    • 33 Critic Score
    It never felt like the game would be substantially better if I had an intimate knowledge of what was going on. It felt like it would be better if it was, you know, a better game.
    • tbd Metascore
    • 33 Critic Score
    Despite the near-constant action, it’s still a dull, repetitive shooter that wears out its welcome within a few minutes, and you’d be well-advised to skip it entirely.
    • tbd Metascore
    • 33 Critic Score
    As Far As The Eye’s one saving grace is that it’s kind of pleasant to look at, provided there’s no text on the screen. Given that there’s lots of text on the screen, however, along with lots of incomprehensible gameplay and unresponsive controls, it doesn’t matter how nice As Far As The Eye’s visuals are when everything else about it is so awful.
    • tbd Metascore
    • 33 Critic Score
    The underlying concept behind Her Majesty’s Ship is pretty good. As you may have guessed from the title, it’s a management game set on a ship in the British (or French, or Spanish, or Portuguese) navy in the 1700s. With that kind of setting, there should be plenty to do, whether it’s rationing stocks, swabbing the deck, flogging miscreants, or, of course, engaging in naval warfare with the other continental powers. In practice, however, the whole thing is a baffling mess.
    • 43 Metascore
    • 33 Critic Score
    If this game had been free to play, I probably would have dismissed many things and given it a higher score, but at $8.99, this is one you can definitely skip.
    • 41 Metascore
    • 33 Critic Score
    Controlling the main character(s) is where Iron Man 2 really shines and by "really shines" I mean "doesn't completely suck when compared to the rest of the game."
    • 50 Metascore
    • 33 Critic Score
    There's so much about this game that falls flat, and so much that feels like a quick cash-in attempt using the band name attached, that I can't suggest picking this up, certainly not at a full price point.
    • 58 Metascore
    • 33 Critic Score
    An average action RPG when it was released on the PC two years ago, and the transition from the PC to the PlayStation certainly has not been the easiest for the game.
    • 59 Metascore
    • 33 Critic Score
    Fares no better than the sum of its mediocre parts. And while the effort put forth by developer Amuze can be considered admirable, it doesn't help the fact that Redemption ends up demanding the very thing its namesake promises.
    • 57 Metascore
    • 33 Critic Score
    The Final Fantasy VII branding is the only real incentive to play, and while a mindless shooter with pretty cinematics isn't the worst fate for a game, it also means there's no reason to bother with it outside of an interest in said cinematics.
    • 50 Metascore
    • 33 Critic Score
    Lets you blast up dinosaurs, but its attempt to mix full control of the character plus fast-paced shooting ends up less than average.
    • 58 Metascore
    • 33 Critic Score
    The 2D gameplay hits some bright spots but is hampered by the new, boring 3D sections. There isn't much to keep you playing other than to relive a shred of Mega Man gameplay in 3D.
    • 80 Metascore
    • 33 Critic Score
    Where other sports games have stepped up their games to provide a comprehensive experience, NBA 2K18 has taken a huge step back, and seems more focused on getting more money out of players than doing anything else. If you just want a game where you can play as Lebron James or Kevin Durant in exhibition games, it’s fine for that, but if you want to do anything else, stay far, far away.
    • 51 Metascore
    • 33 Critic Score
    The game falls not only short of expectation, but also below what this great team is capable of.
    • 46 Metascore
    • 33 Critic Score
    A pretty bland attempt at not only a drift racer, but also a racer in general.
    • 36 Metascore
    • 33 Critic Score
    It pains me to write reviews like this. I thought we were far beyond this point in the gaming industry to green light such tripe, let alone at a full price tag to boot. If this is the best that Codemasters can produce in the action genre, please, let's hope they stick to racing.
    • 63 Metascore
    • 33 Critic Score
    The implementation here is nearly a complete waste, considering the richness of the universe involved. Lousy controls, sterile and anemic environments, and weaksauce driving environments all pull down the good work done in the sound, character graphics and new footage departments.
    • 49 Metascore
    • 33 Critic Score
    I much prefer the more traditional fighting experiences offered by games like the Budokai series than this mess of a game, and highly urge you to avoid this one regardless of how big a fan of Dragon Ball Z you might be.
    • 62 Metascore
    • 33 Critic Score
    The PlayStation 2 version of Redemption also suffers from some technical flaws, such as occasionally visible polygon seams and constant, noisy disc access.
    • 52 Metascore
    • 33 Critic Score
    While the voice work is fine, the whole thing just comes off as so low rent, it’s hard to take it seriously. It’s a shame too because the filler story isn’t that bad.
    • 51 Metascore
    • 33 Critic Score
    Cut scenes are few and far between, and the dialogue is pretty short and doesn't do a great job of explaining what the hell is going on for any newcomers to the series. Everything I wanted to learn about the world of Lyoko I had to do by referring to the Internet, which isn't a great way of making your game appeal to the masses.
    • tbd Metascore
    • 33 Critic Score
    It shouldn’t be too surprising, I suppose, that Fairune got its start as a mobile title — with its basic mechanics and relative lack of plot, it feels like the sort of game you can hop into and out of with minimal difficulty. And, let’s be honest, there’s certainly a place for pick-up-and-play games on the Vita and the 3DS. But there’s a difference between being able to pick up a game and immediately start playing it, and a game being so undemanding it barely feels worth it. Fairune falls into the latter category.
    • tbd Metascore
    • 33 Critic Score
    There’s no challenge, there’s no story, and there’s nothing interesting at all going on here whatsoever. Take the hint from the game’s title, and ignore it.
    • 54 Metascore
    • 33 Critic Score
    A poorly translated, and obvious first generation RPG. It doesn't stand out at all, and will be buried by plenty of other RPG's on the system.
    • 42 Metascore
    • 33 Critic Score
    Overall, other than maybe a rental or picking up one day in a bargain bin, there is very little I can say to recommend this mediocre attempt with a big budget license.
    • tbd Metascore
    • 33 Critic Score
    Of course, the worst part of that is that, like those other games, Kingdom Tales typically costs $10 — which seems to be about $9 too much, seeing as you could probably find a mobile game with the exact same gameplay (not to mention no eye-searingly bad cutscenes) for a fraction of the price. Simply being able to play the game on your Switch is no reason to pay extra, especially when the only thing that differs between these games is the theme.
    • 47 Metascore
    • 33 Critic Score
    To say the least, I’m a bit upset as I was foreseeing larger things for this franchise.
    • 63 Metascore
    • 33 Critic Score
    If it wasn’t for the solid combat system, and fleshed out abilities, there would be little merit in exploring this adventure.
    • 32 Metascore
    • 33 Critic Score
    While the concept sounds like fun, nothing works how you think and it ultimately turns into an unenjoyable experience. I really cannot recommend this one on any level.
    • 53 Metascore
    • 33 Critic Score
    There is some great action to be had, it just happens so sparingly it’s not worth the effort of fetching like my golden retriever.
    • 45 Metascore
    • 33 Critic Score
    Overall, this is a really pathetic follow up for to what I considered one of the better hack and slash games in the genre.
    • tbd Metascore
    • 33 Critic Score
    What we're left with is an idea that sounds silly, with a title that sounds silly, and a game that we'd be silly to give any more thought to.
    • tbd Metascore
    • 33 Critic Score
    It’s unfortunate that Frane: Dragons’ Odyssey actively sabotages itself, because otherwise it would have had the potential of being one of the better KEMCO games. The story is bonkers right from the get-go, with Zeus telling a couple of human-looking dragons to go rescue an angel, and from there it does a good job of being kind of interesting, even if not particularly coherent. But, ultimately, none of that matters when the game is such a dull slog to play. As much as I’ve complained before about how generic KEMCO RPGs can be, at least it could be said that they were competent. If the alternative is something as bad as Frane: Dragons’ Odyssey, then I’ll take the generic option every day of the week.
    • tbd Metascore
    • 33 Critic Score
    It might be fine on PC (though the Steam reviews indicate even that’s a bit of a mixed bag), but as far as the Switch release goes, even if you’re a huge fan of motorcycles, you’re better of skipping this one.
    • 47 Metascore
    • 33 Critic Score
    The game, while pretty to the eye, is flawed in execution in most every way, shape, and form. The story is bland, the game is short, the controls are iffy, and the camera is laughably bad.
    • 43 Metascore
    • 33 Critic Score
    The title moves along at a swift 60 fps to make for a very fluid travel experience. The frame rate does come at an expense. To put it bluntly, the characters look like well textured Legos. When the character zooms in for in-game cinemas the characters’ true blocky form is revealed.
    • 44 Metascore
    • 33 Critic Score
    Ford Street Racing looks like a AAA game, has the features of a AAA game, but plays like a budget title that doesn't know its audience. With a little more time put into AI and physics, Ford Street Racing could easily be a game worth $30-$40.
    • 63 Metascore
    • 33 Critic Score
    Sony, just let this one go, it isn’t worth the embarrassment.
    • 64 Metascore
    • 33 Critic Score
    For the handhelds, the PSP version resembles the home console titles for the most part, but with the worst visuals of the bunch. The controls also feel completely off, and the entire game is more frustrating to play than the other titles.
    • 43 Metascore
    • 33 Critic Score
    What you are left with is a collection of average and uninteresting mini-games that try to grab your interest by quickening the pace.
    • 60 Metascore
    • 33 Critic Score
    There's hardly any redeeming factors in the entire game. It's too complex to appeal to casual or young gamers, and at the same time, it's too basic an silly to appeal to mature gamers.
    • 60 Metascore
    • 33 Critic Score
    A pretty big disappointment, especially when compared to other action games including the two that I mentioned. I have no issues with someone making the equivalent of a B style game, and let's face it, that's exactly what Dead to Rights is going for here. However, it misses the mark completely when it comes to gunplay and combat, and the sterile, boring environments that you get to endlessly shoot dudes in don't help it at all.
    • 59 Metascore
    • 33 Critic Score
    Unless the online side gets a serious fix soon there's little reason to play unless you have a dedicated group of friends that really love old-school MK. And if it doesn't get fixed soon there won't be much of an online community around to support it when a fix does happen.
    • 65 Metascore
    • 33 Critic Score
    It certainly feels like this game was made to hit a deadline, rather than grow the franchise. I couldn't help but think it was a money-grab title.
    • tbd Metascore
    • 33 Critic Score
    Diehard shooter fans might be disappointed by the games other gameplay restrictions, while classic gamers may be turned off by hectic amount of enemies that often charge at you. I guess if you're into 80s classics that are difficult for the sake of being difficult, you'll probably enjoy what Thexder NEO is pushing (and hey, it's only $10).
    • 52 Metascore
    • 33 Critic Score
    I know that, as a middle-aged man, I’m clearly not the target audience for a game about rebuilding your family estate and bonding with your horse. At the same time, though, I can’t imagine that the people who would be interested in that would want to put up with it, either. Horse Tales plays poorly and performs even worse, and it’s bound to disappoint anyone who picks it up.
    • 54 Metascore
    • 33 Critic Score
    It’s entirely possible that Rustler is a lot better if you’ve played the original GTA games. But I doubt it. Between the lousy controls, the ugly graphics, and the all-around annoying gameplay, there’s really nothing here worthwhile.
    • 61 Metascore
    • 33 Critic Score
    An upgraded, yet still very lacking, installment in the air combat series that continues to be outclassed by Namco’s efforts.
    • 57 Metascore
    • 33 Critic Score
    There are glimpses of fun within each race. But the lack of race types, tracks, shoddy AI, and frame rate issues slow the fun down to a putter.
    • 36 Metascore
    • 33 Critic Score
    It pains me to write reviews like this. I thought we were far beyond this point in the gaming industry to green light such tripe, let alone at a full price tag to boot. If this is the best that Codemasters can produce in the action genre, please, let's hope they stick to racing.
    • tbd Metascore
    • 33 Critic Score
    What gets under your skin is that most of the combos are unblockable, and once you are caught in string of moves, you must wait until the move set is over before you can block or counter attack. This can be frustrating on both A.I. and human battles.

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