As Far As The Eye Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 3 Critic Reviews Awaiting 1 more review What's this?

User Score
3.3

Generally unfavorable reviews- based on 4 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: You play as the Pupils, a civilization that must reach the center of the world. You'll have to manage their resources, their buildings. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manageYou play as the Pupils, a civilization that must reach the center of the world. You'll have to manage their resources, their buildings. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manage your tribe perfectly and make sure they're not starving or taken by surprise by the waters. Expand
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 2 out of 3
  1. May 11, 2022
    50
    This is a textbook example of how a poor port can ruin what a game is trying to get across. The Switch version of As Far As The Eye suffers from numerous bugs that significantly impede attempts to play it, and decisions like tiny text and not allowing touch controls would cause issues even if everything was running smoothly. These problems stack on top of a game that already had its fair share of flaws in its original form to wash away most of the goodwill from its more clever moments. If you’re looking for a unique strategic survival game, you may want to give As Far As The Eye a chance, but I can’t recommend doing it on Switch.
  2. May 25, 2022
    33
    As Far As The Eye’s one saving grace is that it’s kind of pleasant to look at, provided there’s no text on the screen. Given that there’s lots of text on the screen, however, along with lots of incomprehensible gameplay and unresponsive controls, it doesn’t matter how nice As Far As The Eye’s visuals are when everything else about it is so awful.
  3. May 13, 2022
    20
    In its launch state on Switch, much of As Far As The Eye is unplayable. For us, neither Quick Game or Custom Matches would last long before we got booted to the Switch’s dashboard. We waited several days for some kind of update to fix both the UI and the egregious crashes and get a better idea of a game that is not without promise, but a patch still hasn't arrived at the time of writing. If or when one does come, As Far As The Eye has the potential to become an intriguing little strategy game with that Civilization-style ‘just one more turn’ effect. But for now, do not get sucked in by its soothing mood and the cute little Pupils.
Score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. May 4, 2022
    3
    Goblinz Studio has made a very bad, borderline unplayable port of an otherwise beautiful, decent indie strategy game. It desperately needs aGoblinz Studio has made a very bad, borderline unplayable port of an otherwise beautiful, decent indie strategy game. It desperately needs a patch, and should not have been released in this state without adequate quality assurance testing and debugging. At time of review—just a few days after launch—As Far As The Eye is 30% off, presumably because of the horrific state this port is in.

    Here are examples of what's not functional or glaringly bad about the port:
    —Information on panels about pupils, tiles and buildings does not update when the next turn advances or a selection is made. It only updates when the player moves their cursor.
    —The outer map of halts on the path to the eye is clunky, unresponsive and doesn't update or close when selections are made.
    —The resource unit storage/placement mini-game—for moving between halts—is a glitchy barely playable and unpolished mess. It doesn't consistently visually update numbers and shapes when things are placed or put back.it sometimes blocks the open corners of odd shapes where tiles are in fact open but at the x and y corners of an odd shape. It's poorly programmed.
    —No touch screen inputs. Not for any menus, maps, or info panels.
    —Story text is cut off and delivered incompletely because of its spacing and placement on the screen.
    —The tutorial campaign has no save and exit. (Auto-saves do not exist, though I figure that's by design for the roguelike genre.)
    —Some of the tutorial messages trigger too soon when the player is still in menus, selections and navigational command sequences for previous phases of the tutorial. Some messages trigger over flavour text for exploration nodes, obscuring it, and cannot be closed without the same input for closing the tutorial pop-up also clearing that exploration text.
    —Input glitch: up and down directional input to browse job skill nodes in the job menu will sometimes count as character/Pupil swap input, even though L and R are the proper inputs to swap between Pupils in that menu, and up and down serve that purpose on the detailed map, outside that menu, instead. It's as if the game doesn't know you have a menu open.
    —"Load game" does not work, because the loading screen is unresponsive, doesn't close when it finishes, and eventually crashes once "next turn" input (+) is entered if or when possible.
    —The artwork assets for the loading screen and tutorial campaign victory screens (and very likely other screens I have yet to see) appear to be improperly centered.
    —There are no tooltips for the positive and negative traits on Pupil units. The player can't check them on panels during play, and can't check them in the full trait list on the player's profile. I've seen enough PC gameplay to know this is supposed to be possible, and you aren't supposed to be guessing at what the traits do, what their symbols mean.

    I could go on... the more time I spend with this port, the more glaring technical issues I notice and the harder it is to enjoy this barely playable game. Looks like a 7/10 or better on PC, but a mess on Switch.
    Expand
  2. May 9, 2022
    0
    This game is unplayable, I wish I could get a refund, this port is so bad it amounts to daylight robbery. The game is so buggy I can't getThis game is unplayable, I wish I could get a refund, this port is so bad it amounts to daylight robbery. The game is so buggy I can't get passed the second campaign mission, the mechanics are broken, ingame prompts won't come up when you have completed the tasks which means you can't move on, then when you are doing tasks they don't work or the prompt to select them doesn't appear its awful please don't get robbed like I did. Expand
  3. May 13, 2022
    0
    UNDER NO CIRCUMSTANCES SHOULD YOU PURCHASE THIS GAME. I created a metacritic account specifically to rate this game a 0. I made the mistake ofUNDER NO CIRCUMSTANCES SHOULD YOU PURCHASE THIS GAME. I created a metacritic account specifically to rate this game a 0. I made the mistake of reading non-switch reviews and decided to make the purchase. The game is clunky, the UI is a mess, all things that I could forgive because the general gameplay is appealing. Unfortunately, the game is unplayable thanks to constant UI glitches, a tutorial that (as far as I can tell) literally cannot be completed, and an exceptionally consistent crash as soon as you progress to the second map. I have yet to be able to execute a single turn on a second map, in three quick games. I really wanted to enjoy this game, but unfortunately not only can I not enjoy it here, I cannot purchase it else where in good conscience after being hung out to dry by such a craven cash grab of a port. Goblinz Studio and Unexpected studios have unfortunately been added to my very short list that I will never patronize again. I hold out some small hope that a massive update will be forthcoming to get the game into a playable state. Expand