Gaming Age's Scores

  • Games
For 7,150 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7163 game reviews
    • 67 Metascore
    • 50 Critic Score
    Online play might have taken NBA Jam off the "rent for nostalgia" list and put it on the "must-have" list. As is, there are better basketball alternatives - several of them.
    • 62 Metascore
    • 50 Critic Score
    Even though the mini-games are too common and unnecessarily repetitive, and the random cartoon nudity isn't worth the effort, the wonderfully insane dialogue and characters are worth taking a trip to Larry's collegiate adventure.
    • 79 Metascore
    • 50 Critic Score
    I can't really consider Absolution to be a must buy sort of title, but it's worth checking out as a curiosity rental at least. There are elements here that I like, and things that do harken back to the traditional Hitman experience, but this is about as far off the rails as the series has managed to get. Hopefully the next entry tries to reign in the foreign concepts a little more, because this hardly feels like the right direction to take the series in.
    • 70 Metascore
    • 50 Critic Score
    Overall Deadlight: Director’s Cut is a fun, short game, that has a bunch of flaws but is still very playable.
    • 73 Metascore
    • 50 Critic Score
    NFL Blitz 20-03 is a near carbon copy of 20-02, no two ways about it. If you like Blitz gameplay, you'll find it here...but the lack of innovation is startling.
    • 80 Metascore
    • 50 Critic Score
    Metal Gear Acid 2 is over the top, with its visuals and substance. Fans of the original will like the new additions and expansiveness over the first, but there isn’t enough here to draw haters of the first game to try it.
    • 68 Metascore
    • 50 Critic Score
    A painfully average game with excellent production values, hampered by clueless AI and a schizophrenic approach to detail. Just like "Monday Night Raw" over the past 18 months, when you think about it.
    • 65 Metascore
    • 50 Critic Score
    The controls are kind of wonky — as enjoyable as it is to soar, the birds here aren’t exactly the most agile things in the world, so you spend a lot of time banking around and coming in for a new pass, and doing that over and over again until you finally shoot down all your enemies. All of this is probably fine if you want to do is aerial combat for a couple of hours. The Falconeer really only does that one thing, so if it’s your thing, then you’re in luck. Don’t expect anything more than that, though, because there’s pretty much nothing else to do.
    • 59 Metascore
    • 50 Critic Score
    Handing on your car feels a bit loose which allows you to lose control of your car far too easily. This is only exacerbated by ridiculously aggressive A.I. once played on any level besides easy.
    • 63 Metascore
    • 50 Critic Score
    Large improvements need to be made to the AI to make the game challenging and enjoyable, and more time needs to be spent on improving the character models and announcing work.
    • 57 Metascore
    • 50 Critic Score
    A disappointing sequel. The effectiveness of the mission design is effectively neutered by the poor play balancing, pulling the rug out from under the player before the game even begins.
    • 65 Metascore
    • 50 Critic Score
    Cars is a great game - for kids. For the rest, as fun as the game is, there is not much substance to keep more mature gamers entertained.
    • tbd Metascore
    • 50 Critic Score
    If you like challenging word searches, this game certainly has them in spades. But as someone who deliberately left these puzzles until last when playing Word Puzzles on the Switch, I can’t say that I loved them any more this time around.
    • 58 Metascore
    • 50 Critic Score
    The game plays okay, but the controls seem to be just a half step behind, as if lag was occurring.
    • 61 Metascore
    • 50 Critic Score
    After a while, your thumbs and hands get tired along with your patience.
    • 74 Metascore
    • 50 Critic Score
    It’s so wholly indebted to the past, it never tries to do anything new. Sure, it looks a little cleaner, and I suspect the controls are a little smoother, but there’s nothing here that suggests it’s aware of any developments in gaming post-1995. There’s barely even a story holding it all together — it’s just all nostalgia, all the time. Obviously, if that kind of nostalgia speaks to you, then you’ll probably find plenty to enjoy in Project Warlock. But if you want anything more than reheated Doom, you’re better off looking elsewhere, because you won’t find it here.
    • 79 Metascore
    • 50 Critic Score
    The graphics are the crowning achievement for the game after plays and during replays, but it looks pretty rickety in motion during the actual game play.
    • tbd Metascore
    • 50 Critic Score
    Claire is fine if you've already played its contemporaries and need something new, but if you haven't already played those, go to them first, and then you can pick this up.
    • 60 Metascore
    • 50 Critic Score
    If you've already played, and enjoyed the .hack series, particularly G.U. (which is the better and more polished of the two), than you'll most likely enjoy this. Everything from a plot standpoint is wrapped up nicely, there's no real loose thread to mention, and you shouldn't be disappointed.
    • 60 Metascore
    • 50 Critic Score
    While the game doesn’t do much in the way of gameplay, the presentation makes up for it.
    • 55 Metascore
    • 50 Critic Score
    It has some really nice HD visuals and a keen sense of style, but some fairly typical current-gen gameplay and game design annoyances to go along with them. It's overall a very average launch game.
    • tbd Metascore
    • 50 Critic Score
    There are significantly better Metroidvanias on the Vita, and whatever may be gained from the one twist here — the aforementioned double heroines — is more than outweighed by the overall lacklustre performance.
    • 45 Metascore
    • 50 Critic Score
    Just based on the amount of character customization, Unlimited Saga has so many good ideas that were ruined by poor interface, poor presentation, a below average story, and truly horrendous voice-acting.
    • 72 Metascore
    • 50 Critic Score
    Unfortunately, as I said up top, Mushroom Wars 2’s big drawback is that it also doesn’t skimp on content. That may sound like a bizarre thing to complain about, but there’s really not a lot of variety from level to level. On top of that, this game demands that players be patient, since you have to spend a lot of time waiting for those toadstools to generate enough mushroom army men for you to launch assaults on the opposing — which means that you also spend a lot of time looking at those maps that, again, don’t look all that different from each other.
    • 47 Metascore
    • 50 Critic Score
    The title’s sub-par graphics and limited options don’t make it a must-have, but the mindless action is fun for short periods of time.
    • 72 Metascore
    • 50 Critic Score
    The game's fun however depends on the players' knowledge of how a six-sided die can be manipulated to have the desired number on its top face. It's not easy to do, and only after that hurdle is crossed can players enjoy any aspect of the game.
    • 65 Metascore
    • 45 Critic Score
    There’s still decent content within Mega Dimension, despite the continuing to lock Mega Stones behind an online battle system requiring the online subscription being absurdly stupid. The combat’s still solid when you’re in most of the zones, the new Mega Evolutions are fun, and being able to hunt previous mythical Pokémon and some Legendaries is always nice to have back. It’s not fully irredeemable, but for $30 for an expansion for the game in the most profitable franchise on the planet, I don’t think it’s wrong to say it’s severely lacking. If you enjoyed Legends: Z-A and just want more of the same fun you already had, go for it. If you’re on the fence because of the base game, I wouldn’t even glance at it. Pokémon Legends: Z-A Mega Dimension is a hard sell, and it’s a bummer because this is very much something I love and have since I was a kid.
    • 64 Metascore
    • 42 Critic Score
    Gat Out Of Hell is a buggy, glitchy mess, and there's no getting around the fact it could — and probably should — be way better than it is.
    • tbd Metascore
    • 42 Critic Score
    Basically, it all comes down to how much you miss the flying levels in Rayman Origins and/or Jetpack Joyride, and how okay you are with seeing their core mechanics resurrected with little of the charm and none of the originality. Skyland Rush – Air Raid Attack imitates those games pretty well, but doesn’t add anything of its own in the process.
    • 71 Metascore
    • 42 Critic Score
    I'd like to think that I tried to like Senran Kagura Estival Versus. It's not my cup of tea, but I'd like to think I have an open enough mind that I can still see the good in games that I wouldn't usually like. In this case, though, I just don't get it, since there are so many other better options out there — definitely in terms of video games, and I have to assume the same goes for the bouncing anime schoolgirl boobs, too.
    • 58 Metascore
    • 42 Critic Score
    There’s enough to God Mode that it can stand apart from similar shooters in the same vein, and there’s certainly not a lot of games like it available on Xbox Live Arcade. But with online play being a huge focus, and with most players not going the route of system link for co-op, the online side needs a bit more attention before I could justify recommending God Mode to anyone. Provided something can be done to fix these problems, it’s worth the $10 asking price. But until then, buy at your own risk.
    • 69 Metascore
    • 42 Critic Score
    All in all, I Am Alive does most things well on paper – it's tight and succinct, priced as such, and it's a type of game we've yet to really explore (a gritty and realistic look at post-apocalyptic survival). Unfortunately, in spite of how cool it could have been, it ends up missing the mark by quite a big margin.
    • 63 Metascore
    • 42 Critic Score
    All of this might be worth it if you’re super into Dokapon – but do such people exist? I mean, I’m sure there are some, but if you’re in that very tiny group you probably don’t need to have anyone tell you to pick this game up. And if you’re not? Then you’re definitely going to want to give Dokapon Kingdom: Connect a pass, unless you feel like devoting dozens of hours to a board game that’s not really very interesting.
    • 54 Metascore
    • 42 Critic Score
    The story isn't interesting enough to keep you involved, and the gameplay doesn't elevate past mashing attacks for combat. All together, it's a disappointing title, and not one that I suggest checking out.
    • 65 Metascore
    • 42 Critic Score
    As bland as they come. The cheesy plot and acting come with gun game territory but the horrendous gameplay doesn’t do much to make this game a keeper.
    • tbd Metascore
    • 42 Critic Score
    I can’t help but shake the feeling, though, that it could have been done in a way that was interesting, or at least tolerable. Instead, The Magnificent Trufflepigs makes the prospect of spending a few hours in this world seem like a dreadful slog. The whole thing feels like it was tailor-made to win awards and win critical acclaim, but like the worst kind of awards bait, they forgot to make the game interesting enough to merit either.
    • 69 Metascore
    • 42 Critic Score
    Even though the controls are forced on to a less than ideal platform, they probably couldn't be any better.
    • 55 Metascore
    • 42 Critic Score
    Despite Conflict Vietnam's faithful, regurgitated depiction of the reality of war in Vietnam, the mechanics of the game are far too poor to make it recommendable to any but the most hardcore fans of gritty war games.
    • 53 Metascore
    • 42 Critic Score
    The area where the gameplay lacks is the variety on moves, combos, and just providing ways to keep gamers interested after the smoke and mirrors of the visuals wear off.
    • 66 Metascore
    • 42 Critic Score
    I hate being too negative about Windscape, since it’s not like it was designed by a huge team or anything. It’s the work of some people who, I assume, wanted to make their own Skyrim or Zelda, and there’s nothing wrong with shooting so high. The thing is, as I said up top, there are other indie games that have aimed for that too, and they’ve shown that it’s quite possible to emulate the spirit of Skyrim and Zelda without having anything close to their budgets. So when I say that Windscape falls short, I mean that it falls short of the likes of Yonder and Oceanhorn too. Given that those games exist, you’re much better off playing them than even thinking about this.
    • tbd Metascore
    • 42 Critic Score
    It does exactly the same things that shmups and shooters were doing 30 years ago, only it doesn’t do them in a way that’s anywhere near as interesting.
    • 68 Metascore
    • 42 Critic Score
    The XCOM franchise deserves better than this, an experiment to take XCOM out of its comfort zone that clearly went awry.
    • 58 Metascore
    • 42 Critic Score
    It’s all enough to make you wish that you could just look at Arto instead of having to play it. It would probably have worked really well as a visual novel or a walking simulator, where you could luxuriate in its incredible visuals without having to worry too much about how it plays – but in this state, as a hack & slash action game, it’s a lot harder to recommend.
    • 55 Metascore
    • 42 Critic Score
    Wherever the line is between very simple and very simple but addictive, Hot Pixels doesn't cross it in most cases.
    • 58 Metascore
    • 42 Critic Score
    Now with the loss of those overachieving looks and through the passage of time, no amount of bonus missions or unlockables can make up for the lack of engaging gameplay.
    • 60 Metascore
    • 42 Critic Score
    It's fun to run around the galaxy as a saber-flinging Jedi, cutting down droids by the score. But after a few minutes there's no point. It's too easy and extremely shallow when compared to other adventure games.
    • 66 Metascore
    • 42 Critic Score
    There is no way around it, Royal Rumble feels entirely half-assed.
    • 47 Metascore
    • 42 Critic Score
    Mahjong Tales: Ancient Wisdom is a boring, and uninspired take on classic Mahjong Solitaire, and it's definitely not something I suggest to people looking for something on the PSN.
    • tbd Metascore
    • 42 Critic Score
    Obviously, Don’t Touch This Button is hampered by the fact that other games have mined very similar territory, and done the same kind of thing much better. If this were a world where none of those games existed, Don’t Touch This Button might have more to recommend it, but as it stands, you should probably just play those games instead.
    • 60 Metascore
    • 42 Critic Score
    For this reviewer it just feels like an expensive demo in which I will forever await a full version that will never come. Sorry EA, 15 yard penalty for a personal foul on the gaming community. Repeat first down.
    • 67 Metascore
    • 42 Critic Score
    Ultimately, the Wonder Boy Collection is a mediocre release. While the titles included are all decent games, it seems lackluster in options and presentation. There is a very small “gallery” of art included which is made up of Master System covers and instruction book pages as well as a small amount of promotional art from magazines. Again, seeing Master System related screens in this collection while not offering the ability to actually play those versions demonstrates how phoned-in this collection really is. While the price isn’t terrible at $29.99, I feel it should offer more in the way of playable games, options and extras. If you are interested in picking this one up, I would say wait for a sale or price drop before diving in. Decent games in an overall disappointing package.
    • 76 Metascore
    • 42 Critic Score
    Wrestling games past and present have suffered from the same basic flaw: lack of depth. We gamers are a sophisticated bunch when it comes to our melee. We can handle it. Imagine us not as stupid cavemen wielding funny looking colorful misshapen clubs (read: controllers).
    • 43 Metascore
    • 42 Critic Score
    Omerta: City of Gangsters feels like a game that’s half way there in execution. The empire building aspect is a whole lot of fun, and seems to be more thought out than the combat. It doesn’t help that the combat is similar to XCOM, and that XCOM did it way better. But the empire building half of the gameplay is really promising, and something that deserves to be expanded on more.
    • 53 Metascore
    • 42 Critic Score
    But the other aspects – animation, dialogue, acting, environments, and fighting – are too poorly produced and out of place to ignore.
    • tbd Metascore
    • 42 Critic Score
    Beneath its sophomoric sense of humour lies a game that wants nothing more than to crush your spirit, and giving the insane balancing issues, it’s kind of hard to see why you’d let it.
    • 62 Metascore
    • 42 Critic Score
    I will be transparent and say that I have only spent about 5 hours with Firewall Ultra at the time of this writing, and have not had the ability to link up with friends or colleagues yet, so all of my time has been spent with random party members online. That 5 hours has been something of a chore though, and I was ready to step away within the very first hour of time with Firewall Ultra. As I said earlier, there is definitely something here, and an adjustment to environmental interaction, reloading, and the combat engagements itself could turn this around. Unfortunately, as it stands here now, I cannot truly recommend this as a VR game worth spending your time and money on, at least not yet.
    • 61 Metascore
    • 42 Critic Score
    What you get here will take you no time at all to complete, and it's hard to feel like there's not a sizable amount of content missing from this particular game.
    • tbd Metascore
    • 42 Critic Score
    You still build in the spaces the game wants you to build, meet objectives that are identical to what they’ve been in the last few games, and basically do everything you could do in Country Tales, and Caveman Tales, and Kingdom Tales. Admittedly, none of the games are awful, and that goes for Fate of the Pharaoh as well. They’re all mostly competent in what they’re trying to do, which is a cut above what this publisher usually puts out. But unless you’re really in the mood for a bland, overpriced resource management game, there’s really no reason to check this one out.
    • 67 Metascore
    • 42 Critic Score
    D4 plays quite well with a mouse, and is a much more accessible experience than its Kinect version, making this the most enjoyable way to play the adventure game. It also sucks for those expecting a PC port that will allow them to change essential settings, and in no way accommodates more than the Xbox One version would have offered.
    • 45 Metascore
    • 42 Critic Score
    The single best feature in Call of Juarez: The Cartel is the ability to play through the entire game in co-op.
    • 67 Metascore
    • 42 Critic Score
    As it stands, the racing is boring, and the game really tries too hard to be something it's not. It's fun for a little while working towards that Lancia Stratos body you've had your eye on, but chances are you'll quit before you realize your prize.
    • 61 Metascore
    • 42 Critic Score
    Seven Sorrows succeeded in bringing back the nostalgia of the arcade franchise, but the game just feels all too familiar for a present day purchase.
    • tbd Metascore
    • 42 Critic Score
    It’s kind of weird to use that word, “derivative”, to describe a game where your character is a piece of uncooked pasta. But that’s just the world we live in. If Freddy Spaghetti had come out ten years ago, it might feel fresh and new, but now it just feels a little stale.
    • tbd Metascore
    • 42 Critic Score
    Perhaps the weirdest thing about Mickey Storm and the Cursed Mask is that it’s very clearly aimed at young kids. It’s been years since I was a kid, but based on the few young kid gamers I know, I can’t imagine many would have the patience to deal with terrible controls like these — particularly when there are plenty of much better, much fairer platformers available to them. For that matter, I don’t have the patience to deal with Mickey Storm and the Cursed Mask’s terrible controls. Or anything else about it, really. It may look bright and shiny and welcoming, but it quickly becomes clear that there are far better platformers out there.
    • 59 Metascore
    • 42 Critic Score
    It's nice to see another shooter where shooters are not, but Platypus only incorporates bare-bones play which can't figure out if it wants to be hard or easy.
    • 68 Metascore
    • 42 Critic Score
    Fan of genre? Pick this up. If not, Fall has games.
    • 70 Metascore
    • 42 Critic Score
    Armageddon definitely lacks that wow factor that made Guerilla the surprise hit that it was, and taking away that sandbox gameplay was a serious step backwards.
    • 73 Metascore
    • 42 Critic Score
    The problem is that the 2D beat'em up parts and the clever touch-based puzzle parts are two separate beasts that just don't mesh well together.
    • 58 Metascore
    • 42 Critic Score
    It's an ambitious port, but with an end result that doesn't pay off.
    • 67 Metascore
    • 42 Critic Score
    There’s an argument to be made, I guess, that if you stop thinking about it as a Batman game and just judge it on its own merits, it’s not half-bad – but even if you do that, you’re still left with the reality that the game that doesn’t come anywhere near matching up to what the genre is capable of. This is a mediocre game through and through, and Batman branding or no, it’s not really worth your time.
    • 68 Metascore
    • 42 Critic Score
    I enjoyed the story the first time and I even enjoyed hearing it replayed this time; but the card game battles threw me. I believe this game will appeal to those people who have not played it on the DS and that are big fans of the series.
    • 49 Metascore
    • 42 Critic Score
    NFL Tour does play an exciting and fun game of arcade football, but in the end it feels as if it was meant for a stand up arcade machine rather than in the home.
    • tbd Metascore
    • 42 Critic Score
    It's hard to see why anyone would pick Wanderjahr over pretty much anything else. It's boring to play and not much to look at, so unless you have a thing for watching bland characters do the same things over and over again, you'll be better off spending your dollars elsewhere.
    • 50 Metascore
    • 42 Critic Score
    It’s too bad that the gameplay is so poor, because in the right hands Picklock could have been fun — albeit for a very short amount of time, given there are only about a dozen levels here. It’s got a decent sense of humour, as evidenced by the visual gags you’ll find here and there. It’s also got a fun voxel-art style, and an enjoyably jazzy soundtrack. Games are a lot more than their aesthetics, obviously, but fun graphics and music can go a long way towards making them worthwhile. Not in Picklock’s case though. It doesn’t matter if it looks and sounds this good when it also plays this poorly.
    • 76 Metascore
    • 42 Critic Score
    Absolutely nothing we haven’t seen before.
    • 64 Metascore
    • 42 Critic Score
    Obviously, I can't say that any of Tokyo Twilight Ghost Hunters Daybreak: Special Gigs! did much more for me this time around than it did the first time. But, as I said up top, the opposite is true, too: if you liked the first one, then get this one too, because they're basically functionally identical.
    • 43 Metascore
    • 42 Critic Score
    What is the purpose of completing the tasks other than unlocking some mini games? I have no idea, but the tasks are usually not that bad. In fact, some of them are even fun. They must have had some creative writers on staff to come up with the tasks.
    • 74 Metascore
    • 42 Critic Score
    What we really wanted, and thought we were getting with Fistful of Cake, was Fat Princess on the PSP with no changes and maybe some extra content. What we were given was a lobotomized version of the original game that saves face in most regards, but disappoints in places that turned out to be a big deal.
    • 64 Metascore
    • 42 Critic Score
    Project Sylpheed is a niche game. It will shake off newcomers who are intimidated by its slightly different control scheme, and find an audience that appreciates the game’s overall style in doing so.
    • 59 Metascore
    • 42 Critic Score
    Overall, Dark Void was a definite disappointment, but at the same time it's completely playable.
    • tbd Metascore
    • 42 Critic Score
    I first played The Deer God a few months ago, back when it was free on Xbox One as part of Games With Gold — I playing it for about half an hour back then, got bored, and deleted it shortly thereafter. Now that it actually costs money…well, I played it for a lot longer than half an hour, but it's still a pretty boring experience that'll have you freeing up the hard drive space in pretty short order.
    • 58 Metascore
    • 42 Critic Score
    The only reason to play further in the story is to play as someone else, but once you get there, you grow tired all over again.
    • 49 Metascore
    • 42 Critic Score
    The downside to the simplistic controls is that the overall gameplay is not too deep.
    • 70 Metascore
    • 42 Critic Score
    Overall Rainbow Moon seems to fall flat on the fun scale. The fights are rather boring once a player understands the enemy AI and the controls. Overall, it's a SRPG that leaves much to be desired. Did we find gold at the end of this Rainbow? Unfortunately not.
    • 58 Metascore
    • 42 Critic Score
    Doesn't offer anything the previous two didn't, a generic role-playing game in every sense of the world. But it's playable, and hey, if you're really craving a role-playing game, I guess that's better than nothing.
    • tbd Metascore
    • 42 Critic Score
    Where Angels Cry is just kind of there, existing without really doing anything, taking up space on your SD card. It’s not aggressively bad, so you could do far worse, I guess, but I don’t know why anyone would want to play it when they could play literally anything else.
    • tbd Metascore
    • 42 Critic Score
    Whatever fun there is to be found in Thief Simulator is buried beneath layers of nonsense and bad design. It’s not hard to imagine this being a fun game in the right hands, like a less bloody version of Hitman — but it’s painfully obvious that this game wasn’t made in the right hands.
    • 66 Metascore
    • 42 Critic Score
    As it is now, especially without a trial for fans to judge for themselves, the game is too hit or miss for me to say that spending $35 is a wise option here.
    • 60 Metascore
    • 42 Critic Score
    Game play can be summed up in one word-repetitive.
    • tbd Metascore
    • 42 Critic Score
    Not the worst, but not the best, either. Bit Dungeon Plus is just kind of there, and I challenge anyone to have a strong opinion about it one way or another.
    • 62 Metascore
    • 42 Critic Score
    A competent shooter, but just barely. The ideas behind the cover system and the bullet curve are certainly solid, but the rest of the game just doesn't hold up that well.
    • 69 Metascore
    • 42 Critic Score
    The controls are a bit sluggish and sometimes unresponsive.
    • 64 Metascore
    • 42 Critic Score
    As I said up top, I get that it’s a little unfair to come into a series that’s been around for a couple of decades and complain that you don’t know what’s going on. But at the same time, the more you play of Vampire: The Masquerade – Swansong, the more you get the sense that it’s being so convoluted because it doesn’t know what else to do. It tries to wrap everything together sometime around the 15-hour mark, but there’s really no reason why you should want to stick around for that long.
    • 63 Metascore
    • 42 Critic Score
    But if you're the type that will get a kick out of watching the fighters launch from the tubes on the titular ship (and those launches look a lot like they did on the TV show), and you long to put those one-eyed robots in their place, this game will entertain you enough to feed your nostalgic cravings even if none of the characters or even the robots look all that familiar.
    • 64 Metascore
    • 42 Critic Score
    While Angel Studios does have something to build on here such as the cool Career progression and checkpoint-based races, they need to seriously consider what they are doing with the control and AI.
    • 52 Metascore
    • 42 Critic Score
    Carmageddon: Max Damage is another in an increasingly long list of games and products that sound amazing, get crowdfunded and then fail to impress or deliver on their promised grandeur.
    • 63 Metascore
    • 42 Critic Score
    While the new horde mode is welcome and the storage bank an absolute necessity for me I still wouldn't have purchased this add on myself. Therefore, I only recommend this expansion to those of you that love the horde mode present in most first person shooters or you absolutely need the storage space.
    • 47 Metascore
    • 42 Critic Score
    Too bad, then, that the only thing young gamers — or anyone else, for that matter — is likely to take away from Bee Simulator is how utterly wretched its controls are. No matter how noble its goals are, they can’t overcome the fact that the most important facet of the game is absolutely terrible, and for that reason, Bee Simulator is best avoided.
    • 66 Metascore
    • 42 Critic Score
    All together, I found Magic Ball to be pretty bland, and to top things off the game tells you that it's to be continued, with spots already reserved for additional episodes, obviously meaning that there's some DLC down the road.
    • tbd Metascore
    • 42 Critic Score
    All in all, it adds up to a middling experience even by the relatively low standards of the genre. Eastville Chronicles: The Drama Queen Murder has all the component parts of a hidden object game but nothing to make it stand out. If you really, really want to hunt around for guns hidden in dark corners and incongruously-placed telephones, you’ll be able to do that, but if you want anything more, you’re not going to find it here.

Top Trailers