Gaming Age's Scores

  • Games
For 7,149 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7162 game reviews
    • 65 Metascore
    • 45 Critic Score
    There’s still decent content within Mega Dimension, despite the continuing to lock Mega Stones behind an online battle system requiring the online subscription being absurdly stupid. The combat’s still solid when you’re in most of the zones, the new Mega Evolutions are fun, and being able to hunt previous mythical Pokémon and some Legendaries is always nice to have back. It’s not fully irredeemable, but for $30 for an expansion for the game in the most profitable franchise on the planet, I don’t think it’s wrong to say it’s severely lacking. If you enjoyed Legends: Z-A and just want more of the same fun you already had, go for it. If you’re on the fence because of the base game, I wouldn’t even glance at it. Pokémon Legends: Z-A Mega Dimension is a hard sell, and it’s a bummer because this is very much something I love and have since I was a kid.
    • 64 Metascore
    • 42 Critic Score
    Gat Out Of Hell is a buggy, glitchy mess, and there's no getting around the fact it could — and probably should — be way better than it is.
    • tbd Metascore
    • 42 Critic Score
    Basically, it all comes down to how much you miss the flying levels in Rayman Origins and/or Jetpack Joyride, and how okay you are with seeing their core mechanics resurrected with little of the charm and none of the originality. Skyland Rush – Air Raid Attack imitates those games pretty well, but doesn’t add anything of its own in the process.
    • 71 Metascore
    • 42 Critic Score
    I'd like to think that I tried to like Senran Kagura Estival Versus. It's not my cup of tea, but I'd like to think I have an open enough mind that I can still see the good in games that I wouldn't usually like. In this case, though, I just don't get it, since there are so many other better options out there — definitely in terms of video games, and I have to assume the same goes for the bouncing anime schoolgirl boobs, too.
    • 58 Metascore
    • 42 Critic Score
    There’s enough to God Mode that it can stand apart from similar shooters in the same vein, and there’s certainly not a lot of games like it available on Xbox Live Arcade. But with online play being a huge focus, and with most players not going the route of system link for co-op, the online side needs a bit more attention before I could justify recommending God Mode to anyone. Provided something can be done to fix these problems, it’s worth the $10 asking price. But until then, buy at your own risk.
    • 69 Metascore
    • 42 Critic Score
    All in all, I Am Alive does most things well on paper – it's tight and succinct, priced as such, and it's a type of game we've yet to really explore (a gritty and realistic look at post-apocalyptic survival). Unfortunately, in spite of how cool it could have been, it ends up missing the mark by quite a big margin.
    • 63 Metascore
    • 42 Critic Score
    All of this might be worth it if you’re super into Dokapon – but do such people exist? I mean, I’m sure there are some, but if you’re in that very tiny group you probably don’t need to have anyone tell you to pick this game up. And if you’re not? Then you’re definitely going to want to give Dokapon Kingdom: Connect a pass, unless you feel like devoting dozens of hours to a board game that’s not really very interesting.
    • 54 Metascore
    • 42 Critic Score
    The story isn't interesting enough to keep you involved, and the gameplay doesn't elevate past mashing attacks for combat. All together, it's a disappointing title, and not one that I suggest checking out.
    • 65 Metascore
    • 42 Critic Score
    As bland as they come. The cheesy plot and acting come with gun game territory but the horrendous gameplay doesn’t do much to make this game a keeper.
    • tbd Metascore
    • 42 Critic Score
    I can’t help but shake the feeling, though, that it could have been done in a way that was interesting, or at least tolerable. Instead, The Magnificent Trufflepigs makes the prospect of spending a few hours in this world seem like a dreadful slog. The whole thing feels like it was tailor-made to win awards and win critical acclaim, but like the worst kind of awards bait, they forgot to make the game interesting enough to merit either.
    • 69 Metascore
    • 42 Critic Score
    Even though the controls are forced on to a less than ideal platform, they probably couldn't be any better.
    • 55 Metascore
    • 42 Critic Score
    Despite Conflict Vietnam's faithful, regurgitated depiction of the reality of war in Vietnam, the mechanics of the game are far too poor to make it recommendable to any but the most hardcore fans of gritty war games.
    • 53 Metascore
    • 42 Critic Score
    The area where the gameplay lacks is the variety on moves, combos, and just providing ways to keep gamers interested after the smoke and mirrors of the visuals wear off.
    • 66 Metascore
    • 42 Critic Score
    I hate being too negative about Windscape, since it’s not like it was designed by a huge team or anything. It’s the work of some people who, I assume, wanted to make their own Skyrim or Zelda, and there’s nothing wrong with shooting so high. The thing is, as I said up top, there are other indie games that have aimed for that too, and they’ve shown that it’s quite possible to emulate the spirit of Skyrim and Zelda without having anything close to their budgets. So when I say that Windscape falls short, I mean that it falls short of the likes of Yonder and Oceanhorn too. Given that those games exist, you’re much better off playing them than even thinking about this.
    • tbd Metascore
    • 42 Critic Score
    It does exactly the same things that shmups and shooters were doing 30 years ago, only it doesn’t do them in a way that’s anywhere near as interesting.
    • 68 Metascore
    • 42 Critic Score
    The XCOM franchise deserves better than this, an experiment to take XCOM out of its comfort zone that clearly went awry.
    • 58 Metascore
    • 42 Critic Score
    It’s all enough to make you wish that you could just look at Arto instead of having to play it. It would probably have worked really well as a visual novel or a walking simulator, where you could luxuriate in its incredible visuals without having to worry too much about how it plays – but in this state, as a hack & slash action game, it’s a lot harder to recommend.
    • 55 Metascore
    • 42 Critic Score
    Wherever the line is between very simple and very simple but addictive, Hot Pixels doesn't cross it in most cases.
    • 58 Metascore
    • 42 Critic Score
    Now with the loss of those overachieving looks and through the passage of time, no amount of bonus missions or unlockables can make up for the lack of engaging gameplay.
    • 60 Metascore
    • 42 Critic Score
    It's fun to run around the galaxy as a saber-flinging Jedi, cutting down droids by the score. But after a few minutes there's no point. It's too easy and extremely shallow when compared to other adventure games.
    • 66 Metascore
    • 42 Critic Score
    There is no way around it, Royal Rumble feels entirely half-assed.
    • 47 Metascore
    • 42 Critic Score
    Mahjong Tales: Ancient Wisdom is a boring, and uninspired take on classic Mahjong Solitaire, and it's definitely not something I suggest to people looking for something on the PSN.
    • tbd Metascore
    • 42 Critic Score
    Obviously, Don’t Touch This Button is hampered by the fact that other games have mined very similar territory, and done the same kind of thing much better. If this were a world where none of those games existed, Don’t Touch This Button might have more to recommend it, but as it stands, you should probably just play those games instead.
    • 60 Metascore
    • 42 Critic Score
    For this reviewer it just feels like an expensive demo in which I will forever await a full version that will never come. Sorry EA, 15 yard penalty for a personal foul on the gaming community. Repeat first down.
    • 67 Metascore
    • 42 Critic Score
    Ultimately, the Wonder Boy Collection is a mediocre release. While the titles included are all decent games, it seems lackluster in options and presentation. There is a very small “gallery” of art included which is made up of Master System covers and instruction book pages as well as a small amount of promotional art from magazines. Again, seeing Master System related screens in this collection while not offering the ability to actually play those versions demonstrates how phoned-in this collection really is. While the price isn’t terrible at $29.99, I feel it should offer more in the way of playable games, options and extras. If you are interested in picking this one up, I would say wait for a sale or price drop before diving in. Decent games in an overall disappointing package.
    • 76 Metascore
    • 42 Critic Score
    Wrestling games past and present have suffered from the same basic flaw: lack of depth. We gamers are a sophisticated bunch when it comes to our melee. We can handle it. Imagine us not as stupid cavemen wielding funny looking colorful misshapen clubs (read: controllers).
    • 43 Metascore
    • 42 Critic Score
    Omerta: City of Gangsters feels like a game that’s half way there in execution. The empire building aspect is a whole lot of fun, and seems to be more thought out than the combat. It doesn’t help that the combat is similar to XCOM, and that XCOM did it way better. But the empire building half of the gameplay is really promising, and something that deserves to be expanded on more.
    • 53 Metascore
    • 42 Critic Score
    But the other aspects – animation, dialogue, acting, environments, and fighting – are too poorly produced and out of place to ignore.
    • tbd Metascore
    • 42 Critic Score
    Beneath its sophomoric sense of humour lies a game that wants nothing more than to crush your spirit, and giving the insane balancing issues, it’s kind of hard to see why you’d let it.
    • 62 Metascore
    • 42 Critic Score
    I will be transparent and say that I have only spent about 5 hours with Firewall Ultra at the time of this writing, and have not had the ability to link up with friends or colleagues yet, so all of my time has been spent with random party members online. That 5 hours has been something of a chore though, and I was ready to step away within the very first hour of time with Firewall Ultra. As I said earlier, there is definitely something here, and an adjustment to environmental interaction, reloading, and the combat engagements itself could turn this around. Unfortunately, as it stands here now, I cannot truly recommend this as a VR game worth spending your time and money on, at least not yet.
    • 61 Metascore
    • 42 Critic Score
    What you get here will take you no time at all to complete, and it's hard to feel like there's not a sizable amount of content missing from this particular game.
    • tbd Metascore
    • 42 Critic Score
    You still build in the spaces the game wants you to build, meet objectives that are identical to what they’ve been in the last few games, and basically do everything you could do in Country Tales, and Caveman Tales, and Kingdom Tales. Admittedly, none of the games are awful, and that goes for Fate of the Pharaoh as well. They’re all mostly competent in what they’re trying to do, which is a cut above what this publisher usually puts out. But unless you’re really in the mood for a bland, overpriced resource management game, there’s really no reason to check this one out.
    • 67 Metascore
    • 42 Critic Score
    D4 plays quite well with a mouse, and is a much more accessible experience than its Kinect version, making this the most enjoyable way to play the adventure game. It also sucks for those expecting a PC port that will allow them to change essential settings, and in no way accommodates more than the Xbox One version would have offered.
    • 45 Metascore
    • 42 Critic Score
    The single best feature in Call of Juarez: The Cartel is the ability to play through the entire game in co-op.
    • 67 Metascore
    • 42 Critic Score
    As it stands, the racing is boring, and the game really tries too hard to be something it's not. It's fun for a little while working towards that Lancia Stratos body you've had your eye on, but chances are you'll quit before you realize your prize.
    • 61 Metascore
    • 42 Critic Score
    Seven Sorrows succeeded in bringing back the nostalgia of the arcade franchise, but the game just feels all too familiar for a present day purchase.
    • tbd Metascore
    • 42 Critic Score
    It’s kind of weird to use that word, “derivative”, to describe a game where your character is a piece of uncooked pasta. But that’s just the world we live in. If Freddy Spaghetti had come out ten years ago, it might feel fresh and new, but now it just feels a little stale.
    • tbd Metascore
    • 42 Critic Score
    Perhaps the weirdest thing about Mickey Storm and the Cursed Mask is that it’s very clearly aimed at young kids. It’s been years since I was a kid, but based on the few young kid gamers I know, I can’t imagine many would have the patience to deal with terrible controls like these — particularly when there are plenty of much better, much fairer platformers available to them. For that matter, I don’t have the patience to deal with Mickey Storm and the Cursed Mask’s terrible controls. Or anything else about it, really. It may look bright and shiny and welcoming, but it quickly becomes clear that there are far better platformers out there.
    • 59 Metascore
    • 42 Critic Score
    It's nice to see another shooter where shooters are not, but Platypus only incorporates bare-bones play which can't figure out if it wants to be hard or easy.
    • 68 Metascore
    • 42 Critic Score
    Fan of genre? Pick this up. If not, Fall has games.
    • 70 Metascore
    • 42 Critic Score
    Armageddon definitely lacks that wow factor that made Guerilla the surprise hit that it was, and taking away that sandbox gameplay was a serious step backwards.
    • 73 Metascore
    • 42 Critic Score
    The problem is that the 2D beat'em up parts and the clever touch-based puzzle parts are two separate beasts that just don't mesh well together.
    • 58 Metascore
    • 42 Critic Score
    It's an ambitious port, but with an end result that doesn't pay off.
    • 67 Metascore
    • 42 Critic Score
    There’s an argument to be made, I guess, that if you stop thinking about it as a Batman game and just judge it on its own merits, it’s not half-bad – but even if you do that, you’re still left with the reality that the game that doesn’t come anywhere near matching up to what the genre is capable of. This is a mediocre game through and through, and Batman branding or no, it’s not really worth your time.
    • 68 Metascore
    • 42 Critic Score
    I enjoyed the story the first time and I even enjoyed hearing it replayed this time; but the card game battles threw me. I believe this game will appeal to those people who have not played it on the DS and that are big fans of the series.
    • 49 Metascore
    • 42 Critic Score
    NFL Tour does play an exciting and fun game of arcade football, but in the end it feels as if it was meant for a stand up arcade machine rather than in the home.
    • tbd Metascore
    • 42 Critic Score
    It's hard to see why anyone would pick Wanderjahr over pretty much anything else. It's boring to play and not much to look at, so unless you have a thing for watching bland characters do the same things over and over again, you'll be better off spending your dollars elsewhere.
    • 50 Metascore
    • 42 Critic Score
    It’s too bad that the gameplay is so poor, because in the right hands Picklock could have been fun — albeit for a very short amount of time, given there are only about a dozen levels here. It’s got a decent sense of humour, as evidenced by the visual gags you’ll find here and there. It’s also got a fun voxel-art style, and an enjoyably jazzy soundtrack. Games are a lot more than their aesthetics, obviously, but fun graphics and music can go a long way towards making them worthwhile. Not in Picklock’s case though. It doesn’t matter if it looks and sounds this good when it also plays this poorly.
    • 76 Metascore
    • 42 Critic Score
    Absolutely nothing we haven’t seen before.
    • 64 Metascore
    • 42 Critic Score
    Obviously, I can't say that any of Tokyo Twilight Ghost Hunters Daybreak: Special Gigs! did much more for me this time around than it did the first time. But, as I said up top, the opposite is true, too: if you liked the first one, then get this one too, because they're basically functionally identical.
    • 43 Metascore
    • 42 Critic Score
    What is the purpose of completing the tasks other than unlocking some mini games? I have no idea, but the tasks are usually not that bad. In fact, some of them are even fun. They must have had some creative writers on staff to come up with the tasks.
    • 74 Metascore
    • 42 Critic Score
    What we really wanted, and thought we were getting with Fistful of Cake, was Fat Princess on the PSP with no changes and maybe some extra content. What we were given was a lobotomized version of the original game that saves face in most regards, but disappoints in places that turned out to be a big deal.
    • 64 Metascore
    • 42 Critic Score
    Project Sylpheed is a niche game. It will shake off newcomers who are intimidated by its slightly different control scheme, and find an audience that appreciates the game’s overall style in doing so.
    • 59 Metascore
    • 42 Critic Score
    Overall, Dark Void was a definite disappointment, but at the same time it's completely playable.
    • tbd Metascore
    • 42 Critic Score
    I first played The Deer God a few months ago, back when it was free on Xbox One as part of Games With Gold — I playing it for about half an hour back then, got bored, and deleted it shortly thereafter. Now that it actually costs money…well, I played it for a lot longer than half an hour, but it's still a pretty boring experience that'll have you freeing up the hard drive space in pretty short order.
    • 58 Metascore
    • 42 Critic Score
    The only reason to play further in the story is to play as someone else, but once you get there, you grow tired all over again.
    • 49 Metascore
    • 42 Critic Score
    The downside to the simplistic controls is that the overall gameplay is not too deep.
    • 70 Metascore
    • 42 Critic Score
    Overall Rainbow Moon seems to fall flat on the fun scale. The fights are rather boring once a player understands the enemy AI and the controls. Overall, it's a SRPG that leaves much to be desired. Did we find gold at the end of this Rainbow? Unfortunately not.
    • 58 Metascore
    • 42 Critic Score
    Doesn't offer anything the previous two didn't, a generic role-playing game in every sense of the world. But it's playable, and hey, if you're really craving a role-playing game, I guess that's better than nothing.
    • tbd Metascore
    • 42 Critic Score
    Where Angels Cry is just kind of there, existing without really doing anything, taking up space on your SD card. It’s not aggressively bad, so you could do far worse, I guess, but I don’t know why anyone would want to play it when they could play literally anything else.
    • tbd Metascore
    • 42 Critic Score
    Whatever fun there is to be found in Thief Simulator is buried beneath layers of nonsense and bad design. It’s not hard to imagine this being a fun game in the right hands, like a less bloody version of Hitman — but it’s painfully obvious that this game wasn’t made in the right hands.
    • 66 Metascore
    • 42 Critic Score
    As it is now, especially without a trial for fans to judge for themselves, the game is too hit or miss for me to say that spending $35 is a wise option here.
    • 60 Metascore
    • 42 Critic Score
    Game play can be summed up in one word-repetitive.
    • tbd Metascore
    • 42 Critic Score
    Not the worst, but not the best, either. Bit Dungeon Plus is just kind of there, and I challenge anyone to have a strong opinion about it one way or another.
    • 62 Metascore
    • 42 Critic Score
    A competent shooter, but just barely. The ideas behind the cover system and the bullet curve are certainly solid, but the rest of the game just doesn't hold up that well.
    • 69 Metascore
    • 42 Critic Score
    The controls are a bit sluggish and sometimes unresponsive.
    • 64 Metascore
    • 42 Critic Score
    As I said up top, I get that it’s a little unfair to come into a series that’s been around for a couple of decades and complain that you don’t know what’s going on. But at the same time, the more you play of Vampire: The Masquerade – Swansong, the more you get the sense that it’s being so convoluted because it doesn’t know what else to do. It tries to wrap everything together sometime around the 15-hour mark, but there’s really no reason why you should want to stick around for that long.
    • 63 Metascore
    • 42 Critic Score
    But if you're the type that will get a kick out of watching the fighters launch from the tubes on the titular ship (and those launches look a lot like they did on the TV show), and you long to put those one-eyed robots in their place, this game will entertain you enough to feed your nostalgic cravings even if none of the characters or even the robots look all that familiar.
    • 64 Metascore
    • 42 Critic Score
    While Angel Studios does have something to build on here such as the cool Career progression and checkpoint-based races, they need to seriously consider what they are doing with the control and AI.
    • 52 Metascore
    • 42 Critic Score
    Carmageddon: Max Damage is another in an increasingly long list of games and products that sound amazing, get crowdfunded and then fail to impress or deliver on their promised grandeur.
    • 63 Metascore
    • 42 Critic Score
    While the new horde mode is welcome and the storage bank an absolute necessity for me I still wouldn't have purchased this add on myself. Therefore, I only recommend this expansion to those of you that love the horde mode present in most first person shooters or you absolutely need the storage space.
    • 47 Metascore
    • 42 Critic Score
    Too bad, then, that the only thing young gamers — or anyone else, for that matter — is likely to take away from Bee Simulator is how utterly wretched its controls are. No matter how noble its goals are, they can’t overcome the fact that the most important facet of the game is absolutely terrible, and for that reason, Bee Simulator is best avoided.
    • 66 Metascore
    • 42 Critic Score
    All together, I found Magic Ball to be pretty bland, and to top things off the game tells you that it's to be continued, with spots already reserved for additional episodes, obviously meaning that there's some DLC down the road.
    • tbd Metascore
    • 42 Critic Score
    All in all, it adds up to a middling experience even by the relatively low standards of the genre. Eastville Chronicles: The Drama Queen Murder has all the component parts of a hidden object game but nothing to make it stand out. If you really, really want to hunt around for guns hidden in dark corners and incongruously-placed telephones, you’ll be able to do that, but if you want anything more, you’re not going to find it here.
    • 68 Metascore
    • 42 Critic Score
    Just mediocre. It's not entirely devoid of creativity as the aspect of time control lends itself to clever puzzles, but the flawed hint system destroys any sense of challenge in solving those puzzles.
    • 69 Metascore
    • 42 Critic Score
    It gives me a warm fuzzy to go back and play games like these, but like any other classic games, it just can't hold my attention.
    • 62 Metascore
    • 42 Critic Score
    Size Matters just doesn't hold up well on the PS2, and the things that made it a unique experience on the PSP don't quite cut it on the system that the series started on.
    • 64 Metascore
    • 42 Critic Score
    Despite the sheer amount of words that have been written about the game – including by me, I’ll acknowledge as I pass the 1,500 word mark on this review – the reality is that it’s just a forgettable, mediocre game. It does plenty of things very poorly, but it also does one or two things well enough that you can’t say it’s completely and irredeemably awful. There’s no real reason to seek the game out, and there’s no reason (apart, maybe, from that stupid talking bracelet) to avoid it at all costs: Forspoken is just kind of there.
    • 47 Metascore
    • 42 Critic Score
    Game play, while trying to recapture the essence of the old school arcade game, is excruciating, dull, and repetitive.
    • 56 Metascore
    • 42 Critic Score
    While the new horde mode is welcome and the storage bank an absolute necessity for me I still wouldn't have purchased this add on myself. Therefore, I only recommend this expansion to those of you that love the horde mode present in most first person shooters or you absolutely need the storage space.
    • 63 Metascore
    • 42 Critic Score
    Not worth your time...The problems with Barbarian are absolutely unacceptable for the fighting game that it’s trying to be.
    • 65 Metascore
    • 42 Critic Score
    Mega Man the side-scroller – a classic. Mega Man Battle Network – a good RPG. Mix the two together – a slow-paced, awkward Mega Man title that doesn't live up to the series' name.
    • 49 Metascore
    • 42 Critic Score
    Game play, while trying to recapture the essence of the old school arcade game, is excruciating, dull, and repetitive.
    • tbd Metascore
    • 42 Critic Score
    It’s really too bad, because any game that looks this cute should be incredibly easy to love. That Woven isn’t — indeed, that it becomes fairly grating pretty quickly — is a sign of just how many other problems it has. No matter how adorable the game may look, looks clearly aren’t everything.
    • 60 Metascore
    • 42 Critic Score
    You’ll be better off watching the movie than playing it, and if you really feel the urge to play something fun, go pick up "Psychonauts" instead.
    • 49 Metascore
    • 42 Critic Score
    For those of you looking for some type of classic 16-bit style platformer, I'd definitely give this a pass, as the experience isn't nearly as polished as something like a Mario, Kirby, or Sonic title.
    • 43 Metascore
    • 42 Critic Score
    Overall I had fun with it as your characters get leveled up and check off career highlights, but this doesn’t make up for things. Continuing with the trend of women in each mode, they also added Mixed Tag matches, which has taken way too long to show up in the franchise. Again a nice addition, but not game changing. That’s pretty much it; some new wrestlers and arenas, but mostly same old WWE 2K, except worse character models.
    • 80 Metascore
    • 42 Critic Score
    It's frustrating, often needlessly so, and frequently loses its enjoyable premise behind the guise of arbitrary design decisions.
    • 67 Metascore
    • 42 Critic Score
    The game may be sharp as ever on the PSP's 16:9 screen, but not a lot of that matters when you're either played the game before or can get it for about $25 cheaper on an older handheld.
    • 61 Metascore
    • 42 Critic Score
    It's just that those defining moments are spaced out by some poor AI and a punishing alert system that end up severely dampening the overall experience.
    • tbd Metascore
    • 42 Critic Score
    The Monopoly Family Fun Pack shows what happens, apparently, when you mess with success — and really, it's not pretty.
    • 57 Metascore
    • 42 Critic Score
    With legendary game developer Warren Spector overseeing the game and iterating upon the things that worked in the first game while fixing those that didn't, I had high hopes this sequel would be one of the great games of the holiday. Unfortunately the end result is a game that I like even less than the original. There's a reason you'll see this game on sale at retailers already – it's not all that enjoyable. Buy with caution.
    • tbd Metascore
    • 42 Critic Score
    I get that I Am Your President isn’t trying to be Suzerain or Democracy, so expecting it to be on par with either of those isn’t fair. But it’d be nice if it made any effort whatsoever, rather than thinking that a few pop culture references and some vaguely political words are enough to make it a political simulator. There’s room for a good, snarky satire game, but this definitely isn’t it.
    • tbd Metascore
    • 42 Critic Score
    As I’ve always said, KEMCO RPGs exist within a pretty narrow band — they’re never great, but they’re never terrible. They’re really just the same game repeated dozens of times with minor tweaks, and Asdivine Menace is no different. As far as I’m concerned, however, the microtransactions are a step too far, and you’re probably better off getting one of the other KEMCO games that falls closer to the good-ish side of the spectrum.
    • 45 Metascore
    • 42 Critic Score
    NFL Tour does play an exciting and fun game of arcade football, but in the end it feels as if it was meant for a stand up arcade machine rather than in the home.
    • 72 Metascore
    • 42 Critic Score
    If you already own "SOCOM 3," and you’re really only playing it for the multiplayer stuff, then you can avoid this one and save yourself a few bucks.
    • 44 Metascore
    • 42 Critic Score
    More tiresome than it is challenging and fun.
    • 74 Metascore
    • 42 Critic Score
    Dennation had a hit. It was dumb, it was violent, it was addictive. What it wasn’t, was mean. It wasn’t punishing. It wasn’t gross. By trying to go further, and bigger, and better, Dennation spoiled a winning recipe
    • 69 Metascore
    • 42 Critic Score
    Unless you're some kind of rabid Spider-Man fan that absolutely must experience the super hero in every form of media possible, I'd urge you to not waste your time with the Amazing Spider-Man.
    • 55 Metascore
    • 42 Critic Score
    To reiterate what I said at the beginning of this review, though: your mileage on all this will vary depending on how much love you have for cheap-looking adventure games with a very British sense of humour. If you pine for the early ‘90s and wish games like Day of the Tentacle could come back (albeit in a much dumbed-down form), then this may seem like an answer to your prayers. As it stands, though, if you aren’t in that mood, then there’s nothing going on in The Mystery of Woolley Mountain that’s likely to win you over.
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    • 65 Metascore
    • Critic Score
    The campaign and endgame content in Call of Duty: Black Ops 7 is another great addition to the franchise’s lineup, and, while it was slightly lacking in some aspects with the storytelling itself, the set design and experience of the whole campaign more than made up for it. Do yourself a favor and turn off social media for a day while you play, to avoid letting people get in your head about why you shouldn’t like it, and just give it a fair shot. If you like Black Ops, you will like this. [Campaign Review score = 85]
    • tbd Metascore
    • Critic Score
    Taking the game as it currently exists and reading the roadmap to its eventual release, I want to believe that it’s going to turn into something special…even if it’s not something special right now. [Early Access Provisional Score = 70]
    • 82 Metascore
    • Critic Score
    I think it’s very much worth playing. Like I said, the story is… fine, but that’s not what you’re here for, is it? Go blow some stuff up and let the flames reflect in your sparkling little eyes. It’s glorious to behold. I have to give just one score to the campaign as a whole, so just know with this that I’m thinking the story is maybe a 6, but the mission to mission experience is probably more at a 9. Balancing that out, the campaign gets a middle grounded, 8. I lean toward favoring the strength of the experience over the weakness of the story because it’s doing exactly what it wanted to do, and does so very well. Buy it, try it, blow some stuff up in the Battlefield 6 campaign.
    • 55 Metascore
    • Critic Score
    To me, this is the type of demo I would show off the graphics to a friend that would come over and get them hyped for what the console is capable of. In that department, it does a good job. Due to the length being so short, there isn’t much else to discuss other, make sure you understand what you are paying for before purchasing Bright Memory.
    • 70 Metascore
    • Critic Score
    So while I’m not quite ready to slap a score on this just yet, I will say I’ve had a lot of fun with Aliens: Fireteam Elite, and I’m hoping the online experience holds up really well at launch. As a fan of the films, I’d like to see this one do well, and it’d be neat to see what the developers could potentially introduce in future updates considering the foundation of the game is so solid at this point.
    • tbd Metascore
    • Critic Score
    For now, though, Nightingale isn’t quite there. I’m still interested in seeing where the game gets to by the time it leaves Early Access, because I’m still intrigued by its promise, but for now, it needs some work. [Early Access Provisional Score = 65]
    • 76 Metascore
    • Critic Score
    As it stands, my early hours in Wild Hearts have definitely been enjoyable. Performance had some hiccups prior to the day one patch, which seem to have smoothed out a bit on Xbox Series X, so that’s off to a good start at least. Also, while my online play was limited prior to launch, the handful of team-ups I did have went smoothly, and the online multiplayer functionality here is pretty easy to understand, so barring any network issues I think it’ll work pretty well at launch. For the time being I’m calling this a review in progress primarily because I’ve not approached the end game content yet, which if you’ve any experience with Monster Hunter styled games like Wild Hearts, you’ll realize that can be a pretty major component. So for now I’ll hold off on giving this a proper score, but will say that everything I’ve played so far has been immensely promising.
    • tbd Metascore
    • Critic Score
    The Witch of Fern Island is still in Early Access, so it’s totally possible that the developers will build on what’s here and turn the game into something worth playing. But that’s certainly not how I’d describe the game at this point in time, so until and unless it gets there, it’s really not worth your money.
    • tbd Metascore
    • Critic Score
    Mika and The Witch’s Mountain is pleasant enough that you probably won’t hate it, but it’s far from being a must-play. [Early Access Provisional Score = 65]
    • tbd Metascore
    • Critic Score
    It’s a genuinely fun time, and I hope the developers stick with it and turn it into something even better. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    It’s a decent enough game now, and provided its developers see it through to a full release, it seems reasonable to believe that it’ll continue to improve. [Early Access Provisional Score = 70]
    • 84 Metascore
    • Critic Score
    Overall Mario and Luigi Bowser’s Inside Story is a charming game. If you’ve never played this game before pick it up for this adventure alone. It is a fun enjoyable experience. However, Bowser Jr’s Journey should be skipped entirely, unless you are a completionist. The 3DS may be on the end of its life cycle, but that isn’t stopping Nintendo from putting out great games for the system. If you still have your 3DS and are a fan of RPGs, you will have fun with Bowser’s Inside Story.
    • tbd Metascore
    • Critic Score
    Given the state that Virballs is in already, it feels reasonable to expect that it’ll continue to evolve into something worthwhile. And if it doesn’t? Then even in its current state, if the price were to come down, it’d offer an hour or two of fun. Here’s hoping, though, that it’s able to deliver on its clear potential. [Early Access Provisional Score = 75]

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