Gamesurf's Scores

  • Games
For 357 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 357
363 game reviews
    • 72 Metascore
    • 80 Critic Score
    Dark Quest 4 proves that tabletop role-playing games never go out of style. After the golden age of the ’80s and ’90s, today consoles and PCs bring us back—if only in our imagination—to the same table where we once played alongside family and friends. It’s a title that celebrates tradition while refreshing it, offering an experience that blends nostalgia, tactics, and creativity.
    • 72 Metascore
    • 80 Critic Score
    Everybody's Golf Hot Shots marks a very welcome return for a brand that has been too-long absent from our consoles and the opening to multi-platform aims to enlarge the base, albeit at the little cost of graphic quality. The work is still very pleasant will satisfy old and new fans.
    • 72 Metascore
    • 80 Critic Score
    There couldn't have been a better conclusion for My Hero Academia than My Hero Academia: All's Justice, a game worthy of the epic scale of the Final War Arc, the last saga of the anime. Byking Inc.'s latest effort for Bandai Namco is a grand celebration of the conclusion of a trilogy and the end of the animated series, but also an attempt to demonstrate that there are still stories to be told in the My Hero Academia universe. Its main flaw is fundamentally an intrinsic characteristic: it's the third chapter that tells the end of a story that began in another medium many years ago, and its target audience is necessarily limited by this choice, but it must be acknowledged that the game does its best to make everyone feel welcome.
    • 72 Metascore
    • 65 Critic Score
    The Day I Became a Bird is a narrative video game that captures the emotional essence of a child's first love, as described in Ingrid Chabbert's book of the same name. It's a journey of discovery and the purest expression of one's childhood self, as well as an early message about the development of "social skills." However, this transformation into a sparrow is characterized by an all-too-brief flight, touching in some ways but lacking in playfulness. It's a game aimed primarily at children, recommended for parents who want their little ones to experience a truly interactive and at times emotional adventure. However, a few gameplay elements and extremely basic puzzles are not enough to make this poem a true video game masterpiece. In any case, this journey was brought to life with great artistic mastery, both in terms of the overall graphics and the sound system. An emotional story that brings out your inner child, but we wish it could have lasted a little longer.
    • 71 Metascore
    • 75 Critic Score
    Commandos: Origins stays true to the classic formula, updating it with modern mechanics and solid level design. The gameplay is deep and rewarding—especially for players who prefer brains over brute force. However, the lack of cohesive narrative progression, some technical shortcomings, and occasionally unbalanced abilities prevent it from reaching true excellence. A compelling comeback for those seeking challenge and precision, as long as you're patient enough to deal with its rough edges.
    • 71 Metascore
    • 85 Critic Score
    Following the disappointment of Double Exposure, Deck Nine Games makes a miraculous return to form with Life is Strange: Reunion. The game does more than just lean on nostalgia; it masterfully fulfills the goal of closing Max and Chloe’s narrative arc with unprecedented maturity. Through a mise-en-scène that poignantly captures their emotional distance and the fear of no longer having a place in each other's lives, the game transforms their reunion into a powerful narrative key. Despite an opening that could have felt like a gamble, experiencing the reality of this adventure first-hand reveals a story steeped in intimacy and pain, capable of giving the saga the perfect conclusion fans truly deserved. It is a testament to narrative awareness, proving that even as all certainties crumble around us, we are never truly alone.
    • 71 Metascore
    • 75 Critic Score
    Rally Arcade Classics lays its wheels on solid dirt, but the ride isn’t without bumps. The groundwork for a fun and satisfying experience is all there, yet the game struggles to build momentum. Its structure feels sluggish to kick off and somewhat weak in sustaining player engagement over time. Fans of more simulation-heavy rally titles will find plenty to enjoy here: the driving model is sharp and responsive, and there’s a respectable amount of content on offer, bolstered by online leaderboards that add a layer of long-term appeal. However, those approaching it with expectations of a fast-paced, pick-up-and-play arcade racer may find themselves let down. Much of said content demands time and dedication to access, which may not sit well with more action-oriented players.
    • 71 Metascore
    • 70 Critic Score
    Assassin’s Creed Shadows: Claws of Awaji is a decent but uneven expansion. The island looks great and the staff weapon adds some welcome variety to combat, with a handful of missions that feel true to the franchise’s roots. Still, too much of the content falls back on recycled mechanics and padded objectives, dragging down the pacing. The story does get closure, but the payoff feels more functional than memorable, leaving this DLC closer to optional add-on than essential chapter.
    • 71 Metascore
    • 80 Critic Score
    Tides of Tomorrow is a “plasticpunk” adventure (as defined by its developers), in which the choices we make in this bizarre world are also shaped by the decisions of our predecessors. The core concept is very simple: after awakening from our underwater slumber, we must follow in the footsteps of another player and set off on an adventure in a quirky world filled with iconic characters and surreal traits. The Story-Link feature is probably what impressed us the most: every situation we encounter across the various islands has already been experienced by another player, and the story will also evolve based on what they did. It’s a concept that may seem complex at first glance, but in practice it proves to be very rewarding, creating situations that are interesting and sometimes even amusing. Tides of Tomorrow took us on a very unusual journey— not always perfect, but absolutely satisfying for anyone looking to enjoy an original story that can be replayed by making different karmic choices. It’s impossible not to notice the developers’ boldness in proposing something new, without excessively imitating ideas already seen in other productions.
    • 71 Metascore
    • 85 Critic Score
    Little Nightmares 3 doesn’t rewrite the rules of the saga, but it expands them intelligently. Supermassive Games inherits a remarkable legacy and translates it into a new cooperative grammar, where fear no longer stems from isolation, but from the possibility of losing the one beside you. The design remains true to the series’ poetics - environments that speak for themselves, ambient puzzles, silences loaded with meaning - while the online co-op introduces an emotional and gameplay dimension that feels surprisingly natural. There are some imperfections: slightly rigid controls, imprecise checkpoints, and an AI that occasionally hesitates. Yet the overall picture retains great artistic and technical value. Visually sumptuous, sonically unsettling, and always faithful to its dark fairy-tale vision, Little Nightmares 3 proves that the nightmare can evolve without losing its soul. An experience more empathetic, more alive and still capable of making you tremble.
    • 71 Metascore
    • 75 Critic Score
    The Order of Giants is a focused expansion that trades sweeping vistas for the claustrophobic tension of Rome’s catacombs. It doesn’t reinvent MachineGames’ formula, but refines it with dense atmosphere, solid environmental storytelling, and a compact narrative arc. Not flawless, yet it captures the spirit of Indiana Jones with respect and consistency.
    • 71 Metascore
    • 85 Critic Score
    Blades of Fire has definitely won us over: MercurySteam's work easily holds its own against more renowned teams and graphics engines, offering a pleasant and exciting gaming experience - except for the occasional flaw - in what is not "the usual souls-like" but a game with interesting and exclusive ideas and at the same time a vast and intriguing development. A real surprise in a gaming landscape increasingly full of sequels and "more of the same".
    • 71 Metascore
    • 70 Critic Score
    Milestone’s first steps into the new generation of virtual supercross entertain with an engaging, mostly well-executed, and fun package, though it’s quite challenging at first, and not without flaws. The supporting features in career mode don’t really stand out, and we wouldn’t have minded a few more changing elements to spice things up. The physics engine still needs some tweaking, and performance isn’t as stable as we’d like. That said, a couple of patches could easily fix these issues, and the upcoming new contents promised by the developers should help flesh out a currently underwhelming baseline. If you enjoyed previous entries, the technical improvements and the new sights offered by the updated roster and online championships might push you to try this new episode, while motorcycle enthusiasts could find a new passion in Monster Energy Supercross 25.
    • 70 Metascore
    • 65 Critic Score
    The Siege and the Sandfox makes a strong first impression with its intriguing premise and stellar presentation, and with a few well-aimed updates Cardboard Sword's project could truly shine. However, there are currently too many rough edges holding it back. Tighter and more responsive controls would better support the game’s acrobatic nature without compromising its identity, while smarter and more consistent AI would make the stealth elements far more engaging, though we're not entirely sold on their integration to begin with. Still, if the concept piques your interest, there’s no reason not to give this “stealthvania” a shot, just be ready to accept a few trade-offs.
    • 70 Metascore
    • 70 Critic Score
    A.I.L.A. is a fascinating, if bipolar, horror experiment with a strong artistic vision, offering an unsettling narrative journey that is worth experiencing. However, be prepared for rough action gameplay that betrays its indie budget; this is best recommended for narrative-focused players who can overlook its mechanical flaws.
    • 70 Metascore
    • 50 Critic Score
    By abandoning its iconic diorama perspective for a generic and clunky first-person view, Little Nightmares VR: Altered Echoes completely loses the soul of the franchise. Plagued by frustrating climbing mechanics, snap-turning issues, and an empty fan-service narrative, this short two-hour hide-and-seek experience fails to capture the tragic melancholy of the original games. Despite decent sound design and the inherent immersion of VR, it remains a deeply disappointing transition.
    • 70 Metascore
    • 60 Critic Score
    Playing today these Tomb Raider adventures feels undeniably outdated. The two main entries in this collection seem to dredge up the murkier parts of the franchise, while Angel of Darkness remains, arguably, the worst installment in Tomb Raider history. if that's not enough, consider that Aspyr’s control implementation is nearly unplayable—whether using the classic tank controls or the modernized scheme. So, does this revival make sense? Not really. However, if you're a die-hard fan from the golden era and find yourself longing for Lara, you might still want to give it a shot.
    • 70 Metascore
    • 68 Critic Score
    If you missed the rugged goblin, then you'll be able to relate to it just as you did with the previous installments. And despite a few stumbles, fans of the genre will have a blast.
    • 70 Metascore
    • 70 Critic Score
    I expected much more from this game, and I'm not referring to the graphics or the story, which nevertheless does an excellent job of drawing the player's attention to the vast semi-open world. The simplistic gameplay and lack of refined level design, combined with a combat system that certainly has a good variety of weapons, don't always deliver the feel every player deserves, and as a result, the developers only partially achieved their goals.
    • 70 Metascore
    • 65 Critic Score
    Legacy of Kain: Defiance Remastered is not the product we expected following the remaster of the two Soul Reaver titles. This release feels like another "nostalgia bait" operation that is, frankly, difficult to justify. One commendable addition is the over-the-shoulder camera, which significantly improves the game's quality of life and assists during both platforming sections and combat. On the other hand, new mechanics such as the local map and the "foresight" ability feel negligible, adding very little to the overall experience. The graphical enhancements applied to the environments are bland and barely noticeable; in fact, they occasionally break the atmosphere of the original game. While the character models are highly detailed, the development team seems to have taken too many liberties in redesigning some of the key protagonists. From a gameplay perspective, the title suffers from the exact same issues as the original 2004 release: it remains repetitive and tedious, both in its combat encounters and its environmental puzzles. Ultimately, Legacy of Kain: Defiance Remastered stays afloat solely thanks to the masterful narrative and world-building of the original game, but it leaves a bitter taste in the mouth.
    • 69 Metascore
    • 75 Critic Score
    Since its first announcements, Eternal Strands has never hidden its big ambitions, and it must be said that it has proven to be a solid and surprisingly engaging project. The game world, the clever management of powers, the inclusion of "Titans," and how these features interact create a deeply satisfying experience, evoking feelings akin to triple-A titles like The Legend of Zelda: Breath of the Wild. It’s clear that the development team at Tellow Brick Games has poured their creative energy into the project. Of course, the budget and size of the team cannot compete with more high-profile titles, but Eternal Strands has several notable strengths, despite facing some significant drawbacks. Frame rate drops, an occasionally unresponsive camera, and imprecise magic and combat controls risk undermining the core gameplay. The story and artistic impact aren’t particularly groundbreaking but serve the roughly 25-hour gameplay experience well, while the sound design offers a few standout moments. If you're looking for a good action-adventure game, Eternal Strands may attract your attention, even if it is heavily derivative in nature.
    • 69 Metascore
    • 80 Critic Score
    Orcs Must Die! Deathtrap is the latest entry in Robot Entertainment’s beloved series and introduces a compelling roguelite formula, which requires a significant investment of time and dedication to be mastered with the aim to bring the experience to higher levels.
    • 69 Metascore
    • 60 Critic Score
    Space Adventure Cobra – The Awakening reaches a 6 more for the nostalgia effect than for the quality of the job done. The control system has to be revised from its roots, even if with practice you can still got to the bottom of it. A gift for the original series' lovers an an incentive for the others to rediscover it, but overall an average game.
    • 69 Metascore
    • 65 Critic Score
    Disciples: Domination is a sequel that embraces absolute continuity. It corrects some of Liberation's imbalances, increases the challenge, and consolidates the foundations, but it stops there. The combat system works, the factions offer distinct approaches, and the dark fantasy atmosphere remains intact. But it lacks the bold vision that could transform a good strategy game into a memorable one. Where evolution was expected, Domination opts for maintenance. Solid but predictable: it will convince those looking for exactly what they already know, disappointing those hoping for a decisive step forward.
    • 69 Metascore
    • 70 Critic Score
    Eldegarde is a smart idea wrapped in a rougher execution: it distills MMO progression into bite sized sessions and bolts it onto a tense extraction loop that can feel genuinely rewarding. But the cracks show once the honeymoon fades, with combat that’s more heavy than deliberate, runs that start to blur together, and a few technical hiccups that demand patience. It has identity and real potential, just not the polish or momentum to become a daily habit yet.
    • 69 Metascore
    • 60 Critic Score
    Heartworm starts off very well, presenting an intimate and personal theme like grief and its processing, a well-crafted atmosphere, and a sense of growing tension. However, when it tries to do more, this is where it begins to falter.
    • 69 Metascore
    • 70 Critic Score
    More of a parallel line than a true evolution, Titanic Scion reinforces and expands Daemon X Machina’s strengths but doesn’t improve narratively, and its open-world elements only work in part. There’s a ton of content and opportunities, but the actual ‘quality time’ with Marvelous’ game is limited; the series still has a long way to go before becoming a must-buy. Fans of mecha and unconventional action, however, will find a fair compromise and plenty of fun.
    • 69 Metascore
    • 85 Critic Score
    Bye Sweet Carole is a game that stays with you even after you’ve finished it. Beneath its animated fairytale appearance lies a story that touches deep emotional chords — one of fear, guilt, and tenderness. Chris Darril delivers a mature and personal work, crafted with great attention to detail, where horror becomes a gentle language rather than a threat. It’s not a perfect title, but it’s sincere, and that makes it rare. Some choices may feel slow, but they serve to give the story room to breathe — allowing the player to truly feel what Lana Benton experiences. The art direction, music, and pacing merge into a narrative that strikes with both intensity and grace, remaining in memory more for what it suggests than for what it shows. Bye Sweet Carole doesn’t aim to astonish — it aims to stay with you. And it succeeds: with the sensitivity of a fairy tale that has lost its innocence, but not its ability to move you.
    • 68 Metascore
    • 70 Critic Score
    This isn’t the game that revolutionizes the genre, but it’s that kind of indie title that could entertain you for the hours needed to complete the main story. Frankly, I had hoped it would be much more, but overall I had fun, and it works well—especially if you lower your expectations a bit. A decent indie that does its job and is worth considering if you enjoy tactical games.
    • 68 Metascore
    • 70 Critic Score
    We cannot call Football Manager 26 a failure, because at the heart of this football management game lies a vast, well-tested system of countless data points and cause-and-effect correlations, once again creating gameplay that makes every decision we make truly meaningful. The problem is that, in its attempt to innovate and refresh itself, FM26 has become much less user-friendly and linear than before, struggling with what we might call the “conceptual maps” that should link the various screens to the player’s actions. Even the new 3D match engine is largely in need of improvement and remains somewhat unsatisfactory at the dawn of 2026, with optimization still requiring fine-tuning. We can only hope that this marks a fresh start and that the future will return Football Manager to the heights we have long known.

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