Gamesurf's Scores

  • Games
For 357 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 357
363 game reviews
    • 75 Metascore
    • 85 Critic Score
    Occasionally clunky controls and cryptic progression keep Chronicles of the Wolf from reaching true greatness, but it remains an excellent old-school metroidvania and a heartfelt tribute to Konami’s Igavanias. Long, challenging in all the right ways, and consistently fun, with top-notch presentation and a superb soundtrack; hard to ask for much more.
    • 75 Metascore
    • 75 Critic Score
    AI LIMIT is a soulslike with a strong action imprint and plenty of character. It won’t surprise you with innovative graphics or an out-of-the-box gameplay experience, but rather with how extraordinarily well it accomplishes its goal of delivering emotions to fans of the genre. The progression, upgrades, and weapons are excellent, making it a must-have for your library.
    • 74 Metascore
    • 70 Critic Score
    Reigns: The Witcher sticks to the formula established by the original Reigns without reinventing it. Its blend with CD Projekt Red’s fantasy RPG offers fans of the Witcher an enjoyable diversion alongside their favorite character, while also serving as a potential entry point for newcomers to the series. Overall, it’s not particularly captivating, but it gets the job done.
    • 74 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • 74 Metascore
    • 65 Critic Score
    Dawn of War – Definitive Edition is a respectful return to one of the most iconic RTS ever made, but it stops halfway between tribute and true restoration. The updated visuals and the convenience of having all campaigns in one place are welcome, yet the lack of deeper improvements is hard to ignore. It’s enjoyable and nostalgic, but also a reminder of what this remaster could have been with more ambition.
    • 74 Metascore
    • 80 Critic Score
    If you thoroughly enjoyed Super Robot Wars 30 and are looking for new thrills, Super Robot Wars Y doesn’t bring many fresh ideas, but it makes up for it with an excellent story. Otherwise, it’s everything you could want from a Super Robot Wars entry: a solid SRPG packed with hundreds of interactions and thousands of special moves, screams, explosions, and heroic poses. And if you love mecha anime but somehow never tried the series, you’ll fall in love instantly. The only downside is the rather steep cost of accessing all the DLC.
    • 74 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • 74 Metascore
    • 80 Critic Score
    Where Winds Meet is a truly massive undertaking, both in terms of geographical vastness and the sheer number of activities the player can get involved in, starting from the long and deep main storyline, which is essential for unlocking subsequent game areas, all the way to all the secondary activities available. Flaws and limitations exist, but we have rarely encountered a work of this level distributed in the Free-to-Play formula. Highly recommended.
    • 74 Metascore
    • 85 Critic Score
    Intense, captivating, and visually perfect, Bye Sweet Carole is a little gem that Italy should be proud of. Without sacrificing horror and mature themes, Chris Darril once again hits the mark with a great production that, we're sure, will be echoed by future productions. Make it yours: the price is affordable, it's hilarious, and there's no shortage of moments for reflection. You couldn't ask for more.
    • 74 Metascore
    • 80 Critic Score
    Old School Rally succeeds in its goal: it does not aim to replace modern hyper-realistic simulators, but to bring back that mix of fast, reactive, and frenetic driving wrapped in an irresistible graphic package reminiscent of arcades and afternoons spent in front of a CRT television. It proves that sometimes, to make a big step forward, all you need is to take a step back. This could be your next arcade game, provided you have thoroughly mastered Parking Garage Rally Circuit.
    • 74 Metascore
    • 75 Critic Score
    WUCHANG: Fallen Feathers is a solid soulslike title, though it lacks the standout features needed to distinguish itself among the many games inspired by FromSoftware’s successes. Given its modest budget, WUCHANG: Fallen Feathers combines decent artistic direction with a handful of original ideas, managing to entertain without delivering any major highs but providing an overall honest experience. The game offers an interesting progression system, which unfortunately clashes at times with some shortcomings in the combat mechanics—particularly inconsistent parrying. Still, there are several intriguing aspects, such as the Temperance mechanic, the skill tree, the wide variety of weapons, and the Fury system that introduces the Inner Demon. At times, the game feels a bit overloaded with features, risking a somewhat scattered experience. However, with enough discipline (and believe me, you’ll need it), players can enjoy themselves without focusing too much on the story, which is not always particularly inspired. For those already familiar with soulslikes, WUCHANG: Fallen Feathers offers a fresh challenge that may not become a landmark in the genre, but definitely has something unique to contribute.
    • 74 Metascore
    • 75 Critic Score
    Ultimately, Ariana and the Elder Codex is an adventure that is enjoyable to play, but one that is unlikely to be remembered as something essential. It is a good book to read once—but not necessarily to reread.
    • 74 Metascore
    • 70 Critic Score
    Romancing SaGa: Minstrel Song Remastered International offers a great classic from the past in a completeness that allows the player to choose which version to tackle. While the adaptation work is considerable, the technical limitations of a native PS2 product and the gameplay choices make it difficult to face for those accustomed to more modern titles. In short, it's a product not for everyone.
    • 73 Metascore
    • 75 Critic Score
    The Stone of Madness boasts a striking artistic direction and an effective sound design, both of which help create a tense and immersive atmosphere. However, technical issues and a lack of polish in key gameplay elements risk undermining the overall experience, turning suspense into frustration. If the development team releases targeted updates to address its major flaws, the game could become a much attracting and more rewarding experience for fans of the genre.
    • 73 Metascore
    • 80 Critic Score
    Mafia: Terra Madre doesn't aim for technical perfection or expansive freedom, but delivers a deeply rooted, emotionally charged narrative. It’s a story about survival, legacy, and the cost of loyalty — told through the eyes of a young man seeking redemption in a world built on silence and blood. Hangar 13 crafts a compact yet powerful experience that blends historical accuracy with narrative weight. It may be short in length, but it leaves a lasting mark through its strong direction, emotional pacing, and unwavering commitment to its vision.
    • 73 Metascore
    • 50 Critic Score
    Sleep Awake is an ambitious stylistic exercise with an impactful aesthetic but a hollow core. Its strong narrative premise is undermined by confusing writing and trivial gameplay, proving that visual flair alone cannot save a structurally weak walking simulator.
    • 73 Metascore
    • 85 Critic Score
    The PC port of Rise of the Ronin proves to be solid and highly scalable, thanks to a wide range of graphical options that allow for customization across different setups. However, preset adjustments are necessary to achieve the right balance, and some settings in the options menu feel less intuitive than expected. Since this test was conducted on a pre-release build, improvements may come with the day one update, and we genuinely hope they do.
    • 73 Metascore
    • 75 Critic Score
    Overall, NHL 26 presents itself as a title that marks a necessary step in the right direction. However, the game is not without flaws, and the overall picture is a mix of innovation and stagnation.
    • 73 Metascore
    • 75 Critic Score
    Gears of War: Reloaded stands as the most accessible and stable way to revisit the original chapter, delivering the same heavy gameplay and grim atmosphere that defined the franchise nearly twenty years ago. Choosing to remaster a remaster rather than invest in a full remake feels like a missed opportunity, but on PC the technical polish, consistent performance, and overall fidelity make for a satisfying experience. Some limitations, such as the imperfect ultrawide support and the reliance on an aging engine, hold it back from true greatness, yet the strength of the original design still shines through, reminding us why this classic remains worth playing today.
    • 73 Metascore
    • 80 Critic Score
    Towa & The Guardians Of The Sacred Tree is an excellent game that will undoubtedly carve out its place among the best of its genre. A roguelite packed with action, challenging and layered thanks to the dual-character mechanic, weapon customization and the endless build possibilities of the Guardians. A well-crafted story told in a captivating way, steeped in typically Japanese mythology and enriched with human and environmental bonds. Its artistic direction is truly striking, supported by an evocative soundtrack and excellent technical performance. If you’re looking for a roguelite that blends storytelling, refined aesthetics and tactical challenge, this is the title for you.
    • 73 Metascore
    • 70 Critic Score
    Bounty Star offers familiar mechanics in an original setting. Not everything works perfectly, but as a mecha fan I enjoyed my time with it. That said, Dinogod’s debut struggles on several fronts, from combat balance to underdeveloped systems. It’s not a game I’d recommend without reservations, especially at full price, but if the concept appeals to you, you’ll probably be able to overlook its flaws.
    • 73 Metascore
    • 85 Critic Score
    The question is always the same: is it really worth opening your wallet and buying this new incarnation of baseball from Sony San Diego Studio? Once again, the answer is yes, marked by steady growth without losing its identity, both in terms of gameplay and in its technical aspects and content. Everything that was already great about the series remains in MLB The Show 26, but this year too brings some interesting new features that make virtual baseball even more satisfying and believable. The revamped controls for batting and pitching will win over both newcomers and veteran players, while those who prefer not to change their style can still rely on the comfort zone of previous options. Sure, there’s no revolution, but it’s guaranteed fun for anyone who loves baseball—or perhaps wants to get closer to this fantastic sport.
    • 73 Metascore
    • 80 Critic Score
    Darwin's Paradox is a puzzle-platform adventure that combines excellent artistic direction with highly original gameplay. Some might argue that the story can be completed in a very short time, and on that point we probably wouldn’t have much to object to. However, who said that great longevity must necessarily be one of a production’s strengths? The time spent in the company of the blue octopus was truly enlightening: it entertained us and showed us that the video game industry needs representatives of this caliber. With a style reminiscent of an animated film, Darwin's Paradox manages to skillfully mix humorous moments with challenging gameplay sections that are (almost) never frustrating. Admittedly, on console (PS5) a few technical limitations can be noticed, but this doesn’t make the journey toward “freedom” any less enjoyable. Between stealth elements that are never too intrusive and unique, well-balanced levels, we’re confident that the debut work of ZDT Studio is a success and certainly not a misfire.
    • 73 Metascore
    • 70 Critic Score
    It is certainly fascinating for those seeking a shift in perspective within the horror genre: no longer victims or hunters, but the very embodiment of architectural evil. Its strength lies in an original narrative concept, a dense atmosphere, and an aesthetic consistent with its dark world. However, behind the originality of the idea lurks a certain structural repetitiveness: the nights follow one another with mechanics that, although varied in detail, tend to repeat the same cycle of fear and defense. The house lives, yes, but at times it seems to dream the same nightmare over and over again.
    • 73 Metascore
    • 80 Critic Score
    Underdogs features a good story, especially well told, excellent arena-based action aboard wearable exoskeletons and a great combat feel. It’s just a pity about a few rough edges and a not-so-abundant amount of content, but overall, it works quite well.
    • 73 Metascore
    • 75 Critic Score
    RuneQuest: Warlords delivers a solid tactical experience that stands on the strength of its worldbuilding, clear systems, and remarkably clean UI. It doesn’t aim for the flashiest presentation, and some technical choices keep it from reaching the top of the genre, with audio feedback that could hit harder. Still, it’s a compelling option for players who appreciate thoughtful, position-driven strategy and a grounded entry point into the rich mythos of Glorantha.
    • 72 Metascore
    • 80 Critic Score
    We’ve finished Atomfall, and now we can truly judge it. It’s not perfect, but over time, it leaves something behind that many more polished titles can only dream of. It’s a game that carves out its space quietly, without shouting, but with clear ideas, a personal vision, and an old-fashioned boldness. Not everything works, but what does work does so well that it deserves more than just a passing mention.
    • 72 Metascore
    • 80 Critic Score
    John Carpenter's Toxic Commando offers a solid experience. It doesn't do anything particularly new and focuses on just a few elements, but it handles them well with care and obvious devotion to the source material. The missions aren't too varied at first, but the frequent occurrence of grotesque, unexpected, or crazy situations makes every game enjoyable. The bots also work well.
    • 72 Metascore
    • 80 Critic Score
    Directive 8020 marks the return of The Dark Pictures Anthology, showcasing Supermassive Games' drive to evolve both structurally and mechanically. Set aboard the starship Cassiopeia, the narrative premise delivers a space adventure with a distinct horror twist, deliberately drawing inspiration from cult classics like The Thing and Alien to plunge the player into a nightmare of paranoia and moral ambiguity. The game departs from the studio’s typical productions to embrace a survival horror approach over the standard interactive movie formula, offering the most evolved gameplay system in the developer's history. The classic branching choices and Butterfly Effect are now bolstered by stealth sections, environmental puzzles, and third-person exploration that maintain constant tension, making it significantly harder to keep every crew member alive. Technically, this is the team’s most accomplished work to date: the use of Unreal Engine 5 combined with fantastic lighting elevates the ship’s claustrophobic atmosphere, while the non-linear, fragmented direction keeps the player’s attention firmly gripped. Ultimately, Directive 8020 is the most ambitious and complete title ever developed by Supermassive; a cinematic cosmic horror that feels both fresh and familiar, marking the anthology's return in the best possible way.
    • 72 Metascore
    • 75 Critic Score
    Romeo is a Dead Man is certainly a visionary work in terms of both plot and setting, featuring nonsensical characters and sudden stylistic shifts depending on the phase of the game. It is a pity that the underlying gameplay concept is, by contrast, rather ordinary, with enemies and levels that do become more challenging as you progress, but without any real innovation to make the game shine. When all is said and done, however, the product is pretty playable; you just have to be willing to settle a bit.

Top Trailers