Gamesurf's Scores

  • Games
For 376 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 376
382 game reviews
    • tbd Metascore
    • 75 Critic Score
    Black Desert Online finds a new home on PlayStation 5, bringing its entire world and the vast amount of content released so far. Perhaps more could have been expected performance-wise, as the frame rate occasionally stutters. In our hands, it remains the solid MMORPG we’ve played and come to know on many other platforms, with its action-based combat and RPG soul, though the grinding is still a bit too invasive, even if it helps to somewhat reduce the importance of in-game purchases. The absence of a subscription fee also offers a good reason to try Black Desert Online, but after all these years it would have been nice to see a more comfortable interface. All in all, it’s a valid title, though not perfect, and while the servers don’t seem particularly crowded at the moment, the situation should improve over time, especially since the console servers are cross-platform.
    • tbd Metascore
    • 75 Critic Score
    ReDrop features no-frills level design pushed to the limits by a simple yet effective moveset and a smart core mechanic. It’s a great way to test your reflexes, runs on just about anything, and costs next to nothing. A bargain? Depends on who you ask.
    • tbd Metascore
    • 50 Critic Score
    Dustwind: Resistance is, unfortunately, a collection of issues and flaws that have seriously impacted the entire gaming experience. The lack of depth in the characters and, above all, the extremely wooden gameplay, compounded by unconvincing AI, failed to win us over. If you particularly love the genre and would like to try it, you may still enjoy it, but we would suggest opting for other, more valid alternatives.
    • tbd Metascore
    • 75 Critic Score
    Wordatro! is geared primarily toward an Italian audience, meaning similar games with a dictionary in our language are truly rare. There are more comprehensive and ambitious games on the international scene, but despite all their limitations, if you want to spend a few hours (or a thousand) challenging your mind to find the longest and most complex word, this game is for you.
    • tbd Metascore
    • 70 Critic Score
    Half Away is the first game from Italian team Better Half Team. Inspired by Slavic and Japanese folklore, it offers an engaging story from the very beginning, with puzzles that are as simple as they are stimulating and enjoyable. The different areas available make the experience even more dynamic, although it is very short. It's not a perfect game, of course, but it's an excellent debut.
    • tbd Metascore
    • 45 Critic Score
    As a calling card, Ed & Edda: Grand Prix – Racing Champions pretty much guarantees I won’t be heading to the cinema in September. As a kart racer, it’s the kind of game your aunt buys by mistake when you asked for Mario Kart. Park visitors might enjoy seeing the mascots at home, but the overall experience is mediocre, and there are far better alternatives. If you really need a new entry in the genre, wait a few months and go for Sonic Racing: CrossWorlds, or even Garfield Kart 2.
    • tbd Metascore
    • 45 Critic Score
    Overall, The Familiar Stranger is a game without rhyme or reason, cobbled together, confusing in what little there is to do, and I wouldn't recommend it at all, even if the bugs were fixed. With a world like that of The Mandela Catalogue, whether you like the series or not, something undoubtedly more captivating could have been created.
    • tbd Metascore
    • 70 Critic Score
    Ink Reverie is a simple and lighthearted adventure, not very competitive and with easy-to-understand mechanics, despite a tutorial that is unfortunately unclear. However, the game dynamics quickly become easy to understand and will allow you to spend countless hours in evocative settings, listening to traditional Chinese music and decorating your ideal city with numerous buildings.
    • tbd Metascore
    • Critic Score
    In its Early Access phase, Titan Quest 2 already shows a solid core and a strong sense of identity, with all the room for growth you’d expect from a work in progress. The Greek setting is atmospheric and richly detailed, the loot system feels rewarding, and the variety of builds — including my full Storm experiment — hints at huge potential for long-term replayability. Sure, graphics optimization still needs refinement and combat mechanics could use sharper precision, but the foundation is solid, and the overall experience is already engaging. If the developers deliver on their promise to expand the content and fine-tune performance, this could earn a well-deserved spot among the genre’s most memorable ARPGs. [Early Access Review]
    • tbd Metascore
    • 65 Critic Score
    Luck & Loot requires patience, experimentation, and a certain tolerance for failure. But for those willing to immerse themselves in its deep system and dark atmosphere, it offers a unique experience, where chance becomes a tool and strategy blends with emergent storytelling.
    • tbd Metascore
    • 65 Critic Score
    Goosebumps: Terror in Little Creek is a straightforward adaptation of R.L. Stine’s universe that captures the franchise’s playful horror but struggles to deliver lasting suspense. Its cartoonish art style is consistent, and the haunted book stands out as the most creative gameplay element. However, the experience quickly becomes predictable, with repetitive puzzles, basic stealth sequences, and a linear narrative that rarely surprises. The game works well as an accessible entry point for younger players or a nostalgic diversion for longtime fans, but lacks the depth and tension needed to leave a lasting impression.
    • tbd Metascore
    • 85 Critic Score
    Drop Duchy and its DLC The Tribe represent a beautiful combination of strategy and creativity, where every element fits together with precision in a refined ludic mosaic that always manages to surprise. The base game offers a deep experience capable of blending different genres into an entertaining formula, while the expansion enriches everything with a new mystical faction, innovative mechanics, and an alternative vision of the game world. Its only flaw is that it sometimes tends to divert the player's attention a bit, as they are somewhat forced to repeat the same actions continuously, but it works quite well overall.
    • tbd Metascore
    • 70 Critic Score
    Bad Cheese is a horror experience that builds its foundation on the design of SteamBoat Willie and the grotesque creations that emerged from its creator's mind. While the design is excellent, the game fails to fully satisfy in terms of gameplay. The various game sections and the title's short duration, however, keep it from becoming boring. Bad Cheese doesn't use blood or gore; the true horror lies in the reality experienced by the protagonist and, more importantly, how this reality appears through their eyes.
    • tbd Metascore
    • Critic Score
    Mars Attracts is an original management game, capable of reversing roles and perspectives with pulp irony and a touch of cruelty. The basic graphics and improved interface don't overshadow the love for the franchise, evident in the grotesque gimmicks and Martian dialogue. It's just the beginning, but if the team can expand its content and refinements, this title could become a unique experience in the management game landscape.
    • tbd Metascore
    • 70 Critic Score
    If you're looking for a roguelike set in a dark fantasy world, there's no shortage of options, but I must admit that Doomspire has some things going for it that could be a little better. It's not currently in Early Access, but it should have been so that more experimentation could be done before launching to the public. However, it's fun for a few hours if you can find the right motivation.
    • tbd Metascore
    • 85 Critic Score
    We’re definitely not talking about Gran Turismo or Forza Horizon, but about a game that will let you travel with your imagination once again. All while still offering just the right amount of challenge, which is always welcome, and the desire to spend a Sunday with your family, having fun all together.
    • tbd Metascore
    • 75 Critic Score
    Cal & Bomba is a small gem in the indie scene, capable of blending strategy, humor, and intelligent design into an engaging gaming experience. A game that deserves attention, especially from those looking for something different and stimulating, and which confirms how creativity can still make a difference in the world of video games.
    • tbd Metascore
    • 60 Critic Score
    Roulette Hero attempts to offer an original concept by blending strategy and randomness, but it often ends up being repetitive, with a pace that struggles to truly engage. The graphics, while functional, lack charisma and distinctive style, making the visual experience unmemorable and unable to offset the monotony of the gameplay.
    • tbd Metascore
    • 70 Critic Score
    Bonaparte: A Mechanized Revolution is a bold and original strategy game, driven by a clear creative vision and a strong sense of identity. Its mix of politics, territory management, and turn-based tactics works best when all systems align, especially thanks to the presence of the mechs and the choice between Céline and César Bonaparte, which adds replayability and personality. Over time, however, some limitations emerge. The interface isn’t always intuitive, a few mechanics feel simplified, and the technical constraints of an indie production become visible during the more complex phases. The lack of an Italian localization also weighs on a game that relies heavily on text and political interaction.
    • tbd Metascore
    • 70 Critic Score
    Static Dread: The Lighthouse successfully merges Lovecraftian cosmic dread with demanding bureaucratic management. Its oppressive atmosphere, excellent sound design, and non-linear moral dilemmas stand out, crafting a unique and paranoid experience. However, the core resource loop especially becomes too repetitive and forgiving in the late game, preventing it from achieving its full, terrifying potential.
    • tbd Metascore
    • 60 Critic Score
    VORON: Raven's Story is a raw game, but an excellent foundation for more mature future projects. Playing the role of a raven is a unique experience, although it is not very easy to get used to the flying technique. The story is rather short but linear, while the atmosphere dedicated to Norse myths helps to make the experience more immersive. Unfortunately, there are many flaws that affect the game, from the technical side to some limitations closely related to gameplay. Considering its cost, however, we recommend giving it a chance.
    • tbd Metascore
    • 55 Critic Score
    Dark Atlas: Infernum struggles with a frustrating, flawed core gameplay that suffocates its potential. Only dedicated horror fans with saintly patience should consider this technically deficient title.
    • tbd Metascore
    • 70 Critic Score
    JDM: Japanese Drift Master is a full-throttle journey, where the Polish team at Game Factory has managed to infuse the decade-old Japanese culture tied to underground street racing. You’ll have to learn to master your car thanks to a sumptuous arcade-style drive play system. Racing through the streets of the (hypothetical) Guntama Prefecture is thrilling and satisfying, especially for those who love drifting and adore the Initial D-style atmosphere, with a hefty splash of Need For Speed and Fast & Furious. Shuichi Shigeno’s work is clearly the main inspiration behind JDM, and if you enjoyed the adventures of Takumi Fujiwara, you simply can’t miss this game developed by Gaming Factory. Sure, the flaws are there and can’t be ignored—from an overly empty map, to graphics that need work, to assorted bugs—but if you dream of burning rubber in a Japanese powerhouse on the characteristic mountain switchbacks of the Land of the Rising Sun, this purchase is practically mandatory. And if a few extra patches arrive, as they did on PC, keeping your favorite car under control during a drift might become even more satisfying. Now, if you’ll excuse me: I have to run off to deliver some sushi, and I fully intend to drift my way through every hairpin turn.
    • tbd Metascore
    • 80 Critic Score
    Frostpunk 2: Fractured Utopias is a robust DLC that expands the sandbox experience of 11 Bit Studios’ strategy masterpiece. It introduces a rich array of new content, including ideological trees, buildings, and unique events, all seamlessly integrated into the core gameplay. The additions enhance the game’s depth, though some factions may require future balancing to keep things fair. With so much new content, players will need to plan carefully, making the experience more challenging than ever. There’s no new story-driven campaign, so if you’re after narrative expansion, this isn’t the one. But for those eager to dive into the new mechanics and surprises 11 Bit Studios has crafted for fans, bundle up and enjoy this compelling DLC.
    • tbd Metascore
    • 65 Critic Score
    You die a lot, a whole lot, too much, and you start over with the distinct feeling that you won't be able to overcome the few matches that are blocking your progress, only to start over again. As I often say in these cases, it's always preferable to offer the player something more substantial, a reward, or the knowledge that they will be able to face subsequent matches with more elements than in previous runs, but unfortunately, that's not the case here. It's not disappointing, but the logic of the card sequence or combos isn't explained very well, and it's excessively frustrating; maybe it will change in the future, but at the moment it gets boring after a few hours.
    • tbd Metascore
    • 45 Critic Score
    Apartment no 129 is a frustrating example of wasted potential. The unique premise based on Turkish urban legends is completely buried under lazy execution and amateurish design choices. The game suffers from severe "asset flip" syndrome, with repetitive environments and illogical level layout. The gameplay is equally flawed: broken hitboxes, zero feedback on weapons, and an abundance of resources that kills any survival tension. To make matters worse, the console port is terrible, retaining PC interface icons and offering sluggish controls. A skipped opportunity that isn't worth your time.
    • tbd Metascore
    • 80 Critic Score
    If you loved Monster Train, this expansion is almost mandatory. The way it adds useful elements to maximize gameplay longevity, along with the new clans and new modes, will literally blow your mind.
    • tbd Metascore
    • 50 Critic Score
    Ufophilia's premise of blending Phasmophobia-style investigations with alien hunting is undeniably fascinating. However, the game struggles to take flight due to a complete lack of narrative, tedious inventory backtracking, and artificially punishing mechanics. The baffling absence of a co-op mode turns what could have been a fun, terrifying experience into a frustratingly solitary trial-and-error loop. The only notable elements are its excellent sound design and a genuinely creepy initial atmosphere.
    • tbd Metascore
    • 60 Critic Score
    Manairons is one of those gaming productions that deserves our applause for its inspiration and originality. On one hand, we find a stimulating artistic and sound design—dark in tone, yet conveying hope for the future. On the other, the gameplay mechanics are quite successful regarding the platforming and puzzle phases, but fall short when it comes to the general combat system. In any case, despite some obvious limitations, Manairons still manages to find its place in the genre, thanks to an original story born from the legends, customs, and traditions of the Pyrenees mountain range. Unleashing the power of the magic flute wasn't bad at all, though one must always keep in mind a few "off-key notes" on the musical score of this fantasy journey.
    • tbd Metascore
    • 80 Critic Score
    Vampire Therapist is a very pleasant experience: we are talking about a Visual Novel that manages to introduce important and profound concepts of psychoanalysis within a safe, imaginative, and lighthearted context, while simultaneously leading the user to engage in quite a bit of self-analysis. A must-play for anyone interested in these themes.

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