GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 66 Metascore
    • 60 Critic Score
    With the generous post-launch support that Payday 2 received over years, only time will tell if the same treatment can address the glaring issues with Payday 3's current progression system and evident lack of content when compared to its previous iteration. But it has established a strong foundation for the new, elaborate heists that it has drastically improved upon, inciting you to play Payday in ways you couldn't in the past. If you're more concerned with just having a good time pulling off the perfect robbery with some friends, Payday 3 features rich new challenges and satisfying stealth objectives to keep you entertained for some time. But if you need tangible rewards to keep you around after you've experienced Payday 3's limited number of heists, then its unrewarding grind might keep its limited loot behind a vault door you aren't willing to wait around to crack open.
    • 61 Metascore
    • 70 Critic Score
    While the narrative is disappointing, Hellboy: Web of Wyrd's recreation of Mike Mignola's signature art style is mightily impressive, while its twist on the usual roguelite structure establishes a potent sense of progression that drives the journey forward. Its punchy and calculated combat is forced to carry the load of what is otherwise a fairly barebones experience, and it falters here at times, too, with a dodgy camera and lack of variation outside of its multitude of enemy types. Yet it's also the challenging toe-to-toe action that makes Web of Wyrd worth playing. Donning the crown (of the apocalypse) as the best Hellboy game ever made might not sound like an extraordinary achievement, but this is a character that has been starved of games, let alone good ones. Web of Wyrd is exactly that, which is maybe enough.
    • 92 Metascore
    • 90 Critic Score
    Super Mario Bros. Wonder is a bold choice for a name. It plants a flag in the ground that suggests anything less than a constant sense of awe and delight will be a failure by its own terms. But then, surprisingly, Mario Wonder rises to the challenge and the result is a modern classic. The Wonder effects are the marquee feature, and for good reason, as they serve as a springboard for a cornucopia of creativity. But it's the smart and thoughtful choices around new power-ups, badges, online multiplayer, and visual flair that cement it in Mario canon. This is the rightful successor to Super Mario World, and hopefully, will serve as a touchstone for 2D Mario going forward.
    • 96 Metascore
    • 100 Critic Score
    Near the end of Baldur's Gate 3, a character says, "Too much freedom can be frightening." It's a powerful line within the context of the story, but it also speaks to Baldur's Gate 3 on a deeper level. The freedom that it offers is unprecedented, and it takes a little while to really see the scope of what that means for the game. At times, the sheer number of choices and consequences can be overwhelming. But before long, it becomes apparent that Baldur's Gate 3 allows players to be the authors of their own destinies in a way no other game has before. It's that freedom and reactivity paired with its excellent presentation and fantastic characters that really set Baldur's Gate 3 apart, and it's why after 200 hours I'm still coming back to it. Too much freedom can be frightening, but Larian trusts its players to make the most of it, for better or for worse.
    • 90 Metascore
    • 80 Critic Score
    All in all, Marvel's Spider-Man 2 may largely give us more of what we've played in Insomniac's previous Spider-Man games, but that winning formula is still so damn fun that it really doesn't matter. The story's exploration of loneliness is fantastic, creating gripping new narratives for the two heroes, Peter and Miles, as well as the two main villains, Kraven and Venom. Spider-Man 2 unites all four characters in a riveting narrative throughline you'll want to see all the way through and has the gameplay hooks to keep you engaged the whole ride.
    • 75 Metascore
    • 50 Critic Score
    The fun of risk-and-reward gameplay comes from actually earning the rewards; if the rewards aren't good enough, or if the risk is too heavy, the fun turns to frustration. For all of Lords of Fallen's good ideas, it struggles to make the payoff worthy of the investment. Its meandering level design and slogging encounters turn challenge into tedium, leaving a feeling that getting up and doing something else would be time better spent.
    • 83 Metascore
    • 90 Critic Score
    Forza Motorsport has been gone for a long time, but it's evident that Turn 10 has used the time to reevaluate its formula and implement some striking changes that will likely ignite a new passion for simulation racing for petrolheads and bring in a swathe of new players. The inclusion of car-specific progression creates a stronger relationship between you and each car you own in your garage, with the methods of leveling each on up pushing you to hone your racing craft in the most rewarding way the series has delivered thus far. Forza Motorsport does this all without forgetting its heritage, delivering a standout simulation racing experience that looks and sounds stunning, while feeling reliably accurate and satisfying on the tarmac. It would be nice to have more locations to enjoy Forza Motorsport breadth of vehicular content on, but it would be a lie to say I didn't have a massive grin on my face during every lap that I completed.
    • 75 Metascore
    • 70 Critic Score
    EA Sports FC 24 is a better game than FIFA 23, but only marginally so. PlayStyles, Evolutions, and the addition of women in Ultimate Team are all positive steps forward, but it takes just as many steps back. The same gameplay issues continue to crop up, Career mode is underbaked, and Ultimate Team is still marred by the inescapable presence of microtransactions--and they've only gotten worse. The on-pitch action is excellent, with some frustrating caveats, and it's capable of moments of pure footballing joy. For those expecting a reinvention to go along with the new name, this is not that. EA FC 24 is the same ugly, beautiful game.
    • 66 Metascore
    • 60 Critic Score
    Detective Pikachu Returns is charming and well-made enough for what it is, but that is a mystery game made for younger readers. Its setting, story, and mechanics are all geared toward gently introducing the uninitiated to mystery tropes with a soft-touch approach, and that makes it hard to recommend for any age group above tweens. There's some satisfaction to be had in seeing the story unfold, but mostly this is a game made to be played by or with kids, not to make you feel like a kid again.
    • 77 Metascore
    • 60 Critic Score
    Assassin's Creed Mirage is a true prequel to Valhalla, only able to tell a compelling narrative arc for Basim with the knowledge of what he becomes later in life. At the very least, you don't need an encyclopedic understanding of Assassin's Creed to appreciate Basim's growth from a young street thief to a duty-bound assassin to a truth-seeking detective as he looks into the interconnected investigations that unlock the enjoyable Black Box assassination missions. And though uninteresting characters mar the experience, an emphasis on social stealth and a history-rich city curate a fun (and educational!) gameplay loop.
    • 88 Metascore
    • 90 Critic Score
    Cocoon, as the name suggests, is a game about self-evolution. From the moment you emerge from the womb-like structure at the game's beginning, pushing forward and learning are your primary focuses--even if what you're ultimately accomplishing feels a bit unclear. But it's also about how the self is but a small part of life--how entire worlds can fit in an insect's tarsal segments. From its puzzles to its visuals, Cocoon is a beautiful game filled with brilliance and meaning, delivered in a subtle yet unforgettable way.
    • 88 Metascore
    • 80 Critic Score
    Separate Ways isn't just more Resident Evil 4. It's a meaningful expansion that delivers a new story through a distinct tone and with new mechanics. It is an essential extension of an already remarkable game. Although its nods to the past can feel a bit overt, it still packs a punch that'll have me playing it many times over again.
    • 78 Metascore
    • 80 Critic Score
    Despite taking more time than it should to really hit its stride, El Paso, Elsewhere is unrelenting once it does. Its straightforward action is enhanced by its consistently evolving enemies and delicate balancing of power, while its captivating love story presents a novel take on established mythologies with some impressive performances to back them up. It wears its inspirations on its sleeve but has its own ideas to add to the mix, making El Paso, Elsewhere much more than the sum of its apparent parts. It's a game with its own interesting approach to narrative that's backed by exciting gunplay, and one you shouldn't judge entirely by what it reminds you of.
    • 65 Metascore
    • Critic Score
    Nailing down my feelings on Pokemon Scarlet and Violet this past year has been difficult. In my review of the base game, I said it was one of "the best mainline Pokemon games in years," and 350 hours later, I still stand by that. Terastallization is the best battle gimmick the series has introduced to date, the open-world design fits nicely into the series' themes of exploration and discovery, and the competitive scene has been a thrill to follow and participate in. However, Scarlet and Violet's triumphant highs are still obscured by technical issues, and the same can be said for The Teal Mask. Scarlet and Violet's core issues still persist, but there's a lot to chew on here, both for hardcore competitive players and fans who want to see more of the Pokemon world. [Provisional Score = 70]
    • 82 Metascore
    • 80 Critic Score
    There is a lot to enjoy about this new era of NetherRealm's top fighting game. Mortal Kombat 1 casts a much-needed set of fresh eyes across its lore, which reinvents the roster in new and interesting ways. Not every choice works, both in character design and development, but the ones that do make an immediate impact. Fighting with these new characters is awesome thanks to air combos and Kameos, even if the modes outside of campaign leave something to be desired. The future of Mortal Kombat is bright, and MK1 marks the first step on that new path. I just hope the next chapter gives me more to sink my teeth into.
    • 89 Metascore
    • 100 Critic Score
    Phantom Liberty is Cyberpunk 2077 at its best. CD Projekt Red has taken the lessons from the original release and focused on the parts that mattered most to deliver a thrilling and impactful experience that doesn't overstay its welcome. And although it fits into the original story, it leaves a lasting impact that rewrote my perception of Cyberpunk's world. From a gameplay perspective, Phantom Liberty takes full advantage of the fantastic overhaul of the RPG systems for combat, then elevates the intimate dialogue-driven elements that make it unforgettable--and does so in spectacular and inventive fashion in its conclusions. Beneath the violence and edginess, the actual cyberpunk world is always going to be about the toll on human life, and Phantom Liberty largely understands that. It's cruel, sobering, and bittersweet, and it'll stick with you well after V lays down their weapons.
    • 83 Metascore
    • 80 Critic Score
    For the most part, however, Lies of P is content to adorn existing mechanics and ideas with its own story and aesthetic. This may be a derivative approach, but it nails the core Souls-like experience, with each of its various mechanics seamlessly coalescing to create a thrilling action game that's challenging, varied, and dripping with atmosphere. It's easy to be reductive when a game wears its influences on its sleeve as boldly as Lies of P does, but plenty of other games have tried and failed to recreate the same magic. It's not an easy endeavor, and while it doesn't shake up the formula or reinvent the wheel, Lies of P is still one of the genre's most accomplished and enjoyable entries--and that's the truth.
    • 90 Metascore
    • 90 Critic Score
    Sea Of Stars is a classic SNES-era turn-based RPG that holds up next to the titans of the era. There are bits and pieces of those classics scattered throughout this game, but Sea Of Stars doesn't just rest on the laurels of its predecessors. There are plenty of new little tweaks to the system that kept me on my toes from beginning to end, from unique combat mechanics to a couple of story beats that sent me through a loop--though not as many as I'd hoped. In a crowded year of big-budget AAA releases, Sea Of Stars has an impeccable sense of craft that helps it stand tall alongside them.
    • 83 Metascore
    • 70 Critic Score
    Starfield has its moments, for sure. Its satisfying gunplay makes combat exciting, especially when it's integrated into setpieces within its better, more captivating questlines. And although limited in its conception of space exploration, there's a novelty in poking around the galaxy to see star systems up close and personal, and occasionally finding side content worth chasing. However, it struggles to deliver a cohesive and memorable RPG experience amid the seemingly boundless sea of stars. For all its reverence for scientific philosophy, its stories and characters paint a rather tame and sterile vision for what our spacefaring future could look like. When you strip Starfield down to its essentials, it relies on a tried-and-true, but well-tread formula while missing some of the depth of the games that came before it. Starfield is a game more concerned with quantity than quality, and leaves the experience at the surface level.
    • 62 Metascore
    • 50 Critic Score
    Madden 24 is a paradox. I would not want to revert to a previous year's game simply because the on-field gameplay is clearly better, while virtually everything surrounding its best attribute feels incomplete or undesirable. It feels as though Madden is now like a team with a star quarterback surrounded by a bad offensive line, unreliable wideouts, and a porous defense. There is greatness to appreciate here, but in the prime of its career, Madden 24 is being held back by a roster not able to compete at a high level.
    • 86 Metascore
    • 80 Critic Score
    Armored Core VI represents a new beginning for the long-running series. It still remains true to From Software's original vision, but the whole experience has been refined to welcome an audience that cut its teeth on the studio's most recent work. Its story is a letdown and there may be some early growing pains due to its lopsided approach, but these shortcomings quickly scurry to the back of your mind once you start weaving your fully customized mech between incoming attacks while unleashing a salvo of rocket fire, sword swipes, and plasma rounds.
    • 60 Metascore
    • 70 Critic Score
    Through fiction, I've traveled to one space station or another more times than I can count across many years and many forms of media. It's a setting I always enjoy--as an opening at least--and from there, stories may or may not keep me invested depending on what they do with that foundation. Fort Solis places a small but intriguing cast in its off-Earth saga in ways that can be familiar, but it justifies its addition to the subgenre with its own fun twists and philosophical arguments.
    • 69 Metascore
    • 50 Critic Score
    Immortals of Aveum stops just short of fully complementing its traditional military shooter story with an engaging environmentalist message, instead opting to primarily use those narrative themes to inform the world design and lore. It leaves the overall story feeling half-baked, further highlighting the uncharacteristic actions of its unlikable protagonist. The actual shooting fares a bit better, especially in the first half, when combat is more like a color-coded puzzle. But it, too, falls short--the repeated use of enemies and arena layouts make for repetitive firefights and the sheer number of combat options is difficult to navigate when combat reaches an overwhelming fervor. I enjoyed small pieces of Immortals of Aveum, but not enough to strongly recommend.
    • 83 Metascore
    • 90 Critic Score
    Blasphemous 2 is an excellent sequel that improves upon its predecessor in almost all of the ways it fell short. The addition of three new weapons--and the litany of ways you can augment your build--ensure that combat is engaging throughout, while traversal has also been expanded upon in positive ways, removing much of the previous frustration by focusing on satisfying challenges and a tangible sense of progression. Combine this with another fascinating setting and deluge of haunting imagery, and this is a pilgrimage worth embarking on.
    • 85 Metascore
    • 90 Critic Score
    Shadow Gambit: The Cursed Crew is, through and through, a delight. The inventive setting, swashbuckling macabre tone, an enjoyable cast of phenomenal characters, and a compelling gameplay loop all come together for a uniquely satisfying stealth-strategy experience. I can not only recommend it, but I truly hope it's the start of a franchise so that I can spend more time with me mateys.
    • 77 Metascore
    • 90 Critic Score
    The Texas Chain Saw Massacre plays, looks, and sounds like its team holds the source material in the highest regard. Faithfully transposing the film's signature terror into a modern multiplayer game is a feat on both ends. The metagame never gamifies the tension to a degree that feels distracting or dampening, and yet that rewarding gameplay loop means, despite how unnerving each round is, there's a strong pull to play it again and again. As one of the year's scariest and best-designed experiences, The Texas Chain Saw Massacre has reset the bar for multiplayer horror games.
    • 76 Metascore
    • 90 Critic Score
    Stray Gods: A Roleplaying Musical is one of the coolest games I've played in a while and I imagine its most powerful moments will sit with me for quite a bit. Having seen cluttered whiteboards that provide a glimpse of the massive branching storylines in some RPGs and visual novels, doing something like that but for songs--a means of communication that does not follow the conventions of conversations at all--is incredibly impressive. But the folks over at Summerfall Studios managed to pull it off, creating a game that explores the extraordinary healing power that music can have in our lives and wrapping it all up in a compelling murder mystery where the consequences of your choices can have drastic effects on a weakening Greek pantheon just trying to survive in the modern day. This is a fantastic visual novel and I cannot wait to play through it again.
    • 69 Metascore
    • 40 Critic Score
    WrestleQuest has the right tools to make for a memorable wrestling RPG experience, with its quirky characters, vibrant atmosphere, and countless references. Unfortunately, though, its over-reliance on a rote combat system, poorly paced narrative, and issues under the hood make for a frustrating experience. Far from being Mr. Perfect, it is, instead, the Genesis of McGillicutty.
    • 75 Metascore
    • 90 Critic Score
    In a world of enormous RPGs with seemingly endless side quests and huge maps, The Expanse: A Telltale Series is a refreshing change of pace, and proves that sometimes, less is more. A great RPG doesn't necessarily need to be a 60-hour adventure; it just needs to convincingly drop you into another person's magboots. The Expanse does that and then some, forcing you to make difficult decisions that will haunt you long after you've finished playing.
    • 79 Metascore
    • 80 Critic Score
    Having South Asian developers, all with different experiences, means Venba is a narrative cooking adventure about an immigrant mother’s life that feels authentic. It is told through her culture’s cuisine in a way that will make players empathize and sympathize. But it isn’t downbeat or drab, it’s vivid, colorful, and inspiring. Its ending, however, had me sit there and grapple with my thoughts after its two-hour playtime, thinking about how it is never too late in life to discover or rediscover your racial/cultural identity as a South Asian individual. Sometimes a recipe for idli can be the first step in finding the resolve to be yourself and discovering pride in your roots.

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