GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 73 Metascore
    • 50 Critic Score
    Fundamentally, One Piece Odyssey isn't a bad RPG, just a very generic one that strives to do little more than tick off all the checkboxes of what players expect from the genre: side quests, crafting, cooking, fan-service, and so on. Attaching the One Piece license to it results in expectations that are only partially met: While the Straw Hats are as delightful as ever to be around, the story they've found themselves stuck in is not. Ultimately, the greatest sin of One Piece Odyssey is wasted potential, something it shares with many of the other video game adaptations of the franchise.
    • 80 Metascore
    • 70 Critic Score
    While Fire Emblem's combat mechanics have never been better, Engage's story and structure lack the ambition of its predecessors. The result is a predictable and straightforward romp that's carried by its fantastic presentation and engaging combat. And although the Emblem Rings add a deep and satisfying wrinkle to the battles, the heroes contained within them are one-dimensional apparitions that leave a lot to be desired. If you’re looking for a deep tactical RPG with some colorful characters, it will certainly scratch that itch. But beyond that, Fire Emblem Engage feels like a safe, straightforward entry in Nintendo’s long-running series.
    • 54 Metascore
    • 40 Critic Score
    Every so often, a hint of something special glints through in Sports Story's bloated design. A joke or two manages to hit the mark and make me smile, for instance, or a surge of triumph flows through me after a dash of inspiration forms the basis of a strategy that turns a seemingly impossible shot into something possible. But these moments are too rare to adequately alleviate the game's numerous shortcomings, all of which are exasperated by regular technical issues. Golf Story deserved a better sequel than this.
    • 69 Metascore
    • 70 Critic Score
    High On Life is, in its own weird way, a take on what a modern Metroid Prime game could be, through the lens of Justin Roiland's comedy antics. There's a similar sense of exploration mixed with fast-paced moments of combat, only here it's also swelling with expletive-laden jokes and sometimes incoherent rambling. The story, off-beat as it may be, is told incredibly well, with characters and moments I'll be referencing for a while. Even if you're not a fan of the kind of humor High On Life presents, the game that's here is worth the trip.
    • 72 Metascore
    • 70 Critic Score
    It's a testament to how strong the other elements of Dragon Quest Treasures are that, in spite of combat frequently being unfulfilling, the game still manages to keep you eagerly coming back for more exploration and treasure-scouting. Its bright-eyed, adventurous atmosphere and rewarding core gameplay loop go a long way in carrying the game to its conclusion. It might not be the richest game out there, but for the length of its runtime, Dragon Quest Treasures does a fine job of making you feel like a bandit king.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, if you go into Crisis Core Reunion expecting a one-for-one remake of Crisis Core, quirks and all, you will not be the slightest bit disappointed. It is a greatly improved version of a great game, one that all Final Fantasy VII fans eager for more story would benefit from playing. While you shouldn't expect any new content or story revisions (sincere apologies to all of you who were hoping, I'll admit I was too), you can expect a powerful ode to the kindest man you'll ever meet and the legacy he passed on.
    • 73 Metascore
    • 70 Critic Score
    Unbound is unlikely to emerge from the shadows of the genre's most popular games.
    • 74 Metascore
    • 70 Critic Score
    Darktide feels like both the natural progression of Vermintide's best parts as well as an exemplar of some growing pains in the live-service world. Things like combat, pacing, and team builds are expertly considered and crafted, but metagame elements such as chasing loot and cosmetics have some issues that are admittedly common when a team tries to create a new game with a long tail. It's both a promising Left 4 Dead-like and a flawed live service, but its issues are fixable, and the growth of Vermintide suggests that Darktide will also enjoy a long shelf life as one of the better games of its kind.
    • 70 Metascore
    • 50 Critic Score
    Overall, individual elements of The Callisto Protocol are just at odds with one another too often. The enemy design and melee-focused combat mechanics lend themselves to these incredibly tense and fun close-quarters brawls when you're only fighting against a couple of targets at a time, but the game regularly locks you into frantic moshpits or frustratingly difficult boss fights instead. And despite the vocal talent and mocap skill on display, The Callisto Protocol's story isn't all that interesting, save for an intriguing final twist. Some genuine horror might have improved the experience of this survival-action game, but The Callisto Protocol instead leans too far into absurd high-octane spectacle, dampening the tension and adulterating the narrative core of the experience.
    • 83 Metascore
    • 80 Critic Score
    There's a lot to love about Marvel's Midnight Suns. The combat offers a rewardingly tactical experience, with a deckbuilding card system ensuring that randomness challenges the player, not frustrates them. Plus, the mission variety and cast of diverse playable characters keep combat fresh across dozens of hours. But I most enjoyed the role-playing elements and giving The Hunter a chance to connect with the members of the Midnight Suns and Avengers, forging friendships that resulted in powerful abilities I could take back to the combat side of the game.
    • 79 Metascore
    • 80 Critic Score
    Warzone 2 comes out swinging with the strongest map yet, as Al Mazrah's design is both visually appealing and well-balanced to encourage more moment-to-moment action and player movement. The sequel tosses in enough new features and changes to make gameplay feel fresh and give a dramatic change to the game's pace to set Warzone 2 apart from the original, and these battle royale matches are still a blast, despite the setbacks to classic features. Packaged with DMZ, which feels like a sandbox hit, free-to-play Call of Duty players have so many more ways to jump into the action and level up this year.
    • 73 Metascore
    • 60 Critic Score
    In a lot of ways, Evil West feels like a relic of the past. It's the kind of game you could envision playing back in, say, 2010 or perhaps even earlier. This simplicity could've been somewhat refreshing when so many modern games are overly bloated by comparison, but it comes across like a game short on aspiration. Combat is robust, relishes in gore, and constantly delights with its weighty and satisfying action. It stumbles into tedium towards the end, though, both as a result of enemy oversaturation and because it's forced to carry the load, but it's the one aspect that makes Evil West worth playing. The rest of the game is formulaic and mind-numbingly dull, actively diminishing its high points as you saunter from one combat arena to another. I didn't always enjoy my time with Evil West, but I hope a sequel is in the pipeline, if only to see if Flying Wild Hog can expand and improve on its promise.
    • 72 Metascore
    • 80 Critic Score
    While undercooked presentation and visual issues hold the games back, Pokemon Scarlet and Violet are still the best mainline Pokemon games in years. They build off Pokemon Legends: Arceus's open-ended design in some thoughtful and surprising ways, and retain that same level of depth that the mainline series is known for.
    • 71 Metascore
    • 80 Critic Score
    While undercooked presentation and visual issues hold the games back, Pokemon Scarlet and Violet are still the best mainline Pokemon games in years. They build off Pokemon Legends: Arceus's open-ended design in some thoughtful and surprising ways, and retain that same level of depth that the mainline series is known for.
    • 67 Metascore
    • 60 Critic Score
    Short games aren't inherently flawed, but Somerville needed a bit more time to convey its major themes. The scope of the alien invasion story looks at both macro and micro relationships among people in ways that only end up scratching the surface of saying something interesting, and though it builds up an interesting universe that leaves me with questions regarding its alien overlords, I was surprised to find in myself an indifference toward finding the truth that's out there.
    • 86 Metascore
    • 60 Critic Score
    Pentiment strives to exist somewhere between a history book and historical fiction, not quite committing to a detailed look at history or fulfilling a narrative arc. This is a detriment to the game's conclusion, dampening my memories of the game save for the stories of individual characters. I retain a soft spot for the wise Illuminata and her conversations with Andreas about literature and religion, and I have a parental fondness for a young peasant girl who I watched grow from a gurgling toddler to a young woman. Witnessing their lives play out is a narrative delight, only enhanced by the creative use of Pentiment's different fonts to better convey a person's societal station or education. But limiting how much time the player actually has to engage in the game's best parts hurts the overall experience too much.
    • 84 Metascore
    • 80 Critic Score
    Tactics Ogre's intense tactical combat, in-depth character-building, and excellent storytelling makes it a must-play for strategy-RPG fans. It's wonderful that this game is much more widely available now, and most of the updates and upgrades make the package even better. While some might balk at the $50 price tag for a remake with an iffy graphical and sound overhaul, the superb strategy gameplay and branching story paths will keep your attention for a very long time. While it might not be a perfect remake, it's a damn good one.
    • 70 Metascore
    • 70 Critic Score
    Running around at the speed of sound might be a mantra of the fleet-footed hedgehog, but Sonic Frontiers is at its best when you're given time to simply explore. The music is calming and also solemn at times--even if it knows when to burst into life with a punk rock energy--and there's even a fishing minigame that lets you earn rewards while slowing down the pace a step further. It's easy to fall into a zen-like flow as you traverse each island, rattling off objectives as you happen upon them. There are frustrations that arise and break the flow, whether it's a middling mini-boss or a struggle with Sonic's floaty movement, and it's a big departure from what Sonic fans are used to. I'm fully on board with this new direction, though. Sonic Adventure set the template for the last 24 years of 3D Sonic games, and I'm hopeful Frontiers will do the same for the next generation. It has its flaws, and there's definite room for improvement, but the spiky mascot is finally moving in the right direction.
    • 94 Metascore
    • 90 Critic Score
    For every moment of brutality, there is one of genuine and relatable emotion. How they land will vary from person to person, but there were multiple that left me with tears welling up. If nothing else, God of War Ragnarok further cements Sony Santa Monica's narrative team as one of the best in the business.
    • 75 Metascore
    • Critic Score
    Modern Warfare 2's gameplay really feels like a refreshing return to old times again for Call of Duty, but unfortunately, the package as a whole feels lacking and gun customization is overly complex. [Multiplayer Review Score = 70; Campaign Score = 80]
    • 68 Metascore
    • 60 Critic Score
    Ghostbusters: Spirits Unleashed does a terrific job of capturing the feeling of being a Ghostbuster. Illfonic clearly put a lot of time, effort, and love of the IP into this game, and playing it with pals is initially very fun, whether you're playing as a Ghostbuster or a ghost. However, the game's shelf life is incredibly short, as the gameplay loop quickly becomes repetitive and stale. There are wonderful elements here--deep customization being a key one--but none of it feels impactful when the core gameplay so quickly stagnates. Ghostbusters: Spirits Unleashed may make me into a Ghostbuster, but the job has a disappointingly small shelf life.
    • 85 Metascore
    • 90 Critic Score
    Though to be honest, it's too late for that--I've already lost hours to Marvel Snap and I am obsessed. The game is fine-tuned, well-designed, and so easily digestible that it’s difficult to put down. I keep finding myself continuing to play even after having completed my daily or season pass missions, just because I want to play another match, or try a new card. Second Dinner has built an incredible foundation here, and I expect Marvel Snap will continue drawing me in for years to come.
    • 82 Metascore
    • 80 Critic Score
    Signalis is great in spite of its lack of true scares and deserves to be played by anyone who enjoys games like it. I've enjoyed many horror movies and books that don't scare me because I like the subject matter, the settings, the characters, or some other elements of them, and the same can be true for games. Signalis isn't a scary horror game, but it is a memorable one that borrows from the past while helping secure a future for games like this--and the small but talented team, with any luck. For me, atmospheric, tense, and creepy are adequate stand-ins for true horror, and Signalis has plenty to offer along those lines.
    • 86 Metascore
    • 90 Critic Score
    I'm not sure whether it's because of the game's fantastic music, the use of the word "verse" to refer to encounters, or her over-the-top style, but when I think of Bayonetta I can't help but imagine her as a popstar. Bayonetta 3 feels like her Las Vegas residency: a lavish and spectacular show where each number is beautifully choreographed, every song is a banger, and the guest appearances are sure to delight. It’s a fast-paced and joyous adventure that achieves its goals with an abundance of charisma and style. While it might have taken the better part of a decade to get here, the queen is back, and she's ready to serve.
    • 71 Metascore
    • 60 Critic Score
    Shadows of Rose might be the most notable part of the Winters' Expansion, but it's The Mercenaries that provides the most bang for your buck. Rose's tale is an uneven and brief continuation of the Winters family story. It successfully makes familiar locations feel fresh again but doesn't do quite enough with Rose's powers to elevate its action or make the experience feel worthwhile. The switch back to a third-person perspective is noteworthy, and its inclusion as an optional way to play Resident Evil Village is a boon for those thinking of replaying the game. The new additions to The Mercenaries make the Winters' Expansion worth it, though, and while Shadows of Rose has its moments, it doesn't pack enough engaging material into its short timeframe to wholly recommend returning to the eponymous village.
    • 85 Metascore
    • 90 Critic Score
    Put simply, Mario + Rabbids: Sparks of Hope is an absolute delight. This is a combination that shouldn't work and yet it more than works--it excels. When Ubisoft announced Kingdom Battle, the concept seemed so goofy that its success came as a surprise. Sparks of Hope is an improvement in every meaningful way, from the characterization and world-building to combat variety and flexibility to environmental diversity. Ubisoft loves and respects these characters, and has now shown definitively that even something as familiar and comfortable as Mario is still capable of surprising us over and over again.
    • 64 Metascore
    • 40 Critic Score
    Gotham Knights acts as more of a cautionary tale than the logical next step for this storied universe. For a long time no one knew how to make a compelling Batman game, and then we got four of them in seven years. Taking what worked before while seeking to evolve it is admirable, but the obsession over loot is ill-conceived, cynical, and tasteless. It feels as though volume of content is given precedence over meaningful content, and for those that might enjoy the grind, the endgame's absence will be noticeable.
    • 69 Metascore
    • 70 Critic Score
    New Tales from the Borderlands manages to accomplish many of the narrative highs of its predecessor by providing a glimpse into how normal, everyday people handle the outrageous going-ons of the Borderlands series. The story is helped along by the narrative arcs of its three main characters, each of which feeds into and builds on one another. The narrative momentum stalls mid-way through the story, but New Tales from the Borderlands manages to finish strong, delivering a charmingly fun space western adventure.
    • 87 Metascore
    • 80 Critic Score
    Performance on our machine (featuring a RTX 3080 Ti, AMD Ryzen 5600X, and 32GB of DDR4-3200 RAM) was great, with the game defaulting to its highest preset and maintaining close to 100fps at 1440p. There's support for both FSR (handy for Intel and AMD GPUs) as well as Nvidia's proprietary DLSS, which improved performance as expected when active. Each of the game's lush environments was packed with details, although that shouldn't be surprising given how handsome it already is on PS5. There aren't any PC-exclusive visual features, such as ray tracing, so don't expect a drastic improvement such as the one Spider-Man Remastered received on that front.
    • 82 Metascore
    • 70 Critic Score
    There's a lot to love in Requiem, even if frustration is an all-too-common bedfellow when it comes to gameplay. There are better stealth games out there, but its unique setting, poignant storytelling, and rat-infested dread make 14th-century France worth returning to.

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