GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 78 Metascore
    • 80 Critic Score
    With retooled swing mechanics, including an inventive three-click system, PGA Tour 2K23's on-the-course golfing is the best yet, not just in the series, but in the history of the simulation golf genre. Mostly smart improvements to MyCareer mode make you feel more in control of your created golfer's trajectory–even if the new consumables have the slight potential to become pay-to-win. Finally being able to play as real pros again is a joy, but the minimal real-life course additions put a slight damper on the fun. Nevertheless, it's not lacking in content in the slightest thanks to the engaging Online Societies mode and the endless possibilities provided by user-created courses, many of which could be mistaken for layouts designed by well-known course architects. PGA Tour 2K23 continues the series tradition of being welcoming to new players while offering an authentic, challenging golfing experience for those who desire it.
    • 65 Metascore
    • 50 Critic Score
    There are lots of other puzzling decisions. Why no minimap? Why have a tether skill for field movement and puzzles that require summoning Einherjar when they're so rare and arbitrarily placed? Why do I have to replay a whole ungodly long chapter if I missed a Verdant blossom I want to collect? But ultimately, they're minor annoyances compared to the main problem: Valkyrie Elysium is a mostly technically competent game weighed down by the dullness of its story, setting, and strategy. There are glimmers of fun in the combat and some of the dialogue--the rare mid-level Einherjar banter is always welcome--but it's not enough to overcome stifling mediocrity. Valkyrie Elysium is a mere pretender to the glory of this series' past endeavors.
    • 70 Metascore
    • 40 Critic Score
    The restrictive saves and unbalanced combat combine to make much of Scorn's adventure a frustrating slog, betraying the initial promising opening hours that emphasize puzzle-solving and atmosphere above everything else. Even with the disappointing smaller puzzles, the overarching ones that are the centerpieces of each act are satisfying to slowly put together, but not captivating enough to distract from the brutally unfair challenges along the way. There's simply too much in Scorn that works to push you away from it rather than pull you deeper into it, making even its relatively brief adventure a difficult one to suggest you give your time to.
    • 75 Metascore
    • 80 Critic Score
    Being a slightly less-than-perfect approximation of building with Lego bricks still means it is almost perfect, though, and that's remarkably impressive. While some of the build challenges feel repetitive and the controls can be fiddly, this is a great concept executed well, and pays respectful homage to the classic toy. Lego Bricktales sets a new template for what a Lego game can be, and I'd love to see developer Clockstone build on it even more.
    • 79 Metascore
    • 80 Critic Score
    Where it counts, Overwatch 2 feels like a fantastic update to a multiplayer game with mechanics that enable thrilling skirmishes between teams of heroes. However, as a separate entity and sequel, it stumbles. Changes to the core gameplay are steps in the right direction, but it is surrounded by new points of friction where there previously were none. Thankfully, as a live-service game, things will be added or altered once Blizzard has more player feedback, so at the very least the studio has a strong foundation to build upon. There is plenty of good to be found in Overwatch 2 and in the heat of battle the intoxicating multiplayer dynamics that fans love are there to enjoy all over again. But if the first Overwatch taught me anything, it's to dream a bit bigger about what games can be, and there is still a bit more dreaming to be done here.
    • 89 Metascore
    • 90 Critic Score
    Combat still feels smooth, loading times are reasonable, and in the several hours we tested, it was easy to forget it wasn't running on a PlayStation or Xbox.
    • 76 Metascore
    • 70 Critic Score
    FIFA 23 is a fitting end to an era, successfully capturing the essence of the beautiful game alongside the disheartening practices of the profit-hungry vultures circling overhead. It's as much about greed as it is about scoring a screamer. A game where the on-pitch action has been refined with slicker passing, more effective defending, and myriad animations that bring it all to life, yet the shadow of gambling looms over it all. This has been the case since Ultimate Team was introduced 14 years ago, so none of this comes as a surprise. And with the next World Cup taking place in Qatar--a country known for sports washing its human rights record--it's all par for the course when it comes to football. The age of FIFA might be coming to an end, but EA Sports FC is likely to kick off in much the same way: offering a fantastic game of football that's otherwise consumed by an exploitative cash grab.
    • 74 Metascore
    • 70 Critic Score
    Despite all these issues, however, Potion Permit is one of my favorite games I've played this year as well as one of the best life sims in recent history, which is a massive testament to just how high its highs are. Coming to the game's end was bittersweet because of how much I adored my time in Moonbury--how much I was enamored of the art, gameplay, characters, world, and writing as a whole. More than anything, I long for a Potion Permit series. I believe it has the potential to proudly stand next to games like Stardew Valley, Harvest Moon, and Story of Seasons and, if it addresses some of its most glaring issues, could push the genre forward in meaningful ways.
    • 88 Metascore
    • 80 Critic Score
    With its training stages and slew of player replays to help, Hyper Demon feels a lot more approachable than Devil Daggers ever was, despite it being a far more mechanically complex shooter. It's still one that's going to take some time to wrap your head around, and even longer to start mastering, but that path feels far more rewarding when you're working with the knowledge of all its systems and just honing your skill with each new run. It's immensely satisfying to add milliseconds to your best time, enticing run after run to try and nail a new route you've just discovered through the game's rich enemy types. Like Devil Daggers, Hyper Demon is an immensely satisfying distillation of shooter mechanics that is expertly balanced, and it'll be difficult to put down once you get going.
    • 73 Metascore
    • 70 Critic Score
    Desta: The Memories Between is an interesting follow-up to developer Ustwo's breakout hit, Monument Valley. It swaps the abstract, yet emotional storytelling for something more overt, but still dreamlike. The overall setup, visual aesthetic, and soundtrack is great and the tactical combat is fun, but repeated conversations make some of the runs feel like a chore, and sometimes the dodgeball feels more like a loose cannon. Desta's journey, however, is a relatable one and helping them complete it--even in a dream--was a cathartic experience that made me want to text that friend I had not spoken with in years.
    • 83 Metascore
    • 80 Critic Score
    Grounded isn't the biggest game of its kind, and most of its moment-to-moment gameplay moments have been seen before in other games. Still, the fantastical setup makes for an immediately intriguing setup, and to further stylize it as a uniquely child-like adventure, polish it beyond most of its peers, and set it in a world full of familiar sights to see in startling new ways makes Grounded no small feat.
    • 83 Metascore
    • 80 Critic Score
    Grounded isn't the biggest game of its kind, and most of its moment-to-moment gameplay moments have been seen before in other games. Still, the fantastical setup makes for an immediately intriguing setup, and to further stylize it as a uniquely child-like adventure, polish it beyond most of its peers, and set it in a world full of familiar sights to see in startling new ways makes Grounded no small feat.
    • 81 Metascore
    • 80 Critic Score
    The original retro platformer was tough-as-nails at parts, but all the more rewarding for it. Shovel Knight Dig takes everything that was great about that game and pulls it apart, reshaping it into something new that's just as compelling and hard to put down.
    • 63 Metascore
    • 50 Critic Score
    The Diofield Chronicle probably wants to explore ideas around how power is accumulated and how legitimacy is granted with its tales of warring lords and divine rights. But it never truly engages with them. Characters hedge around such issues, expressing tentative misgivings regarding the nobility of their mission before carrying on regardless. Similarly, in brief conversations, it gestures at the possibility of other ways to structure society, but never actually entertains them. With Andrias and his mercenary company the hammer that sees every problem as a nail, it makes for an unsatisfying narrative arc. Yet as you deploy the same tactics across what may as well be the same battlefield against pretty much the same enemies for the umpteenth time, it's an effective metaphor for the conservative and unimaginative game design.
    • 87 Metascore
    • 90 Critic Score
    Return to Monkey Island is a game for the series' fans. There's a scrapbook on the main menu that recounts the events of past games, but it's light on specifics and feels more like a refresher course than a vital tool for newcomers to catch up on previous hijinks. Returning players will adore the fan service and familiar sense of warmth that permeates the whole experience, yet it still strives to make itself somewhat approachable for beginners. There's no denying that certain elements will be lost without that decades-old connection, but having a history with the series isn't essential to enjoy Guybrush Threepwood's latest escapade. Return to Monkey Island tells a wholesome and compelling tale of swashbuckling shenanigans that should appeal to anyone seeking a hearty adventure on the high seas.
    • 78 Metascore
    • 80 Critic Score
    Tinykin is a delightful callback to '90s collectathons and platformers, with just the right amount of new ideas and iterations.
    • 80 Metascore
    • 80 Critic Score
    These issues, especially due to their persistence year after year, do hinder NBA 2K23 from being historically great, but for annual players who have gotten used to these problems, they'll likely sting less. What remains after you forgive (or just try to forget) those issues is undoubtedly still an exceptional basketball game made with an intense attention to detail and a love of the game. On the court, NBA 2K23 looks and feels lifelike and exciting in every drive, and the new and revamped modes treat the NBA like a revered historical monument. In those important ways it does its best to reflect Jordan's greatness and shows both NBA newcomers and historians what it's like to play like Mike.
    • 79 Metascore
    • 80 Critic Score
    You know that rare moment in video games where your actions unintentionally line up with the music you're listening to, whether it's the game's soundtrack or your own? Metal: Hellsinger bottles up that magic feeling and repeats it over and over again without the satisfaction ever fading. The interplay between its chuggy metal soundtrack and high-octane gameplay is phenomenal and quite unlike anything else I've ever played. It stumbles at times, and these issues hold it back from reaching Rob Halford-esque highs, but its execution of an idea, and the way this transforms the moment-to-moment action of a shooter into a rhythmic slaughter, props up any of its faults. If Metal: Hellsinger is a metal album come to life, then I can't wait for this band's sophomore effort.
    • 68 Metascore
    • 70 Critic Score
    These faults are frustrating, mainly because they waste time, but they don't completely deter from Steelrising's unexpected charm. You can be cynical about Spiders' brazen inspiration of other Souls-like games--yes, it's derivative, and it's all too easy to get hung up on the similarities--but once you look past resemblances and notice the differences, you'll see all of the ways in which Steelrising stands out. From the disparate parts that make up its satisfying combat, to the wonderful setting and worldbuilding that meshes dark fantasy with alternative French history, there's much to enjoy in what sets Steelrising apart from its peers. It's one of the better Souls-likes in a now-crowded genre.
    • 83 Metascore
    • Critic Score
    As it stands, Splatoon 3 is a wildly inventive story campaign paired with a massive amount of multiplayer modes and options, making it the most robust Splatoon game so far. I need more time to put the multiplayer modes through their paces, but the foundation appears strong. [Review in Progress; Provisional Score = 70]
    • 89 Metascore
    • 80 Critic Score
    All of The Last of Us Part I's improvements taken by themselves may seem minor, but together they make one of the most memorable games of the PS3 era even better. In some ways, the two parts of The Last of Us are now better aligned, making transitioning between them much smoother. However, in other ways, the years of progress in game design and development are all too apparent. But while some of the level design may not have aged all that well, the vivid cast of characters and remarkable story are more poignant than ever.
    • 87 Metascore
    • 80 Critic Score
    There are moments in this game about which I can't go into detail, but they are the main reason I've given this game the high score you see below. The first time I came upon an example of a particular game mechanic, I jumped out of my seat with excitement, alerting my wife that what I thought Immortality was going to be had dramatically changed in an instant. Even once I learned how Immortality works, it continued to surprise me with what it would show me, what it would tell me, and best of all, what it would refuse to tell me, leaving me to dwell on it long after I finally discovered Marissa's fate.
    • 80 Metascore
    • 70 Critic Score
    Despite the abrupt ending, I had a great time with Jetpack Joyride 2 up to that point. I am eagerly anticipating what gets added to the game next and fully plan to play it. The addition of gunplay and the new campaign-focused design makes the sequel feel fresh while bringing forward what was so fun about the original all without making any gameplay sacrifices. I just wish it was a complete package.
    • 70 Metascore
    • 70 Critic Score
    This year's Madden is a lot like the past decade of Madden in that it suffers a number of self-inflicted wounds and returns features that were unpopular in years prior. However, it's crucial to reiterate, on the field, Madden genuinely feels great for the first time in a long time. The changes to Franchise are helpful but not revolutionary, the MUT Field Pass system is promising but janky at launch, and other modes are largely forgettable. This would all present quite a lackluster view of the game if not for the impressive on-field leap it performs. The improvements on gameday make Madden 23 a flawed game, but clearly an improvement in the series' most important way: the actual playing of football.
    • 63 Metascore
    • 60 Critic Score
    Saints Row reins in the absurdity to a fairly significant degree but still manages to indulge in some of the chaotic action and silly hijinks the series is known for. Its story is simple and fairly predictable, yet spending time with its diverse and well-rounded characters makes it worth seeing through to the end. It's a shame the gameplay isn't quite as progressive, opting instead for out-of-date mechanics and level design. Combat is decent, and the story missions are enjoyable when at their most over-the-top, but there's too much bland filler in between. Rebooting the series made sense, yet in many ways, Saints Row is still stuck in the past and struggling to live up to its legacy.
    • 76 Metascore
    • 80 Critic Score
    Midnight Fight Express is a modern beat-'em-up with extensive motion-captured animations that bring its frenetic combat to life with wince-inducing satisfaction.
    • 74 Metascore
    • 70 Critic Score
    Taken as a whole, however, Soul Hackers 2 is a mostly satisfying experience. The character interactions and stylish art help it stand out from the pack, and the smooth-flowing, fast-paced combat makes even some of the more annoying dungeons (I don't want to see another abandoned subway for a very long time) feel like less of a drag. Soul Hackers, as a series, has a lot of potential to further grow into its own unique experience the way Persona has. Soul Hackers 2, despite its flaws, is a very promising start.
    • 80 Metascore
    • 90 Critic Score
    Every aspect of Cursed to Golf comes together to form a truly special and unique game. With its simple hook, brilliantly designed levels, huge suite of dynamic abilities, and a finely balanced roguelike structure, Cursed to Golf is a constant delight. There have been many great games released in 2022 so far, but Cursed to Golf is easily at the top of my list at this moment. It's one of the best golf games ever made, but you don't have to like golf to enjoy the curse of being forced to play it.
    • 76 Metascore
    • 70 Critic Score
    I enjoyed my time with We Are OFK. Even for a visual novel, the storyline can feel a bit too on the rails at times, but Itsumi, Carter, Luca, and Jey's journey is poignant in its relatability and powerful in its narrative exploration through music. This is best expressed in the interactive music video segments, especially when they allow you to fully lose yourself in the song and respond to the vocals, rhythm, or accompanying visuals in your own way. It's a good opening track for OFK's career, and I can't wait to see what's in store for the virtual group.
    • 81 Metascore
    • 80 Critic Score
    Rollerdrome is a blast to play, especially as you get the hang of each of its systems and really start to hit the "flow" state Roll7 is trying to achieve. Revisiting old matches and wiping the floor with house players for 20- or 30-times multipliers is extremely satisfying, and doing backflips over enemies while you blast them with a shotgun always looks and feels incredibly cool. Occasionally, aspects of Rollerdrome can be a little too simple for their own good, but overall, the game is a brilliant melding of systems that don't seem like they should work together, but in practice, combines excellent elements of skaters and shooters to elevate both.

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