GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 62 Metascore
    • 60 Critic Score
    The Good Life is a curious and uneven experience. As a sort of hybrid RPG meets life-sim, it's certainly competent, despite the grind it demands. Surprisingly, the novel premise takes a back seat for the most part, but it's never anything less than adorably easy-going, carried along by a carefree attitude and endless charm.
    • 70 Metascore
    • 60 Critic Score
    All of these issues hinder a game that only occasionally rises above its weaknesses. The story can be compelling when focusing on its ill-fated characters, and the combat is enjoyable in specific circumstances, particularly when experimenting with the varied tools at your disposal. But Code Vein 2's shortcomings are too frequent to look past. Combat and exploration are hampered by dull enemies and wearisome environments, while technical issues only exacerbate its flaws. The soulslike genre has evolved since the original Code Vein launched in 2019, yet the forward-thinking shift to an open world hasn't prevented its sequel from suffering the same familiar blemishes.
    • 65 Metascore
    • 60 Critic Score
    With all the additional features that expand Prime World beyond traditional genre definitions, the game lacks the heart and focus needed to keep you invested in each match.
    • 64 Metascore
    • 60 Critic Score
    Corruption 2029 is a strange, underwhelming followup.
    • 69 Metascore
    • 60 Critic Score
    The highlights of Etherborn are undoubtedly its inventive puzzles and its constellation of small, compelling worlds. But with just five chapters, its brief runtime feels lacking, and it left me wanting for more puzzles to solve. Etherborn attempts to compensate for this by unlocking a new game plus mode after you've completed the game, which lets you dive into the same worlds once more. This mode is largely similar to the original one, the only difference being the crystalline orbs, which are located in harder-to-reach places. Apart from the slightly more challenging platforming puzzles, however, the electrifying thrill of discovery has largely subsided--you've already found all the secrets, after all--and there's little incentive to revisit it. By the end, even the allure of these small worlds isn't enough to make you return, with only the yearning for more remaining in its wake.
    • 65 Metascore
    • 59 Critic Score
    If you're more interested in the relaxing sights and sounds of Las Vegas than you are in playing a highly challenging strategy game, you might want to take a gamble with Casino Empire.
    • 68 Metascore
    • 59 Critic Score
    Behind all of the minigames and new play modes, you'll find the same old problematic gameplay.
    • 60 Metascore
    • 59 Critic Score
    Namco's back catalog deserves better than this slapped-together cash-in.
    • 61 Metascore
    • 59 Critic Score
    "Traitors Gate" had the sort of continuity that is crucial to story-driven adventure games. Unfortunately, The Messenger lacks this continuity, and as a result the puzzles are confusing, and the protagonist comes off as a sort of confused sociopath.
    • 70 Metascore
    • 59 Critic Score
    It falls victim to lackluster gameplay, thus preventing it from being recommendable to RTS fans.
    • 62 Metascore
    • 59 Critic Score
    The game has a weak fighting system, and the lack of a compelling storyline makes Kengo just a series of boring, repetitive battles. The game abandons both the characters and the gameplay formula of the "Bushido Blade" series and ends up being a disappointment on all fronts.
    • 53 Metascore
    • 59 Critic Score
    EyeToy: Operation Spy has got some really cool features, but not enough of them to form a truly substantial game.
    • 70 Metascore
    • 59 Critic Score
    While the futuristic backdrop may still have some life left in it, Pariah's combat, story, and weapons loadout are all positively lifeless, making the game feel like nothing more than an also-ran shooter that barely stands on its own, let alone stands up to the genre's best.
    • 59 Metascore
    • 59 Critic Score
    Legion isn't so much a bad game as it is a rather dull one that doesn't quite know what it wants to be.
    • 68 Metascore
    • 59 Critic Score
    A clichéd shooter with little to no replay value.
    • 62 Metascore
    • 59 Critic Score
    The game's characters look and seem very faithful to their television counterparts. Some corners were cut in terms of the gameplay, however, and the result is a kart racer that isn't quite as solid as the best that the genre has to offer.
    • 62 Metascore
    • 59 Critic Score
    Battle B-Daman fails to capture the fun, dynamic nature of the tabletop game it's based on.
    • 64 Metascore
    • 59 Critic Score
    If you're looking for a relaxed and somewhat mellow foray into the genre, Martian Gothic isn't half bad.
    • 58 Metascore
    • 59 Critic Score
    The game does a fine job of getting across the unpredictability and speed of wildfires, but it lacks any larger strategic elements and buckles under the weight of major control and camera issues.
    • 63 Metascore
    • 59 Critic Score
    The gameplay mechanics are pretty basic and repetitive, and the storylines are so bland that there's not much value in finishing the game with every character.
    • 65 Metascore
    • 59 Critic Score
    Sluggish controls, paper-thin career mode, fictitious players, and mediocre court graphics.
    • 56 Metascore
    • 59 Critic Score
    Some of the minigames are fun, and the story is charming, but it's tough to recommend a game that's absolutely done in less than three hours.
    • 63 Metascore
    • 59 Critic Score
    When you factor in how little this game really differs from any of the last few games in the line, there's really no good reason to go out and buy it.
    • 61 Metascore
    • 59 Critic Score
    Namco's back catalog deserves better than this slapped-together cash-in.
    • 61 Metascore
    • 59 Critic Score
    Infernal embraces style over substance, resulting in a dull and repetitive shooting experience.
    • 76 Metascore
    • 59 Critic Score
    Despite the game's fluid control system and innovative lock-on features, its pacing and repetition simply mar the gameplay experience.
    • 62 Metascore
    • 59 Critic Score
    When you factor in how little this game really differs from any of the last few games in the line, there's really no good reason to go out and buy it.
    • 57 Metascore
    • 59 Critic Score
    It's a sure bet that there will be countless "Sims" clones in the next few years. The Partners is one of the first, and it could turn out to be one of the most blatant.
    • 63 Metascore
    • 59 Critic Score
    A poor story, weak artificial intelligence, and plenty of bugs mar what otherwise could have been a simple yet fun castle-building game.
    • 61 Metascore
    • 59 Critic Score
    Ninety-Nine Nights puts a lot of enemies onscreen but doesn't give you many interesting ways to dispose of them.
    • 66 Metascore
    • 59 Critic Score
    The graphics are only OK, even for an Xbox game, and compromises in the gameplay design hamper the experience, making GRAW feel like just another military-themed shooter.
    • 62 Metascore
    • 59 Critic Score
    Namco's back catalog deserves better than this slapped-together cash-in.
    • 71 Metascore
    • 59 Critic Score
    This is one case where the whole is definitely less than the sum of the parts. Crime Cities is initially impressive, but its frustrating controls and simple mission design make it quickly lose appeal.
    • 53 Metascore
    • 59 Critic Score
    Your enjoyment of Dead or Alive Xtreme 2 will be directly proportional to your interest in lusting over ridiculously idealized polygonal female models.
    • 64 Metascore
    • 59 Critic Score
    Clumsy controls, rocky presentation, and a dearth of gameplay options hinder Worms' return to 2D on the DS.
    • 59 Metascore
    • 59 Critic Score
    Avatar: The Last Airbender had the potential to be an enjoyable game for both children and adults but most of that potential went untapped, and the extremely repetitive and tedious gameplay isn't likely to appeal to either audience.
    • 65 Metascore
    • 59 Critic Score
    Those who want a deeper, more satisfying platform adventure should probably save this for a weekend rental.
    • 49 Metascore
    • 59 Critic Score
    Ultimately falls short of its potential with sluggish controls, mostly bland visuals, and a relatively low difficultly level.
    • 61 Metascore
    • 59 Critic Score
    NBA Live 07 isn't much different from last year's game, and the numerous bugs and glitches make it not much fun to play.
    • 59 Metascore
    • 59 Critic Score
    "Rayman 2," "Klonoa 2," and "Jak and Daxter" are all members of the same genre as Tarzan Untamed--adventure--and each does the two things Tarzan Untamed fails to do: impress visually and last beyond a weekend.
    • 61 Metascore
    • 59 Critic Score
    Sluggish controls and lifeless gameplay make Ghost in the Shell worth playing only for loyal fans of the anime, and even then it isn't worth more than a rental.
    • 63 Metascore
    • 59 Critic Score
    Apart from odd attempts at humor that are hard to ignore, the story execution falls flat, the scenarios are tediously scripted, and the skirmish mode is terribly limited.
    • 57 Metascore
    • 59 Critic Score
    Overall, Activision has done a decent, if uninspired, job of porting the game to yet another platform.
    • 56 Metascore
    • 59 Critic Score
    Merely a mediocre shoot-'em-up that can be finished in four hours.
    • 55 Metascore
    • 59 Critic Score
    The main problem with The Simpsons: Road Rage isn't that the graphics are ugly, but rather that The Simpsons license isn't integrated deeply enough into the game.
    • 58 Metascore
    • 59 Critic Score
    Rush 'n Attack can be fun for a few minutes, but the enjoyment quickly fades.
    • 54 Metascore
    • 59 Critic Score
    Much like its predecessor, "Battlecruiser Millennium," this wildly ambitious simulation is torpedoed by an almost incomprehensible interface, the absence of a tutorial both in-game and in the poorly organized manual, numerous bugs, and many fit and finish issues, including dated production values.
    • 56 Metascore
    • 59 Critic Score
    There's a functional, if utterly unremarkable, platformer to be found in Raving Rabbids on the DS.
    • 63 Metascore
    • 59 Critic Score
    For all its features and value, however, Mojo! isn't a particularly enthralling game, and it contains a number of frustrating and repetitive elements that keep it from being truly enjoyable.
    • 56 Metascore
    • 59 Critic Score
    Traveller's Tales has perverted Sega's previously charming action puzzle series into a clumsy, frustrating action adventure game.
    • 65 Metascore
    • 59 Critic Score
    Those who want a deeper, more satisfying platform adventure should probably save this for a weekend rental.
    • 59 Metascore
    • 59 Critic Score
    A passable but unexciting racing game that substitutes the finesse of the other Tony Hawk games for simple and scattered action.
    • 57 Metascore
    • 59 Critic Score
    An incredibly deep game, and being able to play with all the physical cards you own makes this game the ideal companion piece for avid collectors who want to see their cards duke it out in 3D.
    • 60 Metascore
    • 59 Critic Score
    On its own, there really isn't enough to Spyro Orange to keep players interested for very long.
    • 61 Metascore
    • 59 Critic Score
    The age of the engine is apparent, and the presentation and gameplay simply aren't up to par with those of more modern surfing games.
    • 63 Metascore
    • 59 Critic Score
    Avatar: The Last Airbender had the potential to be an enjoyable game for both children and adults but most of that potential went untapped, and the extremely repetitive and tedious gameplay isn't likely to appeal to either audience.
    • 60 Metascore
    • 59 Critic Score
    Avatar: The Last Airbender had the potential to be an enjoyable game for both children and adults but most of that potential went untapped, and the extremely repetitive and tedious gameplay isn't likely to appeal to either audience.
    • 61 Metascore
    • 59 Critic Score
    Fun enough to sit down with for a couple of minutes, but more serious soccer fans won't find it the least bit satisfying if they're looking for a proper and involved video rendition of their sport.
    • 59 Metascore
    • 59 Critic Score
    In the end, SlugFest's budget price certainly helps it, but it doesn't save it. Too many facets of the game feel completely phoned-in to make this a worthwhile purchase, even at $20. It's really too bad that this quality baseball series couldn't go out in a classier fashion.
    • 65 Metascore
    • 59 Critic Score
    Rehashed gameplay and poor controls...make the game feel like just another console-to-PSP hack job where the makers of the game were just trying to make a quick buck.
    • 56 Metascore
    • 59 Critic Score
    In the end, SlugFest's budget price certainly helps it, but it doesn't save it. Too many facets of the game feel completely phoned-in to make this a worthwhile purchase, even at $20. It's really too bad that this quality baseball series couldn't go out in a classier fashion.
    • 72 Metascore
    • 59 Critic Score
    At first glance, the game looks like it's moving faster than the old-school arcade version. But in reality, the game is very slow-paced. The robots never seem to get close enough to pose a threat. I went through 40 of the game's 200 levels before losing one life.
    • 55 Metascore
    • 59 Critic Score
    If you can make it past IGPX's terrible presentation and steep learning curve, you just might find an inexplicably satisfying mech-combat racing game.
    • 63 Metascore
    • 59 Critic Score
    Though Dead Man's Chest is largely competent, the sword fighting is too repetitive and the minigames are too few and too bland to get anyone particularly excited.
    • 60 Metascore
    • 59 Critic Score
    Luxor: The Wrath of Set's uninteresting gameplay and lackluster presentation don't do anything to set it apart from other, better puzzle games available for the PSP.
    • 72 Metascore
    • 59 Critic Score
    Certain aspects of the 06 game have definitely been improved over its forebear. However, the gameplay didn't keep up its end of the bargain, so it's a case of two steps forward and two steps back.
    • 58 Metascore
    • 59 Critic Score
    Historical accuracy doesn't compensate for the deficiencies in its gameplay and graphics... It has some good ideas, but it lacks polish.
    • 49 Metascore
    • 59 Critic Score
    Though the game attempts to be more than mission-based monotony by also offering online multiplayer and some other options, the sluggish flight controls, bland graphics, and often-poor English translations conspire to make Over G Fighters a vapid package, overall.
    • 67 Metascore
    • 59 Critic Score
    Aside from including some half-baked touch-screen features, Harvest Moon DS does nothing to set itself apart from previous games in the series.
    • 58 Metascore
    • 59 Critic Score
    After the novelty of watching purposely weird characters launch frogs through Mouse Trap-style obstacle courses wears off, which, admittedly, might take a little while, you're left with a simple, shallow game.
    • 59 Metascore
    • 59 Critic Score
    After only a few minutes with it, you'll quickly notice that it not only has poor control, repetitive sounds, and bland graphics, but also blatantly rips off the overall structure and visual stylings of "Gran Turismo 3: A-Spec."
    • 56 Metascore
    • 58 Critic Score
    This starship combat game simply can't overcome bad controls, frustrating mission designs, and a mess of bugs.
    • 50 Metascore
    • 58 Critic Score
    The only suspense in The Final Cut is the fear that one of the numerous bugs will make it impossible to continue through the game's easy puzzles and nonsensical story.
    • 43 Metascore
    • 58 Critic Score
    Playing Exotica requires very little skill or finesse, but for the casual gamer who doesn't want to commit lots of time to racing a track, that's not really a bad thing.
    • 70 Metascore
    • 58 Critic Score
    Those whose impression of the first game was negative shouldn't expect to have their opinions changed.
    • 57 Metascore
    • 58 Critic Score
    If you buy into the whole button-mashing mentality of track and field games, you'll find that Sydney 2000 turns in a solid, finger-numbing performance.
    • 64 Metascore
    • 58 Critic Score
    The title may say that this is a new beginning, but Spyro's latest adventure isn't much more than a collection of tired, overused platforming clichés.
    • 58 Metascore
    • 58 Critic Score
    The Legend of Heroes III: Song of the Ocean is a competent and lengthy role-playing game, but it's painfully generic without the slightest tinge of originality or creative flair.
    • 64 Metascore
    • 58 Critic Score
    A decent-enough platformer with some very nice visuals.
    • 57 Metascore
    • 58 Critic Score
    The most frustrating thing about Outlaw Volleyball Remixed is that, were it not for the stupid posturing and the fact that it's a clunky port of a 2-year-old title, it's not inherently that bad of a game.
    • 76 Metascore
    • 58 Critic Score
    Those looking for more complexity in their action games, though, will definitely want to look elsewhere.
    • 54 Metascore
    • 58 Critic Score
    Knight Rider isn't all bad--the game's missions can be enjoyable, even if they're repetitive.
    • 57 Metascore
    • 58 Critic Score
    The high-speed supercars featured in the game feel lifeless, the courses seem entirely too convoluted, and the physics are unexciting.
    • 61 Metascore
    • 58 Critic Score
    The game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
    • 50 Metascore
    • 58 Critic Score
    In trying to walk the line between being a virtual-life game and a business management game, Big Biz Tycoon limits itself to mediocrity.
    • 66 Metascore
    • 58 Critic Score
    Xevious is certainly a classic game, but it's a classic <I>arcade</I> game, not a classic NES game.
    • 44 Metascore
    • 58 Critic Score
    Options for poker games on the Cube are scant at best, but even so, the merely competent opponent AI and middling career mode aren't enough to make this version worth your while.
    • 69 Metascore
    • 58 Critic Score
    Kororinpa: Marble Mania gets challenging too late and doesn't have enough levels to hold your interest for long.
    • 51 Metascore
    • 58 Critic Score
    Those who've seen and played "Madden" on the PlayStation 2 will immediately see the difference and recognize that NFL GameDay 2001 is merely a PlayStation game posing as a PlayStation 2 product.
    • 56 Metascore
    • 58 Critic Score
    A very modest arcade driving game that's simply not worth playing.
    • 54 Metascore
    • 58 Critic Score
    Sneak King isn't a good game, but it's so crazy and so cheap that it still manages to be weirdly compelling.
    • 48 Metascore
    • 58 Critic Score
    The bargain-basement price and relatively original subject matter are definite selling points, but don't expect 911 Fire Rescue to burn brightly for more than a few hours or days.
    • 62 Metascore
    • 58 Critic Score
    The game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
    • 65 Metascore
    • 58 Critic Score
    While GC introduces some new gameplay conventions - such as the customizable weapons and controllable vehicle - that weren't attempted by the original Half-Life, it's nothing that prior user-created mods like Chemical Existence haven't done before.
    • 64 Metascore
    • 58 Critic Score
    GTC: Africa isn't a bad game, but almost all of its components are average at best, and unlike other games in this genre, it lacks any one outstanding feature or notable aspect.
    • 65 Metascore
    • 58 Critic Score
    The shallow, repetitive gameplay of Children of Mana negates any nostalgic charm that the game might have attempted to capture.
    • 57 Metascore
    • 58 Critic Score
    Anyone looking for another "Madden" will be terribly disappointed, though, as the game has more in common with its PlayStation counterpart than "Madden" for the PlayStation 2.
    • 51 Metascore
    • 58 Critic Score
    It gets points for its unrelenting pace, but the action in Spy Hunter: Nowhere to Run is too derivative and mechanical to matter.
    • 60 Metascore
    • 58 Critic Score
    Spyro's newly expanded roster doesn't manage to save A Hero's Tail from monotony, and even the title's targeted younger demographic will probably soon tire of the game's reliance on boring collectible gathering.
    • 53 Metascore
    • 58 Critic Score
    The game is just far too buggy, easy, and uninspiring to hold your attention for more than a few hours, let alone a standard rental period.

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