GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Brothers: A Tale of Two Sons
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 88 Metascore
    • 70 Critic Score
    XCOM 2 succeeded in improving the features that made XCOM: EU the great game it is. The revamped and refurbished visuals, class balance, map design, base management and meta-game could have made this game one of the best sequels in gaming history. However the game breaking bugs and glitches plus the terrible performance plague the game and condemn it to mediocrity.
    • 88 Metascore
    • 70 Critic Score
    Mullet Madjack may be the most frenetic FPS we've played, literally asking us to not have even a second to spare, with a level design that complements perfectly the non-stop approach. However, despite its fun and fast-paced nature, the game is held back by its very short longevity and almost nonexistent depth.
    • 87 Metascore
    • 70 Critic Score
    The production values are sky-high. The graphics and the sound design is over the top. The addition of the Batmobile is great. But Rocksteady seemed to have run out of great new ideas.
    • 87 Metascore
    • 70 Critic Score
    Fallout 4 leans to the Shooting side of things. It strips down the gameplay from the actual RPG elements and offers a meta-nuclaer shooting gallery which of course keep its charm and gameplay wealth but also feels a little too friendly for the new comers. The Base builder mode is unnecessary, boring and irritating. Unfortunately, overall, there are no steps forward for this Nuclear Holocaust Behemoth of the video games industry. Only steps sideways.
    • 86 Metascore
    • 70 Critic Score
    Α solid conclusion to a refreshing franchise that will show its full potentional after all the correcting patches and the DLCs become available.
    • 86 Metascore
    • 70 Critic Score
    Thumper manages to offer quite a fresh gameplay experience for the rhythm games genre, something that is no small feat. On the other hand its electronic music is an acquired taste in our opinion, and the repetition of tracks in its 9 levels doesn’t help.
    • 86 Metascore
    • 70 Critic Score
    It may not win over the "hordes" of LOL gamers, but HoS has its own strengths and a unique style of play that will probably appeal to many fans of MOBA games.
    • 85 Metascore
    • 50 Critic Score
    Unfortunately the newest expansion of the popular card game not only does little to provide additional depth, quite the contrary as it rather reduces the variety of top decks. We wouldn’t be surprised if in the near future we will only see a handful of identical decks on the virtual tables.
    • 85 Metascore
    • 70 Critic Score
    Snake Eater's remake truly shines in its visuals, delivering an excellent modernization of what is arguably the best title in the Metal Gear series. However, its extreme faithfulness to the original also revives several dated limitations, such as the clunky A.I. and the overly compartmentalised jungle.
    • 85 Metascore
    • 70 Critic Score
    Frostpunk 2 aims to deepen its gameplay elements but this proves to be a double-edged sword. While the world is larger and the gameplay loop more intricate, these additions don't prevent it from feeling repetitive. The expanded world may sound intriguing, but it ultimately creates a more impersonal experience. Fans of the original will find plenty to enjoy, though they may feel this entry is more of a sidestep than a step forward.
    • 85 Metascore
    • 70 Critic Score
    AC Origins is definitely a back to the roots (story and gameplay wise) effort with a great setting, a well written script and amazing visual department. The action rpg elements, though well implemented, leave much to be desired and side quests are blunt and indifferent. However, the late Hellenistic Egypt is a vibrant world with much to do and many secrets to unveil.
    • 85 Metascore
    • 70 Critic Score
    The poor battle system and the cliffhanger ending steal some of the wonderful charm from Μoss, but overall this is a unique VR game that offers some truly breathtaking vistas and great gameplay ideas.
    • 84 Metascore
    • 70 Critic Score
    Shin Megami Tensei V is an overall decent game that retains all the familiar characteristics of the series (i.e. high challenge, great demons to fuse with and grinding). However, this new entry is a missed opportunity that lacks impact due to its performance issues and the repeatable areas of exploration.
    • 84 Metascore
    • 70 Critic Score
    Through a turmoil of assassinations, naval battles, Freudian conflicts, pig herding and marital ceremonies, Assassin's Creed III ends a saga in a way that many could judge as unsatisfactory. AC III is a flawed and confused game characterized by the absence of a clear identity and the lack of a true vision about the Assassin Order. It remains a big game with plenty to do, even though not knowing exactly why you have to do them.
    • 84 Metascore
    • 50 Critic Score
    AC Valhalla is a garrulous ode to mediocrity, a cacophonous elegy to boredom that embodies previously successful or unsuccessful mechanisms and a new catastrophic idea about in-game combat. The A.I. is horrendous and the fact that the previously honorable Assassins of the Creed turned out to be blood thirsty savages that are only pleasing their urge for conquest and blood, is repugnant.
    • 84 Metascore
    • 70 Critic Score
    Α piece of gaming history reaches its sixth release in the same number of years. While it remains a great gaming experience, some old-school mechanics and the poor HD implementation make us realize it's time to let Leon and Ashley get some rest.
    • 84 Metascore
    • 70 Critic Score
    This is basically the true sequel of SNES’ Turtles in Time, one of the best beat ‘em ups of that console. As such, this is definitely a nostalgia trip, albeit a completely safe at that. We are more than happy with the large selection of stages, but the time travelling aspect of the old game was definitely more imaginative compared with the city based levels of the new one.
    • 84 Metascore
    • 70 Critic Score
    Whether Bulletstorm re-invents the genre or not, it is a fresh breeze for all gamers who got tired of the recurrent FPS gameplay, and it contains tons of enjoyable and funny stuff to do.
    • 83 Metascore
    • 70 Critic Score
    Still Wakes the Deep is somewhat dragged down by repetitive gameplay and a lack of challenge in the stealth sections. However, the developers really knew how to create a great horror atmosphere and the oil rig proved to be the perfect setting for the experience.
    • 83 Metascore
    • 70 Critic Score
    When Tetris meets modern music this is what you get. It's not suitable for everyone, but a few unique gaming hours are guaranteed.
    • 83 Metascore
    • 70 Critic Score
    While it remains the best entry for new gamers into the world of Magic: The Gathering and it finally introduces us to sealed decks and custom builds, the hardcore fans of the series will probably be a little disappointed by the restrictions put on them and on the amount of basic content available.
    • 83 Metascore
    • 70 Critic Score
    Gameplay is virtually non-existent in Goodnight Universe, with overly simplistic puzzles that drag down the experience. Nevertheless, its story is touching and supported by solid voice acting. It’s commendable how effectively the developers convey the world through the perspective of an infant child.
    • 83 Metascore
    • 70 Critic Score
    The well written story, mostly an afterthought in the majority of the games of its kind, is a very welcomed surprise in Katana Zero. The gameplay as well provides brutal, frenetic, challenging and utterly satisfying encounters. Alas, the whole content is finished in less than 3 hours leaving as with just a small part of a larger story arc, as it seems, and a limited number of levels that are not even close in giving as the impression that we had our fill from the action.
    • 83 Metascore
    • 70 Critic Score
    Sanabi is one of those (very) few action platform games which apply almost all of its focus to the story and characters. As such, its main draw is its plot, which thankfully is quite interesting and well written, holding the whole experience to the end. On the other hand, its gameplay, though well made, is lacking in terms of challenge and in the sense of moveset and abilities progress.
    • 83 Metascore
    • 70 Critic Score
    An enjoyable addition to the series, Absolution is a complex mix of the old-school series with modern gaming. A few of the changes are hit & miss and some are plain broken, but in the end it manages to offer an entertaining experience for both old fans and younger gamers alike.
    • 83 Metascore
    • 55 Critic Score
    The original Animal Crossing: New Horizons remains an excellent game, but the Switch 2 update is a clear disappointment. The promised technical improvements are almost negligible, and the game remains “stuck” at 30 FPS. Moreover, the new mouse controls are a mixed bag. Helpful for interior decoration, yet strangely omitted during exploration. All in all, this paid update is not worth the price.
    • 83 Metascore
    • 60 Critic Score
    In a fantastic and enjoyable reconstruction of the Late Classic Era of Greece, Ubisoft Quebec feeds the gamer’s hunger with tons and tons of gameplay material with no real substance and no real relation to the spirit of the Assassin’s Creed series. Worst of all, side missions and map cleaning gameplay is baptized Main Mission material in an effortless attempt to make justice of the mmo-like mechanics of the game. This is a dead end for the series and this kind of gameplay design.
    • 82 Metascore
    • 70 Critic Score
    Death Howl does the unthinkable by delivering a deckbuilder that isn’t a roguelike, and mostly succeeds. Its atmospheric, fantasy-infused Neolithic setting and beautiful retro visuals are paired with a well-crafted, card-based combat system. Unfortunately, excessive grinding and uneven difficulty in tougher battles can make victory feel overly dependent on RNG.
    • 82 Metascore
    • 70 Critic Score
    Helldivers 2 offers a highly fun coop experience, optimally in short bursts and with friends. It doesn't hide some serious signs of repetition and extremely slow character progression, but its hectic battles and excellent shooting can easily convince anyone to come back again and again for the fight against the insectoids and cyborgs.
    • 82 Metascore
    • 65 Critic Score
    It’s one of those games that truly falls into two extremes of the quality spectrum. On one hand it introduces a truly fresh time manipulation mechanic which can lead to some intense and utterly satisfying action scenes, no small feat for a game of the FPS genre. On the other hand it offers limited content and an overall feeling that the release version of Superhot is still in its beta phase.
    • 82 Metascore
    • 70 Critic Score
    It’s evolution through devolution for Playtonic, going back to 2D platforming from the 3D design of the first Yooka-Laylee, a change that is definitely for the benefit of the franchise. The Impossible Lair is much more competent, offering a fulfilling experience through its breadth of levels, and a cleverly designed overworld map which is a game within a game. Nevertheless, we hope that in their next endeavor the British developers will create something with its own personality and avoid being so overtly “clingy” in the Donkey Kongs or Banjo-Kazooies of the past.
    • 82 Metascore
    • 60 Critic Score
    N++
    N++ is a strange game. You'll love it or you'll hate it and it all depends on whether you are fond of its minimalistic, retro-like very hard puzzles or not.
    • 82 Metascore
    • 60 Critic Score
    More of an "expansion" than a true sequel, PixelJunk Shooter 2 manages to offer some great gaming moments, paired with unique visuals. On the downside, it tends to get too repetitive and has a checkpoint system that's one of the most unfair we've ever seen.
    • 82 Metascore
    • 70 Critic Score
    A collection that includes three all-time classics, but not in the way we would have loved to see and play. For their suggested retail price and their limited availability, we would have loved to see a project equal to Super Mario All-Stars on the SNES, rather than a mostly upscaled increase in resolution and all the necessary conversion edits. Being a limited release, it should address only those who haven’t had the chance to play the games in their original release time. The rest could just unearth their old consoles and give these games a go as intended.
    • 82 Metascore
    • 70 Critic Score
    It is a decent addition to the franchise, but Hitman 2 feels more like an expansion of the original game rather than a true sequel that pushes forward what IO Interactive did in 2016 and 2017.
    • 82 Metascore
    • 70 Critic Score
    It’s hard not to be taken in by the allure of driving a train through infinite space. Maintaining, expanding, and improving your locomotive never gets old, especially as the rails unfurl into the cosmos. Voidtrain can certainly hook you with its premise and well-made crafting systems. However, it’s held back by repetition in everything outside the train, from the overly similar station layouts to the one-note arenas. A diamond in the rough, then, but one that’s still worth the ticket price for fans of the genre.
    • 82 Metascore
    • 60 Critic Score
    This version aims only for the one or two persons in the world that haven’t played the game yet. Besides the 1080p resolution and the 60 fps framerate, it is still a lazy port.
    • 82 Metascore
    • 70 Critic Score
    Mortal Kombat 11 is packed with content, the fighting system is as rich and enjoyable as ever and the graphics are some of the best we've seen. But, in the end, it all seems like a different skin of Injustice 2 with little to no innovation.
    • 81 Metascore
    • 70 Critic Score
    If it were released as a "mega expansion pack" Saints Row IV would have been a "must buy". As it is it can only be recommended to die-hard fans of the franchise.
    • 81 Metascore
    • 70 Critic Score
    If you want your western RPG games full of text and lots of reading, Tides of Numenera will deliver. It has a very well written script, interesting quests and a rich world to explore, but lacks in the battle system and its technology.
    • 81 Metascore
    • 60 Critic Score
    An old-fashioned adventure with an intriguing setting and a challenging set of riddles, which however fails to distinguish itself from the rest of the bunch.
    • 81 Metascore
    • 70 Critic Score
    Those expecting an experience akin to the classic Final Fantasy games may find FANTASIAN Neo Dimension disappointing, whether due to its noticeable mobile roots or its uneven difficulty. That said, it’s not without its charms. The story embraces the familiar tropes of Sakaguchi’s past works, the visuals have an eccentric beauty, and the adventure is excellently accompanied by a soundtrack from none other than Nobuo Uematsu.
    • 81 Metascore
    • 65 Critic Score
    One of the most important Mario RPG games that was a hit for the GBA console makes a comeback that suits Nintendo 3DS better and gives the younger audience a chance to experience a great adventure. However, older gamers will not really find a good reason to return, as the script and the mechanics are the same as the previous game and Bowser’s mission will easily become a repetitive addition.
    • 81 Metascore
    • 50 Critic Score
    As always, Ubisoft has crafted a highly detailed and undeniably beautiful world. Roaming the historical Japanese cities and countryside is undoubtedly one of the game's highlights. However, once again, Ubisoft fails to take a single step forward in its action, platforming, and-most crucially- stealth mechanics, making each new iteration of its beloved franchise feel increasingly stale and tiresome.
    • 81 Metascore
    • 70 Critic Score
    It’s a well-made port to PS4 that “translates” almost flawlessly to the gamepad all the intricacies of Sony’s handheld device. Tearaway remains an enjoyable experience despite the fact that some shortcomings are still there, such as the problematic camera.
    • 81 Metascore
    • 60 Critic Score
    GTA V is a milestone in gaming -there's no doubt about that. If you are one of the few who haven't played it yet this is the best edition you could possibly get, but for everyone else there's really nothing here to justify even the low price point Rockstar is asking for.
    • 81 Metascore
    • 70 Critic Score
    Bionic Bay could be described as Limbo on steroids, featuring clever platforming that leverages convincing physics and demands quick reflexes, without ever becoming frustrating. However, its repetitive environmental design and puzzles begin to wear thin toward the end.
    • 81 Metascore
    • 70 Critic Score
    A charming platformer with award winning physics that will keep you good company for some hours.
    • 81 Metascore
    • 70 Critic Score
    It’s a very rare hybrid (if not the only one) of side-scrolling and turn-based gameplay that functions much better than expected. Both its strength and its weakness rests in its simplicity. On one hand its extremely easy to pick up and play in mere minutes, but on the other hand its lack of any kind depth on skills and equipment customization hurt, somewhat, the experience on the long term.
    • 81 Metascore
    • 70 Critic Score
    Fly Together is one of those mid-range games that starting to pile on the Nintendo Switch. Neither the usual polished console game, nor a cheap mobile one. It only does a few things, but it does them, mostly, good and with a lot of fun.
    • 81 Metascore
    • 70 Critic Score
    This collection is even poorer than the home consoles version, but you can't ignore the fact that it offers two of the most important PS2 games ever created.
    • 81 Metascore
    • 65 Critic Score
    No one can deny that Firewatch is full of promise. The problem is that it rarely fulfills it.
    • 81 Metascore
    • 70 Critic Score
    The newest Dragon Ball game may not be the strongest title of the series. Nevertheless, the amount of work put into it is evident, thanks to the huge character roster and the excellent addition of Sparking episodes. However, for players seeking a more story-driven Dragon Ball experience, Kakarot still stands as the high point of the series.
    • 81 Metascore
    • 70 Critic Score
    Dishwasher: Vampire Smile is a nice 2D, side scrolling beat 'em up that stands out for its art direction and sharp controls. Unfortunately, its repetitive nature has a negative impact on the overall experience.
    • 81 Metascore
    • 70 Critic Score
    Some portions of the Puyo Puyo and Tetris fusion don’t really work, but overall this is a great puzzle game that really shines when you play it with your friends.
    • 81 Metascore
    • 70 Critic Score
    While the puzzle design is quite basic, the freaky atmosphere and the well known and indescribable art direction of Amanita Design are always good reasons to have a good, thorough look at any game they produce.
    • 81 Metascore
    • 65 Critic Score
    Bravely Second End Layer is a decent game with beautiful visuals and a solid combat system, although as a direct sequel it fails to deliver a decent story and something new as an experience for those who played the first game.
    • 81 Metascore
    • 70 Critic Score
    Gamers that need a clear goal in a game will do well to avoid Terraria. If on the other hand you like meticulous searching, deep crafting, exploration, surprises and totally open-ended gameplay, Terraria is a game that can keep you in front of your screen for days, weeks, months.
    • 81 Metascore
    • 70 Critic Score
    The Legend of Tianding gives the impression that it’s inspired by a Taiwanese comic, even none exists. This is a testament to the developer’s ability in crafting an especially believable comic aesthetic. In addition, its arcadey beat ‘m up-centric gameplay provides an entertaining short action-game even though it doesn’t try in the least to provide any unique gameplay element or depth to its formula.
    • 81 Metascore
    • 70 Critic Score
    Have a Nice Death is a roguelike that fans of the genre should definitely check, thanks to its nice, cartoon-like, visuals, fast gameplay and good variety of enemies. The only real drawback is the lack of imagination in its level design, which can’t help but create a sense of repetition after a while.
    • 81 Metascore
    • 70 Critic Score
    Tails of Iron offers an unapologetically straightforward action platform that thrives in its simplicity, visceral combat system and nice-looking visuals.
    • 81 Metascore
    • 60 Critic Score
    This new Atelier title is unlikely to win over any newcomers to the long-running series. With a lack of challenge, dated visuals, and a surprising absence of meaningful alchemy mechanics, it stands as one of the weakest entries in the franchise.
    • 81 Metascore
    • 60 Critic Score
    Gunbrella definitely includes a unique gameplay tool and presents charming pixel-art aesthetic. Unfortunately, its storytelling, though not bad per se, constantly pauses the action to a frustrating degree. Moreover, the level design leaves a lot to be desired, which is a shame considering that the eponymous weapon is a joy to use.
    • 81 Metascore
    • 70 Critic Score
    My Friend Pedro is ultimately a very fun, single-minded action game that can truly give the sense that we take part in some over-the-top action movie scenes. We could do without the overuse of the platform sequences towards the end, which reduce the frenetic gunfight rhythm a bit, but nevertheless it’s an especially entertaining rollercoaster of gunfight, arcade spectacle.
    • 81 Metascore
    • 70 Critic Score
    Company of Heroes 3 offers, as expected, solid real-time strategy gameplay with four factions that have unique characteristics. The involvement of North African and Italian theaters of war provided additional flavor to the game. However, the hyped turn-based Italian campaign is lackluster and boring despite the great scope and needs major improvement.
    • 81 Metascore
    • 60 Critic Score
    The recreation of the fall of the Bakumatsu Era at the tip of your sword is as exciting and entertaining as expected, but it seems that apart from a fresh coat of (glitchy) paint, Sega didn’t do even the basic refurbishment to bring properly this game to 2023. Unlike the wonderful job they did with the Kiwami remakes, here it feels more like Sega used the game as a training exercise for its studio to learn the Unreal Engine and simply didn’t bother to invest in anything else.
    • 81 Metascore
    • 70 Critic Score
    An RTS game made exclusively for hardcore PC gamers. It's beautifully crafted, but too damn hard! You have been warned.
    • 81 Metascore
    • 65 Critic Score
    Void Bastards draws easily the attention thanks to its charming comic aesthetic and to the cel shaded visuals. Moreover, its frenetic pace means that you could spend less than an hour at a time and yet feel like you have a fulfilling experience. Alas, the different enemy types and spaceship designs start to get repetitive a little too soon, changing the sense of excitement to tedium far before the rescue of our ragtag group.
    • 81 Metascore
    • 50 Critic Score
    Even though it has interesting puzzles and charming art direction, Affordable Space Adventures feels like a missed opportunity.
    • 80 Metascore
    • 70 Critic Score
    Among the many Warriors games, this is one of the good ones. Rich story with three distinct paths, many elements straight from the Fire Emblem games and the well known Warriors action gameplay make it a good choice for fans of both franchises.
    • 80 Metascore
    • 70 Critic Score
    A nice addition to a great series, Gods & Kings offers a lot of new content, but neglects to fix all the problems of the original game.
    • 80 Metascore
    • 70 Critic Score
    Amnesia: Rebirth unfortunately does not live up to the quality writing which Frictional Games exhibit in SOMA. Even though it starts strong, by the end the plot does not hold any real punches and the main tragic nature of the protagonist feels rather forced. Nevertheless, it still retains the claustrophobic and restrained horror aspects for which the developer is known for, finding the perfect balance of stealth sections, exploration and riddle solving for the genre.
    • 80 Metascore
    • 70 Critic Score
    Snipperclips does everything a launch title ought to do correctly, but as much as you enjoyed it you can’t overlook that a few years back this game would have come free with a console bundle.
    • 80 Metascore
    • 50 Critic Score
    Its stripped down battle system and low production values have a huge impact on the overall quality of Stoics game, a game that has a unique charm but cannot earn a place next to the best "tactics" games whether they are "indie/ kickstarter" projects or not.
    • 80 Metascore
    • 65 Critic Score
    The sequel of Hand of Fate convinced us that its unique mix of card game and real-time combat could be more than a one-shot gimmick, though it still has a long road to achieve an even quality across all its areas. The card side of the game may be vastly improved, but the real-time combat is the part that is still quite underwhelming. Hopefully in the next iteration we'll see the combat receiving the same attention as the card side of the game.
    • 80 Metascore
    • 70 Critic Score
    The 80s aesthetic is great and the fun here is guaranteed. If you lived through this particular decade you will definitely appreciate Ubisoft's latest.
    • 80 Metascore
    • 60 Critic Score
    An open, isometric puzzle game loaded with tons of complex brain teasers, packed in an iconic-movie-franchise theme. But it could have been much better if it didn't carry so many mobile-gaming mentality features.
    • 80 Metascore
    • 70 Critic Score
    Warhammer 40,000 is without a doubt an enjoyable game. The epic scale of the universe is greatly captured offering moments of fun as you try to survive the enemy onslaught. However, the one-note combat system and the limited enemy variety can't help but lead to a sense of repetition halfway the campaign.
    • 80 Metascore
    • 70 Critic Score
    Not much to do in the single player modes, but online these special fighting games by Capcom really shine.
    • 80 Metascore
    • 70 Critic Score
    As an ending to a wonderfully developed trilogy, Goodbye Deponia has some great moments, but also some points that will disappoint.
    • 80 Metascore
    • 70 Critic Score
    NBA 2K21 sure has that "next-gen feel", but that's as far as it gets. There are updated, certainly not revolutionary, visuals, and some serious new content that puts last-gen versions -and it's pricing - to shame, but the first next-gen NBA 2K feels like a fastbreak that results in a casual layup, not a dunk.
    • 80 Metascore
    • 70 Critic Score
    It's charming, unique in many ways and ideal for co-op play, but Puppeteer fails to take a step further and become a truly memorable platformer.
    • 80 Metascore
    • 70 Critic Score
    Avowed is not the juggernaut RPG some may have expected, as certain crucial aspects fail to rise above mediocrity, such as the writing in many side quests and the rather derivative character design. Be that as it may, Obsidian's talent in the genre still shines through in its rich world-building, clever level design, and fun combat system, though against large groups of foes, it can feel a bit too chaotic for our tastes.
    • 80 Metascore
    • 65 Critic Score
    Neon Inferno could have been a pleasant discovery in a 90s arcade booth. Its standout feature, allowing players to shoot both on the 2D plane and into the background, gives the game a much-needed sense of personality, elevating a bit an otherwise fairly ordinary (though certainly decent) run-’n’-gun experience.
    • 80 Metascore
    • 70 Critic Score
    The Switch port is a technological wonder, but the lower (but stable) framerate hurts the overall experience.
    • 80 Metascore
    • 70 Critic Score
    It's not the best LEGO that ever came out of Tt Games' toybox, but it's definitely tons of fun.
    • 80 Metascore
    • 70 Critic Score
    Odallus manages to capture the 8-bit feeling of early Castlevania games, without resorting in simple copy-paste techniques. On the other hand it could be benefited from more stages and a more firm decision over how difficult or easy it wants to be.
    • 80 Metascore
    • 70 Critic Score
    World of Tanks is a fun, unique, free to play MMO that contains a huge number of different, real-life, models. However -at the moment- there is only one available mode and the fact that players who pay a fee, have an advantage over the ones that prefer the "free model", has a negative impact on the overall balance.
    • 80 Metascore
    • 70 Critic Score
    Konami still hasn't "struck gold" in this generation. Although the developers tried to improve some aspects of this year's edition, it's only after the inevitable patch that some of the major problems are dealt with.
    • 80 Metascore
    • 70 Critic Score
    Once more, Tarsier proves it knows how to craft a horror setting that feels torn from the darkest corners of a child’s imagination. Compared to the Little Nightmares games, Reanimal features a far more dynamic camera that heightens tension and amplifies its intense chases and moments of awe. However, these striking set pieces are the exception in an experience that remains largely reminiscent of the studio’s previous work. As a result, Reanimal stands as a satisfying new entry, but one that ultimately plays things a little too safe.
    • 80 Metascore
    • 70 Critic Score
    Dreamscaper doesn’t offer a compelling connection between the dream battles and the difficulty that the introvert Cassidy has in fitting in the big city. Nevertheless, where it truly matters, i.e. the combat and randomization of items/ levels, the quality is high enough to convince us to return again and again to its challenging but fair dungeons.
    • 80 Metascore
    • 70 Critic Score
    Even though it's not the renaissance many were expecting, Reckoning is a decent addition to the genre which will keep fans of western RPGs occupied for many hours.
    • 80 Metascore
    • 70 Critic Score
    Without doing anything particularly innovative or great, this adventure of the beloved Kirby is a quite good platformer, ideal for your summer vacation with your 3DS.
    • 80 Metascore
    • 60 Critic Score
    We are alone in a pixelated paradise, exploring a small island, in the middle of an endless sea. If you feel adventurous and don't mind the retro feeling, give it a try.
    • 80 Metascore
    • 60 Critic Score
    Turbo Kid is a fun metroidvania game and a welcome continuation of the cult film. It ticks all the right boxes of metroidvania design and incorporates the bike in a clever way. Alas, the behaviour of the enemies are extremely derivative and its pixel art is not the best we've seen.
    • 80 Metascore
    • 70 Critic Score
    Football Manager 15 once again offers a realistic approach in modern football but the messy AI and the clumsy match engine fail to deliver a flawless match- day experience. UI and scouting improvements are a step on the right direction, but the countless interviews and press conferences may tire the player.
    • 80 Metascore
    • 70 Critic Score
    The most essential feature in this kind of games is the creation of a solid cornerstone on which the game will grow and prosper in the coming months (or years maybe). Somehow The Division manages to create this cornerstone though it leaves a lot to be desired. On the other hand, the developers need to decide what to do with Dark Zone because clearly they have not until now. In the positive’s area the fact that even gamers with no MMO experience at all can enjoy most of the game (essentially with some company).
    • 80 Metascore
    • 50 Critic Score
    Shadow of War is an inconsistent mess of repetitive gameplay, really bad implemented fighting system, gameplay exploits and an indifferent and lacking respect for the original material story. The presentation is reminiscent of the 360 era and hastiness is a common feature for every aspect of the game.
    • 79 Metascore
    • 60 Critic Score
    Atelier Dusk Trilogy -and generally the Atelier series- mostly relates to an audience that does not seek a major challenge or important stories and plots with memorable characters, since the only thing it offers is an experience that thrives through harvest and crafting.
    • 79 Metascore
    • 70 Critic Score
    Dead or Alive Dimensions is a decent fighting game with a control scheme perfectly designed for the Nintendo 3DS. Nice pacing and fun gameplay make Tecmos latest a good choice for fans of the genre, although both offline and online content is quite limited.

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