GameOver.gr's Scores

  • Games
For 2,595 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Cyberpunk 2077
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2595 game reviews
    • tbd Metascore
    • 20 Critic Score
    The only positive thing that can be said about this cheap Dark Souls imitation is that it actually starts when you press the button.
    • 77 Metascore
    • 40 Critic Score
    The quality of the original Tales of Berseria is nothing short of praiseworthy. However, this review focuses on what the remaster brings to the table, and in that regard, the release is quite perplexing. It feels more like an overpriced patch than a true remaster, offering only a slight visual upgrade.
    • tbd Metascore
    • 30 Critic Score
    Ebola Village feels like an amateurish imitation of Resident Evil Village, offering nothing to set it apart.
    • tbd Metascore
    • 20 Critic Score
    Truck Driving does the bare minimum to even be considered a game.
    • 38 Metascore
    • 30 Critic Score
    It’s hard to find anything positive about Blood of Mehran, a lifeless, derivative action game that never comes close to offering even a shred of originality.
    • 59 Metascore
    • 40 Critic Score
    Hotel Barcelona has very scarce redeeming qualities. It’s a subpar roguelike that leans heavily on the reputations of Swery65 and Suda51 without offering much beyond a handful of surreal moments to justify their involvement. Even for those willing to look past the flat dialogue and mediocre visuals, the sluggish and unresponsive gameplay makes it hard to find any enjoyment.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, Ghost Frequency is a thoroughly underwhelming horror experience. With a paper-thin plot, minimal gameplay, and a runtime of barely an hour, it feels more like a tech demo than a fully realized game.
    • 49 Metascore
    • 40 Critic Score
    Captain Blood feels like discovering a long-lost game from the early PS3 or Xbox 360 era. The problem is, even if it had launched back then, it would have been mediocre at best. Released now, its flaws are only magnified, offering dated visuals, archaic level design, lackluster combat, and an overall quality that falls far short of modern standards.
    • tbd Metascore
    • 40 Critic Score
    The only real positive in Chernobyl Liquidators is its authentic representation of the Chernobyl disaster. Unfortunately, a virtually non-existent story, derivative and highly repetitive gameplay, and buggy, dated visuals drag the entire experience down.
    • 68 Metascore
    • 40 Critic Score
    Fairy Tail 2 is a highly derivative game that even fans of the anime will struggle to enjoy. The first signs of its lackluster quality appear in the mediocre character models, which are further compounded by a dull and uninspired combat system that lacks any real excitement.
    • 52 Metascore
    • 40 Critic Score
    Pneumata is one of those games where the only notable positive is that it was developed by a sole creator. Beyond that, every aspect of the game falls short, from the derivative gameplay to the poor level design and nonexistent A.I.
    • tbd Metascore
    • 30 Critic Score
    It's quite difficult to find even the smallest positive aspect in The Smurfs: Village Party. The game suffers from poor design across the board, from its dated visuals to the boring mini-games and the uninspired fetch-type quests.
    • 53 Metascore
    • 40 Critic Score
    The new Test Drive game is, unfortunately, marred by several issues, giving the impression of a title in (very) early access. Its always online restriction is especially problematic, causing many of the game's major frustratios. Additionally, the car list is quite limited compared to the competition, and the handling model is derivative.
    • 74 Metascore
    • 40 Critic Score
    Hollowbody tries hard to reach the heights of the Silent Hill series but several issues holds it back. Its eccentric camera use only often leads to frustration, the visuals are lackluster and the combat system is highly derivative. While a few scenes effectively capture the game's horror aesthetic, they are not enough to create a memorable experience.
    • 41 Metascore
    • 40 Critic Score
    Clocking in just around 2 hours, HappyFunland is anything but fun due to its repetitive gameplay, inexistent physics and many bugs.
    • 59 Metascore
    • 40 Critic Score
    Skull and Bones is the byproduct of a tumultuous development cycle, a game that is devoid of any vision other than incorporating a GAAS store.
    • 44 Metascore
    • 40 Critic Score
    Unfortunately, Jujutsu Kaisen: Cursed Clash is a quite disappointing fighting game with a very derivative and problematic combat system. Moreover, the succinct storytelling means that the game seems to be aimed only for the anime series fans and no one else.
    • 72 Metascore
    • 40 Critic Score
    Avatar: Frontiers of Pandora is a tired FPS following the tired 'open world template' that Ubisoft seems to apply across its major releases. The gameplay is highly derivative, the story and characters are utterly trite, and, all in all, even its admittedly great visuals cannot salvage a game that imparts a sense of busywork from start to finish.
    • 33 Metascore
    • 20 Critic Score
    From its abysmal graphics to its utter failure of delivering Middle Earth in any interesting way, this is an example of a game that should be scrapped from its concept inception.
    • 60 Metascore
    • 40 Critic Score
    Unfortunately, Curse of the Sea Rats is mediocre or even bad in many of its areas, from its problematic combat system to the ugly 3D environments and level design that is just boring.
    • 56 Metascore
    • 40 Critic Score
    It's disappointing that Blood Bowl 3 had a messy launch and many bugs, as well as predatory microtransaction systems and a bad UI. However, it's good to know that deep down there is a good core game despite the sloppy and rocky start and we hope that future patches will improve the issues that have arisen.
    • 53 Metascore
    • 30 Critic Score
    Unfortunately Redfall will be remembered as the exact opposite of Arkane’s previous work. Utterly bland level design, flat and uninspired questlines, non-existent AI, and obsolete graphics are just some of the significant shortcomings of a game that creates the impression of a product created without any signs of vision.
    • 41 Metascore
    • 40 Critic Score
    Altair Breaker lacks a storyline, the world of Vastus Isle is unimpressive and the gameplay becomes repetitive and uninteresting after a short amount of time. Even though the tracking is really good and the graphics are nice, we cannot recommend it due to the lack of content.
    • 60 Metascore
    • 30 Critic Score
    We should always approach indie games -especially those made by a few persons- with a sense of indulgence, but in the case of Remorse: The List for Nintendo Switch, there is no silver line. It is a game, one step away from being unplayable.
    • 56 Metascore
    • 40 Critic Score
    Touken Ranbu Warriors is a rather bland and boring game, something that is reflected in its automated, shallow combat and the overall low production values.
    • 67 Metascore
    • 40 Critic Score
    Industria creates the impression of a concept game, or a prologue, that wouldn’t be far fetched if it was given as a demo for a granter game. Though it is commendable that a two-person team mainly developed the game, this does not erase the fact that this dystopian world is derivative and highly underdeveloped.
    • 66 Metascore
    • 40 Critic Score
    Chivalry II is a very poor game, devoid of single player content, clumsy battle system, scarce multiplayer modes and awfully repetitive gameplay. Apart from that, it is the ultimate barebones experience, and developer Torn Banner studios should have explored the option to publish it as a free-to-play title, like many other similar games out there.
    • 41 Metascore
    • 40 Critic Score
    Various technical problems due to the sloppy transition from the VR environment and mixed gaming styles lead to a confusing mixture with no character defining assets and a mediocre plot with little to no interest for the player.
    • 61 Metascore
    • 40 Critic Score
    The creators of Lust from Beyond had a quite interesting vision with this unique erotic-horror adventure, that sadly falls flat due to an obsolete game design and many technical problems.
    • 44 Metascore
    • 30 Critic Score
    An oversimplified control system and an archaic level design could have been a fad if Balan Wonderworld had been released more than a decade ago. But in these times, Balan Wonderworld is nothing more than an uninteresting, tasteless relic of the past. Players who are interested in beautiful, fantasy-inspired platformers have many more interesting options out there to pick.
    • 54 Metascore
    • 40 Critic Score
    The concept of being a werewolf, combined with the lore of the original tabletop RPG from White Wolf, is the perfect recipe to create a unique game. Unfortunately, what we got with Werewolf: The Apocalypse - Earthblood is a mediocre game at best.
    • tbd Metascore
    • 40 Critic Score
    60 Seconds! Reatomized can be a funny and enjoyable experience, but only for a few hours due to its dull gameplay and repetitiveness.
    • 76 Metascore
    • 40 Critic Score
    Beyond Light's lack of new content, combined with the massive amounts of vaulted content, left the game in a horribly empty and plain state.
    • 38 Metascore
    • 40 Critic Score
    By greatly diluting the cel-shading technique, this remake seems to be missing one of the most crucial elements of the original game, that being its unique graphic novel look. On top of that there are significant issues with the A.I. and audio on top of gameplay that was not particularly good to begin with.
    • 39 Metascore
    • 20 Critic Score
    Broken Porcelain could just be named Broken. It is not only the abundance of technical issues the reason of its low quality but more so the fundamental gameplay design that leads to an especially frustrating and non-rewarding experience. It gives the impression that the developers not only didn’t pay attention to the major shortcomings of the first Remothered, but they decided to double down on them.
    • 38 Metascore
    • 30 Critic Score
    Tons of problems varying between lack of content and technical issues packed in an otherwise original and interesting context.
    • 35 Metascore
    • 40 Critic Score
    Fast and Furious Crossroads is a disappointing game from an experienced studio like Slightly Mad. Low production values, an absurd driving model and a very short story make it very hard to suggest anyone playing it.
    • 67 Metascore
    • 30 Critic Score
    There is nothing heroic in Marvel’s Avengers, a game that gives the feeling of a mobile title that invades our living room under the "AAA" budget hood. The thing that saddens the most is the sacrifice of Deus Ex’s third installment in order for this microtransaction fest to be released.
    • 29 Metascore
    • 20 Critic Score
    Tiny Racer is one of the worst racing games available. It's physics and collision system are a random mess and every race leads to countless restarts.
    • 56 Metascore
    • 40 Critic Score
    A truly missed opportunity that treads in the (wrong) footsteps of its predecessor, full of bugs, poor graphics and problematic gameplay.
    • 59 Metascore
    • 20 Critic Score
    As much as stylized in presentation and as thought-provoking (story-wise) it wants to be, Liberated falls apart due to its clunky gameplay and uninspiring narrative. With superficial characters in a hollow view of real-world problems it is no surprise the game comes through as a nihilistic and cynical approach thematically. There is potential though. The comic-like presentation needs more robust gameplay and a bold narrative that does not try to please everyone.
    • 53 Metascore
    • 30 Critic Score
    Unfortunately Daymare is nothing more than a bland and uninspired clone of Resident Evil 2 without ever achieving even the slightest quality of the game it is paying tribute to.
    • 56 Metascore
    • 40 Critic Score
    After the success of Friday the 13th, IllFonic tries again the same, multiplayer asymmetric formula, only this time in a FPS. The results are disappointing to say the least, in a game that almost nothing is working as it should.
    • 46 Metascore
    • 40 Critic Score
    While the concept and its mechanisms are not perfect, but might be working for the PC release of the title, the Switch version of Make War is lacking the soul, the control system, the mechanics and the quality of work a strategy game needs to shine in a console. Players looking to invest on a game of the strategy genre should look elsewhere.
    • 55 Metascore
    • 40 Critic Score
    Galaxy Warfighter is so poor in content, that feels like you play the exact same stage for a hundred times.
    • tbd Metascore
    • 30 Critic Score
    Lost Brothers tries to emulate the feel and look of Firewatch, but ultimately fails miserably on almost everything it does.
    • 55 Metascore
    • 40 Critic Score
    A 5v5 arcade football game with pandas, no online play and no option to create tournaments. The power ups are interesting and the presentation is colourful and lively, but the game has problems in many areas and it lacks content.
    • 46 Metascore
    • 40 Critic Score
    Arc of Alchemist feels like a rushed, half-baked game that doesn't do justice to the past works and the pedigree of Compile Heart and Idea Factory.
    • 52 Metascore
    • 30 Critic Score
    Unfortunately Asterix & Obelix XXL 3 let us down in every aspect of its design, failing to continue what we got out of original XXL 2 and, most importantly, failing the legacy of the legendary comics it is based upon.
    • tbd Metascore
    • 30 Critic Score
    Probably one of the worst movie tie-ins that has come out in recent years.
    • 47 Metascore
    • 40 Critic Score
    Devil's Hunt tries to be a decent game but it fails in almost every aspect. The pacing and the writing is poor, the combat is bland and the graphics look dated. Even as an homage to Devil May Cry the result is, to say the least, disheartening.
    • 59 Metascore
    • 30 Critic Score
    Even though you can really see that the intentions were good, Immortal Legacy ends up being an uninspired, bland and poorly executed game for the PSVR.
    • 37 Metascore
    • 30 Critic Score
    Left Alive is one of the most serious contenders for one of the worst games of this generation, at least compared to other AA and AAA productions. Both the stealth and the action approaches are extremely derivative and lacking utterly important features (such as stealth kills function) to the point that the game looks as if has been published in its alpha state.
    • 49 Metascore
    • 40 Critic Score
    Vane tries without succeeding to present a similar adventure with Journey, where the player could reach his own conclusions about a long-gone mysterious civilization. Here though the information given is extremely vague and in no part of the 2-3 hour trip we could make any assumption of what was going on. Some short-lived interesting gameplay ideas remain extremely unutilized, leaving in the end a game with simple and derivative gameplay along with the almost non-existent story.
    • 52 Metascore
    • 40 Critic Score
    Α shell of this franchise's glorious past. Fallout 76 is a disgrace to the series, with tedious questing and material grinding. Buggy and glitchy, clearly it was not ready to hit the market and the beautiful, huge world remains unexploited. An on-line survival co-op that, simply put, doesn't possess the “know-how” these games require.
    • 42 Metascore
    • 30 Critic Score
    Devoid of meaningful information about the Kursk and its disastrous accident the game shouldn’t be described in any way as a documentary by the developers. As a game it also fails due to extremely tedious and repetitive objectives, sending us back and forth to the same areas ad infinitum.
    • 65 Metascore
    • 40 Critic Score
    The first MOBA game for the PSVR is quite the disappointment. The controls are awkward, the grinding nature of the gameplay is a chore and the overall result is a tedious game that only hardcore fans of MOBA games might appreciate.
    • 47 Metascore
    • 40 Critic Score
    Agony tries very hard to depict a sadistic and nightmarish hell and provoke the senses. In the end it fails, due to repetitive environments, excruciating stealth sections and a lack of any material worthy of provocation. Even if the censored material depicted truly intense scenes it would most probably still not be enough to overcome the numerous technical and gameplay issues.
    • 51 Metascore
    • 40 Critic Score
    It’s baffling that Iron Galaxy priced Extinction as an AAA game. Suffice to say that after we completed the first 3-4 levels we essentially saw everything the game had to offer in terms of environments and combat systems.
    • 53 Metascore
    • 40 Critic Score
    A could-be ideal indie which is, unfortunately, a big disappointment. A generally rushed game, with few of its mechanics working as they are intended to, gives the impression that it could do much more than what it actually delivers. With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
    • 75 Metascore
    • 30 Critic Score
    Attack on Titan 2 could easily have been a remaster of the first Attack on Titan, since most of the content is the same as the original title. There is virtually nothing here to justify a new purchase.
    • 45 Metascore
    • 40 Critic Score
    It seems that after a continuous flow of releases Supermassive Games has run out of juice. Bravo Team is more or less a “broken” game, an idea that really does not work on any degree and probably the worst 1st party game for the PSVR to date.
    • 71 Metascore
    • 30 Critic Score
    Even though the core WWII game remains one of the better CoD installments the same cannot be said for the Resistance DLC pack. The genuine new content is disappointing in both numbers and quality.
    • 67 Metascore
    • 40 Critic Score
    It’s quite perplexing that such a derivative dungeon crawler could be developed from the talented Frozenbyte, a studio that in the past brought the especially clever and charming Trine series. Nine parchments only retain the visual appeal (though not without repetition), in an otherwise unremarkable adventure filled with uninspired level design, lack of interesting enemies and an utterly problematic camera.
    • 66 Metascore
    • 40 Critic Score
    Even though it has the charming concept of the magical girl games, Blue Reflection falls flat due to its continuous recycling of the same content over and over again.
    • 64 Metascore
    • 30 Critic Score
    Accel World Vs. Sword Art Online, besides being addressed to a very limited audience, comes with many problems (technical and design-wise) which means that even hardcore fans of the two franchises will be discouraged by the problematic nature of the title.
    • 54 Metascore
    • 40 Critic Score
    It is not quite clear to whom this game and its strange subject is targeted towards. In any case we find it flawed, repetitive and rather uninspired.
    • 62 Metascore
    • 40 Critic Score
    Malicious Fallen is a game that inherits all the negative elements from its predecessors, which means that what we get is a game that is repetitive, shallow and all-around lukewarm.
    • 76 Metascore
    • 30 Critic Score
    Poorly designed maps, a Zombies update that gets repetitive pretty fast and -overall- too little content to justify its price tag. That’s -in a nutshell- what the “Sabotage” DLC has to offer.
    • 54 Metascore
    • 30 Critic Score
    If you ever wondered what an episode of Scooby Doo written by Tommy Wiseau would be like, Knee Deep gives you the chance to play it. Besides the bad writing though, a theatrical visual novel sounds like a good idea for a videogame.
    • 50 Metascore
    • 40 Critic Score
    It does nothing more than to remind us that the NES version of Double Dragon wasn’t anything more than a seriously downgraded version of the arcade one. It doesn’t help that this tedious sequel reuses most of the old assets without even trying to bring something new.
    • 49 Metascore
    • 40 Critic Score
    More of a mobile game than a successor to the famous racing franchise of the previous decade.
    • 62 Metascore
    • 40 Critic Score
    A surreal horror game sounds like a good idea on paper but the predictability of the scenes and the atrocious & nauseating camera movement makes this game an dull, discomforting experience.
    • 54 Metascore
    • 40 Critic Score
    For its price tag we’d recommend you to better choose a movie ticket for a good (or even a mediocre) sci-fi movie. It’s not a good sign when you feel the repetition of levels in the first playthrough of a game that lasts one hour at most.
    • 38 Metascore
    • 30 Critic Score
    It’s an experiment that went terribly wrong. Nothing really works in Umbrella Corps which makes us wonder why it even got released.
    • 51 Metascore
    • 40 Critic Score
    Even though Shadwen introduce a clever basic idea it does nothing to expand on it. Every aspect of both the gameplay and the level design is so poor and repeated that it will make you feel like you play the same clumsy level for four hours.
    • 48 Metascore
    • 40 Critic Score
    It’s a dated game in every aspect, with an abundance of graphics and story issues. It doesn’t help that it’s supposed to be a puzzle game and yet most of its puzzles are fairly obvious.
    • 40 Metascore
    • 30 Critic Score
    One the worst gaming experience we’ve ever had. Terrible controls, linear level design, mundane platforming, glitchy A.I. and enemy pathfinding and uncoordinated combat mechanisms.
    • 60 Metascore
    • 40 Critic Score
    If this game was released two decades ago it may have hit a soft spot in the hearts of gamers raised in arcades. However, it was released in an era where it makes it look outdated with all of its features being completely obsolete.
    • 69 Metascore
    • 30 Critic Score
    Unfortunately Eiyuu Senki: The World Conquest fails to deliver the Visual Novel RPG/Strategy concept the way we anticipated. Ultimately it adheres mostly to the "harem" genre rather than the story-driven visual novel style which we are used to.
    • 54 Metascore
    • 40 Critic Score
    It starts with a good pace and well designed gameplay, but quickly you'll realise that it is something you've seen (and probably played) hundreds of times before.
    • tbd Metascore
    • 40 Critic Score
    Even though it has great humour and lots of crazy characters, Death Skid Marks is nothing more than a repetitive and uninteresting experience.
    • 40 Metascore
    • 40 Critic Score
    Poorly written, poorly executed and designed. Even the most die-hard fans of Dead Island will find it difficult to accept this spin-off.
    • 53 Metascore
    • 40 Critic Score
    With some major flaws like the poorly written story and the impossible to master and understand link system -which leads to a continuous "trial and error"- we really can't recommend this one.
    • tbd Metascore
    • 40 Critic Score
    A rather poor attempt at simulating the work of a life rescuing helicopter pilot that suffers from poor controls and dated visuals.
    • 62 Metascore
    • 30 Critic Score
    Definitely not a good sample of what JRPGs and Japanese dungeon crawlers can offer.
    • tbd Metascore
    • 40 Critic Score
    Only hardcore fans of the famous sports event will find something interesting in this game and even they will have a hard time not getting bored quite soon.
    • 44 Metascore
    • 40 Critic Score
    Rise of the Dark Spark is the definition of a movie tie-in. It contains all the ingredients of uninspired levels, nonsensical story and dull, repetitive gameplay.
    • 43 Metascore
    • 40 Critic Score
    The "development hell" problems are quite obvious in Enemy Front. The use of CryEngine and the beloved WWII theme cannot save the mess this game is.
    • 51 Metascore
    • 30 Critic Score
    Some cheap "boo scares" and a few dark corridors do not make a decent horror game. If you wish to be frightened look elsewhere.
    • 56 Metascore
    • 40 Critic Score
    This new RPG from Spiders is broken in so many ways they could not possibly be mentioned in a sentence. I guess we must keep on waiting for the return of Geralt.
    • 57 Metascore
    • 40 Critic Score
    As a game originally created for mobile phones and tablets, Jet Car Stunts suffers from poor controls and mediocre graphics. Better stick with those versions instead of this poor PC release.
    • 50 Metascore
    • 40 Critic Score
    A mess of a game that doesn't really know what it is trying to achieve. Fans of the legendary Ninja Gaiden franchise should keep their distance from this one.
    • 34 Metascore
    • 40 Critic Score
    Rambo: The Videogame has its good moments and in these moments it can be enjoyable. But when all is said and done, it's nothing more than a mediocre on-rails shooter.
    • 43 Metascore
    • 30 Critic Score
    After a four year hiatus this is definitely not the NBA game we've been expecting from EA.
    • 43 Metascore
    • 40 Critic Score
    A missed chance in what could have been a cross between Indiana Jones and Uncharted in a first person shooter environment.
    • 25 Metascore
    • 40 Critic Score
    A bland, rather boring game that belongs to the bargain bin or, at best, to the Xbox LIVE Arcade library.
    • 59 Metascore
    • 40 Critic Score
    Sonic: Lost World on the 3DS is a flawed, disappointing game that unlike its Wii U sibling you should definitely avoid.
    • 33 Metascore
    • 30 Critic Score
    Thank God our daily bread and cereal is not dependent on this game.
    • tbd Metascore
    • 40 Critic Score
    Just another movie tie-in with some poor design choices that will appeal only to very young gamers.

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