GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 70 Metascore
    • 50 Critic Score
    Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]
    • GameNow
    • 69 Metascore
    • 83 Critic Score
    The city in the Glitter Oasis level quickly morphs into barren roads and cliffs, making an initially fun level barren, bleak, and boring. [August 2002, p.48]
    • GameNow
    • 69 Metascore
    • 67 Critic Score
    The game is truly at its best in two-player mode, where you'll probably be more evenly matched against your opponent.
    • 69 Metascore
    • 58 Critic Score
    So-so platform elements. [Feb 2003, p.43]
    • GameNow
    • 69 Metascore
    • 83 Critic Score
    As far as party games go, this is still your best bet. [Jan 2003, p.49]
    • GameNow
    • 69 Metascore
    • 50 Critic Score
    Not that the missions in this game aren't good - they're just hampered by a control scheme that needs to be more intuitive. [Aug 2003, p.36]
    • GameNow
    • 69 Metascore
    • 83 Critic Score
    Other than the lame enemy A.I. and the sometimes wacky camera, the major downside to Clock Tower 3 is its short playtime. But it's very fun while it lasts. [May 2003, p.46]
    • GameNow
    • 69 Metascore
    • 33 Critic Score
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
    • 69 Metascore
    • 75 Critic Score
    A standard 2D fighting game - not as deep or involved as your typical Capcom fighter - but it's still fun to play. [May 2003, p.45]
    • GameNow
    • 69 Metascore
    • 58 Critic Score
    It's too bad that poorly designed levels, headache-inducing obstacles, and an embarrassingly cliched story spoil so much of the fun. [Jan 2004, p.59]
    • GameNow
    • 68 Metascore
    • 50 Critic Score
    Mediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Patience is required to get through this game. [Jan 2004, p.60]
    • GameNow
    • 68 Metascore
    • 100 Critic Score
    A masterpiece, plain and simple. From the opening Pearl Harbor sequence, to the rain-soaked midnight raids, to the machine-gun-mounted elephant rides, Rising Sun oozes with jaw-dropping quality at every single turn.
    • 68 Metascore
    • 58 Critic Score
    This game has an innovative battle system, but it's not much fun. [June 2003, p.40]
    • GameNow
    • 68 Metascore
    • 75 Critic Score
    Are you into horse racing? OK, then you'll absolutely go giddyap over GR03. Are you into racing games in general? Then you ought to give GR03 a test ride. [June 2003, p.50]
    • GameNow
    • 68 Metascore
    • 75 Critic Score
    Biggest letdown: the lack of open worlds to roam and trick around in. [Mar 2003, p.51]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Building energy for certain basic moves, such as boosting and sending a Bludger, takes too long, which keeps the general gameplay pretty basic for much of the game. [Dec 2003, p.74]
    • GameNow
    • 68 Metascore
    • 75 Critic Score
    Games this intense are rare, and DMC2's minor flaws are well worth dealing with. [Mar 2003, p.45]
    • GameNow
    • 68 Metascore
    • 16 Critic Score
    One of the ugliest, sloppiest, silliest games I've ever played. [Nov 2002, p.60]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
    • GameNow
    • 68 Metascore
    • 75 Critic Score
    The random, unavoidable battles also get a bit tedious. [June 2002, p.85]
    • GameNow
    • 68 Metascore
    • 100 Critic Score
    A masterpiece, plain and simple. From the opening Pearl Harbor sequence, to the rain-soaked midnight raids, to the machine-gun-mounted elephant rides, Rising Sun oozes with jaw-dropping quality at every single turn.
    • 68 Metascore
    • 50 Critic Score
    A suitable distraction if you're bored. But then again, so is bird watching. [Apr 2003, p.54]
    • GameNow
    • 67 Metascore
    • 42 Critic Score
    This game may be deep and technical, but playing it is almost as fun as getting beat up. [Aug 2003, p.34]
    • GameNow
    • 67 Metascore
    • 58 Critic Score
    We're talking Forrest Gump-simple, people. [August 2002, p.54]
    • GameNow
    • 67 Metascore
    • 67 Critic Score
    A solid yet basic and dated RTS. [Jan 2004, p.67]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]
    • GameNow
    • 67 Metascore
    • 67 Critic Score
    Slick cut-scenes. [Feb 2003, p.38]

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