GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
|---|---|---|
| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
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- Critic Score
Capcom basically flushed our beloved series straight throught its proverbial airlocks and created a blatant and mediocre "Aliens" knockoff. [Oct 2003, p.54]- GameNow
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You'll be wishing for some gameplay variety after just a few minutes of play. [Sept 2002, p.32]- GameNow
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Why can't the hero run in a straight line? Is he drunk? [Mar 2003, p.43]- GameNow
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The PC version has better visuals, more comfortable control, and fewer bugs. And online patches might stamp out the bugs that do exist. [Sept 2003, p.51]- GameNow
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Repetitiveness and poor controls ruin the girlie goodness. [Mar 2003, p.53]- GameNow
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The problem is that the interface used to control the eye is so unintuitive, your invisible assailant will most likely kill you before you can see him get off a shot. [Aug 2003, p.36]- GameNow
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Rookies and vets alike will become annoyed at the tiny area of each lake and river they're actually allowed to fish in, as well as the fact that they get absolutely no hints as to where they should cast their lines for the best chance at catching the fish. [Sept 2003, p.56]- GameNow
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Don't waste your money. Wacky Worlds offers very little new to the RollerCoaster Tycoon franchise, and it's simply not worth your time. [Aug 2003, p.39]- GameNow
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What could have been an exciting and graceful fighting system instead feels dull and stilted. [Nov 2003, p.51]- GameNow
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The whole thing is so choppy, it's almost impossible to play... A total mess. [May 2003, p.41]- GameNow
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Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]- GameNow
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There's nothing new here, which means the games get boring quickly. [Apr 2003, p.52]- GameNow
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The gameplay experience never becomes even remotely fun... An excruciating bore. I've never had less fun playing a videogame. [July 2003, p.55]- GameNow
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The gameplay is equally unbalanced. Taiketsu's a button masher that requires very little skill. [Jan 2003, p.44]- GameNow
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I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.- GameNow
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There's almost no sense of strategy once you learn that bum-rushing the opposition is the best (and sometimes only) course of action. [July 2003, p.62]- GameNow
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About as simplistic a fighting game as you can get, with round after round of extremely bland, strategy-free brawling. [June 2003, p.47]- GameNow
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A mind-numbing combination of awkward combat, mediocre visuals, and a camera that wouldn't be out of place in a Greco-Roman torture chamber, Dark Tomorrow fails on nearly every level imaginable. [June 2003, p.56]- GameNow
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- Critic Score
Pretty repetitive for the most part, and camera issues crop up all over the place...There's also little challenge, except when time limits are placed on missions. [Oct 2003, p.49]- GameNow