GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 75 Metascore
    • 83 Critic Score
    The best of the series. [Nov 2003, p.58]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    The fighting system is as basic and clumsy as it was back in 1987. [Dec 2003, p.75]
    • GameNow
    • 74 Metascore
    • 75 Critic Score
    Good, but not the revolution its PC sibling was. [Mar 2003, p.44]
    • GameNow
    • 74 Metascore
    • 83 Critic Score
    The drawing system is brilliant - simple sketches transform with ease into wonderfully animated creatures. [June 2003, p.50]
    • GameNow
    • 74 Metascore
    • 83 Critic Score
    Ever wanted to play an action movie? Here's your chance. [June 2002, p.64]
    • GameNow
    • 74 Metascore
    • 75 Critic Score
    A pretty fun game, but it essentially ends ujp being more of the same. [Jan 2003, p.67]
    • GameNow
    • 74 Metascore
    • 75 Critic Score
    Since it uses the same engine as the GBA "Tony Hawk" games, the skaing and grinding action works very well. [July 2003, p.52]
    • GameNow
    • 74 Metascore
    • 91 Critic Score
    Transforming robots, stylish graphics and a huge variety of missions make up for the occasional bump in the road. [Nov 2002, p.72]
    • GameNow
    • 74 Metascore
    • 58 Critic Score
    It's incredibly hard. Linear algebra was easier than this - and more fun. [Apr 2003, p.53]
    • 74 Metascore
    • 58 Critic Score
    Still a ways to go if Fever is gonna compete with "Madden." [Nov 2003, p.54]
    • GameNow
    • 73 Metascore
    • 75 Critic Score
    Has great graphics, but is painfully low on actual gameplay. [Mar 2003, p.52]
    • GameNow
    • 73 Metascore
    • 100 Critic Score
    The game is darn near perfect but BAM!...AH! All right, already! There's nothing to complain about here. XIII is a blast to play...even if it's so cool, it will kick your butt.
    • 73 Metascore
    • 83 Critic Score
    It's like "Tomb Raider" with a better fighting engine. [Apr 2003, p.54]
    • GameNow
    • 73 Metascore
    • 42 Critic Score
    Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]
    • GameNow
    • 73 Metascore
    • 91 Critic Score
    A bloody, intense game that almost perfectly captures all of the excitement of the world's premiere fighting sport. [Mar 2003, p.49]
    • GameNow
    • 73 Metascore
    • 100 Critic Score
    Simply the coolest first-person shooter -- ever. [Dec 2003, p.58]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    Each level starts out as fun, but with the gameplay so frustrating and immensely difficult throughout, what starts out as entertaining often becomes mere work in no time. [Sept 2002, p.42]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 73 Metascore
    • 83 Critic Score
    This control's like my cousin Rocko's deodorant. Sometimes it's on, sometimes it's not. [June 2002, p.67]
    • GameNow
    • 73 Metascore
    • 83 Critic Score
    Unfortunately, his powers don't keep these areas from being severely linear. But there's enough to do that it stays fresh. [Dec 2003, p.58]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]
    • GameNow
    • 73 Metascore
    • 75 Critic Score
    Easily worth its weight in gold as a multiplayer game, though; the depth of the options available to you are staggering. [Nov 2002, p.70]
    • GameNow
    • 73 Metascore
    • 33 Critic Score
    You practically need a magnifying glass to spot your tiny units on the map. [Jan 2004, p.67]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    A complete lack of newness. [Feb 2003, p.47]
    • GameNow
    • 72 Metascore
    • 83 Critic Score
    An immensely cool game that pushes frustration to its boundaries. [Apr 2003, p.51]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow

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