GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
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| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
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- GameNow
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- Critic Score
The fighting system is as basic and clumsy as it was back in 1987. [Dec 2003, p.75]- GameNow
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Good, but not the revolution its PC sibling was. [Mar 2003, p.44]- GameNow
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The drawing system is brilliant - simple sketches transform with ease into wonderfully animated creatures. [June 2003, p.50]- GameNow
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- GameNow
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- Critic Score
A pretty fun game, but it essentially ends ujp being more of the same. [Jan 2003, p.67]- GameNow
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Since it uses the same engine as the GBA "Tony Hawk" games, the skaing and grinding action works very well. [July 2003, p.52]- GameNow
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Transforming robots, stylish graphics and a huge variety of missions make up for the occasional bump in the road. [Nov 2002, p.72]- GameNow
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- Critic Score
It's incredibly hard. Linear algebra was easier than this - and more fun. [Apr 2003, p.53]- GameNow
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- Critic Score
Still a ways to go if Fever is gonna compete with "Madden." [Nov 2003, p.54]- GameNow
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Has great graphics, but is painfully low on actual gameplay. [Mar 2003, p.52]- GameNow
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The game is darn near perfect but BAM!...AH! All right, already! There's nothing to complain about here. XIII is a blast to play...even if it's so cool, it will kick your butt.- GameNow
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- Critic Score
It's like "Tomb Raider" with a better fighting engine. [Apr 2003, p.54]- GameNow
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Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]- GameNow
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A bloody, intense game that almost perfectly captures all of the excitement of the world's premiere fighting sport. [Mar 2003, p.49]- GameNow
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Each level starts out as fun, but with the gameplay so frustrating and immensely difficult throughout, what starts out as entertaining often becomes mere work in no time. [Sept 2002, p.42]- GameNow
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A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]- GameNow
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This control's like my cousin Rocko's deodorant. Sometimes it's on, sometimes it's not. [June 2002, p.67]- GameNow
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Unfortunately, his powers don't keep these areas from being severely linear. But there's enough to do that it stays fresh. [Dec 2003, p.58]- GameNow
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There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]- GameNow
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It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]- GameNow
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A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]- GameNow
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What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]- GameNow
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Easily worth its weight in gold as a multiplayer game, though; the depth of the options available to you are staggering. [Nov 2002, p.70]- GameNow
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You practically need a magnifying glass to spot your tiny units on the map. [Jan 2004, p.67]- GameNow
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An immensely cool game that pushes frustration to its boundaries. [Apr 2003, p.51]- GameNow
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Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]- GameNow
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A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]- GameNow