GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
|---|---|---|
| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
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- Critic Score
Boring... If you didn't dress up as Yugi for Halloween, don't bother with this one. [May 2003, p.37]- GameNow
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- Critic Score
FMX is crippled by a trick-modifier system that makes big combos too irritating to complete. [Aug 2003, p.34]- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
Does an admirable job of using the Scooby license to its full potential. [Oct 2003, p.56]- GameNow
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- Critic Score
Raster productions has done an excellent port of the single-player missions from both the Xbox and PC versions of RTCW. [Aug 2003, p.35]- GameNow
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- Critic Score
Still, if you're like me, you'll find yourself living with these problems just because of Auto Modellista's solid online aspects, and right now, that's what every online racing fan needs. [June 2003, p.48]- GameNow
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- Critic Score
If only it were more polished, this could've been a fantastic sleeper hit. [Mar 2003, p.46]- GameNow
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- Critic Score
For those who aren't impressed by flashy graphics, Tapout 2 doesn't present as much innovation as other recently released fighting games on other platforms. [May 2003, p.52]- GameNow
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- Critic Score
A boring, repetitive snoozefest that can't decide if it's for kids or adults. [Jan 2004, p.64]- GameNow
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Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]- GameNow
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The fighting system is fairly shallow, and once you become callous to the flashy moves and explosive pyrotechnics, the action starts to feel repetitive. [Jan 2004, p.56]- GameNow
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- Critic Score
For all their visual individuality, the 14 fighters play exactly the same. [Apr 2003, p.42]- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
The game doesn't control very well; sluggish fighting mechanics spoil what would otherwise be a worthwhile package. [Sept 2002, p.40]- GameNow
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- Critic Score
First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.- GameNow
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- Critic Score
While the online component is nice, actual gameplay is where things really fall apart. [Nov 2003, p.53]- GameNow
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Naval battles are where Pirates shines. The game's ocean settings look spectacular, with some of the most gorgeous graphics on Xbox. [Sept 2003, p.56]- GameNow
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- Critic Score
A masterpiece, plain and simple. From the opening Pearl Harbor sequence, to the rain-soaked midnight raids, to the machine-gun-mounted elephant rides, Rising Sun oozes with jaw-dropping quality at every single turn.- GameNow
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- Critic Score
Apart from the minute-to-minute madness, Chaos Legion rocks a pretty cool amount of depth. [July 2003, p.56]- GameNow
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- Critic Score
Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]- GameNow
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The physics are off, the referee makes questionable calls, the line changes are ridiculous, and the gameplay is too sluggish to be fun. [Jan 2004, p.63]- GameNow
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There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]- GameNow
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- Critic Score
Once you see through the game's flashy veneer, its true nature is revealed - that of a somewhat stilted and deeply flawed fighter. [May 2003, p.52]- GameNow
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What it lacks in curves and naughty bump-mapping, it makes up for in sheer gameplay. [Sept 2003, p.54]- GameNow
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- Critic Score
The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.- GameNow
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- GameNow
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- Critic Score
Cheap play mechanics and absurd difficulty level totally sink the experience. [Sept 2003, p.58]- GameNow