GameMAG's Scores

  • Games
For 678 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Keeper
Lowest review score: 10 The Bookwalker: Thief of Tales
Score distribution:
  1. Negative: 30 out of 678
679 game reviews
    • tbd Metascore
    • 60 Critic Score
    Picklock with a cheerful start and an interesting concept quickly gets bored and causes only persistent irritation due to the bad controls and too harsh task conditions. Therefore, after half the game, your desire to play disappears and you do not want to steal printers and toilet paper.
    • 68 Metascore
    • 60 Critic Score
    The Signifier has a quite an original concept, but falls short in holding any momentum with repetitive sections and and a mess of hastily forgotten plot points. If only the dev team had a bigger budget, then maybe this game could have become something entirely else.
    • 69 Metascore
    • 60 Critic Score
    We got an adventure with some interesting episodes, bad combat mechanics and annoying monsters that are superfluous for immersion in the narrative. Puzzles and atmosphere can grab your attention, but for this you have to be a big fan of the mystical things.
    • 67 Metascore
    • 60 Critic Score
    Most of the content, including music, items, and enemies, is directly transferred from the world of Enter The Gungeon, making the product even more secondary than it previously seemed. On PC, Exit the Gungeon has already experienced several patches, after which it became more playable, but it is still noticeable that this is a quickly molded game, released in the hope of hype around the first one and high sales.
    • tbd Metascore
    • 60 Critic Score
    There are plenty of shortcomings in Outriders - from the gameplay standpoint and to the massive number of technical hiccups. But even so, the deep and rewarding role playing system can make up for some of it. If you love the looter-shooter genre, then wait for Outriders to get a price drop, or simply try the game with Game Pass.
    • 79 Metascore
    • 60 Critic Score
    If you ignore all the needless meddling with graphic options in the console versions of the game, you can call Observer: System Redux a pretty good remaster, with some great visuals and a portion of a completely new content. But at the same time System Redux carries on every single problem the original release had, basically being yet another walking sim. It's quite likely that Observer: System Redux will take its place among some other games, that no one will ever remember a year from now.
    • 83 Metascore
    • 60 Critic Score
    Starting out as a fun-filled entertainment experience, The Hundred Line: Last Defense Academy quickly degrades into a torment that lasts for literally hundreds of hours.
    • 73 Metascore
    • 60 Critic Score
    Oxenfree II: Lost Signals is an underwhelming attempt to build on the strong foundation of the original with a new story in which teenagers have been replaced by whining millennials.
    • 72 Metascore
    • 60 Critic Score
    Gamedec is based on a neat idea, that in some ways similar to Beautiful Desolation, but the game sadly crumbles under its own ambitions.
    • tbd Metascore
    • 60 Critic Score
    Annihilation Instinct leaves behind the not-so-great open world elements from from the main campaign. And yet the DLC doesn't really fix any of the other shortcomings the game had.
    • 72 Metascore
    • 60 Critic Score
    Backbone is a stylish game, which promising story with some interesting characters takes a disappointing turn by the third chapter. The plot was cut short, which only adds to the general disappointment.
    • 76 Metascore
    • 60 Critic Score
    Bloodroots is a good game with different finishes and links in the use of items, but it clearly lacks development, and the bright mechanics and blood are too quickly exhausted. And unlike My Friend Pedro or Hotline Miami, there is no feeling of excitement and pleasure from the just-tested combat combination. This is probably the main reason for frustration.
    • 67 Metascore
    • 60 Critic Score
    Bright Memory: Infinite is appealing and technically impressive shooter, that sadly a bit too short and lacks interesting plot or boss fights.
    • tbd Metascore
    • 60 Critic Score
    Liberated is a vivid noir work that does a great job with the visual presentation and can charm you with a story, but completely fails in many other departments.
    • 76 Metascore
    • 60 Critic Score
    Airhead is something akin to the likes of Limbo and INSIDE, but with way less technical finesse. A simple process of jumping might feel somewhat frustrating in Airhead, but luckily the game is focused on puzzle solving.
    • 71 Metascore
    • 60 Critic Score
    Call of Duty: Modern Warfare 2 Remastered is an attempt to earn fast money in a problematic period for the industry, when most of the planet's inhabitants are hiding in their homes and apartments. You can finish the story campaign in just five hours, and there is no multiplayer. In addition, in Russia and Ukraine, the developers managed to spoil the story due to the removal of a mission critical to the plot, which, along with the average graphics and other problems of the project, is disappointing. The original MW2 deserves the same respect as the first Modern Warfare game.
    • 74 Metascore
    • 60 Critic Score
    Atelier Resleriana: The Red Alchemist & the White Guardian is a charming yet rushed game built on the foundation of a now‑defunct gacha title. Nevertheless, it attempts to win back fans who were dissatisfied with the radical changes introduced in Atelier Yumia.
    • 64 Metascore
    • 60 Critic Score
    The updated Star Wars: Bounty Hunter is a good game for a few evenings for fans. The recommendation could have sounded a lot more confident if Aspyr had completely dealt with the annoying bugs and old issues.
    • 68 Metascore
    • 60 Critic Score
    In an era dominated by generic online shooters, you start craving something fresh and original — like Killing Floor 2 was back in the day. Where’s the joy and fun of mowing down hordes? Where are the endless healing syringes and ammo boxes that helped you survive? They're gone in the third game — now you're on your own, forced to grit your teeth and make do.
    • 78 Metascore
    • 60 Critic Score
    Console version of Iron Harvest feels like a lazy adaptation of a rather good RTS game. Perhaps the developers should have took a few ideas from something like Halo Wars 2, to avoid some small, but infuriating control issues.
    • 72 Metascore
    • 60 Critic Score
    Despite Supermassive Games’ efforts, Little Nightmares III turned out to be a corporate business product, devoid of the very features that made the series beloved by millions of players around the world.
    • 68 Metascore
    • 60 Critic Score
    Shadow Labyrinth is a mid-tier metroidvania featuring a few interesting concepts, but it quickly fades from memory after completion.
    • 75 Metascore
    • 60 Critic Score
    SAND LAND is a brightly colored game version of the original manga, which is sure to please fans of Akira Toriyama's work. However, modern players will encounter boring side quests, and a poorly developed combat system and stealth.
    • 74 Metascore
    • 60 Critic Score
    Perhaps the game should have stayed in the early access format as long as possible, rather than rushing to release in the Xbox Game Pass collection. Probably, after a year of patches it will be a completely different game.
    • 60 Metascore
    • 60 Critic Score
    Despite some serious drawbacks, WWE 2K Battlegrounds is the first exciting game licensed by WWE in over a decade.
    • 65 Metascore
    • 60 Critic Score
    Road 96: Mile 0 is a linear story of Romero and Juliette aimed primarily at fans of the original who miss the iconic characters.
    • 82 Metascore
    • 60 Critic Score
    You can talk about numerous problems and mistakes in The Elder Scrolls IV: Oblivion Remastered. Although the original game has passed the test of time, its re-release epitomizes everything I hate about modern games from Bethesda Game Studios.
    • 57 Metascore
    • 60 Critic Score
    The First Descendant is still not Destiny at its best or a new revelation in the genre, a very pretty time eater. The game is able to attract the audience with cute graphics and beautiful character models, but it doesn't offer anything radically new. In an era of high competition, this is clearly not enough.
    • 63 Metascore
    • 60 Critic Score
    Shadow Warrior 3 feels like an expansion to the second game that was artificially dragged on eight hours of playtime. The monsters are cool and the humor is witty, but arena-style gameplay gets really boring and same goes for parkour sections.
    • 83 Metascore
    • 60 Critic Score
    Some would say that the modding scene will solve the game's most glaring problems, and that may be true. But it's still worth noting how many problems there are, and how lots of them managed to escape Bethesda's attention. We'll hope that game will have extensive content support in the future, as was promised by the dev team.

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