GameMAG's Scores

  • Games
For 678 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Keeper
Lowest review score: 10 The Bookwalker: Thief of Tales
Score distribution:
  1. Negative: 30 out of 678
679 game reviews
    • 76 Metascore
    • 60 Critic Score
    Tales of Kenzera: ZAU is an example of an interesting concept blighted by lazy implementation.
    • 73 Metascore
    • 60 Critic Score
    Mandragora: Whispers of the Witch Tree turned out to be an ambitious attempt to create a grandiose game. But everything is spoiled by repetitive bosses and dull gameplay.
    • 79 Metascore
    • 60 Critic Score
    The Midnight Walk is an ambitious adventure with a crazy design of everything, which is maximized by VR headsets. However, the usual option for simple monitors turns the game into a pumpkin
    • 71 Metascore
    • 60 Critic Score
    There is a lot of care that went into 9 Monkeys of Shaolin, but the lack of a bigger budget and experience on development team sadly stops this game from achieving it's full potential. If you find the genre somewhat appealing, definitely give this thing a try when it eventually goes on sale.
    • 70 Metascore
    • 60 Critic Score
    In Sound Mind is an atmospheric adventure with a decent plot and cool puzzles, that suffers from low budget and some minuscule gameplay issues.
    • tbd Metascore
    • 60 Critic Score
    It's clear that the team at Madmind Studio have a very vivid imagination, but sometimes it would be best for Succubus to just slow down a little.
    • 79 Metascore
    • 60 Critic Score
    Routine seems stuck in the past, and the long-awaited project has once again failed to meet expectations. The work of Lunar Software rather resembles a bizarre sequel to Steven Spielberg's Jurassic Park: Trespasser, where the heroine would practically dislocate her arms trying to pick up a rock or a pistol.
    • 74 Metascore
    • 60 Critic Score
    Princess Peach: Showtime! gives mixed impression. It's the second solo Princess Peach game after the Super Princess Peach, and another game that kind of misses the mark of Nintendo's usual splendor.
    • 68 Metascore
    • 60 Critic Score
    The Ascent is worth your attention, but only after the developers iron out most of the major shortcomings.
    • 72 Metascore
    • 60 Critic Score
    If you are at least a little sympathetic to the aesthetics of the samurai cinema, Track to Yomi certainly deserves to be tried. Preferably on a big screen with good sound.
    • 68 Metascore
    • 60 Critic Score
    Dustborn follows the Telltale Games studio's precepts: no-choice elections, minimal variation, and silly plot twists. The second part of the game looks like it was finished by another team of writers.
    • 61 Metascore
    • 60 Critic Score
    If you love unorthodox Japanese games, you should probably try The Good Life, especially given its low price point. Just be aware that's plenty of shortcoming here.
    • 65 Metascore
    • 60 Critic Score
    Kirby Fighters 2 is a joyful and an easy going game that's a little bit on the conservative side in terms of the design choices. Its the perfect choice for old time Kirby fans, and also young players, who are not yet ready to partake in epic showdowns of Super Smash Bros. Ultimate.
    • 85 Metascore
    • 60 Critic Score
    The Forgotten City is a project that came to be from the fan mod for Skyrim. It's a game with an interesting concept and narrative, that suffers from weak visuals, pacing issues, and shoehorned action sections.
    • 80 Metascore
    • 60 Critic Score
    The Rogue Prince of Persia turned out to be a rather mediocre roguelike game, which falls short of both Prince of Persia: The Lost Crown and Dead Cells.
    • 78 Metascore
    • 60 Critic Score
    Everything good in Metroid Prime 4: Beyond is inherited from its illustrious predecessors, while everything bad stems from futile attempts to tamper with the familiar gameplay formula in pursuit of vague, ill-defined trends. Thanks to its finely tuned optimization, the fourth entry may appeal to a less demanding audience, but the obvious lack of fresh ideas and the absence of a clear creative vision lead to a sobering conclusion: the greatness of Metroid Prime seems to have been left far behind in the past.
    • 77 Metascore
    • 60 Critic Score
    Zenless Zone Zero is only at the beginning of its journey. So it's worth waiting for the creators to polish up their game.
    • 68 Metascore
    • 60 Critic Score
    GYLT is a case of a great concept that was let-down by weak implementation of the combat system, overall repetitiveness, and way too big of a focus on a younger audience.
    • 79 Metascore
    • 60 Critic Score
    The act of swordplay is still quite fun in Wo Long, but as soon as you'll get to ending credits, the game will likely just evaporate from you brain entirely.
    • 64 Metascore
    • 60 Critic Score
    Like its predecessor, Front Mission 2: Remake is rather of museum interest. The remake is performed at a level unworthy of the original.
    • tbd Metascore
    • 60 Critic Score
    From visual and audio standpoint, Love, Money, Rock'n'Roll is a significant step up from Everlasting Summer, but the writing itself is rather muddy and downright boring.
    • 75 Metascore
    • 60 Critic Score
    Samurai Warriors 5 is a strange case. The overall design is new, and some of the gameplay systems were touched upon, but there is nothing truly unique about this iteration, while the technical side is even worse than in the previous game.
    • 81 Metascore
    • 60 Critic Score
    Ninja Theory has failed to take a noticeable step forward since the original. In Senua's Saga: Hellblade II, the developers buried the original idea of mixing mythology and mental disorders, giving their own variation of God of War. The sequel turned out to be linear and very colorful. However, the primitive gameplay and absolutely empty ending leave the player exhausted and disappointed.
    • 73 Metascore
    • 60 Critic Score
    Towerborne became a clear example of the fact that maintaining a live-service game after its support has been discontinued does more harm than good.
    • 69 Metascore
    • 60 Critic Score
    Asterix & Obelix: Slap Them All! is best suited for younger players and casual audience. Everyone else will probably find the game extremely boring.
    • 77 Metascore
    • 60 Critic Score
    The depth of customization — from controls and game tempo to tactical nuances and role assignments on the field — is genuinely impressive and engaging. The positional setups and other elements of football strategy have strong potential, but that potential simply isn’t realized. Of course, some players might enjoy this kind of “football-flavored” experience, but it’s definitely not what I — or many fans of the world’s most popular sport — are looking for. If you plan to play only against AI opponents, or if the issues mentioned above don’t bother you, feel free to add one or two points to the final score.
    • 58 Metascore
    • 60 Critic Score
    The Inquisitor is a very curious low-budget project with a fascinating plot. However, the developers overestimated their capabilities and budget constraints.
    • 79 Metascore
    • 60 Critic Score
    Anger Foot is a furious, addictive and fun action game with lots of silly humor, simple bosses and overly long stages.
    • 71 Metascore
    • 60 Critic Score
    HyperParasite is a good concept that is broken down by a low level of product testing. The inability to save the game as you progress through the stages and repeatedly return to the very beginning with the same boss irritates. Local co-op and minor problems with management spoil in theory an interesting project that you can try, but only if you are a fan of the genre, and all the other games have already finished.
    • 70 Metascore
    • 60 Critic Score
    Kingdoms of Amalur: Re-Reckoning retains all the major flaws of an original game, but if you want to dive into the interesting world of Amalur, buy this remaster.

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