GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 70 Metascore
    • 60 Critic Score
    Cognition's take on a psychic FBI agent is far from perfect, but worth investigating.
    • 70 Metascore
    • 65 Critic Score
    I appreciate Kingdoms of Amalur: Re-Reckoning for giving gamers who missed it the first time a chance to see what could have been, but ultimately, it’s a project that should’ve been left to its previous fate.
    • 70 Metascore
    • 65 Critic Score
    When it’s not crashing, Road Redemption offers perfect bite-sized pieces of vehicular mayhem. It’s loud and bloody and raw, and the dated graphics only increase the grit and messiness. With a few fixes, this could be an all-time classic of the genre, rather than the deeply flawed romp that it is.
    • 70 Metascore
    • 45 Critic Score
    It's a shame that Strider eventually grinds down into such life-sapping monotony because it starts off reasonably strong. The controls are sharp and responsive, and cutting enemies in half while dashing around at lightning speed feels damn good.
    • 70 Metascore
    • 40 Critic Score
    I expected something more from Mosaic when I finished it — some sort of revelation or point to it all, but only credits followed. It’s ironic that a game trying to educate the player on individuality and ‘breaking the cycle’ has no significant message or meaningful character development. Instead, Mosaic relies too much on presentation and drags the player through its narrative, forcing them towards a perfunctory conclusion that was obvious from the first five minutes of gameplay.
    • 70 Metascore
    • 60 Critic Score
    Gamers with a special place in their hearts for beat-’em-ups may get several sessions’ worth of enjoyment out of it (and I’d still recommend it to folks who really enjoyed arcade beat-’em-ups back in the day) but Mother Russia Bleeds is not the shot in the arm the genre needed to remain relevant in 2016.
    • 70 Metascore
    • 45 Critic Score
    Maybe Ground Shatter will get KITS there after a few patches and updates, but right now, anybody picking this one up is in for a rough knight.
    • 70 Metascore
    • 70 Critic Score
    Darkestville Castle’s campaign takes only a few hours to finish, but it’s worth experiencing for the laughs. The Flash-esque animation actually looks wonderful in motion, and the characters sport unique styles that inject personality into the campaign. Sure, it might be a pain to try and use that cursor, but the writing is delightful enough to make it worth the headache. For those wanting to learn a little about how things might look from a villain’s perspective, Darkestville Castle might be just the thing.
    • 70 Metascore
    • 50 Critic Score
    Remember Me gets off on the right foot with an impressive opening and a rare female protagonist, but the overall experience of both gameplay and storytelling is too heavily guided and lacking in depth.
    • 70 Metascore
    • 75 Critic Score
    Originally, I had planned to write this review after I completed Graveyard Keeper, but after 100 in-game days I still have a ton of quests left, two Church expansions to build, and at least one area left to unlock. I’m not sure how much left there is to this one because it’s the sort of experience that hides its true scope, but I can say that it’s one I have a hard time putting down and I’m looking forward to (hopefully) reuniting the Keeper with his wife.
    • 70 Metascore
    • 70 Critic Score
    While Banner of the Maid nails the core mechanics and captures the essence of the genre, it’s hard to ignore the lackluster story and lack of modern features that are found in much of the competition. Its tactical RPG side shines and remains a solid choice for fans of the genre who appreciate the classic formula, but a little more polish wouldn’t hurt.
    • 70 Metascore
    • 40 Critic Score
    After playing Heavy Rain, it seemed like Quantic Dream was heading in the right direction, but Beyond: Two Souls takes two big steps backward.
    • 70 Metascore
    • 75 Critic Score
    Watch Dogs: Legion is far from perfect. It tries to tell a story about resisting oppression via the power of the people, but the concept of making any character in the world a viable choice means that the experience ends up being too broad and vague. I was able to spice things up by bringing my own roleplay to characters and used items that weren’t necessary, but this was my way of compensating for the ways in which Watch Dogs: Legion falls short of what I want from a triple-A adventure.
    • 70 Metascore
    • 70 Critic Score
    While I’m disappointed that the developers didn’t fix the original version’s upgrade system and challenges, Destroy All Humans still succeeds at most of what it attempts. It’s a silly, brutal trip through a nostalgic version of America’s past that excoriates the empty values the country claimed to stand for.
    • 70 Metascore
    • 65 Critic Score
    Despite its crazy name, Nitroplus Blasterz: Heroines Infinite Duel is actually a solid little brawler, though it definitely lacks the depth, fine tuning and good looks that would give it a shot at being competitive with more established series in the genre.
    • 70 Metascore
    • 60 Critic Score
    Greak: Memories of Azur is an action-platformer weighed down by a complicated multi-character concept that doesn’t feel fully developed, and it’s tough to recommend such an experience when there are so many superior offerings in the same genre. Fixing its issues and ensuring that its main claim to fame works more effectively would do wonders for it, and I’m hoping we’ll see an improved version in future.
    • 70 Metascore
    • 60 Critic Score
    Citizens of Earth may entertain for a while, but I doubt it'll have any real lasting appeal.
    • 70 Metascore
    • 70 Critic Score
    Honestly, this port is an absolute shame. The graphics and text are just too small, and I have a hard time imagining anyone taking an honest look at this and feeling like it was acceptable. But putting that significant issue aside? Legend of Keepers: Career Of A Dungeon Manager is a well-done roguelike that could easily rank among the genre’s best on Switch once it’s received a proper adaptation to the platform.
    • 70 Metascore
    • 65 Critic Score
    Alice: Madness Returns is still a mad ride worth taking, but from start to finish, I never stopped thinking how much better it could have been with help from a strong editor's hand.
    • 70 Metascore
    • 75 Critic Score
    While I can’t say much about Batman as a series yet, what I can say is that I enjoyed my two hours as both Bruce and Batman. It’s a solid beginning for the caped crusader.
    • 70 Metascore
    • 65 Critic Score
    If there was a version of this game that let players skip the Time Trials or required only minimal engagement with them, I would have no problem recommending this mechanical bug’s shenanigans to anyone looking for the kind of physics-based environmental exploration that we just don’t see a lot of these days. I honestly enjoyed my time with Glyph and found it to be a welcome surprise… I just wish that I didn’t have to include so many caveats when recommending it.
    • 70 Metascore
    • 80 Critic Score
    On one level, it’s incredibly satisfying just to see popular characters from various franchises hanging out with one another. Especially when the franchises are as incredibly different as these – what could William from Nioh possibly have to say to Ayane from Ninja Gaiden? A lot more than one would think, apparently. Beyond the fan-friendly concept, the developers have put together one of the strongest and most playable musou titles, ever, and is a beautiful thing that will satisfy both genre fans and newcomers alike.
    • 70 Metascore
    • 80 Critic Score
    The story had enough twists to keep me enthralled to the end, which didn't require an epic forty-hour time commitment. There were elements of strategy in the shooting, but it wasn't a first-person frag-fest. I would say that the emperor wears its bloodstained new clothes quite well.
    • 70 Metascore
    • 70 Critic Score
    For players who have yet to pick up the game, it’s hard to beat the value provided in this package. That said, it’s safe to say that this is for genre fans only — this game scratches a very specific itch, and not everyone will want to scratch it.
    • 70 Metascore
    • 65 Critic Score
    If one’s reaction to the mere mention of Turrican is to jump with excitement, then this package is manna from heaven — buy it now, even though it’s a no-frills, incomplete collection. For newcomers who might be craving some retro action, it’s a solid package that will test one’s skills. Maybe nab it on sale, though.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, the new JRPG gameplay in the Rhythm Adventure Pack doesn’t change much about the Taiko no Tatsujin series — at its core, it caters to a very specific drum-loving audience, although I’d guess that kids would also have a blast with the percussive gameplay and songs from anime and game IPs.
    • 70 Metascore
    • 70 Critic Score
    Despite the lackluster mechanics and dull dungeon design, Soul Hackers 2 still has plenty of sheen in its presentation and characters. Ringo is an intriguing protagonist surrounded by a roster of dynamic characters who will keep the player invested as they struggle to save this colorful, neon world. If nothing else, it will serve as a welcome primer to Atlus newcomers, or a welcome draught for those looking to slake their thirst after going through more accomplished ATLUS titles.
    • 70 Metascore
    • 90 Critic Score
    With great combat, compelling characters, and a mission structure that ensures the players sees the direct effects of their actions, Vampyr is one of the best action-RPGs I’ve ever played. While it may not offer the sheer size of a Witcher or Fallout, it tells a resonant and consequential story that’s married it to some of the best open-world quest design around. This is one that’s absolutely not to be missed.
    • 70 Metascore
    • 50 Critic Score
    Ultimately, Falcon Age feels undercooked and under-developed. While the basic mechanics mostly work (when using a controller) and the setting carries a bit of charm, it’s clear that the experience lives and dies on the connection the player has with the bird. Without that, there’s little reason to care about the bird, little reason to care about the rest.
    • 70 Metascore
    • 40 Critic Score
    I’m genuinely sad that the little indie I found so enamoring many years ago turned out to be something that I can’t stand playing, but that’s the truth of it, and here we are. Masochists looking for something to test their mettle might think a trip Below worthwhile, but I suspect that most will find a harsh, unforgiving experience that’s outdone by other, less brutal titles.
    • 70 Metascore
    • 30 Critic Score
    Games as an art form are ready for that next big step, I think. We're ready for that true war game that explores all of a conflict's facets and ramifications, but for now we're stuck with drivel like Homefront that's still about Buff McRockHard fighting evil foreigners. Homefront is the most insidious kind of bad game-it's the kind that masquerades as something more special.
    • 70 Metascore
    • 30 Critic Score
    This is the kind of thing that should be handed out by uniformed men in mall parking lots, not sold in stores.
    • 70 Metascore
    • 85 Critic Score
    For a title as interesting as this one with such high production values, I thought that one-time investment was a very fair price for what's now become one of my favorite iOS titles.
    • 70 Metascore
    • 70 Critic Score
    Admittedly, it all leads to a well-foreshadowed resolution focusing on her troubled understanding of the verb “living”, yet thanks to the appropriately-intense focus on introspection, I can report that Minute of Islands manages a symbolic triumph at the end. It’s succinct in the exploration of its central themes, and impactful when arriving to its point.
    • 70 Metascore
    • 80 Critic Score
    The workaday plot aside, the fact that my main complaints about Relooted boil down to wanting more of it says something about its quality. The heists are satisfying, the escapes are exciting, and the characters that get a chance to shine are charismatic. Relooted has the bones of an all-timer, but it falls short of building the perfect reliquary to keep them in.
    • 70 Metascore
    • 95 Critic Score
    Pathologic 2 is a harsh, unwelcoming experience that took a lot out of me, but everything in it, no matter how odd or seemingly inconsequential, is setup for an eventual payoff. Players capable of embracing its dour atmosphere will be rewarded with one of gaming’s greatest narrative accomplishments — it’s an epic-length refutation of the idea that gratification can only come through success, that stories need to be about heroes, that “fun” is the only metric by which a game’s quality can be measured. Pathologic 2 is a masterpiece not in spite of its shortcomings, but because of them. There is truly nothing else like it.
    • 70 Metascore
    • 80 Critic Score
    After circling the world’s skies and visiting the final shrine, I had a wonderful time with Aer: Memories of Old. The visuals are perfect, it’s deliciously compact, and there really is something quite wonderful about being able to take to the skies and fly without a care. After seeing it so long ago and holding onto hope that Forgotten Key would deliver, I can honestly say that it was worth the wait.
    • 70 Metascore
    • 60 Critic Score
    Their gameplay was unlike any that came before, and it followed a comfortable rhythm. Okage: Shadow King has its charm. But it is, ironically, too off-kilter for me to consider it a cult classic.
    • 70 Metascore
    • 65 Critic Score
    When a group gathers around to play ABTM2VR, it’s a great party experience. Coordinating who’s going to take on each task as things constantly pile up is a hectic experience, but it’s extremely satisfying when it all clicks. Asan asymmetrical VR puzzle game, Angry Birds The Movie 2 is a definite success only held back only by the fact that unless four people are actually in the room to play, the party won’t be as lively as it should be.
    • 70 Metascore
    • 85 Critic Score
    Here is a PC game that not only doesn’t hide its console roots, but rather unabashedly embraces it and, in my opinion, succeeds because of it.
    • 70 Metascore
    • 65 Critic Score
    With a little more thought put into the interface, Moment of Silence could have been a graphic adventure classic, but as it stands now, it's a really good story, cleverly locked away inside a series of rooms that need to be clicked through.
    • 70 Metascore
    • 70 Critic Score
    While I would not recommend the title to older gamers (unless they were fanatical Disney fans) I strongly suspect that playing as a parent/child team would be of value, and having multiple children playing together would certainly be the optimal situation.
    • 70 Metascore
    • 70 Critic Score
    The hours spent uncovering a science experiment gone wrong kept me invested, not to mention the sidestories that were also available — if I needed a break from dangerous drug labs I could track down documents from a reporter, assist a search party, break up an argument in a bar and more. Players who enjoyed The Outer Worlds and are itching for a reason to jump back in will find Peril on Gorgon a perfectly good reason to do so — just try to refresh your memory as best you can first.
    • 70 Metascore
    • 65 Critic Score
    Madden NFL 23 certainly isn’t lacking content and is arguably more realistic than ever. Yet, after nearly a decade of treading the same still waters, it’s never been more evident that a new approach is needed. As much as I appreciate the gameplay improvements and still enjoy the annual Madden experience, it’s becoming increasingly difficult to recommend investing money into it year after year.
    • 70 Metascore
    • 40 Critic Score
    When it comes down to it, stripping away the gameplay, all GTA2 brings to the table is foul language, gratuitous violence, and aging 2D graphics. Once my bloodlust was quenched, GTA became a monotonous and painfully shallow game.
    • 70 Metascore
    • 90 Critic Score
    The adventure is of a satisfying size, the writing and characterizations are strong, and it offers an experience that is uniquely different from the main campaign. As a matter of fact, it even includes some surprising revelations that will entice players to play through the other three DLC episodes that follow. From every angle, Dead Money is a winning hand.
    • 70 Metascore
    • 85 Critic Score
    Even after the last few years and the transfer to a handheld platform, it remains an excellent time, and getting hooked on it is dangerously easy.
    • 70 Metascore
    • 60 Critic Score
    While competent enough to satisfy hardcore fans between better games, Pariah never really takes off and brings its ideas to fruition. It is at best at second-tier shooter that rides the waves of its peers instead of making them.
    • 70 Metascore
    • 70 Critic Score
    The Resident Evil: Chronicles HD Collection proves a faithful translations of one of the more interesting footnotes in the Resident Evil canon, and at least the Darkside Chronicles half of it remains a solidly-realized rail shooter-and one that's accessible even for people without the Move controller. I can't help but feel that it's a missed opportunity for developers to go back and fix problems in the original product, though.
    • 70 Metascore
    • 80 Critic Score
    Skate City succeeds most in getting me into the zone and chilling while playing. Hours go by in a blink while playing this one, and the tight controls, lo-fi aesthetic and addictive nature make it one of the genre’s best in a long time.
    • 70 Metascore
    • 80 Critic Score
    Toejam & Earl: Back in the Groove was everything I wanted from a modern revisit to the series — it’s bright, it’s funky, and it has an obvious love for the past with modern twists. The single and local components are great and the experience holds up well. That said, those looking for online co-op may want to look elsewhere.
    • 70 Metascore
    • 70 Critic Score
    Meowing aside, what I enjoyed most about Giraffe and Annika was the story, and this came as a big surprise. There’s an underlying mystery about why Annika has woken on Spica Island with no memories, and how Giraffe knows her. I found the resolution to be surprisingly affecting, and it manages to be so without betraying the positive tone found in the rest of the game. At last, I’ve reviewed a good title that bucks my trend of negative reviews. I’m glad that I spent time with something I normally wouldn’t look twice at, and it was an enjoyable experience despite being aimed at kids. It’s got a few issues, but the easy-going style, bright visuals and surprisingly resonant story means that I’m going to call this one a win.
    • 70 Metascore
    • 50 Critic Score
    Such a wide range of inconsistencies results in an experience that never feels right — Snow Bros Wonderland is ultimately a game that’s on par with trying to squeeze a marshmallow through a keyhole. Even if one succeeds in doing so, it’s definitely not worth the trouble in the end.
    • 70 Metascore
    • 70 Critic Score
    EA markets NHL 26 as “the most authentic hockey experience yet,” and that’s not entirely wrong. The physics refinements, data integration, and visual polish make this the best version for anyone who skipped last year. But the improvements are incremental, not transformative. If you already own NHL 25, you’ve seen nearly everything this has to offer… it’s just a little smoother, a little prettier, and a little harder to justify at full price.
    • 69 Metascore
    • 75 Critic Score
    It’s the kind of straightforward game that I desperately want more of, but its occasional faults combined with strong competition and a top-dollar price have made it an afterthought less than a month after release. A year from now, a lot of people are gonna buy this on sale for less than $20 and be impressed — that’s not going to help get Immortals of Aveum 2 greenlit, But I do hope the studio finds enough success now to get themselves another project off the ground. They clearly have a lot of potential.
    • 69 Metascore
    • 75 Critic Score
    The Devil In Me is a brutal, harrowing experience. The killer is monstrous, the choices to be made are nail-biters, and the story, when finally revealed, offers all the satisfaction of a opened puzzle box. The new gameplay mechanics fit seamlessly into the experience, and the additional player agency encourages investment in the story, rather than distracting from it. While nothing in the plot reaches the audacious heights of House of Ashes‘ finale and technical issues prevent co-op here from being the series’ best to date, it’s still a great experience, and the developers can be satisfied that they’ve ended the first phase of this series on extremely solid footing.
    • 69 Metascore
    • 85 Critic Score
    Tweet Share Share By Thom Stone on October 9, 2024 in Reviews (Italian) Chef’s Kiss HIGH Visual variety and fresh gameplay breathe new life into an oversaturated genre. LOW Lack of multiplayer. Some original ideas are underutilized. WTF You call that a final boss? Over the past decade, countless titles inspired by FromSoftware’s Souls have come and gone, but few have managed to stand out from the crowd or even meet the bar that’s been set, especially now that it’s been raised once again by the wildly successful Elden Ring DLC, Shadow of the Erdtree. Enter Enotria — a new and soon-to-be classic third-person soulslike from Italian studio Jyamma Games that dares to be different by drawing inspiration not only from FromSoftware, but also the rich cultural traditions and aesthetic appeal of Italy. Enotria is a world populated by people trapped in a never-ending play, doomed to perform their roles according to a script they didn’t write. This fate is interrupted by the player in the role of the Maskless One — he enters the scene as a mere puppet, but will ultimately go on to liberate the unwilling actors. This theatrical concept works well as a device to explain the reason why NPCs are stuck in a loop of performing scenes on the shoreline or dancing in the street to a melody that can be heard in various forms throughout the city of Quinta. According to Jyamma Games, the city of Quinta and its surrounding area were inspired by Tuscany, and this can be observed in small details like traditional Italian dishes found on tables, and imposing structures like the Church of Maja where the player must face their first boss. The virtual tour of Italy continues with later areas that are reminiscent of Venice (Litumnia) and Sicily (Falesia Magna). The combat is fast-paced and requires not just skill, but patience. The third-person perspective allows the player to see a broad view of their enemies and surrounding environment which allows them to telegraph enemy move patterns, tactfully dodging or parrying their attacks before going in for a strike, but they must also know when to step back and conserve stamina. Landing an attack charges (at varying speeds) up to four “mask lines” which are special attacks that deal different kinds of damage known as Ardore, which can be especially effective against certain enemies. A crucial piece of the gameplay for players to understand and take advantage of is that they get up to three loadouts which allow them to equip separate sets of weapons, quick items, mask lines and masks. Unlocking certain branches on Enotria‘s skill tree allows the player to select abilities to suit their style, like staggering weaker enemies whenever they successfully dodge an attack. Although the player can only alter the equipment, skills and abilities for each loadout at a checkpoint, they can switch between their loadouts on the fly, which is helpful when facing different types of enemies in a given area. There are many masks that can be acquired throughout the adventure. Some will be received upon defeating a boss, but the majority can only be crafted after collecting a certain amount of mask shards. It was satisfying to piece them all together and make my first mask — the Gardener. I automatically received it after farming gardeners (an enemy type that appears in the first area) and one of its effects is that it makes a certain healing item more effective. Later in the adventure, players can gather enough boss mask shards to make their corresponding masks which allows the player to use some of their abilities as mask lines. Apart from the masks, one of the most important mechanics is the elemental system which functions much like rock-paper-scissors. Certain mask lines or weapons infused with an element will be especially effective against an enemy aligned with another. For example, Vis, a status effect that inflicts dizzying damage, is super effective against enemies aligned with the poison effect, Malanno. Midway through the campaign I fought a god named Veltha, God of Strife who was aligned with Gratia (holy damage) but weak to Malanno, so I maxed out my favorite Malanno weapon and took pleasure as I watched her stagger and suffer from poison damage every time one of my attacks landed. Leveraging this vulnerability didn’t mean the fight was quick work, but it was significantly easier to wear her down than by using the other weapons in my arsenal. The level of difficulty presented by bosses like Veltha (both a powerful ranged fighter and relentless swordswoman) was on par with other Soulsbornes, which is to say, very high. Thus, players who are new to the genre will need to learn the basics quickly if they are to progress. When it starts to feel impossible, they can always farm currency from enemies and use it to upgrade their equipment or level up before taking another stab at whatever boss they’re stuck on. Speaking of bosses, most of Enotria‘s were guilty of one cardinal sin or another, and for some, their vices manifest physically, such as the gluttonous cannibal Zanni who had feasted on fellow actors and turned into a balloon of a man with multiple mouths and an insatiable appetite. It was a delightfully horrifying and imaginative monster design. However, one of my favorite battles was the duo boss fight starring Balanzone and Pantalone. Rather than strong and silent types as many soulslike bosses are, they were a comically dysfunctional pair, often damaging each other when trying to attack me while bickering throughout the fight, voicing their self-interest and avarice. Shockingly, the final boss proved to be the most underwhelming boss fight of the whole campaign. His attacks were fairly predictable and not much changed during his multiple phases, except that a few ranged attacks were added. At no point did I have to significantly change my approach — it was mostly just a matter of pulling it off. While the majority of Enotria is excellent, this mediocre final encounter was just one of a few things that left me feeling underwhelmed when all was said and done. Even though I didn’t need any help on the final boss, there were a few that made me wish I did. Summoning friends and strangers alike is one of the things I enjoy most about soulslikes, as it adds to the feeling of “jolly cooperation” — a big part of what makes these titles so special to me. Unfortunately, there’s no online or multiplayer of any kind to be found here. There were also a few underutilized mechanics that are unique to Enotria, like the Ardore Burst — a stomp that staggers enemies and materializes platforms and ladders when the player stomps on a gold seal, allowing them to reach previously unreachable areas. Whenever I saw one, I’d be filled with the spirit of adventure and feel excited to see where it would take me. Sadly, they’re all too rare. It’s also worth mentioning that during my time with Enotria, I encountered some sudden difficulty spikes and observed some enemies with odd AI pathing getting stuck in certain places. The devs have since released a patch to address these issues and they plan to release more fixes in the near future. Ultimately, my time with Enotria: The Last Song was fantastic. The unconventional Italian theming swept me off my feet, and the gameplay was pleasantly familiar, yet offered enough differences and new ideas to let it stand on its own. If any Souls fans are looking for something to lighten up the dark autumn days that lie ahead, they should consider this summery theatrical adventure their remedy.
    • 69 Metascore
    • 65 Critic Score
    Wild Arms 4 evolves a little compared to other titles in this genre, but infantile graphics and immature, uninspired sections hinder it's full growth into JRPG-post-puberty. After all, coming of age ain't as easy as it seems to be.
    • 69 Metascore
    • 35 Critic Score
    With a dull location, uninteresting combat and repetitive missions, Fortified only has its ‘50s robots to recommend it. While I can't deny that devotees of the period will no doubt find something to like in this menagerie of tin monsters, anyone looking for a solid Tower Defense/Shooter hybrid will have to look elsewhere. It won't be hard to do better than this.
    • 69 Metascore
    • 80 Critic Score
    A rock-solid game. While it's not the Shining game I would have asked for, it's definitely one of the better hack-and-slash titles out there for the console market.
    • 69 Metascore
    • 75 Critic Score
    Given the sheer depth of the title, this Madden NFL 21 review could theoretically go on for another 1,000 words but there’s a good chance most readers already know whether or not they plan to invest in another season of tried and true NFL gameplay. Make no mistake, Madden NFL 21 is the best rendition of football this generation, and is A solid experience for anyone who takes the plunge — it just comes down to whether or not the new features warrant another purchase for regular fans.
    • 69 Metascore
    • 75 Critic Score
    Archangel is a highly ambitious game despite the on-rails shooter genre to which it belongs. The mechanics of balancing weapons fire with energy shielding make for an engaging fighting system and its narrative tries to surpass expectation with creative choices, but it ultimately lacks the environmental detail and moments of awe that would have made its adventure a memorable one.
    • 69 Metascore
    • 55 Critic Score
    While Youngblood is a far more interesting idea than the ‘prequel with zombies‘ approach taken by The Old Blood, it still doesn’t have the “WOW” factor that makes the main entries so memorable, and the severe downgrade in protagonists doesn’t help. So while Wolfenstein: Youngblood is disappointing, it’s also just kinda there. At least it wasn’t so bad that it impacted my desire to play the next main entry in this series…
    • 69 Metascore
    • 50 Critic Score
    Deliver Us Mars demands a sequel, in the sense that it artlessly uses a couple of post-credits scenes to set one up, but there’s nothing here that left me wanting more. Its puzzles are rather dull and the most notable gameplay activity, rock-climbing, feels like it belongs in an entirely different game. I don’t care for most of the characters that survived Deliver Us Mars’ sloppy, facile plot, and its scenario is hopeless and depressing. A third installment may be inevitable, but I’m not eager for that package to arrive.
    • 69 Metascore
    • 75 Critic Score
    With A New Frontier, Telltale is stumbling over the age and limitations of its dated engine and game mechanics while also running into the problem of franchise fatigue. There are only so many zombie hordes, self-interested road warriors, and family disputes they can explore before it all starts to feel rote. Javi’s story isn’t a total loss thanks to the development of the core characters, but the studio will have to think of ways to keep this world fresh and interesting if it hopes to continue producing the further adventures of Clementine and other assorted survivors.
    • 69 Metascore
    • 65 Critic Score
    I may not have agreed— or even enjoyed—many of the choices that were made and implemented in the final product, but I have to admit that I'd usually take a flawed, unusual experience like Lost in Blue over most of the inspiration-free stuff clogging shelves today.
    • 69 Metascore
    • 70 Critic Score
    Fans of Michonne from the comics or TV series may rejoice in the insights the episode provides on her, yet in comparison to the previous season of Walking Dead, it falls short. I hope that the next two installments will reframe the story's events more positively and ultimately reveal a much larger, richer, and more interesting arc.
    • 69 Metascore
    • 80 Critic Score
    Although the animation and framerate aren't as optimized as they could be (one of the qualities common to Terminal Reality's other titles) and some of the combat sequences can occasionally be frustrating, looking past Charlize Theron's digitized face reveals Aeon Flux to be finely in tune with its animated soul-and a darker, more artistically challenging thrill ride than players are usually privy to.
    • 69 Metascore
    • 50 Critic Score
    It may sound like I’m focusing on the negatives too much here, but much of what I enjoyed about Trepang2‘s premise was ultimately undercut by its various weaknesses. What initially seems like a promising concoction of bloody firefights, psychic superpowers and absolute bedlam suffers from poor pacing, muddled direction, odd enemy AI and controls that are more suited to a mouse and keyboard than a controller. When it works as intended brief flashes of brilliance are tucked away in the combat, when taken as a whole it winds up being a fairly middling experience.
    • 69 Metascore
    • 40 Critic Score
    I don’t know who Orcs Must Die! is for, and I’m not sure Robot Entertainment does either. Anyone new to the series is at a massive disadvantage, and existing fans are going to be scratching their heads. This series might’ve put Robot Entertainment on the map, but what they’re doing here isn’t their future. I used to love these titles — I still love the first two — but even if this mess is the result of an unfortunate series of mistakes made with the best intentions, that still doesn’t mean it’s a good experience.
    • 69 Metascore
    • 75 Critic Score
    All in all, Rainbow Six: Extraction is a well-built and decidedly good co-op experience — it’s just not a great one. It doesn’t offer revolutionary gameplay, big wow moments, and doesn’t seem to have much of a beating heart. But if a player is looking for an enjoyable distraction — and frankly, who isn’t during these endlessly unprecedented times? — this is one title that makes it easy to grab a few friends and launch a mission without a big commitment.
    • 69 Metascore
    • 40 Critic Score
    I did eventually find my bearings, and the entire game took me less than five hours to complete, after which I was told in no uncertain terms to go back and continue training with other players – this is obviously meant to be the true hook of the game. Unfortunately, the co-op functionality isn’t working properly at this time. While Sloclap will probably get the servers stable eventually, the fact remains that Absolver’s core combat feels so awkward and unsatisfying that I can’t imagine it ever taking off. I certainly can’t recommend it now, and I doubt that’ll ever change.
    • 69 Metascore
    • 55 Critic Score
    While I do think I’d have been slightly less burnt out if I’d played it in smaller doses over a longer period (and finishing its prequel beforehand didn’t help either, I’m sure), God Eater 2: Rage Burst proves beyond a shadow of a doubt that there really can be far, far too much of an entirely okay thing.
    • 69 Metascore
    • 60 Critic Score
    The Rivers of Alice is a vehicle to display the talents of its artists and musicians. The adventure is short and simple, and if not for the loading, slow movement and obscure puzzles, it could probably be finished in under an hour. Of course, game length does not equate to game quality, but with its other flaws taken into account, it's hard to recommend Alice to anybody who isn't already deeply invested in small indies.
    • 69 Metascore
    • 75 Critic Score
    Livelock isn’t a title that’s going to move its genre forward, but it is a great example of the genre it’s representing. Anyone who enjoys this brand of action will find spending time with this metallic trio of saviors to be worthwhile.
    • 69 Metascore
    • 75 Critic Score
    Super Crush KO is a gentle entry into the world of twitch-based combo brawling action — a safe, warm pool for people curious about the genre to dip their toes in before attempting to walk hot coals with Dante or Bayonetta. Also, and I can’t stress this enough, it has a really, really, really cute cat.
    • 69 Metascore
    • 60 Critic Score
    Kukoos: Lost Pets is a decent option for a parent introducing their child to the world of gaming in a low-stakes, cartoonish environment but it doesn’t offer much else besides the lamentable loading times. It’s cute, but there are other games that fill a similar introductory role much better than this one.
    • 69 Metascore
    • 40 Critic Score
    At the very least, I appreciated the creativity on display – the final level really hammered home the fact that the devs had a vision for the story of Crime o’ Clock that directly incorporated the unique format they chose to use, rather than offering a haphazard story applied to the gameplay after the fact. The whole thing feels a bit messy, but there’s a unique vision within it that might be brought to light with a bit of careful pruning… but I suppose we’ll never know.
    • 69 Metascore
    • 60 Critic Score
    Overall, JDM: Japanese Drift Master is a stylish racer with a lot of anime charm. I am in love with the anime aesthetic and as a huge fan of classic Japanese street cars, I was happy to see my non-Toyota favorites here. Unfortunately, its handling model makes the entire package turn out to be an inconsistent ride.
    • 69 Metascore
    • 65 Critic Score
    This kind of thing seems like a perfect fit for squeezing in a few minutes on a portable system, not to mention that it's a brand-new game and not a spin off or sequel to something found on the PS2.
    • 69 Metascore
    • 75 Critic Score
    Although I'll be the first to admit that online multiplayer is usually the least interesting aspect of any game for me, Section 8 did a great job of making it easy to learn and easy to take part in. That facility combined with the excellent abilities of the armor and fast-paced nature of play make for a solid experience that 360 owners should certainly take note of.
    • 69 Metascore
    • 65 Critic Score
    If they had trimmed all the meaningless RPG fat and reworked Enchanted Arms into something more concentrated, the experience would have played to the game's strengths and been more successful for it.
    • 69 Metascore
    • 60 Critic Score
    It’s a shame that Aeterna Noctis stumbles in both difficulty and design because it feels like it comes so close to greatness. Unfortunately, the demanding challenge and an obnoxious amount of backtracking overshadow what it gets right.
    • 69 Metascore
    • 80 Critic Score
    For those who’ve spent a month immersed in the pageantry of the college game, it might be hard to get excited for a less unique version of that same title. But for those who have waited a few years for an improved, upgraded football experience, the new Madden will be a revelation.
    • 69 Metascore
    • 80 Critic Score
    If you’re looking for a good JRPG comfort food, it’s definitely that and I think a lot of people play games and don’t finish them right so like if you want to just jump in and like level up and have a bunch of cool story. You could do that and play like 20 hours of it. You know. there you go. As people have said many times most people do not finish most games. So right if all you want is a good 10 hours it sounds like it delivers that good 10 hours you can bounce into something else.
    • 69 Metascore
    • 50 Critic Score
    Overall, I enjoyed my time with World Mission even as a casual Dragonball fan, though the gameplay did leave me wanting. Super Dragonball Heroes: World Mission is worth the price of admission, just come to it for the fanservice and not for the deckbuilding.
    • 69 Metascore
    • 70 Critic Score
    It's charming and well-polished, but players craving challenge might be disappointed. On the other hand, people wanting to relax with something that doesn't require a huge investment of time or effort should consider joining Mickey on his newest mousecapade.
    • 69 Metascore
    • 35 Critic Score
    The worst 360 game I think I've ever played with nothing to redeem it. Earth Defense Force 2017 can't even stack up against the recent Burger King games, and those were little better than minigames on a disc coming in at four dollars each. The only possible future I see for Earth Defense Force 2017 is gaining the notoriety as one of those "so bad it's good" games, but don't be fool yourself - it's just bad.
    • 69 Metascore
    • 80 Critic Score
    Overall SimplePlanes is a very solid engineering title. With its learning curve and freedom in building, both new and experienced players can enjoy the process of building. With its physics engine, it’s also an engaging vehicle simulator with exploration, racing, and combat accessible within a a few clicks.
    • 69 Metascore
    • 70 Critic Score
    Considering The Golf Club 2 is the only new console golf sim released over the last few years, it’s a no-brainer for those longing to return to the digital links, but that shouldn’t be the only reason fans make the purchase. Though it has numerous unavoidable – and some unforgivable – flaws for a 2017 title, The Golf Club 2 gives fans a near-limitless source of new content alongside unparalleled challenge.
    • 69 Metascore
    • 45 Critic Score
    It's still worth it to see what it brings to the genre, but don't expect to finish it without significant financial investment.
    • 69 Metascore
    • 70 Critic Score
    Wet
    Despite those shortcomings, though, Wet's experiment is a mostly successful one. It's a game entirely devoted to appearances, never asking the player to kill people, but rather to kill them as spectacularly as possible.
    • 69 Metascore
    • 85 Critic Score
    While the anime story grated on me, Tsubasa‘s gameplay kept me hooked since the animations are smooth and flashy, and it’s easy to pick up and play. Those who want a sim may not get the same joy out of this arcade-style soccer interpretation, but for me, it scratched a very specific itch that I didn’t realize needed to be scratched.
    • 69 Metascore
    • 85 Critic Score
    DICE fixed nearly everything wrong with the original, expanded the world and made traversal faster and more exciting in every way.
    • 69 Metascore
    • 80 Critic Score
    Players will witness the cruelty of corporate capitalism, which in turn only emphasizes the sheer ridiculousness with which it continues to sustain itself and the sheer privilege of corporate trade and the hypercapitalist way of life. While a brief and certainly flawed experience, I can’t give this title anything less than my full recommendation.
    • 69 Metascore
    • 40 Critic Score
    There are no puzzles, no secret rooms, no open exploration of any kind, and the game wants players to do this with ten unique characters, leveling them each to 99. Battle Princess of Arcadias is so monotonous that I kept playing it out of inertia rather than because of enjoyment, but I kept hoping for more of the magic from its first five minutes. Sadly, that magic never appeared.
    • 69 Metascore
    • 80 Critic Score
    For those who appreciate tightly-focused experiences from out on the fringe, it's highly recommended.
    • 69 Metascore
    • 80 Critic Score
    Although I hate to be so vague about The Bunker, giving away too much would be doing a great disservice to anyone reading this review. Instead, I’ll simply say that it’s one of the most enjoyable FMV games I’ve ever played, and that I’d recommend prospective players block out two hours and go through it all in a single sitting. My compliments to Splendy Games, and I’m now officially on record as being quite prepared to drop a few dollars on whatever they turn out next.
    • 69 Metascore
    • 30 Critic Score
    I know that the company gets a lot of flak for rehashing its material, but if Star Fox Zero is Nintendo’s idea of innovating an established franchise, I hope that this is their final attempt to prove that motion control wasn’t just a fad.
    • 69 Metascore
    • 70 Critic Score
    For the price (currently available for $15 on Steam) Q.U.B.E. is a decent way to spend a few hours. I found it a welcome change from the glut of open-world RPGs that have seemed to come out month after month recently, and I would happily buy DLC for additional puzzle packs if they became available. The short length of the campaign left me wanting more later on, but as a palate cleanser between meatier affairs, it hit just the right spot.

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