GameCritics' Scores
- Games
For 4,098 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,967 out of 4098
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Mixed: 1,535 out of 4098
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Negative: 596 out of 4098
4104
game
reviews
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- Critic Score
While I generally enjoyed my time with Xuan Yuan Sword 7, it’s hard to recommend. Those who can deal with the mediocre and sometimes unfair combat may be able to enjoy the world and story, and there is something to be said for games that can wrap things up in around 15 hours or so, but that’s still a significant amount of time to deal with issues that really need more polish.- GameCritics
- Posted Nov 18, 2021
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I’m torn on Banners of Ruin. The atmosphere and artwork are superb, and I like the story that it’s trying to tell. I also enjoy the concepts it’s trying to deliver and the new ideas it offers to the deckbuilding genre. Ultimately though, it doesn’t feel like it hits what it’s aiming for and it’s a hard one to recommend except to the most hardcore deckbuilder fans out there.- GameCritics
- Posted Sep 21, 2021
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Those who can get past the short playtime and lack of ideas disrupting the swath of ‘lite’ games currently populating the VR scene will find Psychonauts in the Rhombus of Ruin to be a rousing affirmation of Double Fine’s greatest strengths — using character and charm to do the heavy lifting in the absence of innovation.- GameCritics
- Posted Mar 20, 2017
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Information gaps, repetition, and camera issues aside, Gods Eater Burst remains a faster-paced and more welcoming version of Monster Hunter.- GameCritics
- Posted Apr 10, 2011
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Though short, Swarm lasts a bit too long, if you ask me, being that it fails to expand upon its novel concept. It's a shame, too, because when you get back to what I brought up before, Hothead's marketing is enjoyably irreverent and funny. Take a look at the promotional videos on their website, and it's clear that they really love this concept, and that they're attempting to inject their products with a very particular sense of humor. If only the game matched their ads in its pizzazz and charm.- GameCritics
- Posted May 5, 2011
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Little Nightmares 3 might be the least of the trilogy so far, but anyone who wants to have a new experience in its horribly bleak and oppressive world will still find this a great opportunity to do so — it just doesn’t come together as darkly perfect as it should.- GameCritics
- Posted Nov 19, 2025
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Fans of ’90s-style retro-shooters might find Fashion Police Squad‘s offbeat and quirky approach to the genre to their liking, but there’s already a lot of stiff competition in the genre — it’s interesting, but flawed approach simply doesn’t measure up to the others already strutting on the catwalk.- GameCritics
- Posted Nov 1, 2022
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Much like Dr. Frankenstein's creation, this game possesses too many flaws that are hard to ignore and that prevent from appreciating the enigma it offers.- GameCritics
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Truly taxing for the mind and the thumbs, it’s a game that only gets deeper, better and more challenging as it progresses.- GameCritics
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At its core Sniper Ghost Warrior: Contracts is a challenging, but fundamentally well-balanced sniping FPS, but the mask was supposed to be the thing that empowered the character and made them more than a match for the armies they’re up against — I just can’t understand why the developers didn’t let me choose how to use it, rather than forcing annoying limits upon me.- GameCritics
- Posted Jan 13, 2020
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While the Winters’ Expansion offers some neat new toys to play with, it’s the Shadows of Rose campaign that is its triumph. Despite a few blemishes and a short length, it once again proves that Resident Evil still has a lot to give. I just hope we get to see Rose again, perhaps with a few new powers under her belt. The series’ original characters should all be pushing 50 by now, and she’s just the fresh face to carry the series forward — out with the old, in with the mold.- GameCritics
- Posted Dec 8, 2022
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While I’m sure developer Hello Games is still tweaking things and perhaps even creating more content for No Man’s Sky, the current state of affairs is a strong one. This galactic opus still offers an infinite amount of content for those who want to lose themselves among the stars, but now also contains a concrete throughline that will satisfy a wider array of players. It can be irritating at times, but it’s also full of stunning moments and the satisfaction of building a virtual life among the stars. Four years after launch, it’s finally a journey worth taking.- GameCritics
- Posted May 8, 2020
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The weak plot, thin characters and lackadaisical approach to combat added up to a final product that was inconsequential best and a disrespectful waste of my time at worst. I can’t recommend it to JRPG fans, people who want more VR experiences, or really, to anyone at all.- GameCritics
- Posted Aug 6, 2018
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AntiGrav is a superb idea and a very innovative use of a new technology, but the jumping and grinding action of the game wouldn't really be that interesting apart from the interface, and it doesn't do anything that you couldn't do better with a controller.- GameCritics
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People willing to enlist for the full tour of duty are going to find a tactical experience unlike anything else out there—just make sure you know what you're getting into before you sign on the dotted line.- GameCritics
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My time with Gauntlet was educational since its existence was clearly a step in the process that led to Helldivers. As an experience unto itself? It's neither satisfying nor worthwhile, and I can't recommend Gauntlet: Slayer Edition to anyone when a superior product from the same developer is readily available on the same platform.- GameCritics
- Posted Aug 19, 2015
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This episode is stronger than the previous two, but it can’t support the trilogy by itself.- GameCritics
- Posted May 29, 2016
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For those who like the "get as big as possible" mechanic or are simply intrigued by having to eat their way to glory, this game is definitely worth a look—especially since it's only $30 brand new.- GameCritics
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Older gamers who aren't Minecraft devotees may find Story Mode skewing a bit young, but that's quite all right. We've had plenty of mature offerings lately, and it's great to have something that's fit for families and kids.- GameCritics
- Posted Oct 15, 2015
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The nicest thing I can say about this product is that Shadows of the Damned still kicks ass, and it’s an inherently good thing that people can play it on modern hardware thirteen years after its original release. This is a functional port that is certainly an improvement over the original iteration, but it’s also one of the more bare bones ports in recent memory, and calling it a “remaster” is a significant stretch in logic. Part of me is disappointed that more hasn’t been done to make this title shine, but the other part of me says Shadows of the Damned: Hella Remastered is still a win merely because it exists.- GameCritics
- Posted Dec 11, 2024
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Those expecting a God of War type experience within Asura's Wrath are bound to be disappointed. Hell, those expecting a game are likely to feel some letdown because the bulk of Asura's Wrath is spent watching things instead of doing them. Hardcore anime fans will probably find something worthwhile here, but those looking for a solid action brawler would be well-advised to keep searching.- GameCritics
- Posted Apr 8, 2012
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It’s absolutely worth playing for anyone who missed it the first time, and the new features and content make a strong argument for existing fans to take a second look.- GameCritics
- Posted Jul 28, 2016
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If you’re the type of player that enjoys naval themes or even if you just like a lot of guns-blazing, shoot-‘em-up action, the game is destined to be a bona fide sleeper hit. Don’t miss the boat.- GameCritics
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Viola: The Heroine’s Melody is a simple story about Viola exploring a fantastical world, meeting new friends, defeating foes, and growing up, but when our real-life pandemic casts a lingering air of dread and gloom over everything, spending time with a game like this is a relaxing, calming escape. There’s value in that.- GameCritics
- Posted May 5, 2021
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While I’m definitely a soulslike fan, I don’t need every game in the genre to follow the formula that FromSoft has laid out, and I’m glad that there are studios like Trialforge who are willing to do something different. The foundations are familiar enough to appeal to anyone who enjoys these kinds of experiences, but those looking for a little different will be pleasantly surprised. I appreciate what Deathbound brought to the table, and I look forward to whatever Trialforge does next.- GameCritics
- Posted Oct 21, 2024
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I am Future targets the fans of slower crafty games. Gathering resources, dismantling objects, farming, fishing… it all comes together to make a non-rushed title, and while I wanted to like it, it just didn’t click. Quests ended up feeling like chores, and the story wasn’t exciting enough to make up for the lackluster gameplay. Overall, I am Future offers a pleasant starting loop, but it never evolves into anything bigger.- GameCritics
- Posted Feb 10, 2026
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It's too bad that this is the only way an English version of Deadly Premonition is available on the PS3, since it absolutely should not be played.- GameCritics
- Posted Jun 14, 2013
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Putting aside expectations of what some uninformed writers may think it should be, I was quite glad to take Bionic Commando for what it is—an absolutely faithful reimagining of an undisputed classic, smartly crafted and brought elegantly into the current generation.- GameCritics
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In the end, Legacy is an odd little title which might end up disappointing both fan of RTS and those looking for something more casual, since it sits right in the middle of these two flavors. That said, I do recommend it to those not afraid to try something a little outside of their comfort zone.- GameCritics
- Posted Nov 4, 2021
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Red Faction: Armageddon is a perfectly functional third-person shooter, but there's nothing at all to recommend it. The design is incoherent on its own merits, even more so in the context of the series, and the narrative fares even worse.- GameCritics
- Posted Jul 11, 2011
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If one can look past the technical limitations and lack of control customization, Lords of the Fallen is a strong addition to the soulslike catalogue. With solid combat and fascinating, multi-layered exploration, not only does Lords of the Fallen do enough to stand out from a crowded field, it manages to be a great game for those with a Dark Souls itch to scratch.- GameCritics
- Posted Nov 27, 2023
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It would be easy to write Harold off as a mobile game out of its depth, and I'd be lying if I said the basic concept of the game doesn't scream out for touch controls—it would certainly be the most intuitive way to play. That issue aside, Harold's charming visuals and comical tone may come across as deceptively simplistic, but it offers depth and challenge to those who make it past the slow pace of the first few levels.- GameCritics
- Posted Mar 29, 2015
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Bunker could have been a decent adventure title had the devs shown some follow-through, but the diminishing lack of effort kills the game's potential long before it ends.- GameCritics
- Posted Jun 29, 2015
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Quite honestly, I would recommend the first game over Crackdown 2 with no hesitation, and based on what's actually here, it seems to me that positioning the effort as a piece of $15 DLC would have been far more appropriate than trying to pass it off as a $60 retail release.- GameCritics
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Sonic Frontiers is the best 3D Sonic of the last decade, and it’s easily one of the best platformers I’ve played in recent years. The changes to the classic formula, coupled with some of the best music video games has to offer makes it a real gem, but what made it truly noteworthy is the ambition on display. I believe Sonic Team and Sega have finally made the game they wanted to make ever since the failure of Sonic the Hedgehog (2006) and we now have a worthy successor to Sonic Adventure.- GameCritics
- Posted Nov 22, 2022
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Fractured Soul is not a bad game by any means, but its keen concept is played out again and again with a taskmaster's sternness, and little else.- GameCritics
- Posted Oct 10, 2012
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Coming from someone who adored the first Layers of Fear, I was ready to love this sequel. Instead, I was disappointed by the dearth of creativity, an overreliance on ineffective audiologs and documents, and multiple insta-kill chases that frustrated me until the end. I used to considered Bloober Team to be the best up-and-coming horror developer around, but either the horror genre is evolving beyond them, or the last three too-busy years have burnt them out.- GameCritics
- Posted Jul 11, 2019
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Crossing Souls has great style and art direction, and while the plot can be quite cheesy, it’s in a good way. It’s just a shame that poor controls dampen what should be a more enjoyable retro-inspired experience than it is.- GameCritics
- Posted Mar 22, 2018
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If Quantum Redshift achieves anything, it’s to make us aware that this genre is in serious need of some new ideas.- GameCritics
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At the end of the day, Virtua Tennis 4 is a game that trades largely on its lineage-but given that this game, like VT2009, continues to muck up a really good formula, it's hard to imagine gamers continuing to be forgiving of Sega's recurring missteps.- GameCritics
- Posted Jul 14, 2011
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A success. It’s as grueling and intense as dour puzzle-platformers come, and thanks to its striking visuals and deliberate pacing, it proves an interesting and unique take on the overstuffed ‘zombpocalypse’ genre. With its tight gameplay, (mostly) great level design, and troubling vision of America in collapse, Deadlight deserves to be recognized as a standout in the genre.- GameCritics
- Posted Aug 15, 2016
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Just small flaws in an otherwise sublime shooter. Brigador might not necessarily satisfy players looking for a new sim or a successor to a beloved series like MechCommander, but it scratches the itch for a challenging rampage game steeped in top-notch cyberpunk atmosphere.- GameCritics
- Posted Jul 7, 2016
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With its sometimes-impenetrable alchemy system, limited foes, and unfocused story, Atelier Ayesha feels rough at times, though it remains an extremely playable jRPG.- GameCritics
- Posted Apr 2, 2014
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For anyone who has ever fallen in love or suffered heartbreak, Maquette will resonate. Yes, some puzzles were weaker than others, but those issues felt secondary to the masterful tapestry being painted before my eyes. Maquette is a poignant and rewarding experience that reminded me of some of my happiest moments, it forced me to stare straight at sorrow, and simultaneously reassured me that it’s okay to feel that pain.- GameCritics
- Posted Mar 31, 2021
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I can’t recall the last time a game frustrated me as much as Sundered, and it’s not because of the game’s difficulty. It’s because it’s all so pointless. Countless deaths, endless repetition, thousands of sword swipes aimed blindly at illegible clouds of monsters… all endured with nothing gained, nothing learned, nothing I can bring with me to my next challenge. Jotun is one of my favorite indie debuts of the last few years. How its developers could follow it up with something as flatly wrongheaded as Sundered is entirely beyond my comprehension.- GameCritics
- Posted Aug 16, 2017
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Cruis’n Blast is great at what it does. However, there’s not much here beyond straightforward, arcade racing. While this was generally great for me, how much mileage someone will get out of it depends on how much they enjoy this relatively simple genre.- GameCritics
- Posted Oct 4, 2021
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As with other NIS America games, I'm certain there's a strategy roadmap to increased success and battle progress, but I've yet to discover it. In its stead lies careful plodding through dungeons in hopes of surviving just one more battle...- GameCritics
- Posted Jun 6, 2014
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Annoyances aside, Batman: The Brave and the Bold is a fun romp through corners of the DC Universe, in terms of both characters and characterization, that have been underutilized.- GameCritics
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For extremely high-end PC gamers who don't have the console in question, this is a great chance to try out a special game. Everyone else should just stick to the original version.- GameCritics
- Posted Nov 26, 2014
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I largely enjoyed my time with God Eater: Resurrection. Even though it’s a little too padded with filler missions featuring the same roaming enemies over and over, laying into Aragami with massive hammers and swords that could cut dumpsters in half generally makes for some good times.- GameCritics
- Posted Aug 21, 2016
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It’s a real shame to see such great card/strategy combat bogged down by its interface, but perhaps there will be updates rectifying some of these issues. From what I’ve read of Deep Sky Derelicts’ early access development updates, the team behind the game seems responsive to feedback. So, here’s to hoping that the rock-solid combat and deckbuilding are supported by UI and quality-of-life changes in the future. Until then, DSD will likely drift around in the endless void that is my Steam library.- GameCritics
- Posted Oct 9, 2018
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From Russia With Love is a great film. From Russia With Love is not a great adaptation of that film, as it seems to believe that what the source material really needed was a few more rocket launchers and gatling guns.- GameCritics
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Technically, the framerate takes a hit here and there in some of the more ornate levels. It's noticeable, but it doesn't disrupt the flow of action.- GameCritics
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Peach Beach Splash isn’t as much of a departure from the series as Bon Apetit was, but it’s still somewhat inconsequential compared to a mainline entry like Estival Versus. Blasting bikini ninja with water is cute, the gameplay is mostly solid, and it does a serviceable job of increasing the threat of Shin to set up the next game, but Senran Kagura risks sacrificing the momentum of the series overall with too many ancillary games.- GameCritics
- Posted Nov 2, 2017
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While everything in Tiny Metal feels mechanically great, I found myself having a hard time coming back after each play session. My biggest issue is that the story just isn’t a factor, and the colorful-looking characters feel flat and uninspired. Tiny Metal: Full Metal Rumble is an exercise in tactics and I can appreciate the mechanics, but those things just weren’t enough to get me hooked on this conflict.- GameCritics
- Posted Nov 1, 2019
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While a lot of Nickelodeon Kart Racers 3: Slime Speedway’s best and most improved aspects may be pulled from other racers, the quality jump between this one and its predecessor cannot be overstated. Slime Speedway is a confident, enjoyable and joyful party experience. The devs have finally hit the mark, delivering a great entry into the pantheon of mid-budget licensed games. Fans who are nostalgic for old cartoons and anyone with younger kids will definitely have a great time here.- GameCritics
- Posted Jan 18, 2023
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As the first chapter of an episodic adventure, Blues and Bullets accomplishes everything it needs to—great writing, interesting characters, hints of a compelling story, and engaging gameplay are all present.- GameCritics
- Posted Sep 8, 2015
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Putting Eric’s handling aside, I had a great time with Boyfriend Dungeon. It’s a low-stress series of engaging dates and the character artwork, voices and music are superb. The combat could be tightened, but bouncing back and forth between the dunj and the attractive cast was exactly the kind of easygoing experience I was wanting, and after rolling credits I’d say that Boyfriend Dungeon’s attempt at genre fusion was a successful one.- GameCritics
- Posted Aug 17, 2021
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Darksiders III is shameless. It copies Souls level design right down to some of that series’ most famous tropes, such as hiding enemies around corners in long hallways with an archer. Fury’s Havoc form is strikingly similar to Devil May Cry’s devil trigger. However, in limiting the number of influences this time around, Gunfire Games has been able to focus on making those influences work together rather than fitting in as many popular game influences as possible. Instead of the tasteless sludge of the past, Darksiders III is closer to being a pleasant smoothie.- GameCritics
- Posted Jan 2, 2019
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Exploring and appreciating a visual novel with writing as good as this one shouldn’t be tiresome. With luck, future patches and updates will address these minor concerns because Coteries of New York is something well worth sinking one’s fangs into.- GameCritics
- Posted Feb 28, 2020
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Mage’s Initiation: Reign of the Elements is a well put-together adventure title. The game (like its hero) has issues, but its charms more often than not make up for them.- GameCritics
- Posted Apr 8, 2019
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Enemies in Return from Darkness are dumb. They're not so bad at visually spotting a character, but when it comes to chasing a spotted ninja down, they suck.- GameCritics
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While I found some frustration on my ranch, there’s no doubt that these Monster Rancher games offer a unique experience that I’ve never seen replicated anywhere else, and this DX release is clearly the definitive way to experience these forgotten classics.- GameCritics
- Posted Dec 22, 2021
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Let's Tap!, with its bright, accessible aesthetic and peppy, J-pop soundtrack, has a lot of potential. Unfortunately, I can only evaluate the game as it exists, and Let's Tap! has a few shortcomings too many to wholeheartedly recommend.- GameCritics
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All told, Kenka Bancho: Badass Rumble is a solid, attractive addition to the PSP library for fans of beat-'em-ups.- GameCritics
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The physics feels smooth and responsive in a way that works for me, and it’s satisfying to launch off a ramp in ball form, transform to shoot an enemy mid-air, transform back to dash into another enemy and then send them off the level in one smooth motion. Because of moments like this, Go Mecha Ball has rolled its way to being one of my favorite games of the year in just a few short hours.- GameCritics
- Posted Apr 2, 2024
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In the end, Arkedo has shown up to the party to share with us a huge ball of digital cotton candy; as soon as we get a taste of its ultra-sweetness, it's already evaporating. Fans of the game might counter that there's nothing automatically bad about a trifle of a game, but there's also nothing automatically good about one, either.- GameCritics
- Posted Feb 13, 2013
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This chapter isn’t the best (Chapter 2’s Sapienza still reigns supreme) but it’s a worthy addition. Four targets in heavily populated territory is a new twist for Hitman, and the fact that it was done without unfairly kicking the difficulty up or sacrificing player-paced preparation should be commended.- GameCritics
- Posted Nov 23, 2016
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Brink works fine, yes, and can deliver a competent multiplayer game of shoot-shoot, but as a full-priced retail title it leaves a lot to be desired. A simple, story-less downloadable game would have made much more sense.- GameCritics
- Posted Jun 13, 2011
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I'm all for interesting choices and humor when making a game, but the appeal of a one-trick pony like Divekick wore off after just a few minutes. Like, five. Perhaps people steeped in the fighting game scene or those with friends (and beer) nearby might get more out of it than I did, but I can't imagine that many players will find value in this drawn-out gag.- GameCritics
- Posted Sep 1, 2013
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Outside of those minor issues, NASCAR Heat 4 is an enjoyable racer that had no trouble making me want to take another lap around the track.- GameCritics
- Posted Dec 2, 2019
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Gods Will Fall has some striking visuals and the randomly-generated characters with their varied stories and abilities are great, but the frustrating, sloggy combat, repetitive nature of play, and the lack of any sort of exploration or value in the hub area is disappointing. The developers have already released a road map for more content in the future, but let’s hope they polish the combat first.- GameCritics
- Posted Feb 24, 2021
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Drawing from a pool of the classics – things like Rubik’s cubes, complementary rotation, circuit building – Iris.Fall has a puzzle for for everyone. Unfortunately, this has the corollary of ensuring that players with a weakness for a particular kind of puzzle will end up absolutely stuck at least once in the game. I personally found myself banging my head on a task involving building a bridge for the better part of a half hour, and it’s entirely possible that were I not reviewing the game, I might have quit there and then. I’m glad I didn’t, though, since the story deserves to be seen through to the end.- GameCritics
- Posted Jan 7, 2019
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Despite some baked-in gameplay issues, the lack of auto-saves, and sparseness in the collection’s content, this remains a fantastic way for modern players to enjoy Lara Croft’s classic escapades. While this trio may not be everyone’s favorite, the efforts to smooth them out are excellent overall, and modernize these titles in a meaningful way.- GameCritics
- Posted Apr 3, 2025
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Sadly, all its clever systems end up centering on warfare, and it is in warfare where Taishi too often fails to deliver. For every pitched battle ending in an exhilarating upset victory, there were a dozen that left me feeling like they were wasting my time. Despite all the clever tools in Kou Shibusawa’s thirty-year vision for historical simulation, I frequently had no way to create a new history for a unified Japan without marching into the inevitable.- GameCritics
- Posted Aug 22, 2018
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This game won't change your life or the way you think about gaming, but for those nights when you just wanna turn off your brain and shoot things, you could do far worse.- GameCritics
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Overall, Regalia is a beautiful adventure where each action the player takes accomplishes something, and it feels like every part of the experience has something to offer. The cast of characters and surprising story (no spoilers here!) show the developers’ dedication to both tactical RPGs and their narrative.- GameCritics
- Posted May 17, 2018
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As a tribute to Symphony of the Night, Elderand is fairly charming. There are some familiar callbacks to that inspiration, but it’s not as immediately accessible and balanced as that masterwork, and its attempts to add complexity amount to little more than distractions and annoyances. There’s no shame in wanting to make Symphony of the Night over and over again, but perhaps Elderand’s developers would have been well-served by embracing that formula more closely — every time it tries to go its own way, it just gets itself into trouble.- GameCritics
- Posted May 30, 2023
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While I appreciated the stylish, neon-soaked city and the fantastic soundtrack, No Straight Roads switches between brawler, platformer, and rhythm concepts, but fails to deliver a memorable experience overall.- GameCritics
- Posted Oct 21, 2020
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On a mobile platform like this one, a title has to look good, feel good, and be comfortable to play. This one strikes out in all three areas.- GameCritics
- Posted Jan 3, 2013
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Wayforward Technologies has done an excellent job of taking an old classic and giving it a fresh update for a new generation.- GameCritics
- Posted Sep 18, 2013
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Spry Fox does a solid job in presenting a polished, attractive-looking package, even if the gameplay doesn't quite meet the same standard.- GameCritics
- Posted Dec 8, 2014
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With a better upgrade/weapons system and slightly nerfed bosses, Let Them Come would be a fine experience — the kind of quick diversion players could drop into for a few minutes of alien slaughter here and there. Unfortunately, at some point in development the decision was made to prioritize challenge and droning repetition over playability, and the result is a title that can only be enjoyed by players who like spending time with games that hate them.- GameCritics
- Posted Oct 12, 2017
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Sadly, The Mooseman is a mixed experience. As a piece of art, it is by turns creepy and sublime. As a game, it is a disappointment. The power of its best moments is remarkable, so I hope that, in the future, this creative team will realize their attempts to implement traditional forms of play limit, rather than elevate, their work.- GameCritics
- Posted Aug 17, 2018
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While I’m intrigued by the promise of the relationship between Clementine and AJ, these first two episodes of The Final Season don’t honestly stand out in any other way. The climax of this season is yet to come, though — I can’t wait to see if Skybound (TWD creator Robert Kirkman’s company, who just promised to finish the series) will deliver on what could be a final rollercoaster of emotions. Maybe there is light at the end of the tunnel for this series, and for Clementine as well.- GameCritics
- Posted Oct 9, 2018
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Toast Time is a good fit for the Switch. It’s nice to play in bursts, the humor is amusing, and the levels available give the game plenty of challenge without being unfair. However, it would be better served by offering more missions for the singleplayer campaign instead of putting resources towards the lackluster multiplayer mode. Even so, I’d call it a worthwhile addition for the Switch library — it’s a simple arcade experience, but does what it does well.- GameCritics
- Posted Nov 30, 2018
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In another year with less competition, I would have given Chasm a higher score because it’s a mechanically strong, if often frustrating addition to the metroidvania genre. The thing is, it’s 2018 and there are better examples out there right now that make it hard for me to ignore the chasm-sized flaws in its design.- GameCritics
- Posted Jan 2, 2019
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It took me only fifteen hours to get into the third act of the game’s main quest, less than the some 20-25 hours to play through all the DLC. While these new quests fail because they’re so battle-heavy, the stories in Beasts and The Forgotten Sanctum are still complex and engrossing.- GameCritics
- Posted Mar 27, 2019
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Roguelikes always involve repetition, but the difference between a good roguelike and a bad one is whether there’s a sense of momentum from one run to the next – some feeling that I’m slowly chipping away at a discernible goal by gaining the right tools or learning the right lessons. Katana Kami occupies that space for a while, but then keeps going for no good reason. Players with the self-discipline to call it quits when the final boss is felled may find value here, but as a whole, Katana Kami is a solid eight-hour roguelike stretched and distorted into a thirty-hour grotesquerie.- GameCritics
- Posted Feb 26, 2020
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Overall, Root Film is an engaging visual novel, but as a film buff, it was doubly great experience. For anyone that falls into the Venn diagram between these two types of media, this comes recommended!- GameCritics
- Posted Apr 23, 2021
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In the end, recommending Beyond a Steel Sky is a a sticky thing — if one is content with a strongly-written sci-fi adventure and doesn’t mind repetitive puzzles, there is good content to be found here. On the other hand, I suspect the huge gap between installments runs a very real risk of leaving both new and returning fans unsatisfied.- GameCritics
- Posted Feb 25, 2022
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Overall, Saga of Sins ends up being a well-themed run-and-gun platformer, and it executes well enough. The difficulty curve is pretty forgiving, and the campaign doesn’t hang around any longer than it needs to, so getting stale is never an issue. While I wanted more mechanically, the visuals and concepts alone were enough to keep me interested enough to see it through to the end, and that’s not something I can say about every game.- GameCritics
- Posted Jun 16, 2023
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It’s an unusually well-paced roguelite that offers hour-long runs with enough skill involved so that it never feels like randomness is blocking a player from having a good experience. Without those terrible bosses, I’d consider Ed-0 a bold experiment that paid off impressively — but it does have those bosses, so I can’t think of it as anything other than a tragic failure.- GameCritics
- Posted Nov 22, 2023
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In the end, Loretta is a conundrum – its greatest strengths and its most pronounced weaknesses both lie in storytelling. For every moment that worked, I found a moment that didn’t. However, despite its technical issues and occasional lack of coherence, Loretta ends up as a successful experiment in form – even if I’m still unsure of the developer’s ultimate intended message.- GameCritics
- Posted Jun 5, 2024
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After sitting through the entire experience, I found Lollipop Chainsaw to be a failure on every level thanks to the rough, unsatisfying play and a script and characters that are the worst of what video games can be. I'm all for edgy, challenging pieces that push boundaries, but this thing isn't hip, sassy, smart or sarcastic-it's just a lot of absurd, awful nonsense with pedo-bait breasts slapped on top- GameCritics
- Posted Jul 10, 2012
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Overall, Assassin’s Creed Valhalla: Wrath of the Druids was the perfect excuse to return to one of my favorite games from last year. While there isn’t much new here to win new fans, returning players who couldn’t get enough of Valhalla’s rich world and exciting exploration will be right at home in the green fields of Ireland.- GameCritics
- Posted Jul 13, 2021
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After more than 30 hours with Wildlands I was left wondering why it was set in such a massive open world. The huge space offers a ton of missions, but what’s the point if they feel so repetitive and dull? I did enjoy the combat and stealth, and when the game is working properly it can be exciting to take out a group of drug-runners silently. But, so much of it feels like little more than vast areas of land stuffed with filler. If Wildlands was smaller and more focused, it could have been fantastic. Instead, it feels bloated, boring and messy, and that’s something a few patches won’t be able to fix.- GameCritics
- Posted Mar 10, 2017
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While its mechanics never quite cohere into a truly transcendent experience, the developers’ understanding of their protagonist helps to bolster Styx: Blades of Greed against becoming just another anonymous sneak-‘em-up. They’ve provided a play space that’s free of judgment and agnostic to the moralistic implications of player behavior, and I felt no pangs of guilt as I went about systematically murdering a fortress full of guards and staff, stealing all I could in the process – after all, it’s what Styx would do, and they probably deserved it anyway.- GameCritics
- Posted Mar 6, 2026
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I can only hope that when Guerilla gets around to making the sequel they obviously have planned for the PS3, they can make it the beautiful, polished experience they obviously wanted this one to be.- GameCritics
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For newer players who'll likely have an experience similar to mine, Dynasty Warriors 8: Empires is not a place I'd recommend they start.- GameCritics
- Posted Dec 16, 2015
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