Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 57 Metascore
    • 70 Critic Score
    Right now, there’s way too little here to recommend a full-price purchase to anyone. Die-hards should only buy it when it hits the $20-30 range, and everyone else will likely be satiated by a rental. What’s here is done quite well, but there just isn’t enough of it.
    • 57 Metascore
    • 59 Critic Score
    The story is weak, the puzzles are weak, and while the graphics are nice, they pale in comparison to some other adventures on the market, like "Schizm" and "Syberia."
    • 57 Metascore
    • 60 Critic Score
    NBA
    A limited seasonal play, shoddy AI and an inaccurate shooting mechanic has NBA riding the pine instead of charging the court. Definitely for the fanatical B-Ball player only.
    • 57 Metascore
    • 60 Critic Score
    For those who already know what they are doing and what all the weird numbers signify this might be a ripping good time. Those who may be younger in age or looking for some sort of PS2 equivalent to MechAssault are going to be sorely disappointed.
    • 57 Metascore
    • 67 Critic Score
    It's not deep enough. For starters, there isn't enough depth in the turn-based strategy portion.
    • 57 Metascore
    • 80 Critic Score
    Hunted could really have used another couple of passes just to tighten things up, but what's here is perfectly playable. There are a lot of puzzles and secrets, multiple endings, a design-your-own-dungeon mode, and two different playable characters who fight in entirely different ways. This isn't a bad game, but it's one that could be vastly improved.
    • 57 Metascore
    • 65 Critic Score
    The concept of the game itself (and of the series) is a decent one that’s hampered by a lot of AI and gameplay issues. What’s more, the inclusion of stealth play that is weakly implemented compared to other titles further sheds light on the problems of Black Monday.
    • 57 Metascore
    • 76 Critic Score
    No matter what speed they're at or what font is used, the thrill of destroying cities remains intact, and that's something this series does better than any other.
    • 57 Metascore
    • 60 Critic Score
    Boogie works best as a party game, if you really get into it, but with a $60 price tag, there's just not enough for me to recommend this song and dance number.
    • 57 Metascore
    • 68 Critic Score
    A decent game but not anywhere near an actual simulation.
    • 57 Metascore
    • 67 Critic Score
    The disappointing part of Armageddon is its length and its lack of variety. You won't get too much playing time to see the visuals and there is no compelling reason, apart from aesthetic appreciation, to revisit some of the locales.
    • 57 Metascore
    • 59 Critic Score
    It’s not a completely horrible game, but it’s a pretty niche market one, so I don’t see the majority of the readers out there enjoying it.
    • 57 Metascore
    • 69 Critic Score
    SVC Chaos also boasts some screwed-up character balance, where four characters--Geese, Zero, Iori, and Chun-Li--can pretty much own the rest of the cast for free, and the single worst case of the infamous SNK Boss Syndrome that I've ever seen.
    • 57 Metascore
    • 74 Critic Score
    Squinch your eyes shut during the movies and click blindly through the dialog segments as quickly as possible, learn to micromanage combat at a high rate of speed, and there is a game mixed in there that is both unique and enjoyable.
    • 57 Metascore
    • 68 Critic Score
    One quintessential problem plaguing WWII Online is its incompleteness.
    • 57 Metascore
    • 69 Critic Score
    I didn’t love it or hate it, and it seems to be a pretty representative example of what the adventure game genre has become -- a bunch of middling games that spend way more time on their graphics than they do in creating anything memorable or innovative.
    • 57 Metascore
    • 59 Critic Score
    It’s more confusing and frustrating than fun, and since there’s almost no dialogue or story, there isn’t anybody to root for (or against) or care about. As a result, the game was a fairly boring slog through repetitive puzzles, and I was actually happy that it was so short.
    • 57 Metascore
    • 68 Critic Score
    Perhaps the most interesting addition in Tomb Raider: Chronicles is the level editor. With it, you can now create your own missions and scenarios to pass along to your friends in the mod community, but before you get excited, it should be known that this is one complicated tool.
    • 57 Metascore
    • 56 Critic Score
    The movie had a tired sense after a mere ninety minute running time. Island Attack does not fare much better.
    • 57 Metascore
    • 78 Critic Score
    All in all, Sumioni is a very good game, but one hurt by its limited scope. It allows you to do a nice variety of things with the touch screen, and even made great use of the back panel, but its strict formula gets old pretty quickly. Its $20 price tag feels a tad steep given that, but most of what's offered is done really well, so I think you'll get your money's worth out of it if you like hack and slash games with some platforming and even a touch of bullet hell shooter gameplay thrown in.
    • 57 Metascore
    • 70 Critic Score
    There’s no reason at all to play it alone, but if you can round up a consistent crew to run through the game together, it’s well worth the price of admission.
    • 57 Metascore
    • 69 Critic Score
    I think the game would have worked better if the developers had stayed with the appropriate technology, and if they had allowed players to deal more with the machinery of the Nautilus rather than forcing them to construct bombs (twice) and outwit a deranged computer (numerous times).
    • 57 Metascore
    • 55 Critic Score
    The game just has so many problems that I don’t think future patches will help it any.
    • 57 Metascore
    • 63 Critic Score
    Unfortunately, while Spider-Man: Edge of Time does a few things really well, it does more things wrong than it does right.
    • 57 Metascore
    • 60 Critic Score
    Camera angles during gameplay, particularly those when Tanner is on foot, are horrible for lack of a better term. It’s possible to get the camera stuck in walls or other cars, blocking any view of onscreen action.
    • 57 Metascore
    • 68 Critic Score
    The game suffers from many faults that turn what could have been an excellent game of stealth into a game that is sometimes very frustrating to play.
    • 57 Metascore
    • 69 Critic Score
    The presentation and polishing of Batman: Vengeance is all first-rate. It’s the crappy camera management and the twisted control scheme (without the game pad) that make it more of a chore to play than it should be.
    • 57 Metascore
    • 59 Critic Score
    Story elements and character development are ignored, the puzzles aren’t any fun to solve, and the game isn’t even enjoyable to look at.
    • 57 Metascore
    • 55 Critic Score
    It’s this emphasis on storytelling that eventually spells the demise for this title. The story just doesn’t flow consistently throughout the game.
    • 57 Metascore
    • 75 Critic Score
    An excellent game for about 20 hours, with open-ended gameplay, a good balance between combat and quests, and an opportunity for real role-playing. But then the next 20 hours feature a long linear march of boring, repetitive and slow combat, culminating in one of the worst endings I've ever seen.

Top Trailers