Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 59 Metascore
    • 76 Critic Score
    There are a million offices to search, but 99% of them are locked and, super spy that I am, simple office locks are beyond me. Fortunately everything I’m looking for has been left in unlocked offices, or offices to which I find conveniently discarded keys, or, worst comes to worst, offices with a window that I can break and climb through.
    • 57 Metascore
    • 85 Critic Score
    A fast paced, tightly controlled game with tons of depth within its gameplay modes and plenty of eye and ear catching additions makes it one of the better basketball titles to come out in a while.
    • 83 Metascore
    • 80 Critic Score
    A good leap forward from 2D into the 3D realm. However, a few graphical and gameplay flaws, as well as its short duration, detract from the total overall experience, making it seem like more of an expansion pack than a full title.
    • 37 Metascore
    • 50 Critic Score
    Multiplayer is quintessential to the Gauntlet franchise -- I'm not sure how it could survive without it. With anemic gameplay, less than stellar visuals, something is found wanting in Dark Legacy.
    • 72 Metascore
    • 80 Critic Score
    It's made complex because of the user interface, which is anything but logical and intuitive. There are too many instances where doing something simple can be needlessly complicated.
    • 76 Metascore
    • 78 Critic Score
    I've already seen it done before - and quite possibly done better.
    • 49 Metascore
    • 60 Critic Score
    Hopefully one day we’ll see this game engine in action again with a game that consists of something more than running through messy gauntlets in Vietnam.
    • 82 Metascore
    • 84 Critic Score
    One of the more organic MMORPG experience I've had in a long while, eschewing the sterility I usually get when I enter an online world. This game is changing and growing, even ex post facto of its release.
    • 48 Metascore
    • 61 Critic Score
    The novelty of being able to dive into and out of the water at will quickly get old because there really isn’t much reason to do so in the first place.
    • 47 Metascore
    • 60 Critic Score
    Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.
    • 65 Metascore
    • 60 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 78 Metascore
    • 80 Critic Score
    Shox has such a simple, intuitive concept that anyone can get into and enjoy, but the gambling, damage models, and relative ease of the game can contribute to slight boredom after a while.
    • 65 Metascore
    • 68 Critic Score
    Serves up some decent platforming elements, and blasting hordes of opposition is fun to a certain extent, but there are so many trifling aspects to the experience that you’ll probably want to give up before you have a chance to appreciate the game’s interesting storyline.
    • 82 Metascore
    • 80 Critic Score
    Able to combine both mechanical genius and addictive magic to give you a compelling offbeat title that everyone ought to check out.
    • 54 Metascore
    • 51 Critic Score
    No multiplayer support, poor controls (although it is with a GC controller, which is a losing battle in and of itself), a storyline that puts you to sleep, and puzzles that will make you give your TV the finger.
    • 61 Metascore
    • 58 Critic Score
    The nostalgia lasts about as long as DL3D does; just a few hours.
    • 48 Metascore
    • 60 Critic Score
    Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.
    • 82 Metascore
    • 74 Critic Score
    Both fascinating and addictive to play, and yet has so many rough edges that you might not want to play it at all.
    • 81 Metascore
    • 87 Critic Score
    The control system is simple enough so you can pick up and be almost immediately proficient, while leaving enough headroom to keep you learning something new every time you play.
    • 62 Metascore
    • 63 Critic Score
    As far as platforming 3D games go, DL3D is mediocre at best, but looking at the game from the perspective of how it compares to the original, it does a little better.
    • 92 Metascore
    • 90 Critic Score
    This is one of those Game Boy Advance titles where the developers are producing with the ethic and quality of a GameCube title. That's a rare feat on this platform.
    • 63 Metascore
    • 50 Critic Score
    In light of Rocky for the big three consoles and titles like "Knockout Kings," it's disheartening to see the art of boxing reduced to such a trivial exercise.
    • 79 Metascore
    • 78 Critic Score
    The part that will grow on you will be the interaction between you and the monster. The developers have instilled a lot of detail in rendering emotional attributes to the monsters.
    • 74 Metascore
    • 76 Critic Score
    The main mode of the game that allows you to relive the past five Rocky films is disappointingly short, especially when you factor in the cheap-shot facet of the gameplay mechanics.
    • 93 Metascore
    • 92 Critic Score
    Insanely hard. Even with your tightest game face and greatest skills, you’ll still wind up replaying a mission at least three or four times before you get the hang of navigating through each level’s shadows, finding specific hints, clearing newly acquired objectives and discovering codes that you’ll need to progress through.
    • 97 Metascore
    • 97 Critic Score
    Stunningly-stupendous, amazingly-brilliant.
    • 80 Metascore
    • 79 Critic Score
    While Robin Hood isn’t a bad game, it doesn’t match up very well with "Desperados" or the "Commandos" games, and it seems curiously flat and unimaginative, especially after the slick, over-the-top feel to "Desperados."
    • 75 Metascore
    • 78 Critic Score
    Pitted against other 4X titles, the individual parts of Hegemonia never seem to glue or mesh into a compelling and cohesive whole.
    • 66 Metascore
    • 74 Critic Score
    Her voice and 3D model may be missing but the spirit of adventure is definitely something not forgotten here.
    • 83 Metascore
    • 93 Critic Score
    There has been only a handful of times when I’ve been absolutely spellbound by a game. Be it for graphics or gameplay or a straight up solid game. In this category of acclaim, I would have to list "Mario 64," "Soul Calibur" (DC), and now Resident Evil: Zero.
    • 77 Metascore
    • 65 Critic Score
    "Master of Orion 3: had better save me from all this crap, that’s all I’ve got to say.
    • 51 Metascore
    • 62 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 84 Metascore
    • 88 Critic Score
    Dated visuals, inconsistent AI, and lack of dynamic enemy placement cost it a few points. With that said, if you’re looking for an engaging and thoughtful shooter for the Xbox, I highly recommend you add Ghost Recon to your arsenal.
    • 75 Metascore
    • 88 Critic Score
    The true beauty of Serious Sam is in its pacing. It's able to maintain a consistently high level of fun by concentrating on the details: the different sequences the monsters come at you, the different sides they come at you and the clever monster placements (high, low, concealed) throughout the levels. These are, quite frankly, some of the best in the industry.
    • 82 Metascore
    • 85 Critic Score
    A solid offroad experience. With an improved graphical presentation, solid controls and good soundtrack, ATV Offroad Fury 2 is a worthy successor to the ATV crown.
    • 83 Metascore
    • 81 Critic Score
    The real-time strategy of MechCommander and the action of MechAssault are merely two examples of how the Inner Sphere and Clan battles in the 31st century can still engage gamers.
    • 77 Metascore
    • 80 Critic Score
    It isn't all about power-sliding on every corner but RalliSport comes pretty close to simulating the actual feel of driving, when the human driver and the machine work as one. And that's exactly why its appeal is universal.
    • 80 Metascore
    • 80 Critic Score
    It's as seamless and clever as it could be in a title like this.
    • 56 Metascore
    • 48 Critic Score
    Having been developed by Check Six Games this time around (since Spyro's original developers, Insomniac, left to pursue other interests), Spyro: Enter the Dragonfly, complete with N64 graphics, Carrot Top-caliber annoying sounds, and gameplay that's more bland than a sandwich without mayonnaise, is quite simply craptacular.
    • 69 Metascore
    • 78 Critic Score
    My only significant complaint about the game is its perspective. The pseudo isometric birds-eye view is going to get old sometime soon.
    • 38 Metascore
    • 53 Critic Score
    Let's hope in the next iteration, there will either be a departure from this approach or at least a more refined one at that.
    • 88 Metascore
    • 93 Critic Score
    Revamping the action platformer genre with plenty of action, wacky, impressive gadgets and an interesting storyline, this is what the future of action games should be.
    • 87 Metascore
    • 86 Critic Score
    So if you thought this title lacked gumption because it isn't multiplayer, there's a massive amount of gameplay you can go through. This offsets the linear main segment somewhat.
    • 70 Metascore
    • 70 Critic Score
    Due to the size of the screen, the already slim margin for error is made even slimmer, and the lack of aura bombs means you’ll have to fight through even the stickiest of situations.
    • 49 Metascore
    • 65 Critic Score
    It’s not that bad at all actually, tastes like chicken. It isn’t that great, mind you, but it is a definite step up from the last Disney game to feature Donald Duck as the central character.
    • 89 Metascore
    • 94 Critic Score
    Combining a great storyline, great gameplay, great graphics and an enjoyable multiplayer experience, Age of Mythology is guaranteed to delight RTS fans everywhere.
    • 73 Metascore
    • 88 Critic Score
    An unexpectedly charming title through and through - one of the most surprising titles that I've had the pleasure of coming across this year.
    • 79 Metascore
    • 85 Critic Score
    Without a doubt, the most revolutionary addition to the game is the inclusion of co-operative play.
    • 82 Metascore
    • 88 Critic Score
    Options! Holy mother of baby squirrels this game has options!
    • 68 Metascore
    • 75 Critic Score
    Its engine works well and can easily support good adventures, but Tony Tough itself isn’t a good adventure. It’s not nearly funny enough, and its puzzles are perhaps just a bit too bizarre.
    • 61 Metascore
    • 60 Critic Score
    Without multiplayer, there's not much content to go through in this game and on its own in single player, it's not overly compelling content either.
    • 72 Metascore
    • 80 Critic Score
    Where NBA Inside Drive hasn’t changed much is in the visual department, and it also lacks Xbox Live support, which is inexcusable from a first-party standpoint.
    • 57 Metascore
    • 59 Critic Score
    The story is weak, the puzzles are weak, and while the graphics are nice, they pale in comparison to some other adventures on the market, like "Schizm" and "Syberia."
    • 95 Metascore
    • 97 Critic Score
    Visually, Vice City is truly amazing, portraying a living, breathing city with unbelievable depth. Every building, from the lowliest storefront to the largest skyscraper, seems to have its own history, personality and flavor.
    • 50 Metascore
    • 62 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 85 Metascore
    • 84 Critic Score
    Note: This review was written by a moron that was too cheap to go online (that and the fact all the &*%$#*@ adapters were sold out) and play it. So he had to opt out and go for the less-than-perfect split screen option with his smelly, fat, and hairy, best friend.
    • 69 Metascore
    • 80 Critic Score
    With loose but logical controls, humorous gameplay, and more ways to stroke than… I’ll stop the punch line right there, there are kids reading.
    • 81 Metascore
    • 86 Critic Score
    It has not only breathed new aspirations into the already high level characters, it has given the up and coming characters a place to look forward to.
    • 66 Metascore
    • 75 Critic Score
    If you’re looking for a technically gorgeous title that truly shows off the depth of its environments to the limits of the system hardware, X2O does a beautiful job of giving the player amazing water effects.
    • 85 Metascore
    • 90 Critic Score
    Considering the sheer number of songs presented, the game more than makes up for itself value wise, but if you then throw in all the specific choices you can add to a round of dancing, you’ll find yourself in DDR Nirvana.
    • 71 Metascore
    • 68 Critic Score
    They're done very well too, but in a day and age where people are accustomed to gravity defying Matrix-like moves that spin the room around in 360 degrees -- these basics look a lot less appealing than they ought to be.
    • 48 Metascore
    • 60 Critic Score
    If you’re looking for the worthy successor to Konami’s venerated "Double Dribble," NBA Starting Five isn’t a worthy heir. It really isn’t even a bastard child.
    • 73 Metascore
    • 84 Critic Score
    The action is more intense in this game.
    • 53 Metascore
    • 60 Critic Score
    If you’re looking for the worthy successor to Konami’s venerated "Double Dribble," NBA Starting Five isn’t a worthy heir. It really isn’t even a bastard child.
    • 69 Metascore
    • 75 Critic Score
    If there were a category for set design and creativity, this game would be one of the forerunners for most creative of the year.
    • 73 Metascore
    • 76 Critic Score
    Would have been a great game… six years ago. Now, it’s nothing groundbreaking, creative or innovative.
    • 59 Metascore
    • 54 Critic Score
    All glittery golden on the outside, soulless, sucking void on the inside... The thought of a trilogy of games this bad is really and truly mind-boggling.
    • 78 Metascore
    • 86 Critic Score
    I really enjoyed Shattered Soldier and I highly recommend that you grab a best friend and tear through this game some Friday night.
    • 83 Metascore
    • 85 Critic Score
    I'm not sure why there's no support for a third player, but multiplayer is a blast none the less.
    • 79 Metascore
    • 90 Critic Score
    Succeeded beyond my wildest dreams to create a fast-paced indoors arena sport that is easy to learn and fun to play; the two most important elements when you deal with fantasy sports.
    • 71 Metascore
    • 87 Critic Score
    Offers many new things for people to do, and that, combined with solid visuals, makes the expansion pack lots of fun to play.
    • 82 Metascore
    • 87 Critic Score
    Easily one of the most striking titles of the year.
    • 73 Metascore
    • 72 Critic Score
    Overall I’m disappointed by the physics of this game.
    • 70 Metascore
    • 73 Critic Score
    The best game in the series yet. But that isn’t saying a whole lot when you consider that the sequels have always felt more like continuations than they did actual sequels.
    • 74 Metascore
    • 62 Critic Score
    It’s exactly the same effing game!
    • 78 Metascore
    • 83 Critic Score
    Those looking for a good title who want creativity, good storylines and a solid dose of anime, can’t go wrong with Wild Arms 3.
    • 61 Metascore
    • 68 Critic Score
    The plot and graphics are weak, and the gameplay, while fun for a little while, quickly becomes dull because of the absence of a sniper rifle-style light gun.
    • 84 Metascore
    • 83 Critic Score
    Its visual presentation is amazing and the gameplay is even better. If not for the progression-stilting level design this could be a contender for game of the year.
    • 66 Metascore
    • 61 Critic Score
    Nowhere near as good as the original. Gone is the original 2D gameplay, replaced with mediocre 3D platforming gameplay, complete with bad camera system and unimaginative levels.
    • 88 Metascore
    • 90 Critic Score
    With an improved story mode, loads of additional features and easy to learn controls, TimeSplitters 2 moves you past the trouble of having to learn complex rules and gets you right to the heart of the matter: fragging your enemies.
    • 59 Metascore
    • 55 Critic Score
    The game's players look great but don't play great. The lack of follow through in so many departments should urge buyers to look elsewhere for a game of tennis.
    • 70 Metascore
    • 75 Critic Score
    This may be perfect for your little brother or sister as you try to indoctrinate them to the world of game playing, but for wily vets looking for a solid platform, you’ll probably wind up looking elsewhere.
    • 59 Metascore
    • 61 Critic Score
    The biggest issue most gamers will have with this package is the obvious lack of the original control input devices, like the steering wheel for "Pole Position," or an arcade-joystick for "Pac-Man."
    • 68 Metascore
    • 75 Critic Score
    While it has good graphics, awesome sound and decent play, the brevity of gameplay winds up selling this title short in the end.
    • 62 Metascore
    • 61 Critic Score
    The biggest issue most gamers will have with this package is the obvious lack of the original control input devices, like the steering wheel for "Pole Position," or an arcade-joystick for "Pac-Man."
    • 69 Metascore
    • 75 Critic Score
    While it has good graphics, awesome sound and decent play, the brevity of gameplay winds up selling this title short in the end.
    • 73 Metascore
    • 71 Critic Score
    Anarchy, lacking that amiability, coupled with the slow pacing, will find it tough to hold a wide audience. However, there's no denying it exhibits some signs of an uber-hit.
    • 83 Metascore
    • 90 Critic Score
    With improved graphics, better animations, and a control system that, like their commercials say, allows players to fully express themselves anyway they want, Live 2003 is unbelievably solid.
    • 57 Metascore
    • 69 Critic Score
    The presentation and polishing of Batman: Vengeance is all first-rate. It’s the crappy camera management and the twisted control scheme (without the game pad) that make it more of a chore to play than it should be.
    • 90 Metascore
    • 90 Critic Score
    This has to be one of the best titles that’s come out for every console this year.
    • 80 Metascore
    • 80 Critic Score
    The visuals constitute as the most appealing part of Colin McRae 2.0. Compared to other racers I've seen, the car models in here are a phenomenal improvement.
    • 88 Metascore
    • 90 Critic Score
    A phenomenal title that you will want. With an improved story mode, loads of additional features and easy to learn controls, TimeSplitters 2 moves you past the trouble of having to learn complex rules and gets you right to the heart of the matter: fragging your enemies.
    • 82 Metascore
    • 90 Critic Score
    With improved graphics, better animations, and a control system that, like their commercials say, allows players to fully express themselves anyway they want, Live 2003 is unbelievably solid.
    • 82 Metascore
    • 86 Critic Score
    With improved graphics, better animations, and a control system that, like their commercials say, allows players to fully express themselves anyway they want, Live 2003 is unbelievably solid.
    • 87 Metascore
    • 84 Critic Score
    A game that can either be very good or suck abysmally, depending on how you chose to play it.
    • 85 Metascore
    • 92 Critic Score
    Involving, intriguing, solid, and just flat out fun. Who could ask for more?
    • 67 Metascore
    • 80 Critic Score
    The Tactical Arts System, along with the introduction of Origins and the inclusion of menial tasks like gardening and cooking provides an inimitable gameplay experience. However, graphical and sound flaws might dissuade newcomers to the genre.
    • 84 Metascore
    • 88 Critic Score
    Makes great strides in improving every inch of the original. This is a longer, deeper and more rewarding experience.
    • 91 Metascore
    • 96 Critic Score
    Every environment is created with jaw dropping detail that makes every single one a visual feast. I spent a good amount of time just looking at the surroundings trying to take everything in.
    • 86 Metascore
    • 90 Critic Score
    An absolutely excellent game. Sure, it does not redefine the genre...but it doesn’t just sit on its predecessor’s laurels, it has something of its own to bring in – a most impressive graphics and physics engine, an incredible bot AI ..., as well as very impressive level design and great multiplayer capabilities.

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