Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 79 Metascore
    • 80 Critic Score
    A fun and satisfying musical experience, it’s just a somewhat solitary one.
    • 79 Metascore
    • 80 Critic Score
    An improvement over previous titles in the series but there are still some glaring deficiencies to creating music on a console. Among which is a lack of importing and exporting options, and available source material.
    • 81 Metascore
    • 87 Critic Score
    This is classic gaming done right with one of the industries best heroes finally getting his just due and future compilations from other companies would do well to take heed of how Capcom delivered this tribute to fans.
    • 57 Metascore
    • 60 Critic Score
    Camera angles during gameplay, particularly those when Tanner is on foot, are horrible for lack of a better term. It’s possible to get the camera stuck in walls or other cars, blocking any view of onscreen action.
    • 56 Metascore
    • 60 Critic Score
    The game's online presence is a joke, only effectively offering a way to check out other people's film director clips instead of playing mini-games with them. This is completely lame.
    • 87 Metascore
    • 80 Critic Score
    Intermittent AI detection, graphical issues that affect core gameplay and length issues truly diminishes the impressive nature of this game. Fortunately, the impressive multiplayer game salvages this game from simply being a quick rental without replay value.
    • 82 Metascore
    • 83 Critic Score
    If you can find yourself an online crowd that works and plays together well, survive long enough to get a feeling for the weapons and vehicles, I think this game has a lot to offer, but many people will be turned off by the spawn campers, the simple ballistics, and the extreme ease of dying.
    • 75 Metascore
    • 70 Critic Score
    While the Front Mission series has been acclaimed in the past, this is a horrible misstep that hopefully won’t be repeated in the future. Substandard combat design and AI, a cluttered player interface and technically outdated graphics butcher most, if not almost all, of the fun you’d have with this title.
    • 34 Metascore
    • 64 Critic Score
    A solid beat-‘em-up built into a liquid loose foundation of repetition and pointless progression. If you simply must own everything McFarlane branded then go ahead and get it. I can’t stop you.
    • 84 Metascore
    • 85 Critic Score
    The combination of decent plot, reality-defying powers and Havok-governed physics make one incredibly compelling experience.
    • 84 Metascore
    • 85 Critic Score
    The combination of decent plot, reality-defying powers and Havok-governed physics make one incredibly compelling experience.
    • 74 Metascore
    • 81 Critic Score
    Visually, Smash Court Tennis Pro Tournament 2 is one of, if not the best-looking tennis game on the PlayStation 2.
    • 80 Metascore
    • 83 Critic Score
    With extremely creative monsters, an unique setting and quite a bit of replayability, The Suffering provides a sense of where the survival horror game could be going within future titles. If only some of the graphics and gameplay facets were a little more solid, this game would be almost perfect.
    • 56 Metascore
    • 64 Critic Score
    A real-time strategy game that doesn’t offer anything new, and that doesn’t work particularly well, either. It often looks nice (although its claim of having "photorealistic landscapes" is a joke), but so what if it’s boring and broken?
    • 70 Metascore
    • 73 Critic Score
    As a companion to the movie, it certainly serves its purpose. But as a game that sparks new magic in the genre? That might need to wait for the next film.
    • 67 Metascore
    • 73 Critic Score
    It poses a relaxed mental challenge. Most of the obstacles are not time-sensitive meaning those in the younger crowd can take longer to figure out what they're supposed to do to get to the next area.
    • 67 Metascore
    • 73 Critic Score
    A brainteaser with some action thrown in, Prisoner of Azkaban is similar to games like "The Lost Vikings." Only this time it's 3D and the level of difficulty is a few notches lower to cater to a general audience.
    • 89 Metascore
    • 90 Critic Score
    One of the most atmospheric, creative and technically impressive titles to hit any console in quite a while. An engaging plot, combined with the right balance of stealth and action makes Butcher Bay one of those classic games that any owner of the Xbox should have in their collection.
    • 76 Metascore
    • 77 Critic Score
    A faithful representation of that old school gaming experience, but the extremely high difficulty level, continue flaw and lack of additional features or levels past the original arcade game hinder this from restoring faith in the side scrolling genre.
    • 85 Metascore
    • 82 Critic Score
    Problems aside, Thief 3 is overwhelming salvaged by three of the cornerstones of the franchise, an engaging, well crafted plotline, solid premise and impressive sound values.
    • 82 Metascore
    • 82 Critic Score
    Overwhelming salvaged by three of the cornerstones of the franchise, an engaging, well crafted plotline, solid premise and impressive sound values.
    • 81 Metascore
    • 82 Critic Score
    A portable platform puzzler that while simple in nature, is sure to please fans of both Nintendo characters.
    • 73 Metascore
    • 70 Critic Score
    I’m vastly disappointed at this release, like the developers had one surge of creativity for Warlords Battlecry five years ago and have been coasting on fumes since then.
    • 68 Metascore
    • 78 Critic Score
    TC is an OK fighting game with a snappy plotline, and some unfortunately crappy driving segments thrown in for good measure. It would have been much better if they had been able to get the camera under control.
    • 73 Metascore
    • 83 Critic Score
    The create a soldier mode that is dependent upon your skill with activities is a fresh spin to the player generated fighter, and the inclusion of RPG-esque elements take the rather tired elements from Dynasty Warriors and injects new blood into the genre.
    • 65 Metascore
    • 72 Critic Score
    The off and online modes of play are good concepts, but unfortunately have enough hiccups to make either one completely enjoyable.
    • 79 Metascore
    • 83 Critic Score
    It’s the margin of potential character advancement, simple yet strategic combat, endearing story and intriguing character interaction that makes a strategy RPG for me. La Pucelle has all that and more.
    • 87 Metascore
    • 89 Critic Score
    Purists will chastise RalliSport Challenge 2 for being a little too liberal with the physics and having too little depth in terms of customizing vehicles. For ninety percent of the gaming population, however, RalliSport Challenge 2 is a fine racing game. It sounds amazing. It looks great. It plays well.
    • 73 Metascore
    • 83 Critic Score
    Had the developers of Red Dead Revolver paid as much attention to mining classic video game control as they did to beloved movie scenes, they might have had a perfect game on their hands. As it is, Red Dead Revolver is a damn fine game.
    • 74 Metascore
    • 83 Critic Score
    Had the developers of Red Dead Revolver paid as much attention to mining classic video game control as they did to beloved movie scenes, they might have had a perfect game on their hands. As it is, Red Dead Revolver is a damn fine game.
    • 73 Metascore
    • 65 Critic Score
    The problem with the story in Beyond Divinity -- advertised as “deep and detailed” on the game’s web site -- is that there isn’t really one.
    • 88 Metascore
    • 88 Critic Score
    A solid foundation of accessible gameplay with a number of new features that helps to invigorate the entire gaming experience.
    • 85 Metascore
    • 85 Critic Score
    The introduction of a secondary hero, as well as a number of side characters that aid and even have their own role to play in the defeat of Nobunaga’s forces are handled very nicely, and the plot of the game is well constructed.
    • 72 Metascore
    • 78 Critic Score
    A mixed bag, pairing a genuinely frightening horror experience with gameplay that's somewhat hit or miss.
    • 74 Metascore
    • 81 Critic Score
    But between the overly tight scripting and the split-second timing required to pull it all off, I thought it was a little difficult to play the missions out the way they wanted you to, finding Hitman: Contracts instead played like an average first person shooter with excessive stealth elements.
    • 73 Metascore
    • 67 Critic Score
    An interesting attempt to integrate videogames, music, dance, and you into a single package, but ultimately fails to leave much of an impression after the first few hours of play.
    • 75 Metascore
    • 66 Critic Score
    It’s for the most part far too easy, and that tends to dilute any tension that builds up.
    • 74 Metascore
    • 78 Critic Score
    It possesses excellent technical qualities with a run-down view of the world that Nostradamus would be proud of. But it lacks any heart.
    • 81 Metascore
    • 83 Critic Score
    This title is pure unadulterated action, a great adrenaline run. Its staying power will rest on how fleshed out the multiplayer can be and whether there are any new maps, levels, modifications or expansion packs in store.
    • 64 Metascore
    • 58 Critic Score
    It's way too easy, its puzzles are so shallow as to be nonexistent (the "hacking" puzzle is almost embarrassing), it's got some pretty serious camera issues that could've been solved by anyone who's ever played a third-person action game before, and its stealth component simply isn't worth bothering with.
    • 64 Metascore
    • 58 Critic Score
    It's way too easy, its puzzles are so shallow as to be nonexistent (the "hacking" puzzle is almost embarrassing), it's got some pretty serious camera issues that could've been solved by anyone who's ever played a third-person action game before, and its stealth component simply isn't worth bothering with.
    • 83 Metascore
    • 90 Critic Score
    Minor gripes aside, welcome to basketball in the new millennium. Ballers is the title for basketball fanatics and sports fiends alike.
    • 85 Metascore
    • 85 Critic Score
    The Total Punch Control system is the most intuitive and natural boxing scheme ever invented, and will be the standard that other boxing (perhaps even other fighting) games will be judged by.
    • 85 Metascore
    • 84 Critic Score
    The Total Punch Control system is the most intuitive and natural boxing scheme ever invented, and will be the standard that other boxing (perhaps even other fighting) games will be judged by.
    • 82 Metascore
    • 90 Critic Score
    Minor gripes aside, welcome to basketball in the new millennium. Ballers is the title for basketball fanatics and sports fiends alike.
    • 70 Metascore
    • 72 Critic Score
    A game that looks good and plays reasonably well, but is likely to test your patience more than your military skills.
    • 73 Metascore
    • 81 Critic Score
    I gave every category about 80% in my scoring, and that sums up The Egyptian Prophecy pretty well. Nothing about it is amazing, but nothing about it is bad, either.
    • 80 Metascore
    • 88 Critic Score
    While it’s still a pretty good adventure, it doesn’t have the same magic for me that "Syberia" did.
    • 74 Metascore
    • 70 Critic Score
    Every so often I had some fun with the game, but too much playing time is taken up by long, boring trudges where you have to kill the same enemies over and over again (and then over and over some more, since monsters constantly re-spawn), and that isn’t much fun.
    • 65 Metascore
    • 70 Critic Score
    The superfluous story mode, unbalanced custom versus mode and technical issues relegate this title to a definite rent before you buy game.
    • 70 Metascore
    • 70 Critic Score
    It’s a solid game but the Xbox version is so much better that it makes the PlayStation 2 version feel pretty dated. Why are the levels shorter and less interactive? Why can’t you play co-operative game types online? Why is the game far less attractive visually? The answer to all these questions is simple: the PlayStation 2 has certain technical limitations.
    • 68 Metascore
    • 66 Critic Score
    This title is not as groundbreaking as it is to other platforms simply because the audio-visuals haven’t taken a jump on Nintendo’s handheld.
    • 85 Metascore
    • 91 Critic Score
    Square managed to capture most, if not all of the addictive, endearing qualities of the genre while retaining a decent amount of good ol’ fashion Fantasy elements.
    • 89 Metascore
    • 91 Critic Score
    It delivers on all fronts: graphics, story, and especially gameplay. The only downside is that those with lower end machines are going to have to drop their graphics and resolution down quite a bit to achieve an acceptable frame rate.
    • 87 Metascore
    • 93 Critic Score
    Nearly every facet of the spy game is more mature and polished. Pandora Tomorrow shouldn't disappoint and had such a great effect on me, I found myself trawling the NSA website for jobs the next day. Like fine wine, this franchise has definitely become better with age.
    • 65 Metascore
    • 80 Critic Score
    If you’re looking for puzzles, then there are any number of adventures better suited for you. But if you like the idea of hanging out with Gil Grissom and the rest of the “CSI” team, then Dark Motives can provide a weekend’s worth of enjoyment.
    • 93 Metascore
    • 92 Critic Score
    It's not without its flaws--I think multiplayer could do with one more person on each team, given the size of the levels, and singleplayer has that issue with superhuman guards I was talking about--but it's still a pretty good purchase for stealth action gamers.
    • 59 Metascore
    • 60 Critic Score
    Crystal Key 2’s story is a snooze, the graphics aren’t fun to look at, and the puzzles are sort of annoying.
    • 67 Metascore
    • 71 Critic Score
    Plays to fans of the series and delivers them a package crammed with more perks than most devotees of a long-cancelled program this side of Star Trek could reasonably expect.
    • 93 Metascore
    • 96 Critic Score
    Most impressive of all is the obvious care and planning put into the maps, which are large without being cavernous, and intricate without being overly confusing (though I’ve got to say that it’s a good thing that they’ve included vehicles, because some maps would involve a lot of long walks if you couldn’t steal a vehicle somewhere).
    • 70 Metascore
    • 68 Critic Score
    The two single-player campaigns are relatively short and not particularly challenging, even on the highest difficulty setting, and the AI can be frustrating at times.
    • 78 Metascore
    • 78 Critic Score
    Much better than last year’s title by leaps and bounds, and comes closer than ever to presenting a challenge to EA and other baseball titles.
    • 71 Metascore
    • 89 Critic Score
    A solid step forward for what a video game is capable of. If nothing else, it's definitely an attempt to do something new, and that alone is worthy of support.
    • 52 Metascore
    • 68 Critic Score
    If it had a deeper combo system, or extra weapons, or extra characters, it'd be worth checking out. It doesn't, so it isn't.
    • 70 Metascore
    • 82 Critic Score
    It may be the single cutest way possible to empty an Uzi into your friends' heads. If there's ever going to be another 3D installment, though, it'd be nice if you could set the map on a flat plain, rather than on an endless procession of islands.
    • 69 Metascore
    • 82 Critic Score
    It may be the single cutest way possible to empty an Uzi into your friends' heads.
    • 70 Metascore
    • 75 Critic Score
    Merely a basic port of a PS2 game without any significant tweaks or fixes to its problems, which is uncalled for given the Xbox’s improved capabilities.
    • 77 Metascore
    • 83 Critic Score
    A surprising twist to the horror genre. With extremely creative monsters, an unique setting and quite a bit of replayability, The Suffering provides a sense of where the survival horror game could be going within future titles.
    • 63 Metascore
    • 70 Critic Score
    If you're willing to learn its patterns and work to counteract them, it offers a challenge that's quite unlike any other game on the market these days. It's occasionally frustrating, yes, but it is, at least, frustrating in a new way.
    • 90 Metascore
    • 87 Critic Score
    The inclusion of both the Big Play Control and Pure Swing systems provide a natural addition to gameplay, and the Dynasty mode, issues aside, has a certain level of realism that can only be improved on in next year’s version.
    • 77 Metascore
    • 83 Critic Score
    A surprising twist to the horror genre. With extremely creative monsters, an unique setting and quite a bit of replayability, The Suffering provides a sense of where the survival horror game could be going within future titles.
    • 90 Metascore
    • 87 Critic Score
    The play by play within MVP 2004 is stronger than many other sports titles, primarily based on the variety of comments found from the announce team.
    • 89 Metascore
    • 87 Critic Score
    The inclusion of both the Big Play Control and Pure Swing systems provide a natural addition to gameplay, and the Dynasty mode, issues aside, has a certain level of realism that can only be improved on in next year’s version.
    • 63 Metascore
    • 67 Critic Score
    Some of the missions are downright easy because enemy gangs will just sit in their territory and wait for you to kill them, and then in other missions the enemies appear to cheat (getting gang members for free, starting with their territory already taken over), and they’re next to impossible.
    • 77 Metascore
    • 80 Critic Score
    The career mode and the concepts behind the single player game are definitely innovative, and are a solid addition to the racing genre. However, a somewhat tenuous connection between modes, a lackluster inclusion of a trick system and a limited number of tracks keeps Mototrax stuck at the gate for all but the most enthusiastic Motocross fans.
    • 63 Metascore
    • 75 Critic Score
    A title that showed promise, but was hampered from soaring primarily because of its static, somewhat limited combat and graphical issues. This is a pity considering the solid storyline, numerous weapons and multiple endings lend themselves to a large amount of replayability.
    • 91 Metascore
    • 95 Critic Score
    Complaints aside, Ninja Gaiden is a great taste of old school, hardcore gaming wrapped in a beautiful package with solid control and combat mechanics.
    • 79 Metascore
    • 80 Critic Score
    The career mode and the concepts behind the single player game are definitely innovative, and are a solid addition to the racing genre. However, a somewhat tenuous connection between modes, a lackluster inclusion of a trick system and a limited number of tracks keeps Mototrax stuck at the gate for all but the most enthusiastic Motocross fans.
    • 70 Metascore
    • 76 Critic Score
    A good platforming experience that is only somewhat overshadowed by its limited gamespan. However, it’s a solid return to next gen consoles for Pitfall Harry, and the inclusion of the original Pitfall and Pitfall II games makes this a must have for action fans.
    • 73 Metascore
    • 76 Critic Score
    A good platforming experience that is only somewhat overshadowed by its limited gamespan. However, it’s a solid return to next gen consoles for Pitfall Harry, and the inclusion of the original Pitfall and Pitfall II games makes this a must have for action fans.
    • 73 Metascore
    • 76 Critic Score
    A good platforming experience that is only somewhat overshadowed by its limited gamespan. However, it’s a solid return to next gen consoles for Pitfall Harry, and the inclusion of the original Pitfall and Pitfall II games makes this a must have for action fans.
    • 84 Metascore
    • 86 Critic Score
    A solid story, engaging gameplay and sound technical merits makes Everything or Nothing the best Bond title that’s been released in years.
    • 68 Metascore
    • 86 Critic Score
    Rise To Honor has a pretty solid plot, good combat scheme, and impressive design. Unfortunately, one of its greatest flaws is its length.
    • 83 Metascore
    • 86 Critic Score
    A solid story, engaging gameplay and sound technical merits makes Everything or Nothing the best Bond title that’s been released in years.
    • 84 Metascore
    • 86 Critic Score
    A solid story, engaging gameplay and sound technical merits makes Everything or Nothing the best Bond title that’s been released in years.
    • 64 Metascore
    • 75 Critic Score
    The concept and the creatures, not to mention the turn-based gameplay could’ve infused the strategy genre with a shot of adrenaline that it sorely needed.
    • 85 Metascore
    • 90 Critic Score
    A very solid title with a ton of fighting, a complex yet satisfying plotline and plenty of replay value. Even more, the deep weapon creation system and multiplayer play (flawed, yet hosting nice features) provides a worthwhile adventure for any action or role-playing game fan.
    • 76 Metascore
    • 75 Critic Score
    No longer does incorporating the rules of Dungeons and Dragons mean a compromise between fun and complexity. Dark Alliance is a testament that both can be brought to the table -- even to a smaller one that fits in your hands.
    • 69 Metascore
    • 75 Critic Score
    The concept and the creatures, not to mention the turn-based gameplay could’ve infused the strategy genre with a shot of adrenaline that it sorely needed.
    • 85 Metascore
    • 79 Critic Score
    Caters mainly to the higher level players. For those players, I would say that GoD is the most extreme add-on for EverQuest to date, in terms of being challenging, and it’s a must have.
    • 73 Metascore
    • 71 Critic Score
    I was not, I recall, overly enamored of the first game, and while inevitable, I don’t see that the sequel adds anything that anyone was clambering for.
    • 79 Metascore
    • 84 Critic Score
    A shooting game for absolute perfectionists. R-Type Final is all about getting things right the first time, because you probably won't get a second chance. I'm honestly surprised the game even offers extra lives.
    • 66 Metascore
    • 84 Critic Score
    Its biggest flaw is that the dogfights that are nominally its focus are satisfying and will keep you engaged, but escort, bombing, and recon missions are a lot more fun.
    • 58 Metascore
    • 46 Critic Score
    There is almost nothing good about the game, and, in fact, it’s one of the rare games I’ve played where I actually got mad at the ending. So if you notice some extra venom in this review, it’s because I’m writing it right after finishing the game.
    • 65 Metascore
    • 74 Critic Score
    Of course, you’ll miss out on a lot of the wonderful visuals and spot-on gameplay elements if you go the PS2 route, but if that’s your only option then take comfort in the fact that Mafia’s excellent storyline, which is arguably its best quality, hasn’t suffered a bit in the transition.
    • 78 Metascore
    • 88 Critic Score
    Just like the first one, but there's more of it...It isn't going to win any new fans over to the genre, but it is very good at what it does.
    • 83 Metascore
    • 83 Critic Score
    It’s simply held back from greatness because of its lack of replay value.
    • 70 Metascore
    • 68 Critic Score
    It’s an incredibly thin expansion pack, even considering the el-cheapo price tag.
    • 83 Metascore
    • 87 Critic Score
    Where Silent Storm shines is in combat -- not so much from the combat engine itself, which is nice enough but which uses roughly the same mechanics (with action points and familiar modes of fire) as other tactical games, but in watching and taking part in the combat.
    • 77 Metascore
    • 88 Critic Score
    Just like the first one, but there's more of it...It isn't going to win any new fans over to the genre, but it is very good at what it does.

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