Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 64 Metascore
    • 80 Critic Score
    Brotherhood of Steel can be described like this: "Dark Alliance" minus encumbrance minus magic minus feats plus guns plus grenades. It's "Dark Alliance" for dummies.
    • 66 Metascore
    • 80 Critic Score
    Brotherhood of Steel can be described like this: "Dark Alliance" minus encumbrance minus magic minus feats plus guns plus grenades. It's "Dark Alliance" for dummies.
    • 41 Metascore
    • 60 Critic Score
    This game is aggressive and unstoppable in its mediocrity.
    • 42 Metascore
    • 60 Critic Score
    This game is aggressive and unstoppable in its mediocrity.
    • 80 Metascore
    • 85 Critic Score
    With a strong dose of attitude, very accessible control scheme and creative spin on the sport of football, NFL Street is a bold and worthy addition to the EA Sports Big family.
    • 81 Metascore
    • 85 Critic Score
    With a strong dose of attitude, very accessible control scheme and creative spin on the sport of football, NFL Street is a bold and worthy addition to the EA Sports Big family.
    • 81 Metascore
    • 85 Critic Score
    With a strong dose of attitude, very accessible control scheme and creative spin on the sport of football, NFL Street is a bold and worthy addition to the EA Sports Big family.
    • 73 Metascore
    • 70 Critic Score
    This title would have been better if the design was more polished and the controls were more sophisticated.
    • 53 Metascore
    • 50 Critic Score
    Just a bad game, so bad that while I was playing it I kept wondering if I was wasting my time, and finally decided I was about halfway through. I also ran into a boss that I had no idea how to kill, and it made my decision easier.
    • 59 Metascore
    • 71 Critic Score
    Without a linear storyline to back it up, Share the Pain brings a limited amount of its humor to the multiplayer world.
    • 72 Metascore
    • 90 Critic Score
    You can't really play this game without thinking of the dark, sweat-filled arcades that're now long gone, or of those plastic-sheathed sitdown machines you still sometimes see in bars. Midway Arcade Treasures is like a time capsule, buried back when games were simple, and no less fun because of that.
    • 87 Metascore
    • 92 Critic Score
    Beyond Good & Evil's gameplay is part and parcel of an elegantly imagined gameworld. The animation is so smooth as to be almost flawless.
    • 81 Metascore
    • 85 Critic Score
    It may be a lot easier than the original, but in almost every other way--graphics, sound, atmosphere, storytelling, sheer style--it's a drastic improvement.
    • 66 Metascore
    • 72 Critic Score
    A fairly entertaining game for the duration of the racing life mode, mostly because of the impressive pre-rendered sequences, but if you’re looking for a racing game with the simulation style goodness of "MotoGP," or the frenetic action of "Ridge Racer," you’d be well advised to look elsewhere.
    • 71 Metascore
    • 86 Critic Score
    Both games sound really good, however. Plenty of digital dialogue clips were recorded for each character in the games. All the sound effects of the originals have successfully made the jump to the PS2.
    • 67 Metascore
    • 72 Critic Score
    A fairly entertaining game for the duration of the racing life mode, mostly because of the impressive pre-rendered sequences, but if you’re looking for a racing game with the simulation style goodness of "MotoGP," or the frenetic action of "Ridge Racer," you’d be well advised to look elsewhere.
    • 67 Metascore
    • 72 Critic Score
    A fairly entertaining game for the duration of the racing life mode, mostly because of the impressive pre-rendered sequences, but if you’re looking for a racing game with the simulation style goodness of "MotoGP," or the frenetic action of "Ridge Racer," you’d be well advised to look elsewhere.
    • 59 Metascore
    • 60 Critic Score
    You might have some fun with Curse over the course of an afternoon, since the simple gameplay won't keep you busy for more than seven hours or so, but after that, it's a paperweight.
    • 78 Metascore
    • 83 Critic Score
    I can't get over the role that luck plays in Culdcept, but I have to admit that this is a seriously addictive game.
    • 75 Metascore
    • 80 Critic Score
    It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both.
    • 77 Metascore
    • 80 Critic Score
    It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both.
    • 89 Metascore
    • 95 Critic Score
    Excellently produced, with intuitive, responsive controls, a deep, engaging storyline and immersive sound.
    • 78 Metascore
    • 83 Critic Score
    The action is moderately intense, though I think most gamers will find the level of difficulty very manageable as long as you advance methodically and don’t rush blithely into massive enemy numbers.
    • 80 Metascore
    • 82 Critic Score
    The game's edges have been softened for the mass market. Many of the original's complexities have been watered down for easier consumption. Because it takes place so much further into the future, it also loses some of the familiarity.
    • 25 Metascore
    • 15 Critic Score
    If just one copy of Terminator 3 gets bought anywhere in the world, then I have failed as both a game reviewer and a member of the human race...Hollow lifeless dreck.
    • 73 Metascore
    • 74 Critic Score
    But it’s hard to recommend this port with a straight face due to its severely makeshift presentation. Nevertheless, it is a fun game thanks to the satisfying gameplay and excellent story. If all you’ve got is a PS2, then consider this your consolation prize.
    • 84 Metascore
    • 82 Critic Score
    Fans of the first game will find a lot to like here. But newcomers and those with unrealistic expectations will inevitably discover either that the multitude of references to the previous game will cause confusion, or that the few technical improvements do little to offset the fact that this is merely a logical upgrade.
    • 87 Metascore
    • 92 Critic Score
    Beyond Good & Evil's gameplay is part and parcel of an elegantly imagined gameworld. The animation is so smooth as to be almost flawless.
    • 71 Metascore
    • 69 Critic Score
    The inclusion of half-hearted simulation elements and toned down arcade gameplay result in Blitz Pro turning into a watered down shadow of its former self. Hopefully next year’s version will restore some glory to this now tarnished franchise.
    • 78 Metascore
    • 86 Critic Score
    If you’re looking for some truly entertaining multiplayer action that takes advantage of the GBA’s and GameCube’s connectivity features then you should certainly give Pac-Man Vs a look-see.
    • 62 Metascore
    • 72 Critic Score
    Lords of EverQuest gets most of the fundamentals right but one of the most infuriating things is the unit's artificial intelligence. They never really attack or defend when you want them to.
    • 84 Metascore
    • 92 Critic Score
    Set in a dripping New York backdrop that would make Hollywood cinematographers drool with envy, this is an enthralling sequel.
    • 73 Metascore
    • 70 Critic Score
    Style and visuals can only do so much for a game. In our post dot-com world, image is not everything, substance does count for something.
    • 74 Metascore
    • 90 Critic Score
    You can't really play this game without thinking of the dark, sweat-filled arcades that're now long gone, or of those plastic-sheathed sitdown machines you still sometimes see in bars. Midway Arcade Treasures is like a time capsule, buried back when games were simple, and no less fun because of that.
    • 56 Metascore
    • 67 Critic Score
    The disappointing part of Armageddon is its length and its lack of variety. You won't get too much playing time to see the visuals and there is no compelling reason, apart from aesthetic appreciation, to revisit some of the locales.
    • 57 Metascore
    • 67 Critic Score
    The disappointing part of Armageddon is its length and its lack of variety. You won't get too much playing time to see the visuals and there is no compelling reason, apart from aesthetic appreciation, to revisit some of the locales.
    • 61 Metascore
    • 67 Critic Score
    GameCube owners beware as Armageddon has been reported to lock up frequently on that system. Lock up or no lock up, though, non-fans are looking at an attractive but typical third person action game.
    • 83 Metascore
    • 87 Critic Score
    I liked the characters, the game sounded and looked good, and the action sequences were challenging without being too challenging.
    • 76 Metascore
    • 82 Critic Score
    It lacks the depth to engross and absorb but the action will prove to be satisfying to most fans of the genre. The piece de resistance of the whole package has to go to the comprehensive multiplayer component.
    • 66 Metascore
    • 70 Critic Score
    A decent foundation for a possible series. Unfortunately, lackluster navigation, combat maneuvers and repetitious sound effects, amongst other slights weaken this game significantly.
    • 72 Metascore
    • 70 Critic Score
    This is definitely a single player title first, multiplayer title second. Even in the former, it lacks the material to vault it into the stratosphere and turn XIII into a classic. Style and visuals can only do so much for a game.
    • 73 Metascore
    • 70 Critic Score
    Definitely a single player title first, multiplayer title second. Even in the former, it lacks the material to vault it into the stratosphere and turn XIII into a classic. Style and visuals can only do so much for a game.
    • 76 Metascore
    • 86 Critic Score
    The sound quality of Manhunt is surreal, simply because the game seems like a living, breathing entity by itself.
    • 35 Metascore
    • 32 Critic Score
    Fugitive Hunter seems to utilize random nonsensical damage, instead of the “target specific” kind, and the game’s defamation of the law of physics and its shoddy collision detection makes it seem like you’re constantly trekking through Jello. All that and no multiplayer. Bummer.
    • 85 Metascore
    • 87 Critic Score
    A strategy guide is a sheer necessity (not even close to being optional).
    • 93 Metascore
    • 93 Critic Score
    BioWare did a nice job of balancing combat and questing in the game, and of giving you options for playing different types of characters.
    • 66 Metascore
    • 70 Critic Score
    The audio effects are disappointing but everything else is up to par. Unfortunately, it fails to become really meaningful and memorable, thus making it a good space action title but not one that will be talked about years later.
    • 73 Metascore
    • 80 Critic Score
    It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both.
    • 81 Metascore
    • 71 Critic Score
    The lack of difficulty levels, imbalanced gameplay mechanics and lack of multiplayer support reduce this game from being much more than a rent for anyone other than the most hardcore flight fanatic.
    • 72 Metascore
    • 71 Critic Score
    The lack of difficulty levels, imbalanced gameplay mechanics and lack of multiplayer support reduce this game from being much more than a rent for anyone other than the most hardcore flight fanatic.
    • 39 Metascore
    • 39 Critic Score
    A disappointment. Only the most patient and faithful will want to get through the entire game.
    • 92 Metascore
    • 96 Critic Score
    Excellently produced, with intuitive, responsive controls, a deep, engaging storyline and immersive sound.
    • 68 Metascore
    • 70 Critic Score
    A decent foundation for a possible series. Unfortunately, lackluster navigation, combat maneuvers and repetitious sound effects, amongst other slights weaken this game significantly.
    • 74 Metascore
    • 70 Critic Score
    This is definitely a single player title first, multiplayer title second. Even in the former, it lacks the material to vault it into the stratosphere and turn XIII into a classic. Style and visuals can only do so much for a game.
    • 77 Metascore
    • 71 Critic Score
    The lack of difficulty levels, imbalanced gameplay mechanics and lack of multiplayer support reduce this game from being much more than a rent for anyone other than the most hardcore flight fanatic.
    • 92 Metascore
    • 95 Critic Score
    Excellently produced, with intuitive, responsive controls, a deep, engaging storyline and immersive sound.
    • 64 Metascore
    • 80 Critic Score
    Its gameplay, stripped of challenge or context, is the same kind of switch-flipping, bomb-planting, key-hunting FPS we've been playing for years, with intensity-in-ten-cities combat to conceal the lack of innovation. It's slightly above average, but only slightly, and can be enjoyed on that level.
    • 82 Metascore
    • 71 Critic Score
    One of the worst interfaces I’ve ever seen in an adventure game.
    • 76 Metascore
    • 90 Critic Score
    You can't really play this game without thinking of the dark, sweat-filled arcades that're now long gone, or of those plastic-sheathed sitdown machines you still sometimes see in bars. Midway Arcade Treasures is like a time capsule, buried back when games were simple, and no less fun because of that.
    • 62 Metascore
    • 67 Critic Score
    If the subject matter sounds intriguing, then "Zoo Tycoon" is a much better bet, especially since you can get it all bundled together now for a cheap price.
    • 77 Metascore
    • 77 Critic Score
    The game lacks the necessary bells and whistles that contemporary gamers have come to expect from their digital entertainment but it’s hard not to like MR4’s simplistic, RPG style, monster fighting mechanics nonetheless.
    • 82 Metascore
    • 82 Critic Score
    It feels like S:HAR is more of a Simpson’s comedy experience than just a driving game...It’s really all the extras that make this game enjoyable, and they’re all Simpson’s extras, so if you’re not a Simpson’s person, you’re probably not going to care for it.
    • 86 Metascore
    • 92 Critic Score
    It’s the little details in Rainbow Six 3 that really impress me.
    • 75 Metascore
    • 74 Critic Score
    Similar gameplay for both characters, aimless objectives and technical issues strangle and mar what would otherwise be a solid addition to an excellent series. Despite that, however, the plot is still well done and answers a number of questions that fans have been looking forward to.
    • 86 Metascore
    • 92 Critic Score
    Gameplay is part and parcel of an elegantly imagined gameworld. The animation is so smooth as to be almost flawless, with the same engine handling everything from simple dialogue to a headlong rooftop escape from enemy aircraft...I think you should all go play Beyond Good & Evil right damn now.
    • 79 Metascore
    • 60 Critic Score
    If you like the puzzles, then you’ll like the game. If you don’t like (or can’t complete) the puzzles, then you probably won’t. Since I’m guessing most people will fall under the latter category than the former, Uru isn’t a game I’d recommend you purchase.
    • 59 Metascore
    • 80 Critic Score
    One of these days, Hudson's going to get its act just a little more thoroughly together, and a Bloody Roar game is going to be the sleeper hit of some future year. That year's not now, though, and Bloody Roar 4 is only decent.
    • 73 Metascore
    • 75 Critic Score
    Fans or previous owners of the game may want to hedge their purchase based on how desirous they are of limited exploration, repetitive gameplay mechanics and mild additions that could’ve been presented with a basic patch against the story of the Shadow Jumper.
    • 68 Metascore
    • 60 Critic Score
    Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
    • 90 Metascore
    • 90 Critic Score
    There's a lot to do here. Ratchet & Clank: Going Commando is perched weirdly on the boundary between 3D platformer and third-person shooter; it's not entirely comfortable, but it's still a lot of fun.
    • 56 Metascore
    • 60 Critic Score
    Jack may have all the guns and firepower, but he lacks finesse. And he reminds us of why we like to watch heroes like James Bond. It's not all about the big bangs and fiery explosions. It's the martinis, women and one-liners that keep us coming back for more.
    • 57 Metascore
    • 67 Critic Score
    It's not deep enough. For starters, there isn't enough depth in the turn-based strategy portion.
    • 74 Metascore
    • 74 Critic Score
    Similar gameplay for both characters, aimless objectives and technical issues strangle and mar what would otherwise be a solid addition to an excellent series. Despite that, however, the plot is still well done and answers a number of questions that fans have been looking forward to.
    • 65 Metascore
    • 60 Critic Score
    Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
    • 68 Metascore
    • 60 Critic Score
    Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
    • 92 Metascore
    • 95 Critic Score
    Excellently produced, with intuitive, responsive controls, a deep, engaging storyline and immersive sound.
    • 53 Metascore
    • 44 Critic Score
    One of those games that is just so bad you should never play it, even if somebody gives it to you for free.
    • 87 Metascore
    • 85 Critic Score
    The multiplayer is easily the best facet of the game, and is much better than it ever was. However, some of the problems with the still-weak single player missions limit this game from truly being great.
    • 78 Metascore
    • 86 Critic Score
    You often feel like you are taking part in some vast battle, man and beast fighting all around you. It’s the kind of fighting game that sometimes almost drives me to get a console, and I wished showed up on the PC more often.
    • 80 Metascore
    • 86 Critic Score
    The most innovative and original add-on device that has hit home consoles in years. The technology implemented to capture your image and detect motion is surprisingly refined considering this is the first version of the unit.
    • 72 Metascore
    • 80 Critic Score
    That’s the largest issue to be found within Xtreme Legends: the simple fact that you’ve seen this action before. How many times can players put down the Yellow Turban revolt or other issues from the same period before they get bored?
    • 67 Metascore
    • 83 Critic Score
    Being one of the first strategy titles based on Tolkien's locus classicus, War of the Ring should introduce a good many movie fans to the strategy genre -- and most likely, no greater percentage of Ring fans exists than amongst the gaming demographic -- but veteran real-time strategy players might want to look elsewhere if depth is what they're seeking.
    • 96 Metascore
    • 92 Critic Score
    Maybe I didn't toll hard enough so I'll toll again: the Xbox is a fine platform for the next Grand Theft Auto to show up on.
    • 71 Metascore
    • 69 Critic Score
    The inclusion of half-hearted simulation elements and toned down arcade gameplay result in Blitz Pro turning into a watered down shadow of its former self. Hopefully next year’s version will restore some glory to this now tarnished franchise.
    • 77 Metascore
    • 81 Critic Score
    The Karma system, the skill training mode and the branching storylines offered promise for what could’ve established the new standard for action titles. Unfortunately, graphical glitches, fighting issues and a breakdown with the plotline feature tarnish the game from truly being stellar.
    • 77 Metascore
    • 81 Critic Score
    The Karma system, the skill training mode and the branching storylines offered promise for what could’ve established the new standard for action titles. Unfortunately, graphical glitches, fighting issues and a breakdown with the plotline feature tarnish the game from truly being stellar.
    • 77 Metascore
    • 81 Critic Score
    The Karma system, the skill training mode and the branching storylines offered promise for what could’ve established the new standard for action titles. Unfortunately, graphical glitches, fighting issues and a breakdown with the plotline feature tarnish the game from truly being stellar.
    • 37 Metascore
    • 56 Critic Score
    A silly story that the developers don’t try to develop, generally easy puzzles that are boring to solve, a bad interface that tests your patience more than your intelligence, and so-so graphics that don’t make the game fun to look at.
    • 68 Metascore
    • 70 Critic Score
    An engaging wargame that has an interface amenable to the masses. The camera may not be smooth and there may be some quirks but this title enables casual gamers to become armchair generals.
    • 64 Metascore
    • 72 Critic Score
    The overly simplistic gameplay, re-hashed visuals, unbalanced level design, and generic storyline all factor in to make this hybrid of yesteryears best selling, finest games, a low rent middle class knock off. Nevertheless, the sheer visceral excitement of blowing stuff up and witnessing ultra-violent, unapologetically brutal cut-scenes and road rage is hard to deny.
    • 91 Metascore
    • 90 Critic Score
    A riveting action piece from start to finish.
    • 69 Metascore
    • 80 Critic Score
    The game is literally begging for a random scenario generator. Truth be told, creating one shouldn't be too hard either.
    • 69 Metascore
    • 80 Critic Score
    The game is literally begging for a random scenario generator. Truth be told, creating one shouldn't be too hard either.
    • 78 Metascore
    • 87 Critic Score
    If you’re looking for a game with a ton of depth, replayability and a solid storyline, look no further. Gladius is stockpiled with a ton of features that will appease everyone from the beginning adventurer to the hardcore strategist.
    • 85 Metascore
    • 84 Critic Score
    One of those games that will probably appeal to any RPG fan, simply by the sheer scope of Vana’Diel and its ever-changing world.
    • 73 Metascore
    • 69 Critic Score
    The inclusion of half-hearted simulation elements and toned down arcade gameplay result in Blitz Pro turning into a watered down shadow of its former self. Hopefully next year’s version will restore some glory to this now tarnished franchise.
    • 73 Metascore
    • 85 Critic Score
    A good shooter, perched on the boundary between realistic and cinematic. It's got a great story, too.
    • 77 Metascore
    • 77 Critic Score
    It is engaging at times but it is not always forgiving both in difficulty level and features to make it a truly well-rounded product.
    • 80 Metascore
    • 81 Critic Score
    One great addition in Makin’ Magic is the creation of a character inventory, which allows you to keep MagiCoins and ingredients for spells and charms.
    • 79 Metascore
    • 87 Critic Score
    If you’re looking for a game with a ton of depth, replayability and a solid storyline, look no further. Gladius is stockpiled with a ton of features that will appease everyone from the beginning adventurer to the hardcore strategist.

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