Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 62 Metascore
    • 60 Critic Score
    While WRC 5 offers a decent experience, it lacks bite or any distinguishing characteristics.
    • 90 Metascore
    • 80 Critic Score
    It feels less like an emulation of a puzzle box and more like a traditional adventure game, but Fireproof Games hasn’t lost touch with what makes this series exciting: a rich atmosphere and a series of clever puzzles.
    • 88 Metascore
    • 90 Critic Score
    Fallout 4 didn’t blow me away like the previous iteration did, but it did keep me thoroughly entertained and fully vested in journeying across the wasteland.
    • 86 Metascore
    • 95 Critic Score
    Rise of the Tomb Raider captures the thrill of being an adventurer and leaves you thinking about Lara's next move. You have daredevil sequences, heroic moments, fun exploration, and exciting fights that even Indiana Jones would envy. If Crystal Dynamics keeps raising the bar from here, I can't wait to see what's next for Lara.
    • 81 Metascore
    • 75 Critic Score
    Downwell is at its best when you’re bounding from one enemy to the next, blasting through obstacles, and frantically scanning for a safe path through the chaos. This moment-to-moment challenge is fun, and the later levels (and final boss) put your skills to the test. Unfortunately, the journey to that level of proficiency feels like a grind. Though each run is technically different, they all start to feel the same.
    • 81 Metascore
    • 90 Critic Score
    The new Zombies mode is the most interesting offering, which places up to four players in a co-op survival experience against a legion of zombies and other nasties in a wave-based trek through a fictional film-noir city. With smooth jazz tones and a unlockable city full of secrets, your cast of characters with checkered pasts come together to try to escape the nightmare by acquiring new guns and gumball-fueled powers as they use currency to unlock new areas of the city and buy new weapons.
    • 81 Metascore
    • 90 Critic Score
    Despite a campaign that struggles with occasional mundane shootouts that bring the out-of-this-world story down to earth, the overall Call of Duty: Black Ops III package is incredibly strong, with something for everyone. Whether you’re into traditional multiplayer mayhem or zombie survival, you’ve got lots of choices that are fun solo and even better with friends.
    • 76 Metascore
    • 85 Critic Score
    Comparing Yo-kai Watch to Pokémon is more than fair as the game borrows from the series that helped establish what has become its own genre, but there’s no reason to pick one over the other. Yo-kai Watch is a worthy competitor that stands comfortably next to Nintendo’s monster collector as a distinct peer.
    • 65 Metascore
    • 70 Critic Score
    Need for Speed checks off the boxes for the series, but unfortunately it's not a revaluation that necessarily improves on what's already come before.
    • 66 Metascore
    • 70 Critic Score
    When you reboot a franchise, it's done with the tacit understanding that it needs to move to a better space. Need for Speed checks off the boxes for the series, but unfortunately it's not a revaluation that necessarily improves on what's already come before.
    • 73 Metascore
    • 63 Critic Score
    Due to last years’ visual overhaul, these wrestlers continue to look better than ever. Unfortunately, WWE’s gameplay hasn’t made the same strides as its graphics. Reliving Steve Austin’s career will likely appeal to a lot of wrestling fans, but it’s more fun to watch than to play.
    • 61 Metascore
    • 68 Critic Score
    Sword Coast Legends has some great ideas and a wonderful world to draw upon, but struggles to live up to its potential.
    • 71 Metascore
    • 78 Critic Score
    Cibele shows an intriguing direction for games to become representations of their creators' real lives, almost like confessionals. As we've seen more in recent years, developers are confronting tougher topics, such as sex, depression, and death. This is an enlightening movement that's still in its infancy. Much like Cibele, these early lessons have revealed a few stumbling blocks, but I'm glad they're happening.
    • 86 Metascore
    • 80 Critic Score
    Tales From The Borderlands got off to more than a slow start, and while The Vault Of The Traveler doesn't redeem the entire experience, it justified my decision to stick with it.
    • 61 Metascore
    • 65 Critic Score
    Even with its brief length and scattered pacing, Episode 2 could have been noteworthy if it played to the strengths that propped up Episode 1. Instead, Assembly Required doesn’t bring the charm or the high level of action its predecessor does, and it ends up feeling like an epilogue rather than a full episode.
    • 67 Metascore
    • 70 Critic Score
    The Park is more unnerving that outright scary, though there are a few attempts at jump scares scattered throughout the game.
    • 84 Metascore
    • 88 Critic Score
    For the first time, Halo is fully embracing the broader fiction established in other mediums, drawing in characters and concepts of greater complexity. As a result, the universe feels more nuanced, even if some less devoted players may get lost in the jargon. Beautiful cut scenes lend a cinematic vibe to the ongoing adventure, which sees Master Chief chasing the one thing that can make him turn away from his duty, and a new generation of Spartans ordered to bring him back.
    • 81 Metascore
    • 80 Critic Score
    Sure, the project has had its share of missteps, but it's also been full of powerful moments that surpass your average experience with a video game.
    • 76 Metascore
    • 90 Critic Score
    For all of the familiar parts of Syndicate, it still feels inventive. It may draw inspiration from previous installments, but features like the zipline and revamped progression system demonstrate a willingness to cut stagnant elements loose. With a cool setting, memorable characters, and a wealth of content, Assassin’s Creed Syndicate has all of the hallmarks of a great Assassin’s Creed entry – but it also surprised me by challenging what I previously thought a great entry should be.
    • 73 Metascore
    • 73 Critic Score
    Tri Force Heroes does co-op well, but the repetitive gameplay loop simply isn’t satisfying.
    • 80 Metascore
    • 75 Critic Score
    I like Guitar Hero Live; FreeStyle has crafted an innovative and intriguing variation on the standard music game formula. But as I played, I couldn’t help feeling like my enjoyment was on a slowly burning fuse, and the inability to play my favorite songs was waiting to blow up the fun.
    • 67 Metascore
    • 55 Critic Score
    Some horror games skillfully wield repetition as a tool, letting players grow accustomed to the familiar to set up scares both subtle and cuss-worthy. Unfortunately, Maiden of the Black Water is waterlogged with repeated environments and monotonous phantasmagorical photo sessions.
    • 72 Metascore
    • 65 Critic Score
    Tales of Zestiria feels like a game from another time in many ways, and not in the charming type of way. It forces you through some the most boring and outdated elements from RPGs of yesteryear. If the series wants to stay relevant it needs to put forth a better effort than Zestiria.
    • 77 Metascore
    • 83 Critic Score
    Minecraft fans should enjoy the references to the game, while Telltale fans will enjoy the traditional storytelling elements they’ve come to expect from the studio. The Order of the Stone grabs your attention at a number of points and sets you down the path of actually caring about what’s going on in a story set in the player-driven Minecraft universe.
    • 78 Metascore
    • 85 Critic Score
    Yoshi’s Woolly World is the Wii U’s best-looking game, as well as the best Yoshi’s Island since the original Super Nintendo title. It has a great balance of challenge, exciting bosses, callbacks to the first game, and enough new mechanics and touches to make it easily stand above each attempt at creating a Yoshi’s Island successor of the past two decades.
    • 59 Metascore
    • 70 Critic Score
    Zip Lash isn’t the game that’s ultimately going to convert people into being Chibi-Robo fans; it’s a competent platformer, but it sticks too close to the genre manual and is missing a much-needed spark.
    • 79 Metascore
    • 90 Critic Score
    Rising Tide is an overhauled look at the core experience, and it would be difficult to go back to Beyond Earth without the myriad enhancements the expansion offers. As with Civilization V before it, Beyond Earth looks like it’s becoming all it can be as it evolves with these upgrades.
    • 75 Metascore
    • 80 Critic Score
    Platinum Games has been a bit of an inconsistent developer. The studio has delivered a number of high-octane action games, but then it releases lackluster licensed products like The Legend of Korra. Going into Transformer: Devastation, I wasn’t sure which side of Platinum I was dealing with. Thankfully, Devastation’s polished combat, gameplay variety, and affection for the classic brand make it a game that the studio can take pride in.
    • 77 Metascore
    • 80 Critic Score
    As far as musou-style action games go, Dragon Quest Heroes represents the most fun I’ve had with the genre. The added RPG layers, crafting, and tactical monster collection all help alleviate a total focus on repetitive combat. These, plus a fantastic art style, gave me plenty of reasons to be excited about jumping into battle.
    • 83 Metascore
    • 80 Critic Score
    Despite its rough edges, Prison Architect provides enough depth and customization to make it compelling. Every riot, escape attempt, and execution brings you a step closer to building the perfect prison – all accompanied by the amusing (and sometimes horrifying) moments that emerge naturally in any good simulation.

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