Game Informer's Scores
- Games
For 7,745 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,813 out of 7745
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Mixed: 2,573 out of 7745
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Negative: 359 out of 7745
7762
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you’re a die-hard Might & Magic Heroes fan, this addition to your collection is probably justified for the skirmishing alone, but it does little to tread new ground. If you’ve always wondered about breaking into the series, one of the classics would be a better choice.- Game Informer
- Posted Oct 5, 2015
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Pencil Test Studios clearly needed time to fix the litany of embarrassing bugs that plague Armikrog at launch. Even then, it wouldn't have helped the overly simplistic story and bland puzzles. If the developer ever plans on doing a sequel, I hope it's an animated film – the visuals are the only thing Armikrog has going for it.- Game Informer
- Posted Oct 5, 2015
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Whether you’re importing a back catalog or not, the new title stands on its own with smart music selections, and skill-based gameplay refined over years of experimentation. After a few years away, I’d almost forgotten how fun the Rock Band experience can be.- Game Informer
- Posted Oct 5, 2015
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Shadowrun: Hong Kong is fun for a select audience, but doesn’t have the depth or innovation to stand out.- Game Informer
- Posted Oct 4, 2015
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Given the sizeable quality gap that still exists between Live and NBA 2K, you wonder if other voices in the organization may say it’s time to cut their losses and move on.- Game Informer
- Posted Oct 2, 2015
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Being a basketball game that works most of the time isn’t enough. Not being up to par with its stellar rival is forgivable, but Live also lacks a point of distinction that justifies its existence to basketball fans. Without that, it ultimately may not earn a contract extension.- Game Informer
- Posted Oct 2, 2015
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I can only hope other sports games follow Visual Concepts’ steadfast dedication to innovating on both the gameplay and game mode fronts.- Game Informer
- Posted Oct 2, 2015
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NBA 2K16 is the first true classic sports game of this console generation. I can only hope other sports games follow Visual Concepts’ steadfast dedication to innovating on both the gameplay and game mode fronts.- Game Informer
- Posted Oct 2, 2015
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The game's reality, however, constantly reminds you that this isn't the Tony Hawk you remember. Inconsistent framerate, textures that pop in, and physics quirks that launch you into the sky mar the experience regularly.- Game Informer
- Posted Oct 2, 2015
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The gaming landscape has changed a lot since the series heyday, but this title is stuck in a no-man's-land between not being good enough to replicate the past nor ambitious enough to move the franchise forward.- Game Informer
- Posted Oct 2, 2015
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The Beginner's Guide addresses a lot of heavy issues in its 90-minute journey: Depression, loneliness, self-doubt, and the need for validation are but a few of the topics touched upon. Despite the inherent veil of fiction, Wreden's narration is well-written and feels honest.- Game Informer
- Posted Oct 1, 2015
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Undertale may not be the prettiest game at the ball, but it is a fantastic, unique take on a classic genre that defies all expectations.- Game Informer
- Posted Oct 1, 2015
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Despite the extraneous content, Lego Dimensions is a hit. I haven't laughed this much playing a video game in a long time. I couldn’t wait to see what would happen next, and my wife even sat in to watch the story unfold in crazy ways.- Game Informer
- Posted Sep 25, 2015
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Oddly enough, you aren’t able to decorate a home of your own. You have to live vicariously through your clients as you apparently live out of a car. Happy Home Designer may be fun for people who are ravenous over home design, but without the additional Animal Crossing elements, I never felt like I was putting down any serious roots or working toward a larger purpose.- Game Informer
- Posted Sep 24, 2015
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The Taken King ultimately is what the players – and probably even Bungie – always wanted Destiny game to be. The improvements to the user interface and quest system alone make the game so much more playable, but they quickly fade to the background once you dig into the content.- Game Informer
- Posted Sep 23, 2015
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You couldn’t pick a better time to try Destiny if you haven’t yet. The Taken King is a testament to Bungie’s craftsmanship and its ability to listen to the feedback from the players who both loved and hated year one. The studio has given us a game that truly is legend.- Game Informer
- Posted Sep 23, 2015
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Disgaea 5 serves up a hearty helping of enjoyable tactical RPG combat, and lives up to the expectations established by its forerunners in the series.- Game Informer
- Posted Sep 22, 2015
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It's fun and lighthearted and sure to make fans smile, but Dancing All Night isn't anything special; it's just an average rhythm game that's begging for a better interface and more song variety.- Game Informer
- Posted Sep 22, 2015
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FIFA 16 isn't going to blow you away with any single feature. Instead, it falls back on its strong gameplay to provide a fresh experience.- Game Informer
- Posted Sep 22, 2015
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FIFA 16 isn't going to blow you away with any single feature. Instead, it falls back on its strong gameplay to provide a fresh experience.- Game Informer
- Posted Sep 22, 2015
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Soma’s impressively realized underwater ordeal challenges even the coldest robot-slayers to consider a world where making such snap moral decisions is anything but automatic.- Game Informer
- Posted Sep 21, 2015
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In the face of stiff toys-to-life competition, Vicarious Visions and Activision took a chance on a different style of play for this annual series, and it didn’t pay off. Here’s hoping the series gets back to the basics, or finds a fun new way to put the characters' personalities and talents front and center and not hidden behind a vehicle’s hull.- Game Informer
- Posted Sep 20, 2015
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PES 2016 is about more than just a few additions for the year. It ushers in a new era for the franchise that needs to be experienced.- Game Informer
- Posted Sep 15, 2015
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Lovers in a Dangerous Spacetime is hard, but in an intense way that makes you fear death with sweaty palms. It’s not frustrating – it’s a well-balanced challenge.- Game Informer
- Posted Sep 15, 2015
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With improvements in nearly every area, NHL 16 is a positive stride in the right direction for the franchise, but like a defensive-oriented team adopting trap tactics, the series plays it safe and lacks any game-breaking quality.- Game Informer
- Posted Sep 15, 2015
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Like a third-line grinder, NHL 16 does most of the little things right. The improved on-ice play make this a hockey game a viable option for puckheads, but the lack of mode depth and standout features ultimately keeps this year’s installment from earning more ice time.- Game Informer
- Posted Sep 15, 2015
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We've seen the career mode change from iteration to iteration, with the developer unable to define where it wants to go and therefore build upon a foundation in successive years. Turn 10 talks about its passion for cars, and that's evident on the track, but players have to feel it elsewhere, too.- Game Informer
- Posted Sep 8, 2015
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I’m glad to see the adventure on the big screen, but the console experience feels less personal, and the journey loses a little bit in the transition. That said, Tearaway Unfolded is still a great game for families or anyone else who’s looking for an uplifting change of pace.- Game Informer
- Posted Sep 4, 2015
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If you’ve been waiting to jump into the digital card game craze, now’s a great time.- Game Informer
- Posted Sep 3, 2015
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Super Mario Maker is simple without being shallow and dense without being overwhelming. Its capabilities are limited compared to other creation games (you can only make platformer levels) but I never felt like I hit a wall in terms of creativity, and was consistently surprised by the work of others.- Game Informer
- Posted Sep 2, 2015
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