Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 72 Metascore
    • 75 Critic Score
    At the end of the day, Max overtook some bases, ran a couple hundred cars off the road, met some forgettable characters, and buried his fist into the sunburnt skin of the villainous locals. Was it worth the effort? That ultimately depends on how much fun you had in performing these basic, repetitious open-world activities.
    • 69 Metascore
    • 75 Critic Score
    Was it worth the effort? That ultimately depends on how much fun you had in performing these basic, repetitious open-world activities.
    • 83 Metascore
    • 80 Critic Score
    If you’re looking for something a little different in the mobile space, I can’t recommend this game enough. Just be warned: The puzzle difficulty is designed to mess with your mind and push you to think outside of the box…or boot up YouTube to watch someone else solve it.
    • 80 Metascore
    • 85 Critic Score
    With the assistance of Sumo Digital and Ninja Theory, the racing and combat are vastly improved. A strong emphasis is placed on variety; hopefully signaling an end to scenarios like seemingly endless waves of frost giants.
    • 72 Metascore
    • 55 Critic Score
    Ultra Despair Girls would be easier to bear if it were just an incidental side story that fans could ignore. Unfortunately, it is important to understanding the world of Danganronpa, but the gameplay and dialogue make you suffer every step of the way.
    • 82 Metascore
    • 80 Critic Score
    New and old players alike should feel no hesitation about seeing this as the definitive way to play the opening story of the Gears epic. The new edition doesn’t remake the cog, but it certainly makes it shiny again.
    • 84 Metascore
    • 88 Critic Score
    Changing Madden's modes isn't the priority this year, but you shouldn't skip this year's game. After years of fitful progress, Madden 16 finally puts its gameplay pieces together and delivers a truly dynamic on-the-field experience.
    • 83 Metascore
    • 88 Critic Score
    Madden 16's gameplay is a great step forward for the series, but the progress of the game modes is less definitive.
    • 79 Metascore
    • 90 Critic Score
    The script kept me entertained and feeling like my decisions mattered throughout my 10-hour playthrough. Thanks to some good twists, a few fake-outs, and limitless jump scares, Until Dawn would make a solid horror film. As a piece of interactive fiction, however, it's a remarkable experience that horror fans shouldn't miss.
    • 93 Metascore
    • 93 Critic Score
    A series can’t survive this long without evolving, and The Phantom Pain is a testament to the importance of taking risks. An open world, a customizable base, a variable mission structure – these are not traditional aspects of Metal Gear, but they are what makes The Phantom Pain such an exceptional game.
    • 80 Metascore
    • 88 Critic Score
    With true stealth games a rare breed today, Volume stands as a declaration that the formula can still work.
    • 78 Metascore
    • 70 Critic Score
    The Chinese Room has crafted another unique experiment that proudly stands out from the gaming norm, now with the improved graphical horsepower of the PS4. Despite the prettier locales and solid attempt to break out of the linear mold, Rapture simply doesn't feel rewarding when straying from the glowing golden path.
    • 82 Metascore
    • 80 Critic Score
    N++
    The most striking thing about N++ is how little has changed, even while so much content has been added. There is little flash or grandeur to Metanet’s definitive and supposedly final N game, but for devoted and patient players, there’s a tremendous amount of value here, along with a gameplay formula that has been refined into its current form over more than a decade.
    • 82 Metascore
    • 80 Critic Score
    In spite of these frustrations, Galak-Z has the heart of a truly compelling shooter. I wish 17-Bit had taken its elements and laid them out in a game with a more natural progression, or added a greater level of variety to Galak-Z's extensive randomness. However, even when the game feels unfair, I couldn't resist returning to these pinpoint-accurate flight controls and tense dogfights.
    • 84 Metascore
    • 88 Critic Score
    The package is impressive, and a lot of care and attention was clearly directed toward Rare Replay to make it a worthy anthology of the studio’s work.
    • 82 Metascore
    • 80 Critic Score
    That being said, after numerous Etrian Odyssey entries, the formula hasn't changed much. It's still fun, but without any large leaps, Etrian is starting to get stale. I feel playing one entry is like playing them all.
    • 81 Metascore
    • 55 Critic Score
    While Gortys is a fun new addition to the cast, most of the episode feels stale. The action continues to shove annoying quicktime events down your throat, with more chase and combat sequences with no consequences – in fact, at this point I don't I feel like I've made a single significant choice in the series.
    • 82 Metascore
    • 83 Critic Score
    The Road to Gehenna is not a game for newcomers, but this compelling set of tests is bound to please those who delighted in the original The Talos Principle.
    • 74 Metascore
    • 65 Critic Score
    Life is Strange has remained unpredictable, to its benefit. I can't tell where this is going, but I hope the conclusion takes a step back from the more horrifying things we see in Episode 4.
    • 80 Metascore
    • 80 Critic Score
    So far, King's Quest is remarkable in its ability to call back to the classic design of '90s point-and-click adventures without succumbing to as many pitfalls.
    • 72 Metascore
    • 70 Critic Score
    If you’re looking for a bite-sized dungeon crawl, Guild of Dungeoneering delivers – but don’t expect a lofty foray into the realms of exploration, customization, or strategy.
    • 72 Metascore
    • 70 Critic Score
    They say an elephant never forgets, but that doesn’t mean you can’t forget an elephant. Tembo the Badass Elephant is charming and fun while it lasts, but its by-the-numbers gameplay makes me doubt that it will leave a lasting impression on anyone.
    • 77 Metascore
    • 88 Critic Score
    If you’re a new player looking to learn Magic: The Gathering, Magic Duels is the best place to start. If you’re a seasoned veteran, the way the game uses rarity restrictions to create a unique environment make it an attractive alternative for some duels.
    • 78 Metascore
    • 78 Critic Score
    As it stands, there's more than enough incentive to give PlanetSide 2 a try; the gunplay is solid, player progression moves along at a rewarding clip, and the intercontinental war is like no other in gaming – even if it lacks a point.
    • 64 Metascore
    • 65 Critic Score
    Once again, Codemasters has created an F1 game that's true to the studio's driving pedigree, but fails on other fronts. It looks nice and drives well, but unless you're so caught up in the F1 season that you absolutely have to sate your cravings with a video game, you may have already played this game and put it down.
    • 92 Metascore
    • 90 Critic Score
    If you judge a game solely by its complex battle systems, intricate puzzles, or branching upgrade systems, Journey is likely a disappointment. If you’re open to that often nebulous realm of how a game might elicit emotion and the artistic potential of interactive narrative, Journey is an absolute must-play.
    • 72 Metascore
    • 60 Critic Score
    After four successful episodes, Nest of Vipers is a borderline disaster. It feels rushed and sloppy compared to the ebb and flow of the previous episodes.
    • 38 Metascore
    • 30 Critic Score
    Perhaps developer Natsume Atari intended to replicate the experience of wearing a Godzilla costume while filming a movie, but no gamer should ever have to endure gameplay this cumbersome and poorly designed.
    • 85 Metascore
    • 90 Critic Score
    Once I fully connected with Rocket League’s controls, my car felt like an extension of me. It’s a sensation that’s all too rare in games, which makes it all the more satisfying when something like it comes along.
    • 61 Metascore
    • 70 Critic Score
    Rory McIlroy PGA Tour isn't a bad game, it's just one that doesn't positively make the case for longtime fans of the series or the new systems. With the gameplay nudged ahead only slightly, the graphics not particularly new-gen, and a reduced feature set, the mind easily wanders to what we've lost rather than finding comfort in what's there.

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