Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 80 Metascore
    • 80 Critic Score
    Ubisoft now has a solid foundation for operating its first persistent open world. If Massive and co. make smart additions to the end-game content and keep a steady stream of new activities for players to enjoy, I could see this game going strong years into the future. But if the Dark Zone and PvE environment don't evolve, I'm not sure many people will be left in New York City come the winter.
    • 76 Metascore
    • 70 Critic Score
    For Pokémon fans, it’s a hard recommendation for its self-imposed separation from the grand Pokémon universe. For the person in the middle of the Pokémon and fighting game Venn diagram, however, enough depth exists to encourage heated, practiced competition to earn it a spot next to Super Smash Bros. on the shelf.
    • 77 Metascore
    • 60 Critic Score
    The short cutscenes that bookend the level do little to set up the overarching narrative, and would be forgettable even if you didn't have to wait a month for the next few minutes of story. This simply isn't enough, even for devoted fans like me. I'm still optimistic that Hitman will end up being a good game, but you very well may have to wait for the full bundle in January to play it.
    • 88 Metascore
    • 80 Critic Score
    When all is said and done, Revelations winds up feeling more like “more Fire Emblem Fates” than its own distinct campaign and is easily the weakest of the three. However, for those looking to spend more time with Fates’ rich cast of characters and explore relationships unavailable in the either Conquest or Birthright, this DLC campaign is one quality encore.
    • 85 Metascore
    • 80 Critic Score
    If you can handle popping in and out just a few times a day to crack your chests, collect some crowns, and summon some archers, you’re in for a great time.
    • 67 Metascore
    • 75 Critic Score
    I half expected this game to be a shallow vanity project, but it's got more substance than that. The number of tracks and the career structure expose you to more content than most rally titles, even if the racing itself isn't tight enough to compete with the top dogs.
    • 82 Metascore
    • 78 Critic Score
    Superhot is a short-but-sweet experience. Its basic mechanics don’t evolve much after the first few levels, but the unique brand of bullet-time proves that games don’t have to be fast to feel action-packed.
    • 74 Metascore
    • 90 Critic Score
    The Flame in the Flood has a beautiful aesthetic and a strong structure, welcoming a larger audience with its accessibility options. The trip down the river is a rocky, dangerous one, but there are rich treasures and exciting tales waiting to be discovered by those brave enough to take the journey.
    • 80 Metascore
    • 80 Critic Score
    Garden Warfare 2 is active and engaging throughout. Finding challenges to take on, even when you don’t want to play online, is easy, and everything feeds into your leveling and unlocks regardless of where you are playing. The new classes add worthwhile abilities (and character designs), the new modes keeping things moving (and are often weird), and the combat is interesting, without venturing into the cumbersome or complicated.
    • 69 Metascore
    • 70 Critic Score
    While this first episode is a bit rocky and uneven, it ends strong, raising the stakes and setting the stage for the other two episodes. The Walking Dead: Michonne still has time to hit its stride, make something out of its supporting cast, and creating a journey worthy of its fascinating protagonist.
    • 77 Metascore
    • 88 Critic Score
    Don’t let the lack of a number fool you: This is a full Far Cry experience, with top-notch production and another massive open world to explore.
    • 72 Metascore
    • 50 Critic Score
    Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.
    • 74 Metascore
    • 50 Critic Score
    Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.
    • 63 Metascore
    • 65 Critic Score
    Journalism is far from a glamourous job, but stories that make a difference are the most gratifying part. Unfortunately, The Westport Independent never made me feel that was possible.
    • 87 Metascore
    • 93 Critic Score
    The campaign is a grueling challenge all the way through, but every time I snatched a win from the jaws of defeat I felt an undeniable surge of satisfaction and pride, one that made my victories that much sweeter. If that sounds fun to you, Conquest is the ideal way to play Fire Emblem Fates. If you want all of the fantastic gameplay with less pressure, don’t feel any shame about sticking to Birthright. You can’t go wrong either way.
    • 86 Metascore
    • 93 Critic Score
    Birthright is a grueling, fantastic experience that not only matches the quality of its predecessor but possibly outshines it as well, more than earning its place at the table of must-play strategy/RPGs.
    • 77 Metascore
    • 73 Critic Score
    The gameplay of Street Fighter V is excellent, and no matter what mode you play, the superb mechanics follow. Unfortunately, the content isn’t substantial, and omits several standard offerings that we’ve come to expect from the genre. It’s a shame that the structure presents so many frustrations, because the gameplay itself is entertaining.
    • 73 Metascore
    • 68 Critic Score
    Project X Zone 2 gets a lot of mileage out of its huge cast. Characters interactions stand out where storytelling falls apart; seeing everyone’s impressive animations keeps combat alive when things get tedious, but the total package isn’t consistently interesting.
    • 78 Metascore
    • 75 Critic Score
    Crashlands unfolds a structured progression and ongoing story in a branch of games that often feels too freeform for many players; that framework is what makes this the crafting game that could finally appeal to those who’ve never grasped the genre’s charms.
    • 76 Metascore
    • 78 Critic Score
    I played through the game once and was disappointed by its unsatisfactory ending. After running through it again and making different choices, I have a better appreciation for how well the dialog is crafted and delivered, even if the mystery’s resolution was just as flat the second time around. My initial feeling of “That’s it?” gave way to a bittersweet feeling that, just as in real life, “That’s it?” is sometimes all there is.
    • 78 Metascore
    • 78 Critic Score
    With just a dozen levels, Unravel's brief six-hour runtime still proves too long for the basic puzzle mechanics. However, the satisfying platforming, thoughtful story, and adorable protagonist make it a worthwhile journey. I grew tired of repeating the same puzzle solutions, but seeing Unravel through to the end was still a treat.
    • 87 Metascore
    • 88 Critic Score
    Hex lacks some of the features initially promised in the Kickstarter campaign, like multiplayer raids, guilds, mercenary allies, and “endgame” PvE content. Even without those features, it is a well-designed, robust digital trading card game with a wealth of exciting content offerings.
    • 88 Metascore
    • 95 Critic Score
    You're constantly under the gun in XCOM 2, and the deck is often stacked against you. Firaxis' masterclass in strategy design has you second-guessing all your choices and analyzing your smallest decisions. It might sound stressful, and at times it is, but XCOM 2's battles are so compelling that it's easy to pick yourself up after defeat and jump back into the fray. Successfully navigating XCOM 2's storm of difficult choices is enough to make you feel like a true legend.
    • 86 Metascore
    • 75 Critic Score
    An experimental and novel experience with some memorable surprises.
    • 76 Metascore
    • 83 Critic Score
    I can recall many times I involuntarily smiled as I saw what the level designers came up with. Those exhilarating moments of discovery and excitement – the moment you see the approach the designer took – are what will stick with me when I look back on my time with Klaus.
    • 79 Metascore
    • 80 Critic Score
    Deserts of Kharak is a single-player focused RTS game designed for lovers of the waning genre. If that’s what you’re looking for, it won’t disappoint, but the campaign is rather short, and the multiplayer options don’t do much to keep your interest piqued.
    • 71 Metascore
    • 78 Critic Score
    Seeing how TT Games pokes fun at Marvel’s films is worth the price of entry alone. The gameplay is also quite good, but it is a little rough around the edges. The biggest strike against it is secret characters aren’t as noteworthy as those in Lego Marvel Super Heroes.
    • 69 Metascore
    • 78 Critic Score
    Final Fantasy Explorers never fully captivated me. Building up your character is fun and the Final Fantasy fan in me enjoyed all the callbacks, but it didn't keep me invested. It gives you plenty to tinker with, but doesn't have the meat to back it up.
    • 87 Metascore
    • 93 Critic Score
    The opaque world might be disappointing for some players, but The Witness is about a different kind of discovery. It steers your mind in unconventional directions, and makes you feel clever as you build on your knowledge and uncover new layers about the game’s language and logic. Even when I wasn’t playing it, I was thinking about puzzles that had me stumped. Some puzzles are tough, but all of them are fair, and the fun of solving them is only topped by seeing what awaits you on the next series of monitors.
    • 76 Metascore
    • 88 Critic Score
    Paper Jam doesn’t disappoint while not dramatically changing the formula previously established, but it ranks high in the Mario RPG pantheon thanks to its improvements in pace, willingness to trust its players to figure out the mechanics, and its goofy multi-Mario-verse premise.

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