Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 66 Metascore
    • 50 Critic Score
    Even though events like a serial killer and political intrigue pop up to break up the action, the day-to-day monotony of the gameplay takes its toll. Content is repeated, and causes the experience to drag on. If the goal was to convey the drudgery of this kind of work, I was sick of it halfway through. It all culminates in one of the dumbest imaginable confrontations.
    • 67 Metascore
    • 70 Critic Score
    The crafting system is superficial but pretty much all of Brutal is that way. Its most interesting qualities are gimmicks – the ASCII visuals, the procedural generation, a shield that you can throw like Captain America because why not?
    • 74 Metascore
    • 70 Critic Score
    The hook at the end of this episode has me intrigued for what comes next, but be warned, this is the roughest (and slowest) start to a Telltale series yet.
    • 78 Metascore
    • 80 Critic Score
    Abzû is a game of mysteries and its world will move you to muse the beauty of life and our place in it. It contains moments that transcend the simple act of playing a video game by making a connection with the beings around you – a profound experience.
    • 71 Metascore
    • 80 Critic Score
    Access Denied is a strong episode that tries new things and relies on familiar elements to mostly good results. I enjoyed going up against the massive threat of PAMA and fighting to save the world from his rule, and the action supports that thrilling premise. This penultimate episode does everything it needed to excite me for the final episode in this season of Minecraft: Story Mode.
    • 81 Metascore
    • 95 Critic Score
    Quadrilateral Cowboy is a strange, fantastic journey that will likely charm and test you in equal measure. I expect to come back to it many times over the next few months despite having completed it, searching the environments for nuggets of the story hidden away in the corners of each level and striving to become the best thief this side of cyberspace.
    • 74 Metascore
    • 75 Critic Score
    Headlander doesn’t forge a bold new path, but it’s a lot of fun to live in its strange world for a while. Its various elements are well trod – ‘70s aesthetic, Metroid-style exploration, big questions about the nature of identity and consciousness – but they’ve been arranged in a fascinating way that feels fresh.
    • 74 Metascore
    • 75 Critic Score
    I Am Setsuna has lots of nods to Chrono Trigger, from its general combat framework to specific references to skills like X-Strike and Luminaire. However, it doesn’t capture why most players connected to that seminal title. Even though the combat is entertaining, I Am Setsuna’s characters are dull, the environments are repetitive, and the story is predictable.
    • 30 Metascore
    • 40 Critic Score
    Ghostbusters is a slog from start to finish.
    • 77 Metascore
    • 60 Critic Score
    While the story is mostly bluster, later encounters introduce some much-needed nuance and muddy your role in the narrative. I'm sure some masochistic players will enjoy bashing their head against Furi's towering wall of difficulty, but with little else to go on, I was questioning my reason for fighting long before the protagonist started to.
    • 80 Metascore
    • 80 Critic Score
    BoxBoxBoy may be remarkably similar to the original BoxBoy, stripping it of its experimental indie cred and slipping it into a comfortable and safe sequel – but comfortable and safe are not bad things. Those are the words I use to describe all of my favorite clothing. You get more of what made the original BoxBoy worth a recommendation, and the same can be said of this follow-up.
    • 85 Metascore
    • 88 Critic Score
    While Monster Hunter can be distilled down into a basic loop of hunt, gather, upgrade, micromanage inventory and Palico perks, rinse and repeat, the process is quite satisfying as the “boss barrage” continues to serve up interesting encounters across snowfields, volcanos, and lush islands.
    • 69 Metascore
    • 70 Critic Score
    Luckily, Song of the Deep’s combat and beautiful presentation, showing cutscenes as colorful storybook illustrations accompanied by narration from an Irish-accented speaker, push the game a fair distance above its failings and make it a journey worth taking for anyone who enjoys Metroid-inspired games or action/adventure games with interesting stories.
    • 71 Metascore
    • 83 Critic Score
    The seeds of greatness are here, but with plenty of room for refinement and clarity to improve the experience.
    • 38 Metascore
    • 50 Critic Score
    Umbrella Corps is an unusual online shooter. Unfortunately, its odd mix of mechanics don’t come together well, and its online matchmaking is a total joke. I once waited almost 20 minutes for a match that lasted less than 10 minutes. In that amount of time, you could drive to the store and buy a better game.
    • 77 Metascore
    • 80 Critic Score
    Even though you may have to wince through a few conversations, VA-11 HALL-A sells its cyberpunk atmosphere with great presentation, including an exceptional soundtrack and cool character art.
    • 78 Metascore
    • 80 Critic Score
    Grand Kingdom is a solid strategy/RPG, especially if you've been hankering for something new and different.
    • 83 Metascore
    • 85 Critic Score
    Megamix functions as both a great entry-point for newcomers thanks to its excellent minigame collection and the help it provides for breaking down the beats. For veterans, it’s like your favorite band released a greatest hits and remixes collection, and threw in a bunch of new worthwhile songs, making Megamix the best and most complete Rhythm Heaven to date.
    • 93 Metascore
    • 98 Critic Score
    My chest tightens as I recall the feeling of entering new areas, succumbing to surprise deaths and witnessing its many unexpected moments. By the end, I felt as though I had lived through someone’s horrible dream, and I couldn’t wait to do it all over again.
    • 58 Metascore
    • 50 Critic Score
    Recycled content, excessive grinding, boring fetch quests, and bad save points are just some of its smaller shortcomings. What's more concerning is its inability to give you reason to care about the characters or the journey. In a generation where RPGs are pushing the boundaries with better storytelling and unique worlds, this just isn't going to cut it. It's sad to see a franchise that once captivated me continue to fall from grace.
    • 78 Metascore
    • 85 Critic Score
    Regardless of the numerous frustrations, I had a blast combing the game’s open worlds for hidden gold bricks, and seeing Harrison Ford in action again as Han Solo. I can't stress just how cool this is, and he did a fantastic job reprising his role. A Lego title is a strange choice to deliver new Star Wars story material, but it works surprisingly well, and gives fans plenty of interesting and new content to digest.
    • 81 Metascore
    • 88 Critic Score
    A game that’s not only the zenith of its series but also one of the boldest narrative-focused titles of the last few years.
    • 80 Metascore
    • 83 Critic Score
    Tokyo Mirage Sessions #FE is a solid RPG with its own unique style and appeal. I could do without the tedious dungeons, but I still found plenty to love about the zany ride.
    • 55 Metascore
    • 60 Critic Score
    If you are feeling nostalgic for Mega Man, dust off your NES or Super Nintendo; Mighty No. 9 is not the spiritual successor we wanted. It may look and play like Mega Man, but Comcept’s robotic doppelganger doesn’t have the heart of Capcom’s Blue Bomber. A sparkless facsimile, Mighty No. 9 never captures the excitement or creativity of Mega Man’s classic exploits
    • 58 Metascore
    • 60 Critic Score
    Time Machine VR is a unique tool for learning about certain breeds of underwater dinosaurs, but it isn’t fun. I enjoyed the more dangerous moments in the campaign, but the scales are tipped too far to the academic side. If you’re looking for a distinct interactive way to learn about prehistoric creatures of the deep, that’s exclusively what Time Machine VR accomplishes. [Tested with Rift]
    • 71 Metascore
    • 78 Critic Score
    A fun and refreshing episode of a series that has recently shown signs of fatigue.
    • 71 Metascore
    • 75 Critic Score
    Insomniac does a great job of taking advantage of the sense of presence VR technology can bring, with sequences that put disturbing images up close for examination. The experience isn’t about jump scares; it’s about making you dread what’s ahead, rather than trying to make you soak your seat. It’s not revolutionary, but Edge of Nowhere is a rewarding way to spend an afternoon. Just be sure to crank the AC. [Tested with Oculus Rift]
    • 75 Metascore
    • 80 Critic Score
    I could go on about more of the refinements I enjoyed, such as the weather system affecting what items you find and the rumors becoming much more useful and easy to track down, but my main takeaway remains the same: Atelier Sophie improves on an already fun and engaging formula.
    • 56 Metascore
    • 80 Critic Score
    You're not going to find every feature you've ever wanted packed into Dangerous Golf, but what you will find is a title that nails its core gameplay concept. It lies somewhere between precision and randomness – a place where, not accidentally, a charming heart resides.
    • 69 Metascore
    • 65 Critic Score
    Unfortunately, a sterile open world and excessive backtracking drain Catalyst of the fun found in the original.

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