Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 72 Metascore
    • 60 Critic Score
    If you like what Type-0 has to offer, the presence of additional story and mission content offers ample reason to return for subsequent playthroughs, but it comes with the cost of having an indecipherable plot the first time through.
    • 64 Metascore
    • 70 Critic Score
    Starships is simple, slick, semi-strategic fun. It’s incredibly accessible and lacks the sometimes overbearing menus and micromanagement that can make strategy games dizzying and intimidating, making it a nice point of entry for those looking for a casual experience within the genre.
    • 69 Metascore
    • 80 Critic Score
    Code Name: S.T.E.A.M has plenty to love, but it also falls short in keeping all moments thrilling and tense.
    • 67 Metascore
    • 75 Critic Score
    White Night adeptly merges survival horror with noir to create an alluring visual style and atmosphere. However, neither the story nor the puzzles are exceptional, and the game comes up just short. It has substance to its style, but it also doesn't satisfactorily build off its base components – as well done as they are. In the end, like many noir stories, this game exists in the grey.
    • 85 Metascore
    • 88 Critic Score
    Through deep and rewarding gameplay, Colossal Order’s new simulation fills the increasingly noticeable void in the genre. Where others have failed, Cities: Skyline excels and delivers the new gold standard of modern city-builders.
    • 74 Metascore
    • 85 Critic Score
    Though it is not for the faint of heart, Hotline Miami 2: Wrong Number provides thrills at the occasional and momentary cost of your sanity. Though you’ll likely find yourself screaming at your screen on a regular basis, you’re equally as likely to find yourself eagerly loading the next level.
    • 83 Metascore
    • 90 Critic Score
    Devil May Cry: Definitive Edition is a rare case where the developer goes back and fixes those things, big and small. Whether you’re a newcomer or a devoted fan, this is a remaster done right.
    • 88 Metascore
    • 95 Critic Score
    One of the best games of the year, and should be a no-brainer for anyone looking for an exciting new adventure to dive into. That said, it comes with a warning: Expect to be humbled by its difficulty. Death comes quickly.
    • 74 Metascore
    • 85 Critic Score
    Valley of the Yetis is easily Far Cry 4's best post-release offering. It's small enough where you can see everything it has to offer in a reasonable amount of time, but large enough where you feel like you're getting a whole new Far Cry 4 experience. It's more Far Cry 4 in the best way.
    • 70 Metascore
    • 80 Critic Score
    While Tipping Stars could use a few more new elements to freshen things up overall, the levels remain enjoyable nonetheless. The lack of extraneous minigames and boss battles keeps the focus where it should be – right on the puzzles.
    • 81 Metascore
    • 85 Critic Score
    Even after the unlocks dry up, the challenge and camaraderie that Helldivers offers makes it hard not to attempt "just one more mission" with your friends, a proposition made all the more enticing by the inclusion of four-player couch co-op. I still don't know how the community-driven galactic campaign will shake out over the coming weeks, but contributing to the larger war effort is just one more welcome excuse to enlist.
    • 59 Metascore
    • 60 Critic Score
    Hicks is clearly talented; Pillar has a lot of interesting concepts that, sadly, don't come together in satisfying way. I have no doubt that he'll make a great game someday. This isn't it.
    • 86 Metascore
    • 80 Critic Score
    If you never experienced the Homeworld titles during their initial run, this collection is a great way to take a look at an incredible RTS experience in a world that sees the genre waning.
    • 71 Metascore
    • 65 Critic Score
    The bulk of the thrills in ScreamRide come early, then taper off as the experience becomes more complicated. After that, the frustrations stack up and make everything feel like a chore – not the ideal mood for a game about amusement park attractions.
    • 69 Metascore
    • 75 Critic Score
    Xenoverse stands as one of my favorite Dragon Ball Z video games. I like taking my own custom character into familiar battles from the show, and I enjoy acquiring new equipment as I progress. My character may have looked nothing like me, but I really felt like I was actively participating in the flashy action alongside the familiar cast.
    • 67 Metascore
    • 75 Critic Score
    Xenoverse stands as one of my favorite Dragon Ball Z video games. I like taking my own custom character into familiar battles from the show, and I enjoy acquiring new equipment as I progress. My character may have looked nothing like me, but I really felt like I was actively participating in the flashy action alongside the familiar cast.
    • 59 Metascore
    • 65 Critic Score
    As it stands, Aaru’s Awakening is more entertaining to watch than it is to play.
    • 74 Metascore
    • 73 Critic Score
    Super Stardust is absolutely a capable and fun twin-stick shooter, and this iteration ably presents the experience for the new generation of console.
    • 74 Metascore
    • 73 Critic Score
    The core is still fun, but the additions are not especially enticing.
    • 63 Metascore
    • 78 Critic Score
    The technical and artistic talent on display is astounding, but it comes at a price. The clear desire to embrace the cinematic experience comes at the cost of player agency; The Order: 1886 often places you in the passenger seat instead of letting you steer.
    • 73 Metascore
    • 78 Critic Score
    I never fully fell in love with only having secondary control of Kirby. Drawing platform lines is undeniably different, but I’m not convinced it’s the best way to play a platformer. Rainbow Curse smartly toys with the mechanic, adding surprising twists and changes, and by the end I was having a good time – even if I still was yelling at Kirby to just do what I told him every now and then.
    • 78 Metascore
    • 88 Critic Score
    I noticed a difficulty spike toward the end, but overall the card-based journey is a fun, challenging jaunt that should leave you craving more as you run into disasters and tough battles, taking your tokens and licking your wounds as each attempt brings you just a little closer to the next boss.
    • 80 Metascore
    • 88 Critic Score
    While the game could use some enemy variety, overall the good mix of encounters and potential outcomes shine and keep things interesting the whole way through.
    • 80 Metascore
    • 80 Critic Score
    Total War: Attila doesn’t radically shift things in the franchise, and the new gameplay additions are most welcome. Siege escalation and razing are great to have as options, and the ability to play the campaign from distinctly different perspectives and playstyles gives you a reason to come back for more.
    • 71 Metascore
    • 60 Critic Score
    The Escapists implores you to dig deep for your strategy, but it doesn't offer enough excitement along the way. The concept is sound; I just wish I had more fun. I like the idea of The Escapists better than the game it actually is.
    • 74 Metascore
    • 60 Critic Score
    The Escapists implores you to dig deep for your strategy, but it doesn't offer enough excitement along the way. The concept is sound; I just wish I had more fun. I like the idea of The Escapists better than the game it actually is.
    • 75 Metascore
    • 60 Critic Score
    Not every release needs to have ridiculous triple-A aspirations. That being said, even considering its limited scope, Grow Home doesn’t feel complete. The technology behind the gigantic plant is cool, and seeing it take over the world below you is interesting. However, the game that you play between those realizations rarely blossoms into entertainment.
    • 77 Metascore
    • 85 Critic Score
    As it is, Evolve does its one thing remarkably well, and the few other gripes I have – including long, multi-stage load times and the inability to customize A.I. teammates when playing with friends – don't dampen my enthusiasm for playing more.
    • 74 Metascore
    • 85 Critic Score
    At long last, the final game is here, and remains true to what we've seen before; Evolve is a concentrated and highly replayable experience, if you can accept the limitations of its unique format.
    • 76 Metascore
    • 85 Critic Score
    Evolve's matchups offer a lot of replayability and competitive thrills, and I can see myself returning to it consistently in the following months – even if those play sessions do inevitably end with me lusting for more to do in the world.

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