Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 66 Metascore
    • 68 Critic Score
    I was pleasantly surprised with Arthur and the Invisibles. It steals acrobatic fighting and platforming elements from "Price of Persia" and contextual button pressing finishers from "God of War."
    • 66 Metascore
    • 65 Critic Score
    Even with its twisted takes on nostalgic ride designs and copious whimsical fanfare, I was left feeling deflated by Park Beyond's business-oriented objectives and lack of investment in unbridled player creativity. For a game that endeavors to push the limits of your imagination, it's a little too concerned with whether you’re tall enough to ride.
    • 66 Metascore
    • 68 Critic Score
    The outrageously bad load times keep the game from being average. [Jan 2002, p.81]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    These games look fairly dated and the bonus content here is a little thin. Shooter fans who’ve already had their fill of "Umbrella Chronicles" and "Ghost Squad" might find this worth checking out.
    • 66 Metascore
    • 40 Critic Score
    You know you're in trouble when you can tally the number of frames per second on one hand. [Dec 2002, p.152]
    • Game Informer
    • 66 Metascore
    • 55 Critic Score
    Though the developer has some horror highs in its catalog, The Casting of Frank Stone rests six feet at the bottom of it.
    • 66 Metascore
    • 50 Critic Score
    It’s a shame this port was released in a worse technical state than many beta builds I’ve played, because the core design of Universe at War (minus the lame by-the-numbers scripted campaign) is quite good.
    • 66 Metascore
    • 78 Critic Score
    Some gamers may appreciate the freedom Fuel gives you, but I feel like the lack of payoff and context blunts any adventurous feelings I have. [July 2009, p.84]
    • 66 Metascore
    • 65 Critic Score
    Overall, Re Mind is disappointing. Between all the reused content and very few additions to the story, I felt like I wasted my time. Yes, a few new threads and pieces of info are there to unravel, but they are the tiniest of crumbs. The biggest revelation is in the new secret movie, which shows the series potentially moving in a strange direction that makes me more uneasy than excited. Ultimately, you really have to dig for the fun in Re Mind, because it’s buried in all this content you’ve already played.
    • 66 Metascore
    • 75 Critic Score
    Blazing Angels is definitely a sight for sore eyes. Its visuals will leave you gazing in wonder, but at the same time, the gameplay will have you fighting back tars. [May 2006, p.94]
    • Game Informer
    • 66 Metascore
    • 80 Critic Score
    Creating a fast racing experience sounds like a fundamental requirement of any racing title, but Nail'd isn't just a game that blows by low expectations. It's a focused experience that sticks to a tight racing line and captures the essence of speed in a flash.
    • 66 Metascore
    • 70 Critic Score
    This version is certainly a little easier on the eyes, but it never really gets the bat squarely on the ball with the gameplay that is delivered. As a Cubs fan say, maybe next year. [Jun 2006, p.115]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    The conclusion of a trilogy presents the opportunity for an emotional farewell to a beloved cast and world, but Lightning Returns only left me relieved to see this adventure end.
    • 66 Metascore
    • 80 Critic Score
    Payday 3's eight heists are as challenging as they are entertaining; the inevitable shootouts with the cops are frantic and fun, and the redefined objectives will make onboarding newer players easier than ever. At long last, Payday has become the Ocean's Eleven/Point Break hybrid its fans have always wanted it to be.
    • 66 Metascore
    • 65 Critic Score
    State of Decay 2 has a lot to love, but it’s overwhelmed by legacy issues and a slew of all-new ones that came along for the co-op ride.
    • 66 Metascore
    • 70 Critic Score
    Even if the gameplay formula is a bit rough, any experience that forms this kind of connection with the player is worth your consideration.
    • 66 Metascore
    • 70 Critic Score
    Still, the different aspects of gameplay flow together smoothly and the campaign at least throws enough varied challenges to make it moderately entertaining. [Dec 2007, p.156]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    While there is room for improvement, the return of this odd pairing with their new bag of tricks is entertaining. Your mind won’t be changed if the style of the previous game wasn't for you, but patient gumshoes should be satisfied with a capable follow-up.
    • 66 Metascore
    • 80 Critic Score
    With compelling storytelling, and one ingenious mission after another, Mafia has enough firepower to keep you playing until the end. [June 2004, p.132]
    • 66 Metascore
    • 50 Critic Score
    Even though events like a serial killer and political intrigue pop up to break up the action, the day-to-day monotony of the gameplay takes its toll. Content is repeated, and causes the experience to drag on. If the goal was to convey the drudgery of this kind of work, I was sick of it halfway through. It all culminates in one of the dumbest imaginable confrontations.
    • 66 Metascore
    • 55 Critic Score
    It feels clever and promising at first, but doesn’t change its approach when the formula wears thin.
    • 66 Metascore
    • 55 Critic Score
    With unresponsive skating and stickhandling skills, NHL 2K10 is a troubled hockey prospect. With so many red flags, we recommend passing this prospect over.
    • 66 Metascore
    • 60 Critic Score
    All of this doesn’t alleviate the standard overarching Mario Party complaints: You won’t have fun without friends, and you’re going to get screwed no matter what at some point and you can’t do anything about it.
    • 66 Metascore
    • 70 Critic Score
    The Sims 4 is a beefier and better game with its diverse expansion packs and added content since release, but without much of that being available on console just yet, this feels like a step back from the PC version. Nonetheless, this is essentially the same core experience as the base game on PC, and it’s worth checking out if you don’t already own the game. Although the console version features some dodgy controls, it largely delivers on its promise of bringing a faithful port to the console audience.
    • 66 Metascore
    • 65 Critic Score
    I have no idea why this title was even made. [Apr 2006, p.118]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    Concocting potions and humiliating dark wizards is fun for a while, but once the novelty is gone, Hogwarts loses all of its magic.
    • 66 Metascore
    • 70 Critic Score
    If and when Neocore patches the AI into respectability, even if that's in conjunction with letting it cheat with damage/HP numbers under the hood, I'll be the first one to jump in and dump a hundred hours into King Arthur II. For now, I'll play something that's at least half a step beyond shooting fish in a barrel.
    • 66 Metascore
    • 60 Critic Score
    Ugly and smelly enough that only a dedicated few should bring it home. [Jan 2004, p.135]
    • 66 Metascore
    • 45 Critic Score
    One of the stupidest, most disappointing games of all time. [Dec 2003, p.175]
    • 66 Metascore
    • 70 Critic Score
    Developer Saber Interactive has never made a sports game before, but NBA Playgrounds doesn’t show many signs of being a rookie.
    • 66 Metascore
    • 68 Critic Score
    The racing itself is pretty good, and the rest of the game feels like a total hackjob. [Oct 2004, p.123]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    Playful Corp can be commended for adopting a classic genre to VR, as well as releasing a game with a high level of polish, but thrills are fleeting and the fun rarely surfaces as Lucky hunts for his dear pig friend. [Tested with Oculus Rift]
    • 66 Metascore
    • 70 Critic Score
    When you reboot a franchise, it's done with the tacit understanding that it needs to move to a better space. Need for Speed checks off the boxes for the series, but unfortunately it's not a revaluation that necessarily improves on what's already come before.
    • 66 Metascore
    • 70 Critic Score
    Slam Bolt Scrapper's admirable ambition is also its greatest pitfall. In mashing genre-specific mechanics together, the game sacrifices expertise for breadth, becoming a generalist rather than a specialist. That being said, the freshness of the experience and solid foundation is entertaining and engaging, despite the occasional frustration.
    • 66 Metascore
    • 70 Critic Score
    Angry Birds is a perfect mobile diversion game. It's quick and addictive, and before you realize how its fickle physics can be incredibly unfair, your game is interrupted by a phone call. It's not the sort of game that works well when you want to cozy up on the couch for a few hours.
    • 66 Metascore
    • 40 Critic Score
    Eidos has produced a turd of such magnitude that there is no adjective to describe my overwhelming distaste for this game and many of the things it stands for. [Jan 2004, p.134]
    • 66 Metascore
    • 75 Critic Score
    Even though it's not in the premier league of fighters, I can honestly say for the first time that non-fans will find this an inviting game with its own brand of depth. [Jan 2004, p.133]
    • 66 Metascore
    • 50 Critic Score
    It's not that XGRA is bad per se, it's that the game has absolutely no soul. None. Zip. Zero. I have never played a game so devoid of personality. [Nov 2003, p.171]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    If boxing's your thing, you'll most likely dig it; and at least it's a new direction for the tired sport. Just don't expect the next "Punch Out." [Mar 2003, p.85]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    Bleeding Edge has plenty of potential and I had fun with it in my first couple of hours, yet lost interest in it quickly, as the battles alone weren’t enough of an allure to keep going. Like most living competitive games, there’s a chance Ninja Theory could greatly enhance the experience over time. For the time being, however, it’s entertaining for a bit and then it fades fast.
    • 66 Metascore
    • 83 Critic Score
    Unconventional, addictive, and a must-have for veterans driven to expand their horizons. [Dec 2005, p.176]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    Apart from the animal stuff, the core game has also undergone some tweaks, like a greater sense of ownership of your surroundings. It doesn't make Pets more fun, though; the lack of sufficient rewards and direction neuters the whole experience and makes it a chore to play.
    • 66 Metascore
    • 65 Critic Score
    Disney Universe gets more interesting when you grab three friends (or kids) and play together, but so does just about everything. There's a nice little competitive element in the game, and players can sabotage their friends' efforts by hoarding power-ups and triggering traps. That said, the game is so shallow and repetitive that only the most easily amused will be able to slog their way through to the end credits, with or without companionship.
    • 66 Metascore
    • 85 Critic Score
    Merely an okay game that benefits greatly from its movie license. [June 2003, p.106]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    The characters, dialogue, and plot are all about as engrossing as run-of-the-mill fanfic, and the battle system is as boring a turn-based snoozefest as I’ve seen in years.
    • 66 Metascore
    • 60 Critic Score
    When the gameplay is this stale and DW 5 isn't even optimized for the system (there's no online and the draw distance still blows), there's no reason to take this lemon for a drive. [Oct 2005, p.140]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    The abrupt endings, forced action sequences, and extensive load times mar an otherwise fun adventure game. The topnotch writing, and fascinating hook of Holmes struggling with a real issue are buried beneath these problems.
    • 66 Metascore
    • 50 Critic Score
    I was finished with Mr. Shifty long before the credits rolled. It didn’t make me feel like a skilled thief or a rad, teleporting vigilante. It just made me tired and disappointed to see such a neat premise amount to nothing more than a chore.
    • 66 Metascore
    • 85 Critic Score
    Swansong is this year's Forgotten City, a distinct narrative adventure that soars from the chances it takes. Player choice is front and center, and it’s nice to see these decisions turn into little games that carry significant narrative weight. Rarely have I played a game where I wanted to restart a scenario to undo bad decisions as I have here. Swansong makes you pay for your missteps and should be an excellent game for watercooler discussions with others who have played it.
    • 66 Metascore
    • 75 Critic Score
    Tony Hawk's Pro Skater HD recreates the gameplay that made the franchise famous, but to mixed results. It lands the trick, but doesn't do it cleanly.
    • 66 Metascore
    • 70 Critic Score
    It's too bad that there's nothing but straw where R: Racing Evolution's heart should be. [Jan 2004, p.121]
    • 66 Metascore
    • 40 Critic Score
    What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    Merely a slightly annoying, if charming, run-of-the-mill platformer. [June 2005, p.136]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    The Wii version has less annoying traits than the others and still retains all the usual mediocrity. The motion-control elements in the Werehog levels add an extra dimension to the action, and the hub worlds are entirely text-based and aren’t nearly as annoying. If you can stand the diminished graphics, the Wii version actually edges out the PS3 and 360 entries.
    • 66 Metascore
    • 73 Critic Score
    I rolled credits on Pupperazzi after a few hours, having completed almost all of the objectives in that time, and I have little reason to go back. However, my brief time was stuffed with lighthearted amusement, marred only slightly by a few annoyances. Its animated levels, playful attitude, and pleasing premise make Pupperazzi a wonderful game to jump into when you just want to escape and play with pretend puppies for a while.
    • 66 Metascore
    • 70 Critic Score
    It’s all decently fun, and the Wii controls are utilized to good effect. But, you know, there’s only so long something like this is going to hold my attention. If you’re of an advanced age like myself, say over 10, this is probably going to seem a bit dull.
    • 66 Metascore
    • Critic Score
    The Outer Worlds is not at its best on Switch, since the visuals and performance take a serious hit on the system. The textures, framerate, lighting, and more have been downgraded to run on the hardware.
    • 66 Metascore
    • 45 Critic Score
    Even if you had fun with Point Blank, you'll forget it existed minutes later. [Aug 2006, p.92]
    • Game Informer
    • 66 Metascore
    • 35 Critic Score
    Punishing players and withholding any reward adds replay, right? At first I thought this game was a joke, but I was wrong. It’s a joke and total garbage.
    • 66 Metascore
    • 70 Critic Score
    Shades of Darkness is a fine addition for fans of Heroes VI, but I cannot recommend it without the serious caveat of rampant AI cheating and a sad sigh for a game that I want to love more than I do.
    • 66 Metascore
    • 73 Critic Score
    [A] half-assed port. The camera is still a problem, controls are still awkward, and save point restarts are still a pain in the butt. However, unlike on the PSP, there are fewer excuses for these flaws on its more established big brother.
    • 66 Metascore
    • 70 Critic Score
    If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    If you've got a lot of friends to compete against, Crash has a good amount of life in it. Otherwise, single-player doesn't take long to dry up.
    • 66 Metascore
    • 68 Critic Score
    Despite the new gameplay types, Re:coded's mostly recycled content feels too stale to recommend to anyone outside of the most diehard fans.
    • 66 Metascore
    • 63 Critic Score
    The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    Had the enemy AI been better, the speed not so sluggish, and the combat a little bit more on the arcade side like "Secret Weapons Over Normandy," this game could have been something special. [Feb 2004, p.97]
    • 66 Metascore
    • 50 Critic Score
    Even if you consider yourself a fan of the series, don’t waste your time here. There was a time when the Mana name meant something, but this is a disappointing entry that drags the franchise through the mud.
    • 66 Metascore
    • 65 Critic Score
    When you're pulling switches, backtracking, and participating in boring combat through these large areas, you tire quickly. [Jan 2003, p.122]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    The Frogger-inspired log jumping stage is one of the most ill-conceived moments in gaming, and is the perfect example of the uneven difficulty level in this title. [Apr 2004, p.110]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    If you can take the time to understant the nuances that went into this game, you'll come to the startling revelation that Enclave is a medieval "Max Payne." The control schematic is a perfect match. [Aug 2002, p.84]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    The gameplay formula [is] a complete and utter catastrophe. [May 2002, p.84]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    Citizens of Earth is a cleverly written, charming, and nostalgic game that is hindered only by repetitive combat combined with a high encounter rate. Those who see past the minor design flaws and few technical problems will find a strong EarthBound-inspired RPG that is entertaining from start to finish.
    • 65 Metascore
    • 68 Critic Score
    Bottom line: if you expect nothing out of the Tree of Tranquility except the same old same old, then this will do the trick. [Oct 2008, p.106]
    • 65 Metascore
    • 93 Critic Score
    The game doesn’t have much new content. A few new courts and characters won’t attract anyone who’s spent serious time on the GC version. Still, I couldn’t help but find myself getting wrapped up it the game again, even if I had the nagging feeling that this version seemed a little easier than it had before.
    • 65 Metascore
    • 78 Critic Score
    I'd estimate that Reiner and I completed the four main missions and fifth bonus mission on normal difficulty in about three or four hours. [Nov 2004, p.152]
    • Game Informer
    • 65 Metascore
    • 65 Critic Score
    Multiplayer is what’s really going to get the fans riled. After fine-tuning your ideal mech in single player, you can bring it online and face off against anywhere from one to seven opponents. Unfortunately, there’s not a whole lot of match variety outside of deathmatch and team deathmatch, and there’s no respawning so matches don’t last much longer than five minutes tops.
    • 65 Metascore
    • 80 Critic Score
    Anyone with a fondness for old-school RPGs would be remiss to pass it by.
    • 65 Metascore
    • 85 Critic Score
    It may not push your new hardware to the limit and is a little rough around the edges, but the latest Saints Row is everything it needs to be, delivering a wonderful comedic experience with plenty of depth. While a little irritating, I was never bored and wanted to see where my team’s goofy antics would take them next. The payoffs are often worth the time investment, and just veering off the beaten path pays dividends. I’m glad the Saints are back, hopefully for another long haul.
    • 65 Metascore
    • 68 Critic Score
    Too Human is about players sculpting their ideal killing machines. If you enjoy leveling and looting, it's worth a look. If you only have a moderate interest, Too Human's aggravating gameplay and irreparable plot won't deliver many thrills. [Sept 2008, p.104]
    • 65 Metascore
    • 75 Critic Score
    LEGO Battles won’t offer the slightest challenge to an avid RTS fan. But overall I can’t complain too much. I had fun, got in a few laughs, and kept coming back for more. Sometimes that’s enough.
    • 65 Metascore
    • 70 Critic Score
    NASCAR '14 is not just a carbon copy of Inside Line, but most of its improvements are either minor enough or exposed by other flaws that the sum total of the experience doesn't equate to a lot of positive momentum.
    • 65 Metascore
    • 80 Critic Score
    Another World holds up well all these years later, and it remains a captivating must-play for sci-fi fans.
    • 65 Metascore
    • 78 Critic Score
    This won't appeal to everyone, but those willing to put up with tired genre formulas are bound to have some fun. [Mar 2008, p.102]
    • 65 Metascore
    • 70 Critic Score
    Graphics and online are where the attention's focused, but I think they should have continued down the road to refinement. [Sept 2003, p.109]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    It actually contains a good, unique mechanic for turning which lets you slide around curves and even whip out a muddy 180 degrees if you want. [Aug 2003, p.104]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    Children of Mana is not the longest game in the world, but it sure is a fun ride while it lasts, especially if you have friends that are into it as well. [Nov. 2006, p.140]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    At a distance, it looks like an RPG, but it's really just a robot-themed "Power Stone" with some weak story elements in between battles. [Apr 2004, p.101]
    • 65 Metascore
    • 78 Critic Score
    Added maps and online features make the multiplayer aspect of the game noticeably improved, but if you're more into single-player sneaking approach this with caution. [Dec 2007, p.159]
    • Game Informer
    • 65 Metascore
    • 65 Critic Score
    I appreciate the interesting format AC V employs, and enjoyed the sense of camaraderie I had for my team. However, the story missions are too confusing and difficult, the order missions are too short and repetitive, and there is no in-between.
    • 65 Metascore
    • 78 Critic Score
    With the remarkable hip-hop infused soundtrack and strong voice acting from all the lead actors of the show, the game is worth it for action fans willing to tackle this bloody exploration into the nature of vengeance.
    • 65 Metascore
    • 40 Critic Score
    If everything was working correctly, the Xbox One version would be on par with the PlayStation 4, but pervasive technical difficulties ultimately undermine it. More than two weeks into the review, we were still experiencing crippling lag in the Crime.net mission select screen, and when missions do load we had a less than 10 percent success rate in joining the matches. Your only bet to have a stable experience playing Payday 2 on Xbox One currently is to set up your own heist and invite friends.
    • 65 Metascore
    • 75 Critic Score
    Never Yield is a slick package. Once I raised the game's difficulty, the fantastic soundtrack, fun world, and engaging gameplay made it an experience I've enjoyed playing through a couple different times. Especially on Switch, it’s a game worth seeking out if you can. While it may have some minor stumbles, I found it a worthwhile run.
    • 65 Metascore
    • 70 Critic Score
    I love the constant action and surprisingly deep gameplay that Heroes has to offer. [Dec 2004, p.191]
    • Game Informer
    • 65 Metascore
    • 83 Critic Score
    This title's epic scope, engrossing story, and addictive combat system easily outweigh these minor concerns. [Aug 2003, p.92]
    • Game Informer
    • 65 Metascore
    • 55 Critic Score
    While the cameos are amusing, the games just aren't much fun. [June 2003, p.120]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    I guess not being interested in the game's rules themselves is a basic qualm. [Jan 2002, p.87]
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    Only in Cel Damage does a guy with an axe beat out a gatling gun. [Dec 2001, p.101]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    There isn’t much to the game, but with plenty of paintings to scour, it makes for an enjoyable eye exercise.
    • 65 Metascore
    • 78 Critic Score
    The world is truly your oyster. Whether or not there's a pearl in it depends on how much you enjoy the freedom given to you. [Aug 2003, p.97]
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