Finger Guns' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 41% higher than the average critic
  • 17% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow Gambit: The Cursed Crew
Lowest review score: 0 Epic Chef
Score distribution:
1400 game reviews
    • 72 Metascore
    • 60 Critic Score
    A bitesize RPG with some incredibly gorgeous pixel art, Artis Impact has a quirkiness and charm that will either win you over, or frustrate you beyond belief, but it’s odd systems and largely unrealised combat system will exasperate regardless.
    • 66 Metascore
    • 60 Critic Score
    Amidst the sea of rogues and Survivors, Devil Jam rocks up with its effort. With solid gameplay, colourful visuals and a neat beat mechanic, it can be fun. But it doesn't offer much in terms of substance, and is subsequently more for the hardcore genre fans only.
    • tbd Metascore
    • 60 Critic Score
    Some quality acting performing a fun script that features colourful, interesting characters is gambled away with some drab presentation, a few glitches and some out-of-touch design decisions. FMV game fans will still get something out of Vegas Tales but it’s an ‘also-ran’ in a genre that’s improving with every passing month.
    • 73 Metascore
    • 60 Critic Score
    Weird West sadly just isn’t as unique, strange or compelling as its setting and ideas suggest it should be. A decent twin-stick shooter with solid but repetitive combat, a limited sandbox and inconsequential decision making undermine the potential for an awesome gun slinging adventure. Sometimes, declaring yourself weird just ain’t enough, you’ve got to have the stones to commit to the best duels of the wild west.
    • 61 Metascore
    • 60 Critic Score
    The seemingly strong foundations of Arctic Awakening's opening give way like an icy lake with one too many cracks. Where the narrative struggles with inconsistent performances and an underwhelming concluding chapter, the music and visuals elevate and lift the experience far beyond its basic walking simulator beats. Even if you may take a freezing bath or two along the way, I'd still recommend daring the trip across the Arctic for the sights and sounds alone.
    • tbd Metascore
    • 60 Critic Score
    Simplistic but fun mini-games can’t quite match the quality of the music they’re accompanying in Teenage Blob, a unique split EP music/game that’s over before it really hits its stride.
    • tbd Metascore
    • 60 Critic Score
    Overall, Stellaris: First Contact in a tough one for me to judge. There are excellent elements of this DLC, but there are others which need further fleshing out to really bring out the full potential of their mechanics. For hardcore Stellaris fans, there is fun to be had here and the new content is welcome, but it isn’t a must have DLC and can be skipped over if you don’t feel a particular affinity for these new additions to the game.
    • 61 Metascore
    • 60 Critic Score
    The World After is a product of a very interesting time in video game history, set and produced during a pandemic. Combining sci-fi trappings with the French countryside in a hybrid of FMV and point-and-click adventure gives this game an entirely unique thematic feel. There’s questionable narrative decisions leading to an anti-climactic story arc but for fans of FMV games, The World After will fill an evening or two.
    • tbd Metascore
    • 60 Critic Score
    A much better shoot-’em-up than the first game in this series, Super Destronaut DX-2 looks like Space Invaders and plays like Twin Bee. It only has a few hours of content but there’s enough variety here so that those hours feel like they’re well spent. Score chasers might find some longevity but there are much better titles in this genre to spend your time with.
    • 74 Metascore
    • 60 Critic Score
    Redacted comes off as trying too hard in all the wrong places when the core of the gameplay is right there doing all the hard work making it a decent game. It's a rougelike with a rough exterior that once you crack through the dizzying first several hours, you'll have a lot of fun experimenting with mutated destruction.
    • 68 Metascore
    • 60 Critic Score
    An interesting experiment that many players will find too taxing, Untold Stories shows what unique things can be done when telling stories through the medium of gaming, but ultimately fails to deliver on its own narrative.
    • tbd Metascore
    • 60 Critic Score
    Though it’s pretty derivative, Devil Slayer Raksasi is a notable take on the roguelike. Its directly overhead camera perspective is novel but serves really to draw you too far out of the action, and its randomly earned drops leave it straddling the line between roguelite and roguelike. The real problem is that most of its other elements have been seen before and in better games.
    • 64 Metascore
    • 60 Critic Score
    Windbound is a fun sailing game set in a world that’s different every time you play, but it’s a frustrating and punishing survival game at the same time. It’s highly likely to not be the game players expect it to be. Without any story or narrative to anchor it, the player is left adrift at sea without a raft.
    • tbd Metascore
    • 60 Critic Score
    Easy Delivery Co. is a laid back low poly vibes based game, until it isn't. The core gameplay loop of delivering packages, whilst thinking about your resources, is a fun couple of hours. However, the gameplay becomes stagnant as no real progression is felt until you've almost beaten it. There's an iceberg to delve into post-game, probably found on message boards, but none of it is earned in-game.
    • tbd Metascore
    • 60 Critic Score
    Neoverse is a deck-building roguelite with some impressive systems and lots of room for intricate strategy, however its presentation, lack of modes, narrative or personality really make it feel a few cards short of a full deck.
    • 67 Metascore
    • 60 Critic Score
    Fans of the original Beyond Blue will get something from After The Storm - so long as they go into it with the right expectations. This isn't Beyond Blue 2. This isn't an improvement on the original game. It's set in the same world, with the same characters, with a similar focus on preserving the oceans. But this is a very different game viewed from a new perspective and while it falls short of meeting the quality of the original, the game still has enough saving graces to save it from the depths entirely.
    • tbd Metascore
    • 60 Critic Score
    More entertaining than your average tycoon game, Ravenous Devils leverages a famous penny dreadful theme, namely Sweeney Todd, to give it a unique, dark tone. It’s a shame that this long pig pie is part-baked with a number of frustrating glitches that upsets its flavour. It also fails to turn its theme into anything mechanically interesting. Still, you’ll easily lose a few evenings to this game before its recipe becomes stale.
    • tbd Metascore
    • 60 Critic Score
    Charming pixel art, level design and world make Outrider Mako an eye-opening prospect, but once you enter this Yokai realm and start making deliveries, it’s repetitive structure and chaotic combat underwhelm.
    • 66 Metascore
    • 60 Critic Score
    Walking your patrol as a rookie in The Precinct will fill you with wide-eyed hope thanks to some great arcadey Police gameplay, packed with chases and satisfying arrest work. Much like a disillusioned veteran, however, over-exposure to the same shallow mechanics, predictable story and lack of consequences will have you eying up retirement sooner than you may have envisioned.
    • 70 Metascore
    • 60 Critic Score
    Star Overdrive shines when you’re on the board, delivering fast, fluid thrills. But clunky on-foot sections and weak combat drag it down, leaving a game that’s half brilliant, half forgettable.
    • tbd Metascore
    • 60 Critic Score
    Your Personal Chill Apartment works best as a tool in your daily life, rather than a game in the traditional sense. Reward yourself with new products for your apartment as you go through your daily life and create the quiet hub of your dreams. With lovely visuals and ambient music it's a relaxing, enjoyable experience, but the lack of depth or replayability will mean this is a one or two hour effort that offers little outside its core mechanic.
    • 67 Metascore
    • 60 Critic Score
    Flame Keeper is a truly accessible rogue-lite for anyone new to the genre, or someone who does not want an unforgiving time. Whilst currently incomplete and with some technical issues, Flame Keeper is fun with visually appealing details and offers an addictive gameplay loop.
    • 59 Metascore
    • 60 Critic Score
    An homage to the original GTA games, Rustler is a fun medieval twist on what made those 90’s smash hit games so enjoyable. Unfortunately, many aspects of GTA 1 & 2 that have aged poorly also rear their ugly head here which makes Rustler feel dated and clunky in comparison to its modern day peers.
    • 70 Metascore
    • 60 Critic Score
    From a solo player's perspective, Phantom Squad is a frustrating and unbalanced trial of patience that doesn't pay off enough to make it worth it. Rope in a couple of friends to squad up though, and the game completely transforms into an intense, intricately designed and frantic sandbox to have a blast in. Just make sure you don't go it alone, this unit was meant for a team, not an individual.
    • 67 Metascore
    • 60 Critic Score
    A fun 'all ages welcome' pick up and play NBA title, that does away with the excess and offers a light-hearted, enjoyable enough take on basketball. It's asking price leaves a lot to be desired, mind.
    • tbd Metascore
    • 60 Critic Score
    Broken Lines is a decent amalgamation of XCOM and Peaky Blinders: Mastermind. Despite its multitude of flaws and unappealing visuals, there’s a bit of fun to be had navigating this squad through this alternate WWII universe. While it’s trapped behind enemy lines, there’s hope the squad can mend the broken to ultimately survive.
    • 48 Metascore
    • 60 Critic Score
    Whilst reminiscent of classic, isometric battlers, Dog Duty doesn’t make it easy to get into. There’s fun when it’s in full swing, but the wind up to it just won’t be worth it for casual players.
    • 69 Metascore
    • 60 Critic Score
    Sporting dystopian atmosphere in an interesting Cyberpunk world, Memory Lost occasionally finds its violent groove with fast-paced action and engaging combat. However, the lack of quality storytelling and frustrations in the consistency of its mechanics means it'll malfunction like a badly inserted augment. Memory Lost won't be remembered fondly by everyone, but there'll be a view who'll find peaceful remembrance in its chaotic brand of violence.
    • 72 Metascore
    • 60 Critic Score
    It’ll scratch an itch for a niche subset of JRPG fans, but its almost complete lack of an engaging narrative or characters, alongside repetitive areas, means Metal Max Xeno Reborn left me very underwhelmed. If not for its systems-heavy combat mechanics and solid Monster Hunter-esque gameplay loop, there would be very little here for me to recommend.
    • 73 Metascore
    • 60 Critic Score
    Solving puzzles while a disgruntled goblin is getting irate that you’re cheating because you’re taking off body parts, can be fun. Helheim Hassle certainly made me laugh quite a few times. But a repetitive gameplay loop, a tiresome numbers of puzzles, some frustrating controls, and a world that I felt no compulsion to explore or continue in, left me wanting a lot more than just a few lols.

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