Finger Guns' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 41% higher than the average critic
  • 17% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow Gambit: The Cursed Crew
Lowest review score: 0 Epic Chef
Score distribution:
1400 game reviews
    • 70 Metascore
    • 60 Critic Score
    Because everything is pretty much the same, unless you really get involved in it, Radical Rabbit Stew does start to get a bit dull pretty fast. It seems there really is a limit to how long you can play a game where you fling rabbits around (who knew?) and it seems to be about two hours, when that trophy pops.
    • 74 Metascore
    • 60 Critic Score
    A pleasantly competent cosy sim, Discounty combines light drama with supermarket running gameplay to make something very relaxing. However, it may be a little too relaxed as there's no progression tied to gameplay and no real room to excel at being a shopkeeper, giving you nothing to work towards with agency. Cosy sim fans will have a good time but not a great one.
    • 82 Metascore
    • 60 Critic Score
    BioWare have returned to Thedas with a solid, albeit, unspectacular RPG experience. The visuals excel, but where the world is glorious to behold, the action, storytelling and levelling struggle to maintain their allure past the first ten hours or so. It's a valiant effort from a beloved developer and a step in the right direction after Anthem, but Dragon Age: The Veilguard has plenty of vulnerabilities in its formation. Though it's a long slog to get there, the finale is a real spectacle.
    • 67 Metascore
    • 50 Critic Score
    World War I returns with the Italian theatre authentically recreated for some grounded, methodical FPS action. The real war was a grind and Isonzo maybe captures that feeling a little too well with a lack of variety in maps and modes, coupled with some major technical and visual issues. Even so, it’s an earnest effort that’ll draw in appreciators of history and those who like their FPS experiences to be more tactical and threatening than the Battlefield 2042s of the world.
    • tbd Metascore
    • 50 Critic Score
    I See Red promises high-octane and snappy action which, by and large, it delivers on, aside from some mechanical looseness. What slows this violent rampage down to a meek crawl however is the repetitive corridor traipsing, bullet-absorbing late-game enemies and blunted visual style. You’re better off replaying Ruiner to enact bloody vengeance.
    • 65 Metascore
    • 50 Critic Score
    TRON: Catalyst presents a myriad of ideas within its gameplay, but never utilises each facet astoundingly, leaving the game to feel lacking. Whilst nothing is bad about Catalyst, there isn't a moment that felt inspired and exceeded the bar of quality I set myself after the opening hours. If you're a Tron fan or new to the genres Catalyst apes, there maybe something for you here, but the code runs thin on this one.
    • 71 Metascore
    • 50 Critic Score
    So it’s kind of a shame that once I finally taught myself how to play the game and I knocked down that particular wall, what was on the other side wasn’t particularly special or unique. The ‘retro side scrolling shooter’ is a crowded market even in 2020, and especially on Switch and as such, I’m not sure it offers quite enough value for a full RRP purchase. It’s certainly pretty and I had about as much as you can have with a videogame you begin not very good at and when you get good it’s over half an hour later.
    • tbd Metascore
    • 50 Critic Score
    Spirit Mancer has a core gameplay loop that's respectably fun as you blast from left to right across the arcade-y levels. There's a cool mixture of hack-and-slash action and monster catching that's stifled by the game's own challenges, an abundance of shallow features and an inconsistent set of rules that it sets itself.
    • 75 Metascore
    • 50 Critic Score
    With a vague and unsatisfying story and simple yet frustrating gameplay, Saviorless needed more than an astonishing art style to be the one worth saving. If you’re into the more retro side of 2D platformers than you might get a slight hint of that nostalgia, but it’s otherwise a very one dimensional adventure.
    • 72 Metascore
    • 50 Critic Score
    There’s so much work to be done to make FIFA a viable contender again as a genuinely great sports game. The sad part is, I don’t think EA Sports really care anymore.
    • 58 Metascore
    • 50 Critic Score
    For shooter enthusiasts, there is some fun to be had with Nova Strike thanks to the weapon upgrade system but mostly we’ve seen it before and done better. The roguelite style makes it fresh, but it’s still unlikely to keep gamers amused for more than a day or two. Due to this simplicity, it’s not really a game for those who like to visit bullet hell.
    • 62 Metascore
    • 50 Critic Score
    While Firegirl has more than a few singed edges, there’s definitely potential here. The visual style, an evocative combination of 3D world and 2D pixel art characters, is very easy on the eye and the core concept is solid. If Dejima Games are given the time to patch out the bugs, fiddle with the balancing and smooth out the plot pacing, Firegirl will be a good game eventually. Right now though, it’s distinctly average.
    • tbd Metascore
    • 50 Critic Score
    Bringing nothing new to the table, suffering with some frustrating sections and with an art style that’s nice to look but can make the game hard to read, The Explorer of Night is a retro inspired platformer that’ll scratch that twitchy platformer itch for a day or so – but no longer.
    • tbd Metascore
    • 50 Critic Score
    After overcoming some issues in its launch week, Poker Club has stabilised as an ambitious, functional yet unremarkable poker simulator. The innovations that aim for increased immersion manage to slow down the action to the point they become almost tedious. There’s more than a few issues that still need to be remedied in Poker Club and Ripstone have promised fixes are on the way. The potential is not yet realised but there’s every chance this game might fluke a win at the river.
    • 62 Metascore
    • 50 Critic Score
    Little Witch Academia: VR Broom Racing is a game I shouldn’t have liked nor should recommend, but it has a certain honest appeal that’s hard to knock it for. For wannabe broom racing witches, this game was made for you, and probably only you.
    • 69 Metascore
    • 50 Critic Score
    Lightfall promises much and delivers very little. Devastatingly, I don’t know what else Destiny 2 really has to offer, apart from wrapping up the story for those who are smart enough to be keeping track. I’ll be there day one for whatever Bungie does next, but I might just, at last, be finished with Destiny 2.
    • 65 Metascore
    • 50 Critic Score
    The game adaptation of Orwell’s Animal Farm tells a disjointed story, without the kind of buildup and nuance that makes it a classic novel. As a game, it lacks the kind of options and menus necessary to make you feel like you’re ever in control of your farm.
    • 68 Metascore
    • 50 Critic Score
    Whilst Aspyr have tried, Star Wars: Bounty Hunter is unfortunately too much of a relic to polish up to today’s standards. Jango Fett’s story may be a decent one, but not at the price of retreading mid-ground nostalgia.
    • 67 Metascore
    • 50 Critic Score
    Despite its earnest attempts to deliver Rocky and Creed fans a fun and arcade-like fighting experience, Big Rumble Boxing sadly cannot stand up to the heavyweights or even middleweights of the fighting game genre. Suffering from repetitive mechanics, a shallow content offering and an art style that has great character models but lifeless fight presentation, Creed Champions falters under the softest of hooks.
    • 65 Metascore
    • 50 Critic Score
    Daemon X Machina Titanic Scion suffers from too many systems and not enough depth. Sure, there’s a lot to do and a lot of mech customisation, but it’s all set in an underwhelming and cliched story and a barren open world devoid of compelling content.
    • 67 Metascore
    • 50 Critic Score
    Average in every respect, and with little to reward or keep you playing, Immortal Realms Vampire Wars is a dull strategy sim, concealed behind an acceptable veneer. When the night is over and sunlight reveals its true form, it’s your will to play that’ll have dried to a husk.
    • tbd Metascore
    • 50 Critic Score
    Invigorated by exploring one of the lesser known periods of World War 2 history, 63 Days' rebellion is unfortunately stamped out before it can truly ignite. Frustrating controls, flawed stealth and far too much wasted time relying on save reloading undermines this resistance movement before it can truly make a mark. Much like any battle against a larger, more substantial oppressive force, there are glimmers of hope, but you'll have to fight tooth and nail to find them.
    • 64 Metascore
    • 50 Critic Score
    The opening absurdity of Squirrel With A Gun lives up to its name with some of the most ridiculous moments I've had in a video game. Once the novelty wears off however, you're left with a hollow, janky and frustrating video game that's a better meme than it is a gameplay experience. Still, the initial hilarity may be worth it for the more immaturely minded.
    • tbd Metascore
    • 50 Critic Score
    Whilst simplistic in its controls and combat, Wildmenders’ harsh environment makes the story, gameplay and environment uninteresting to explore. A sandbox experience that feels too ambitious at once, whereas other games have been more accomplished in what Wildmender was attempting to achieve.
    • 49 Metascore
    • 50 Critic Score
    The promise of branching story lines and visceral combat fall unfortunately short in this upgraded Beat ‘Em Up experience. Despite a fantastic animation style and strong technical performance, it can’t quite grasp what made the best of the genre so compelling. If you have a buddy you can unleash your inner warrior alongside you’ll find something worth risking your honour for. If you venture out alone however, prepare to be a rather disgruntled warrior, provided your non-playable counterpart doesn’t break the game altogether.
    • 66 Metascore
    • 50 Critic Score
    If you like big-breasted anime females then Neptunia x Senran Kagura: Ninja Wars has got you covered. With lacklustre story, shallow hack-and-slash mechanics and ancient graphical presentation, there’s little here worth your time. If you’re a fan of action or RPG games that are anything more deep than a puddle, Ninja Wars ain’t gonna be the one, basically, especially if you don’t fancy balancing barely-glad animated women on peaches.
    • 59 Metascore
    • 50 Critic Score
    Concept Destruction is instantly accessible a neat take on the Destruction Derby set on table tops with cardboard cars. There’s some odd rules that can cause a headache and there’s not a lot of content here. After a few hours, you’ll have seen everything the game has under the hood.
    • tbd Metascore
    • 50 Critic Score
    Mr. Prepper fulfils the bunker survival simulator competently. The personal Cold War I was having with the way it controls and the treaties I wanted to break for it being so pedantic – even on the Switch – left a lot to be desired however. If this genre is of interest and you own a Switch you may be able to enjoy what it has to offer, warts and all.
    • 69 Metascore
    • 50 Critic Score
    It’s a cracking good time with friends but on your own, it’s a meanderingly frustrating tiresome glitch-filled experience.
    • tbd Metascore
    • 50 Critic Score
    The game has had twenty five years to be transformed into something to wow fans of the series. Instead, it just feels like a lazy port with ugly character models, awkward controls, and an assumption you’ve played it before. Perhaps one for the hardcore Blade Runner fans, but not the newcomers.

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