Finger Guns' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 41% higher than the average critic
  • 17% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow Gambit: The Cursed Crew
Lowest review score: 0 Epic Chef
Score distribution:
1400 game reviews
    • 73 Metascore
    • 60 Critic Score
    Compared to many other “games as toys”, The Block feels limited. It’s an interesting, tiny city builder that challenges you to make use of finite space, but it fails to capitalise on its unique hook in any meaningful way. That said, if you’re looking for something to play after a rough day to work, there’s a satisfying vibe to the game that’ll fill an hour.
    • tbd Metascore
    • 60 Critic Score
    A decent enough sequel with plenty of work still to do, Wet Dreams Dry Twice sees Larry learning about the modern world and his place in it, whilst longing for the love of his life. To say I’m surprised I didn’t despise every second is an understatement, though there’s not quite enough under Larry’s bed sheets to warrant a return visit.
    • tbd Metascore
    • 60 Critic Score
    While it's impossible to recommend Extremely Powerful Capybaras over any of the giants in the genre, it could act as a competent "my first auto-roguelike-bullet heaven" game. It's light on content and the repetitive nature may grate on some, but the colourful art style and inclusion of co-op are a saving grace, and I could see if added to the rotation for family game night.
    • 68 Metascore
    • 60 Critic Score
    Biomutant is an ambitious animal populated open-world with so much to do most players could spend 60-70 hours exploring without seeing everything. However, size is its downfall. The player will get lost and bogged down in the morass of thousands of side quests, thousands of superfluous items, before they realise there’s not much plot to hang it all from. Add a number of glitches at launch, no lock-on in combat, and a narrator that will drive many players to distraction, and sadly Biomutant does not live up to its lofty ambitions.
    • 74 Metascore
    • 60 Critic Score
    A card-based choose your own adventure game that emulates your favourite board games, Foretales has a novel gameplay idea that sadly gets a little too repetitive to hold your attention for the multiple playthroughs its story options offer. It’ll make for a warm and comforting couple of sessions play and there’s a lot of scope for an expanded sequel, but what’s here may leave you wanting even after just one playthrough.
    • 71 Metascore
    • 60 Critic Score
    Grim Guardians: Demon Purge is flawed in a lot of the ways it sells itself on. As a Metroidvania, it’s a really weak attempt, but as an Arcade Action Platformer it’s astounding. It just didn’t lean into one or the other enough. If you’re not a fan of Gal*Gun, most of it will go over your head, but fans may love this. Though as an entire package it just does okay.
    • 72 Metascore
    • 60 Critic Score
    I really wanted to like Bear and Breakfast more than I did. It isn’t a bad game, it’s just lacking the polish that could make it exemplary. With some simple quality of life improvements like faster movement, and cooking and crafting from the box, we could have a much smoother game on our hands. As it stands, it’s a little too jarring — much like waking up at one of the rooms I built for my visitors.
    • 62 Metascore
    • 60 Critic Score
    Set in a picturesque village inspired by real world French Brittany, Broken Pieces is an adventure thriller game with a great foundation. The premise, visuals and soundtrack are all interesting and make a great first impression. The execution of everything else however is a bit rough around the edges. With questionable combat elements, convoluted puzzle mechanics and a story that feels incomplete, Broken Pieces feels a little too much like its title.
    • 74 Metascore
    • 60 Critic Score
    A compelling and atmospheric story of twin girls exploring a haunted village is marred by its gameplay. Had Fatal Frame II Crimson Butterfly Remake been a more straight forward third person combat adventure I may have enjoyed it more, but I found the first person camera-based combat disorienting, cumbersome, frustrating and repetitive.
    • 71 Metascore
    • 60 Critic Score
    Mythic Ocean is a choice based visual story game. With 3-5 hours per run, you build relationships with Gods in order to choose which God can create a new world. It is up to you how the world plays out based on your choice of interactions with each God. It is not a game that punishes you with any danger, and brings a relaxing explorative tone to the player – but it is a hands off experience. Sometimes this is at its own detriment, with no cues or indications of what to do at times which can lead the player swimming in circles. This game is short and sweet, but does try to make the most of a lot of potential it has.
    • 60 Metascore
    • 60 Critic Score
    Alex Kidd in Miracle World is a good upgrade, with a loving nod to the Master System classic upgraded with terrific visuals and a wonderful soundtrack, but not much else has changed. It’s oddly easier to control when played in the original visuals mode, whilst new Alex feels somewhat floaty. Regardless, the ruthless difficulty – when not using infinite lives – will polarise modern gamers, and the padding to extend the game time feels like exactly that and little else.
    • 65 Metascore
    • 60 Critic Score
    Nickelodeon All-Star Brawl doesn’t bring anything new to the table, instead offering a certainly competent if not hugely exciting brawler with a confusing roster of characters cynically chopped up seemingly for future monetisation and very little to actually fight for in terms of unlockables for the fans. The fundamentals are here, and the Sports modes are terrific fun, but there isn’t much else to get too excited about when the content included is this lacking.
    • tbd Metascore
    • 60 Critic Score
    Krzyżacy – The Knights of the Cross has a unique deckbuilding mechanic that I hope can be built on within the genre and an eye-popping art style that deserves appreciation. It stumbles in almost every other design decision and awkward approach to story and characters, but avid card players and anime girl appreciators will have found their niche title.
    • tbd Metascore
    • 60 Critic Score
    A brief, pacey and regularly unsettling pastiche of Steamboat Willie, Bad Cheese will unfortunately stop short of sending a shiver down your spine. For fans of teen-horror, it’s still worth a few hours of your time, but its rigid structure and lack of real depth will prevent it from joining the horror classics.
    • 69 Metascore
    • 60 Critic Score
    Pathway is a serviceable roguelite built around the fun idea of tailing Nazis across the desert in a jeep. However it lacks personality, character and narrative worth getting invested in. Its combat will satisfy for a time but quickly becomes too familiar for genre fans, and too dull for anyone else to jump aboard.
    • tbd Metascore
    • 60 Critic Score
    Under the guise of cute charm, Robotry! instead reveals an unfairly punishing logic-platformer. When (and if) it clicks, it can be fun. But the frustrations outweigh the good times, and can only be recommended for the hardcore masochists.
    • tbd Metascore
    • 60 Critic Score
    Tattoo Tycoon is a tycoon game where you can run a tattoo shop and it's fine. Amongst what's currently being released there's every chance it will get a little lost in the shuffle and unfortunately, it's not doing an awful lot to make itself stand out from the crowd. Try it on PC where it's meant to be played.
    • 64 Metascore
    • 60 Critic Score
    Redemption Reapers is a passable strategy RPG with a focus on tight squad-based tactics that’s probably too simple for genre veterans. Its campaign is disappointingly dull and does nothing to pull your attention away from its forgettable squad and stilted animations.
    • 72 Metascore
    • 60 Critic Score
    Before We Leave is as close as I’ve ever come to sticking with a city builder and, for that, it deserves enormous credit. The non-violent nature of the gameplay is also to be commended. However, it’s all still just a little too dizzying for me and, if you also struggle with the level of micro-management this type of game fosters, then this likely won’t be quite streamlined enough to change your mind.
    • 68 Metascore
    • 60 Critic Score
    Supermassive is back and teaming up with one of the biggest franchises in asymmetrical horror, Dead by Daylight. Whilst the visuals and sound, among collecting the odd Easter Egg provide the biggest highlights from the game. The storyline is a very slow burn, not worth the end-game final reveal. Although Frank Stone will be an exciting addition to Dead by Daylight, his standalone tale is overshadowed by long drawn out backstory and lackluster excitement.
    • tbd Metascore
    • 60 Critic Score
    Boasting an impressive commitment to a versatile sandbox of hack-and-slash and retro FPS action, Rebel Engine has the fundamentals for a fast-paced and exhilarating time with vibrant visuals. It breaks at the seams thanks to cumbersome controls, a flat story and lack of punch in feedback to the action, but stylish hunting thrill seekers should find something worth blasting through.
    • tbd Metascore
    • 60 Critic Score
    Imagine Earth is a sometimes overly complex management sim with a laudable penchant for sustainability and green tech, even while it forces you through all the bad tech to get there. It lacks much life and personality, but if you need a new coloniser sim in your life, it’ll scratch that itch.
    • 79 Metascore
    • 60 Critic Score
    An Ys classic remade and now remastered, The Oath in Felghana is the Ys series at its most punishing and retro. Frustrating bosses, challenging combat from one end of the land to the other, retro design, and a dull forgettable story, make this one for the die-hard fans only.
    • 77 Metascore
    • 60 Critic Score
    Othercide does not skimp on the hours it will take to complete, and the interruption mechanics are rewarding, but without any characters, hook or impetus to work through the difficulty, it became little more than a sequence of creepy battles, that are going to be far too hard for most people to progress through.
    • tbd Metascore
    • 60 Critic Score
    While it’s far clunkier than it’s PC counterpart, Niche on the Switch is still an interesting strategy game that uses population genetics as a core gameplay loop to both entertain and inform. It has its issues but it’s weapons grade cute and anyone who enjoyed Spore will get something out of this.
    • 77 Metascore
    • 60 Critic Score
    It’s fine, it’s just not all that special.
    • 68 Metascore
    • 60 Critic Score
    In attempting to modernise and streamline the formula, Killing Floor 3 delivers a decent but disappointing follow-up to a niche classic. The changes to Perks, weapon variety and introduction of the social hub do little to uplift the core mechanics, and even hinder the best of what Killing Floor 2 delivered. The music and MEAT system deliver the thrills alongside solid gunplay and wave-based survival, but this sequel struggles to build a menacing legacy that can stand alongside the previous iteration.
    • 59 Metascore
    • 60 Critic Score
    Unfortunately falling victim to the giants of rogue-likes it provided the shoulders for, Collapsed is an entertaining if poorly balanced rogue-like. Solid action and gunplay can only carry you so far when repetition slowly wears away your enthusiasm, and you know that other games in the genre offer so much more in comparison. Collapsed is despairingly trapped under the rubble of those who have surpassed it.
    • tbd Metascore
    • 60 Critic Score
    Tanuki Sunset is fun to play if you take it as seriously as a Raccoon on a Longboard. The visuals and colour palette pop and there’s a nostalgic but limited soundtrack to shred into the sunset. Those looking for a mechanically sound Arcade game won’t find it here however, with a little too much randomness bouncing off rigidly set challenges.
    • 70 Metascore
    • 60 Critic Score
    With a bit more to say The Last Worker could’ve been a great game, but the paper thin plot and clunky controls hold back what is otherwise a stylish and unique time with or without VR. Hopefully there’ll be more to come from this world as it’s an interesting premise, but for right now it’s a decent couple of evenings spent.

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