Finger Guns' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 41% higher than the average critic
  • 17% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow Gambit: The Cursed Crew
Lowest review score: 0 Epic Chef
Score distribution:
1400 game reviews
    • 63 Metascore
    • 60 Critic Score
    Bleak Faith: Forsaken is a competent sci-fi soulslike with a beautiful and brutal new world to explore. It’s combat is serviceable, but its lack of explanations, narrative or even lore will leave many floundering without anything much to grab onto. This is one for the really dedicated Souls veteran who leans far to the extremes of the From Software design school.
    • 69 Metascore
    • 60 Critic Score
    The Anniversary Edition is a much better looking version of the original Edna and Harvey – The Breakout. Despite updated visuals though, there’s still some wrinkles that haven’t been ironed out, notably with sound effects and animations. The move to controller support on consoles has been a little rough on the playability too. The core concept, narrative and personality of the game is quite ingenious but the backtracking, inconsistent lunacy and uniquity of some of the puzzles mean it’s sometimes tough to get through. You don’t have to be mad to play The Breakout, but it’d help.
    • 74 Metascore
    • 60 Critic Score
    Dust & Neon may be a diamond in the rough for those looking for a unique sci-fi western cover-shooter. However, the roguelite systems do a disservice to the twin-stick shooting gameplay, making it far from the most wanted.
    • 59 Metascore
    • 60 Critic Score
    So I’m a little disappointed, but there’s definitely something that perhaps could evolve into an adventure that’s tighter and faster. Summer in Mara feels loose and slow. There’s rightly no urgency in the world of Mara nor they should be, the zen of it all is what appeals but, could there have been just a little more tempo? Koa and the charming world of Mara is enough to keep an eye on this one, but it’s too big with not enough depth and that makes Summer in Mara far from essential.
    • 69 Metascore
    • 60 Critic Score
    In a sea full of roguelikes/lites, Dust & Neon floats on by like an innocuous limpet attached to bigger players. It’s not terrible, nor is it bringing anything new to the table. The future-retro style is attractive to look at, which otherwise holds up this rather shallow experience.
    • tbd Metascore
    • 60 Critic Score
    With a vast interconnected cave system to explore, and all the genre trappings and pitfalls, Outbuddies has the elements most will be looking for in a new digital spelunking fix, just without the flair to find its way back to the surface.
    • tbd Metascore
    • 60 Critic Score
    A missed opportunity to build and improve upon the legacy of Virtua Racing, Formula Retro Racing instead opts to replicate large portions of Sega’s 90’s racer. Sure, there’s more tracks and a larger number of cars to race against but a lack of modes and modern features means that this retro inspired title doesn’t do enough to take a victory lap. Fans of Virtua Racing without a Nintendo Switch will get a kick out of the nostalgia Formula Retro Racing induces. For everyone else, there are better examples of modern takes on retro inspired racers.
    • 74 Metascore
    • 60 Critic Score
    A vertical sci-fi shoot-em-up with sublime atmospheric graphics and some incredible encounters, Cygni is ultimately let down by its lack of identity and a sharp difficulty spike straight from the launch pad. Shunting power between shields and weapons makes for a fun mechanic, but unless you’re a shmup aficionado, it’s a hard package to recommend.
    • 64 Metascore
    • 60 Critic Score
    Whilst the core gameplay loop of riding, swerving and tricking across different parts of an elaborately designed city is fun, the gameplay variety falls short very early on. If you're set on just getting packages from point A to B in sick and quick succession then Parcel Corps may just be the package for you, but those looking for more bite to their bike may choose a different delivery service.
    • 62 Metascore
    • 60 Critic Score
    As a beat ’em up, Fatal Fury First Contact is a cracking little game that shows off the power the Neo Geo Pocket could achieve. But as a port, it’s just too niche when there are far better alternatives from the same catalogue available.
    • 57 Metascore
    • 60 Critic Score
    As of version 1.0.7 of the game, there’s a number of mildly frustrating bugs and issues which take the shine off of To The Rescue! Hopefully, Little Rock Games has the opportunity to patch these as beneath its hiccups, it feels like there’s a good game here. The concept is cute and original, the art style is clean and the game play loop can be quite moreish, so long as you can push though its core annoyances.
    • 74 Metascore
    • 60 Critic Score
    Sonic Colours Ultimate is a solid if unremarkable retread through perhaps the only 3D Sonic game worth remastering. The visuals are just shiny enough to warrant a remaster, with a pumping soundtrack and inventive mechanics through the Wisps. Newcomers will find far more exciting and original games elsewhere, so the term ‘for the fans’ has never rung quite so true.
    • 70 Metascore
    • 60 Critic Score
    Sonic returns in an inescapable mishmash of strong mechanics and ideas alongside poor execution and empty lifeless ‘open-zones’ that offers little to tie it together. Whilst this could be the start of a brand new revolution for modern Sonic games, Frontiers still feels like a beta test, and one that fans shouldn’t have to playtest for Sonic Team to work out what to do next.
    • 65 Metascore
    • 60 Critic Score
    Ten games for £35 can’t be sniffed at, especially during times of budgetary constraints, but Neo Geo Pocket Color Selection Vol. 2 represents a disappointing step down from the first volume. A series of curiosities, average ports and games where the language barrier is an unfortunate turn-off make for a collection that will likely hold appeal for fans of the platform, but which I can’t heartily recommend to the masses.
    • tbd Metascore
    • 60 Critic Score
    Lacking the intensity of a full orchestra, Disaster Band delivers an altogether brief and mildly entertaining rhythm game. Slapstick presentation, horrifically amusing instruments and ample fart noise for failure will provide a good laugh with friends or family, but there’s little to keep this musical party jamming for a very long.
    • 55 Metascore
    • 60 Critic Score
    Offering up something more lighthearted than a Milestone sim, MX vs ATV Legends does racing competently, be it bike or quad. Unfortunately, the same can’t be said for the UTV’s, or the game’s complete lack of anything outside out of its racing career modes. It’s certainly one for MX fans, but not for those looking for more content and fun in a mud-racer.
    • tbd Metascore
    • 60 Critic Score
    If you like your action games to be fast and furious, Shady Knight presents a series of brutal and bombastic challenge boxes to overcome and look awesome doing it. It's unlikely to click with everyone, especially when it's prone to frustrating platforming moments and overwhelming mobs that diminish the engaging sandbox. Shady Knight struggles to let go of all of its demons, but there's plenty of hope the shadows won't keep it down for good.
    • 59 Metascore
    • 60 Critic Score
    Aquarist is a fine addition to the career simulator genre, although there are some optimisation issues on the Switch with some ill-fitted control problems and and fiddly mechanics. Behind these flaws though there is a casual, fun game that has a lot to offer.
    • 70 Metascore
    • 60 Critic Score
    It’s by no means a bad game, but Yurukill just never manages to hit the same heights as its contemporaries. There’s solid groundwork here for a sequel, it has its unique selling point in the shmup sections, and the puzzles are mostly fun. I wanted to love it, but its story didn’t come together in a satisfying way and too many mechanics felt half-baked or redundant.
    • tbd Metascore
    • 60 Critic Score
    Imitation is the sincerest form of flattery is how the old saying goes. Humankind is content to imitate the giants of the 4X strategy genre without offering a whole lot to distinguish itself from the crowd. While there’s some decent fun to be had, almost every element has some kind of flaw that undermines humanity’s evolution. Occasionally, you’ll conquer the world. More often, you’ll be sifting through bureaucratic mediocrity.
    • tbd Metascore
    • 60 Critic Score
    By turning Resident Evil 4’s inventory system into a puzzle experience all of its own, Save Room combines the familiar with the inventive. Its journey from PC to PS5 has left it with a few issues, but for its 2 hour runtime, this game will provide decent headscratchers in the vibe of a Resident Evil safe room.
    • 54 Metascore
    • 60 Critic Score
    A game of two halves, there’s just about enough in one half to make up for the frustrations of the other. Easily an afternoon’s enjoyment in there.
    • 59 Metascore
    • 60 Critic Score
    Harvest Hunt sows some excellent horror rogue-lite seeds with an interesting folklore background, brilliant card modifiers and a suffocating atmosphere. The growth is unfortunately stunted through lack of variety and some cheaper horror tactics, but with perseverance and post-launch support, I have confidence the devs can harvest a true indie horror classic, once the blood moon reaches its peak.
    • 75 Metascore
    • 60 Critic Score
    A perfectly serviceable game that would be more fitting on last generation’s consoles, the only real investment in this will only come from being a fan of the source material.
    • 59 Metascore
    • 60 Critic Score
    A visually stunning and atmospheric stop-motion samurai adventure, thoroughly retro in its design, is ultimately betrayed by glitches, janky combat and punishingly unforgiving platforming.
    • 75 Metascore
    • 60 Critic Score
    Sheepo has a nice concept; steal eggs for science, shapeshift into creatures and solve puzzles in a metroidvania world. It’s notable for its combat-free gameplay in a genre that often sticks a blaster in your hand. However, it never really rises above the formulaic to fulfil its potential, and it lacks content past the five hour initial run.
    • tbd Metascore
    • 60 Critic Score
    Probably the quickest and most pleasant platinum trophy on the Playstation 4, Feather gives you the chance to soar like a bird. It’s a shame that it is held back by an empty world, a lack of interesting things to do beyond flight, and control glitches.
    • 75 Metascore
    • 60 Critic Score
    It’s beautiful to look at and has an engaging turn based combat system but Echo Generation has a few core issues that undermine its best qualities. An unfocused narrative leads to confused and unclear quest lines which, combined with some curious design choices, means the game doesn’t manage to fulfil its obvious potential.
    • 67 Metascore
    • 60 Critic Score
    Re:Turn – One Way Trip isn’t going to keep you up at night and the small game world undermines the game’s better ideas because of the amount of backtracking and filler. That being said, the story has an interesting arc (despite it being overtly foreshadowed) which will keep you entertained for an evening with creepy but not quite scary content.
    • 71 Metascore
    • 60 Critic Score
    With better game design choices and no hard crashes – Moonscars would be a great addition to the 2D Soulstroidvania genre. It’s hard to enjoy the bleak aesthetics and the rich lore of the world when the game doesn’t let you finish it however. The combat is fresh yet familiar but every mechanic outside of that isn’t really needed. But this may be one to perserve with, if you need that Souls itch scratched.

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