Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 92 Metascore
    • 93 Critic Score
    Blood & Wine is hands down one the best expansions in the whole videogame history. Thousands of quests, a new fascinating region to explore, original gameplay mechanics. And it brings solid improvements to the user interface and the combat system. There wouldn't have been a better way to say goodbye to the Witcher.
    • 91 Metascore
    • 85 Critic Score
    Overwatch is the new dimension of competitive play. A step forward in the genre, an hypertrophic heir to Team Fortress: each of the 21 heroes represent a class, and the concept of asymmetrical balancing is just brilliant. On the other side, the game is not that fun if you play it alone, and the absence of ranked match is unacceptable.
    • 53 Metascore
    • 50 Critic Score
    Shadwen, unfortunately, has proved to be a messy bunch of ideas, unable to involve the player in its narrative context, which could be interesting, but has been developed too superficially. Same goes for the gameplay mechanics, made of concepts taken from other games and put together almost with no consistency.
    • 53 Metascore
    • 58 Critic Score
    A confusing interface, a bad Artificial Intelligence, and an overall look that can't hide the mobile genesis of the game. Dead Effect 2 could be fun for a couple of hours, but is really cheap on the long run.
    • 58 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 75 Critic Score
    Kathy Rain is an great adventure, that combines a vintage look to an intense and strong story. Given the quality of the plot and the variety of puzzles, we can forgive the presence of some stereotypical characters.
    • Everyeye.it
    • tbd Metascore
    • 70 Critic Score
    Ecotone is a bidimensional platform that change it's gameplay in every stage. You can find some level inspired by the classics (Mario and Ryaman) and other that "salvage" some ideas from the indie scene (VVVVVV or Super Meat Boy). It's a nice intuition, but the game feels somehow disjointed.
    • 86 Metascore
    • 90 Critic Score
    Total War Warhammer is a another great success for Creative Assembly. The factions are extremely diversified and, although some beloved units are missing, the variety of strategies and playstyle is impressive. The RPG-Style hero management, the new flying units, the introduction of side quests and of a loot system: every feature intelligently expand the classic formula of Total War.
    • 67 Metascore
    • 65 Critic Score
    Those who had fun with Rocketbirds: Hardboiled Chicken will find everything that featured that joyful experience, with its quite rough irony that was yet able to bring a smile. The others might have to take Rocketbirds 2: Evolution in a more cautious way, because of its weak control system and lack of content.
    • 61 Metascore
    • 50 Critic Score
    MegaTagmension is an extremely niche product, made of pure and simple fanservice, reserved strictly to the fans but without any attention to the design itself, which is necessary to guarantee a real entertaining and interesting game experience.
    • 54 Metascore
    • 65 Critic Score
    The new Homefront does not excel in any field, carrying the wounds of a troubled development. The gameplay is too rough, the AI unrefined, the campaign very short (unless you get involved in the tedious subquests). The biggest fault of The Revolution, though, is the decision to re-write the setting, trivializing the impressive work that John Milius did for the first chapter.
    • 64 Metascore
    • 63 Critic Score
    Shadow of the Beast is a tribute and a modernization of the namesake action game that Psygnosis developed in 1989 on Amiga Computer. It shows some impressive art works, a captivating style, and create an original setting, but the story mode is impressively short and the gameplay is far from being well designed and responsive.
    • 78 Metascore
    • 90 Critic Score
    As many other videogames developed by Paradox, Stellaris speaks to a very small niche. Complex and uncompromising, it shows an impressive effort to bring the gameplay of a Grand Strategy Game into the space.
    • 85 Metascore
    • 88 Critic Score
    Exaggerated, violent, ruthless. Bethesda and id Software took the essence of the shooters you played in the 90s and rewrote it with a modern language. DOOM is an unstoppable FPS, with a bloodthirsty single player campaign and a solid Multiplayer, unfortunately showing some balancing problems.
    • 69 Metascore
    • 55 Critic Score
    After the interesting Grey Goo, Petroglyph delivers an old-school strategy game with a retro look. Don't expect the complexity of the masterpieces you played in the 90's, though: 8-Bit Armies has a poor strategic value and all the matches looks the same.
    • 75 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 87 Critic Score
    Shadow Complex needed a lifting. The remastered edition improves some post-processing effects, add some new textures, and in the end remains the great metroidvania that Chair developed few years ago. The uninteresting story is the biggest letdown of the game, that stands out when it comes to gameplay and level design.
    • 84 Metascore
    • 88 Critic Score
    Valkyria Chronicles lands on PlayStation 4 with the same determination that it had eight years ago. The game is still brilliant, thanks to its intense story and a solid gameplay. This current-gen version won't have a top-notch look, but includes some interesting DLCs.
    • tbd Metascore
    • 55 Critic Score
    Pang Adventures has some interesting ideas and an cool co-op mode, but the overall difficulty is too low and the game becomes boring after a few matches.
    • 68 Metascore
    • 65 Critic Score
    The PvE and co-op experience that Battleborn provides is futile and scarcely interesting. On the PvP side Gearbox's title proves more worthy, but the game has too many gameplay issues to stand out in the competitive moba-like scene.
    • 78 Metascore
    • 70 Critic Score
    Offworld Trading Company is a futuristic simulation of what would be the economy on Mars: gathering resources, upgrading extraction posts, keeping up with the price fluctuations. Funny, but still complex and demanding at the same time.
    • 93 Metascore
    • 95 Critic Score
    Uncharted 4 is one of the best action game ever created. The story doesn't have the same emotional impact of The Last of Us, but it bravely focuses on the characters and their relationships. On the other hand, the tension, the diversity, the pace and the aesthetic value of Nate's last adventure is something we've never experienced before.
    • 87 Metascore
    • 78 Critic Score
    Hex doesn't want to make a revolution in the TCG world. It's a classic but valid experience, and, as a free-to-play, offers a great number -and quality- of content, becoming one of the best TCG-online together with Magic The Gathering.
    • 84 Metascore
    • 80 Critic Score
    Speedrunners is based on a very simple concept, but still it's lively, and with its skill based matches, velocity can be felt in every single frame. Thanks to its well designed multiplayer mode, the DoubleDutch work can also be played as quite peculiar party game.
    • 69 Metascore
    • 80 Critic Score
    Fragments of Him deals with a complex theme, not so easily represented in videogames: death. During the two-hour long path that leads the player to the end, the Sassybot team ask us to reflect on the sense and the consequences of the loss, but also on the value of objects and memories. Whether or not Fragments of Him was able to reach its goal may be subjective, but the game and the concept are still admirable.
    • 74 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 76 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 78 Critic Score
    After a wobbly start, Michonne's mini-series returns on the right path. This last episode is, literally, What We Deserve: a story focused on the characters and not on the fan-service, a touching tale of revenge and forgiveness.
    • 57 Metascore
    • 55 Critic Score
    A challenging action game, that requires an excellent mastery of its simple control scheme. A roguelike experience interesting on the short run, but too tedious and boring to grant a sufficient replay value. The charming cyberpunk style is not enough to overcome these issues.
    • tbd Metascore
    • 65 Critic Score
    The biggest problem of Trackday Manager is the lack of contents. Simply put, the game left the early access program too soon. The gameplay is interesting and clever -asking the player an active involvement during the competitions- but the numbers of tracks, vehicles and options is not enough to keep the user engaged in the long run.
    • 79 Metascore
    • 85 Critic Score
    Once Upon a Climb surpasses the first two episodes, thanks to a funny screenplay, a couple of stimulating old-school puzzles, and some breath-taking areas. By far the best chapter in the series, with an interesting backstory that finally emerges.
    • 50 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 74 Critic Score
    Black Desert Online is impressive on the technical standpoint, and sets a new standard for MMOs. On the other side the character progression is heavily based on grinding and the structure is complex and somehow overwhelming. The game has a well designed gameplay and a solid endgame; the fans of the genre should definitely give it a try.
    • 84 Metascore
    • 85 Critic Score
    This second chapter is even more enjoyable than the first one. The map is bigger and way more interesting to explore, and some refinements to the IA clearly improves the gameplay. The number of contracts created by the community is still impressive.
    • 82 Metascore
    • 87 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 90 Critic Score
    Alienation is Housemarque's masterpiece. A fast-paced heir of Dead Nation, deeply integrated with RPG mechanics and loot system. Alienation is the Diablo of the Twin Stick Shooter genre, with a short campaign but an enormous endgame.
    • 74 Metascore
    • 75 Critic Score
    Eclipse is way better than the previous DLC Awakening: an expansion pack with four original maps and new monstrosities for the acclaimed Zombie mode. The price is still high, but hardcore fans of Call of Duty will be delighted by the design of the new playgrounds.
    • 68 Metascore
    • 68 Critic Score
    We waited a lot to play Balde & Soul, but NCSOFT's MMO arrives on the west market a little too late. The action oriented combat system is interesting and well designed, but PvP is still unbalanced and the endgame is tasteless and boring. The game, in conclusion, has very good intuitions but a very bad structure.
    • 69 Metascore
    • 55 Critic Score
    The epilogue of Camouflaj's Republique forgets about the mediocre God's Acre and tries to catch up with the first three episodes. But two years after the debut many ideas are outdated and the linear level design can't sustain a pleasant progression.
    • 70 Metascore
    • 72 Critic Score
    Order Up is not an epilogue for the first season of Minecraft Story Mode: is more a beginning for the second one (and in fact three more episode have been announced). The central part of the adventure is quite ordinary, but the new Sky City is a great location and the return of old characters works well in the funny script.
    • 74 Metascore
    • 70 Critic Score
    Starfox Guard is a small game, well thought - especially in terms of progression - and with an online component that enriches the gaming experience. It has small expectations and gets straight to the point.
    • 76 Metascore
    • 78 Critic Score
    As many other games developed by Level-5, Yo-Kai Watch is a well-rounded RPG, perfect to address a younger audience. On the long run, though, the battles become somehow boring and the narrative weakens.
    • 69 Metascore
    • 80 Critic Score
    Star Fox Zero is a surprising game that gets better level after level. The unusual control scheme might be hard to master, but you'll soon discover that is the fulcrum for an original and innovative experience, shaped by the creative talent of Shigeru Miyamoto.
    • 76 Metascore
    • 75 Critic Score
    At first glance Plaris Sectors looks like many other 4X strategy videogames, but the chance to assemble your own ships and the interesting system for the scientific research are interesting twists that any fan of the genre should try out.
    • 73 Metascore
    • 67 Critic Score
    Stories looks like a unpolished narrative experiment. The main problem here is an ordinary combat system and a set of situations that never challenge the player. Trying to discover every possible ending, though, you'll discover a light and inspired platformer.
    • 70 Metascore
    • 75 Critic Score
    Mixing the structure of a MOBA with the gameplay of a Twin-Stick Shooter Armature Studios delivers an unusual and interesting arcade. There are some balancing problems but Dead Star is the best way to approach the Battle Arena scene, especially for console gamers.
    • 70 Metascore
    • 50 Critic Score
    The Collider 2 is a sci-fi endless runner that tries to stand out thanks to the VR Support, but doesn't have the content of the quality to keep the player engaged for a long time.
    • 82 Metascore
    • 90 Critic Score
    The Banner Saga 2 surpass the first chapter, thanks to a more enticing narration and some important tweaks to the combat system. Stoic's masterpiece is one of the best strategy games we played in years, with an unique and charming style.
    • 85 Metascore
    • 78 Critic Score
    The new Ratchet & Clank is half a reboot, half an original adventure. It has the old school gameplay, surprising new weapons and gadgets, and a huge variety of situations to support an interesting adventure. The last part of the story mode, however, becomes too easy and too messy when the weapon upgrade system neutralizes the level of difficulty. Shorter than the original Ratchet & Clank, it's a great comeback for the duo anyway.
    • 79 Metascore
    • 80 Critic Score
    On Ps4, Joe Dever's Lone Wolf hasn't essentially changed from its PC version: story and style are just as solid as before. The graphics reveal the mobile origins of the game; furthermore, the game becomes less spontaneous by using a pad. However, Joe Dever's Lone Wolf sticks to its essence and still can intrigue many of those who are looking for a peculiar RPG.
    • 65 Metascore
    • 70 Critic Score
    MXGP 2 desperately needs a new graphic engine. It's a solid motocross experience but there aren't many improvements from the previous chapter.
    • 84 Metascore
    • 90 Critic Score
    Heart Machine delivers a masterpiece, an impressive mixture of style and gameplay. Hyper Light Drifter is one of the best action game we have ever played, and showcases a complex and enchanting pixel art. It brings you into a silent and distant world, it tests your ability with a deep an fast paced gameplay; it's the rightful heir of '90s bidimensional adventures.
    • tbd Metascore
    • 78 Critic Score
    The new expansion for TESO is not as big as the previous DLC, Orsinium. It costs a little less (2000 crowns) and has a light-hearted questline. The interesting thing is that it enhances and upgrades the gameplay, finally giving a relevance to the shadowy, stealthy and furtive activities.
    • 76 Metascore
    • 80 Critic Score
    Deadbolt is a small action game that can be extremely funny. The gunfight tension is worth more than the gunfight itself: a fundamental rule in cinema that Hopoo Games perfectly applied to its videogame.
    • 74 Metascore
    • 75 Critic Score
    Epistory is a zelda-like adventure in a universe made of paper and words. It has its own style (even if it can't compete with the fascinating inventions of Tearaway), and elegantly mixes combat and exploration. Is a short and compelling experience, but it would have been nice to see more variety in the structure of the dungeons.
    • 63 Metascore
    • 60 Critic Score
    Obscuritas is a mediocre horror adventure. The story is weak, and the impressive amount of backtracking is frustrating. Technically speaking, the game doesn't stand a chance against other eminent competitors (like Outlast and SOMA). The game is not a complete failure, however: it has a good variety of puzzles and a perceptible tension.
    • Everyeye.it
    • 66 Metascore
    • 72 Critic Score
    The second episode of this short spin-off is a little better than the debut one. In the first half of Give No Shelter there's some rushed moments and a pinch of groundless fan-service, but after that the story finally thickens. Let's wait for the last chapter and hope for the best.
    • 67 Metascore
    • 64 Critic Score
    Good Robot is a conventional twin stick shooter, with no distinctive traits to help him emerge and arise from the mass. If you are a strong fan of the genre, give it a try and it will provide an solid but just challenge.
    • 82 Metascore
    • 80 Critic Score
    It won't have the most innovative gameplay, but Enter the Gungeon is entertaining and inspired. Mixing the mechanics of Nuclear Throne with some "bullet hell" action, it delivers a solid roguelike experience, with a ton of unconventional weapons to have fun with.
    • 84 Metascore
    • 90 Critic Score
    After 25 years Day of the Tentacle is still a brilliant game. Irresistible, ironical, with an outstanding style and an amazing screenplay. Double Fine did a great job with the remastering process, modernizing every aspect of the game.
    • 60 Metascore
    • 65 Critic Score
    The usual Olympic "adventure" of Mario & Sonic is, as the previous one, a collection of minigames. Well: to be honest, is a collection of the same minigames we played 4 years ago. And the input detection problems are still here. Think about it only if you skipped London in 2012 and you are an old fan of Track & Field.
    • 60 Metascore
    • 70 Critic Score
    Four years after the original release, Resident Evil 6 is pretty much the same game. The HD version shows the usual technical improvements of many other remasters (1080p and 60 frame per second), but nothing more. Disappointing for the fanbase, Resident Evil 6 is a huge title but is somehow inconsistent, able to pursue neither the fast paced action of the fourth chapter, nor the survival horror spirit of the origins.
    • 40 Metascore
    • 40 Critic Score
    Alekhine’s Gun is named after a sharp and refined move in chess, that requires thinking and weighting. The lack of these skills in a stealth game that carries his name would probably make Alekhine turn in his grave and disappoint every fan of this genre.
    • 83 Metascore
    • 75 Critic Score
    Grim Dawn has classic gameplay that rewards strategy and penalizes superficiality in order to get a more hardcore dimension of the hack ‘n slash world. This definitely balances the technical, narrative and artistic shortcomings, unnoticeable to the farming devoted ones, but clear to those who want a more immersive ad modern experience.
    • 62 Metascore
    • 67 Critic Score
    Moon Hunters is a non consistent game that wants to bravely show a different gameplay, though the intriguing potentialities of the latter were not realized as initially thought. However, it is a quite solid game, funny both in single player and in co-op mode.
    • 64 Metascore
    • 74 Critic Score
    Adr1ft is a short, narrative experience that follows the lead of Everybody's Gone to the Rapture, Dear Esther and other so called "walking simulators". The first part of the game has a more elaborate gameplay (asking the player to manage the oxygen reserves), but in the end all that matters is the compelling atmosphere.
    • 67 Metascore
    • 69 Critic Score
    The first DLC for Fallout 4 has some good and interesting ideas, but is bad engame content. The main quest is too short and the option to create your own robot army won't be involving for those who already finished the game.
    • 89 Metascore
    • 90 Critic Score
    Miyazaki has found the best way to close the Dark Souls trilogy. In terms of gameplay, Dark Souls 3 has the same taste of the previous chapters, and is not as original and fresh as Bloodborne has been. A great number of improvements, still, refine the formula and create another impressive action RPG. Dark Souls 3 is infused with a cruel beauty; its world -assembled with pieces from Lordran and Yharnam and Boletaria - represents a place where any fan would love to wander.
    • 77 Metascore
    • 80 Critic Score
    The best part of Quantum Break is found in its narrative design. It's a unique way to tell a story, and it goes way beyond what videogames usually achieve, showing many different points of view and providing many ways to delve deep into the background. On the other hand, the gameplay suffers from occasional poor animations and scarce precision in the control system. Using time powers is fun most of the time, but the difficulty is set on the low side, the gunplay feels repetitive after a while, and the overall duration is below expectations. It will, despite this, please those who are looking for an intense narrative experience.
    • 67 Metascore
    • 65 Critic Score
    Fast-paced, agile and funny, Nights of Azure is a light J-RPG with an unexpectedly interesting (love) story. On the other hand, is too easy and technically poor.
    • 85 Metascore
    • 87 Critic Score
    An impressive driving experience. Leaving aside the "glam" tone of Dirt 3 and Showdown, Codemasters synthesize in a game the true feeling of the discipline and the thrill of off-road racing. The console version is technically impressive, smooth as the PC counterpart.
    • 76 Metascore
    • 90 Critic Score
    Dokuro is simply one of the best videogames on PS Vita. Perfect for the Sony Portable Console with its style and mechanics.
    • 72 Metascore
    • 67 Critic Score
    The snowy setting is fascinating, but this expansion runs out of new stuff to do really quickly.
    • 46 Metascore
    • 55 Critic Score
    It's surely a niche game, but the graphics are so bad that the immersion gets completely spoiled.
    • 67 Metascore
    • 73 Critic Score
    A mix between a card game and an hack'n'slash, it's filled with interesting content, although the mechanics are sometimes over-complicated.
    • 54 Metascore
    • 58 Critic Score
    It's a fair shooter, but the missions are all alike, and the experience is really short.
    • 68 Metascore
    • 55 Critic Score
    It's an interesting escape room concept, but the gameplay is utterly disappointing. A waste of a good idea.
    • 69 Metascore
    • 70 Critic Score
    An interesting mix between tower defense and third person shooting, it's surely not flawless, but can still deliver some solid entertainment.
    • 79 Metascore
    • 90 Critic Score
    This second part is far better than the first: the focus is back on storytelling, and gameplay is fine as well.
    • 70 Metascore
    • 55 Critic Score
    If you play this game on a classic 3DS, and not the upgraded version, you are going to be utterly disappointed.
    • 84 Metascore
    • 90 Critic Score
    A bi-dimensional Souls-like, bestowed with an original and compelling combat system. Waiting for the next Souls, this might be the perfect choice.
    • 81 Metascore
    • 86 Critic Score
    Nadeo nailed it again, and the classic gameplay still works as a charm on console. Menus are overcomplicated and it might take time to take the best out of the editor, but there's a lot of fun to be had here.
    • tbd Metascore
    • 70 Critic Score
    Distant Star: Revenant Fleet is a nice alternative to other space rogue-like games like FTL: Faster Than Light, with a pleasing art direction and enjoyable soundtrack which includes dark themes and sounds, unlike most titles in the genre.
    • 85 Metascore
    • 86 Critic Score
    For whoever missed the original game last year, this is a perfect time to get back to it.
    • 68 Metascore
    • 75 Critic Score
    BroForce is just the best run&gun since Metal Slug.
    • 68 Metascore
    • 75 Critic Score
    Especially on the graphics side we expected something more, as the game still feels and looks practically the same. If you missed this one on console though, it's still one hell of a ride.
    • 57 Metascore
    • 72 Critic Score
    If you loved the original game, you might think about getting this DLC: it's not much, but it's still good fun.
    • 71 Metascore
    • 65 Critic Score
    Fans of old won't find anything new or original in this chapter, just a good more of the same.
    • 73 Metascore
    • 80 Critic Score
    There's content, and the multiplayer still works. The graphics have been enhanced in a good way. A great chance to relive Marcus's story.
    • 77 Metascore
    • 78 Critic Score
    It's a bold move from IO Interactive. It inherits some of the mechanics of its predecessor, but it grows as a pure sandbox, and the fans of old will love that. The episodic formula is still to be tested, but this first chapter is quite encouraging.
    • 84 Metascore
    • 90 Critic Score
    It's hard, harsh and unforgiving. It might be the perfect challenge if you're looking for something similar.
    • 79 Metascore
    • 75 Critic Score
    The challenge is often quite limited, and that could be a problem for some player, but it's still an interesting game.
    • tbd Metascore
    • 53 Critic Score
    A good scripting and some humour aren't enough.
    • 76 Metascore
    • 78 Critic Score
    It's a more of the same with different landscapes and truck, but if you loved the Euro chapter, you'll still appreciate this one.
    • 64 Metascore
    • 63 Critic Score
    It's a complex game, and surely not a mainstream one. If you're looking for something different, and you are interested in Philip K. Dick's works, you might find something really interesting here.
    • 80 Metascore
    • 88 Critic Score
    The Division is a very self-aware product, one that works around the player needs and requests from previous experiences. It builds on its peculiar gameplay style and delivers some great co-op fun. A shame that the PVP still needs care and attention. As for the end game, we'll have to wait for the next future.
    • 76 Metascore
    • 76 Critic Score
    The combat system is indeed deep, but the characters are quite scarce. Fortunately, there's plenty of customization to back that up. Also, game modes aren't that varied, and that could spoil the fun for some players.
    • 85 Metascore
    • 80 Critic Score
    It's a great twin stick shooter, one that delivers some great moments of pure fun.
    • 64 Metascore
    • 62 Critic Score
    It's partly a walking simulator, but the gameplay delivers some unexpected turns. The young development team clearly lacks experience, but it's still a promising first step.
    • 75 Metascore
    • 85 Critic Score
    It's really a pleasant surprise: a game that will keep you busy with interesting challenges, and delivers some memorable storytelling.

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