Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 63 Metascore
    • 70 Critic Score
    There's none of the track furniture that shined "FlatOut" or the general gloss and roundness of "Burnout." This shallowness in gameplay is honestly the only thing that lets the game down.
    • 73 Metascore
    • 90 Critic Score
    With the same sort of instant appeal and practically infinite replayability of Tetris, it joins the pantheon of puzzle gods and goes down as another GBA must-buy - so long as the lack of multiplayer doesn't irk you.
    • 80 Metascore
    • 70 Critic Score
    Not a bad package, really, just not a great one. It's never going to trouble the likes of "Super Mario World" or "Yoshi's Island" in the sheer artistry and quality of gameplay stakes, at least not in this reviewer's book.
    • 92 Metascore
    • 90 Critic Score
    Don't let the muted disappointment of the multiplayer discolour what is among the best single-player experiences we've ever experienced. Certainly up there with literally anything else, including "Half-Life 2," "San Andreas," and as far as enjoyment, intrigue, reward and challenge, far surpasses the likes of "Halo 2" and "Killzone," and shows up the competition in more ways than we could care to mention.
    • 72 Metascore
    • 70 Critic Score
    There are some surprising omissions. The main one being the complete lack of any ability to speed up time - especially since that once a park has stabilised there can be a lot of waiting around while you amass enough cash to buy a Gorilla or whatever.
    • 84 Metascore
    • 80 Critic Score
    What's genuinely disappointing though is that it's all over so quickly... Jak 3 is much, much shorter than its epic predecessor. Indeed, it took us just 10 hours to achieve a 100 per cent rating.
    • 71 Metascore
    • 50 Critic Score
    Inconsistent, wearisome gameplay.
    • 95 Metascore
    • 90 Critic Score
    The truth is, for every hour our blood was pumping like a turbo charged locomotive through our adrenaline scored veins, there were an equal number of hours where we were bored with the unimaginative repetition of formulaic corridor based FPS trawls. [Single-Player review; Multiplayer also rated 90]
    • 70 Metascore
    • 50 Critic Score
    As an extension of "The Sims" as a franchise it categorically fails to engage, and even just squeaks through on a technical level. No amount of glitz is going to cover that up. It's not bad, per se, but there's no way anyone with a heavy, eclectic interest in videogames should be spending £40 on this.
    • 75 Metascore
    • 70 Critic Score
    If you're the sort who, when presented with a river, like to crouch and examine the eddies, this may be for you. If you just want to know what's downstream... well, less so.
    • 80 Metascore
    • 80 Critic Score
    Compared to "Virtua Tennis," the undisputed king of the tennis franchises around here, Mario Power Tennis is a bit fuzzier and more forgiving in every respect, but, unless you turn them off, the power shots shift the dynamic in quite a different direction.
    • 80 Metascore
    • 80 Critic Score
    It has managed to genuinely take the series forward in technology terms, offering up much more engaging firefights than ever before, which are far less forgiving and require a hell of a lot more thought and skill than simply charging in like you're immortal.
    • 69 Metascore
    • 60 Critic Score
    We've used the word a few times during the review, but "chore" probably sums up TRON 2.0 if we were to plunge to our most uncharitable.
    • 91 Metascore
    • 80 Critic Score
    One of the best of its genre, of that there is no doubt. But is it really acceptable to release a game that's so similar to the previous two that it would take the most devoted fan to spot the difference at first glance?
    • 72 Metascore
    • 80 Critic Score
    Easily our favourite EyeToy game to date.
    • 70 Metascore
    • 50 Critic Score
    That Killzone doesn't live up to expectations shouldn't come as a major surprise to anyone; that Sony has chosen to release such a damp squib at this outrageously competitive time of year most definitely is.
    • 78 Metascore
    • 60 Critic Score
    If you're looking for an ATV game that offers solid arcade-style gameplay, a wide range of events and decent offline multiplayer options, Offroad Fury 3 does the job.
    • 80 Metascore
    • 70 Critic Score
    This isn't SmackDown! vs. Raw. It's last year's SmackDown! with a few mini-games, an updated (and therefore poorer) rota and embarrassingly duff online play.
    • 73 Metascore
    • 70 Critic Score
    There are some truly magic moments here that transcend nostalgia. Even now, that first time you achieve absolutely blinding speed is exhilarating.
    • 75 Metascore
    • 70 Critic Score
    It's too easy. Yes, there's a Hard mode, and Evil mode if you can be bothered to play through it that many times, but if you've got a solid grounding in role-playing games, you'll walk through it.
    • 84 Metascore
    • 90 Critic Score
    Intelligent, macabre, scary, superbly directed and perfectly pitched for casual players and more hardcore gamers alike, this game does for survival horror what the influx of Japanese and Korean movies has done for horror cinema in recent years.
    • 62 Metascore
    • 40 Critic Score
    The thrill of taking control of the family in action is soon soured by some nasty control and camera glitches, but youngsters who can't get enough of seeing Mrs Incredible stretch herself around won't really care about the finer points of directional play.
    • 95 Metascore
    • 90 Critic Score
    It's no exaggeration to say that you could be still be playing this when the next GTA game comes out, even if it takes Rockstar another two years to finish. It's not perfect then, but so much of it is so good that you won't care.
    • 81 Metascore
    • 90 Critic Score
    There hasn't been high-level management game with this level of wit, style and vision since the dear departed Mucky Foot's "Startopia." This is as good as its genre gets, and deserves recognition.
    • 68 Metascore
    • 60 Critic Score
    It's just not the Grand Theft Auto experience most people will be gunning for, and certainly not for this price, not a chance in hell.
    • 83 Metascore
    • 80 Critic Score
    It's exactly as the name describes - the ultimate incarnation of the game so far.
    • 75 Metascore
    • 60 Critic Score
    But while dumbing down the RPG premise for the casual console gamer might work for some people, it ultimately fell down for us by making the main action portion of the game really quite tiresome.
    • 84 Metascore
    • 60 Critic Score
    It's not a bad game to any degree, is technically very polished with beautifully rendered craft bursting with technical detail and slick in almost every sense - but it lacks soul.
    • 79 Metascore
    • 80 Critic Score
    "Burnout 3" may have surpassed our expectations in a number of areas, but it's worth remembering that OutRun2 falls short in terms of longevity, not play mechanics. When it comes to speed and immediacy it's easily comparable, the handling is something else entirely, and in technical terms there's only one truly beautiful journey between the two games, and it's taken in a Ferrari.
    • 67 Metascore
    • 70 Critic Score
    It is impossible to shy away from the realisation that H&D as a franchise needs a bit of a pep up in several areas and is gradually being left behind in a genre it once dominated.
    • 66 Metascore
    • 70 Critic Score
    Sometimes, though, familiarity and simplicity are exactly what's called for, and for those of you that just can't get enough of these dumb-arsed shooters, Crisis Zone has a certain cultish appeal that's just on the right side of admirable.
    • 73 Metascore
    • 60 Critic Score
    It may well be widely-regarded as being up there with the best Vietnam-based FPSs (and we're thinking Vietcong on PC specifically, which shades this), but stood next to the likes of Call Of Duty its bothersome AI leaves the game hamstrung in one of the most crucial areas.
    • 82 Metascore
    • 80 Critic Score
    On one hand, the game is an incredibly unique and original departure from the normal conventions of this genre, offering the kind of dark stylish twist that RPGs have lacked for so long and building onto it some very solid gameplay. Balanced against that, however, is the somewhat unforgiving battle system and, most crucially, the whole random battle issue.
    • 55 Metascore
    • 40 Critic Score
    Where "Gregory" and "Joe" were as often inventive and ingenious as they were incomparable to anything else on the shelves, Under The Skin's clever thinking dried up before it even made it off the blackboard.
    • 71 Metascore
    • 50 Critic Score
    Anyone over a certain age is likely to be highly embarrassed if they get caught playing it though, and for flip's sake, don't actually buy the thing unless you wipe with ten pound notes.
    • 69 Metascore
    • 50 Critic Score
    As generic as a platformer can be. It's a game in the tradition of the original "Jak & Daxter," but comparing the two is like holding a light to the abyss.
    • 81 Metascore
    • 80 Critic Score
    What we have here essentially is an exceptionally polished product with a smattering of new additions that, Xbox Live aside, don't make an especially significant leap forward after last year's return to form.
    • 74 Metascore
    • 50 Critic Score
    There are about five games out of the 20 that we'd ever want to spend time with again, and another half-dozen modern day fillers that have been usurped massively since, while the rest are just truly awful reminders of why things are better just the way they are.
    • 87 Metascore
    • 90 Critic Score
    And it'll soak up far more of YOU than "Mario & Luigi" or the other Mario RPGs ever did, too. It's easy to believe you could spend as long with this as you could a decent-length Final Fantasy title.
    • 88 Metascore
    • 90 Critic Score
    Counter-Strike: Source is, once you've gained a knack for it, the most consistently rewarding and surprising team-based shoot-'em-up available on the PC today. It's been dressed up nicely for its relaunch in 2004, but it wasn't broken, and Valve hasn't fixed it.
    • 60 Metascore
    • 70 Critic Score
    For the thick-skinned (preferably male) gamer looking for some fairly harmless stupidity to amuse themselves with, this resurrection of Leisure Suit Larry is surprisingly good fun, and a welcome change from the constant array of samey me-too sludge that's peppering the landscape this Christmas.
    • 70 Metascore
    • 70 Critic Score
    You can't do much better for challenging air-combat shooters on the Xbox, just as long as you bear in mind how teeth-grindingly steep that challenge is.
    • 83 Metascore
    • 80 Critic Score
    There's probably enough here to satisfy fans whatever their inclination, but nobody should expect a quantum leap. Once again it's refinement over revolution.
    • 62 Metascore
    • 50 Critic Score
    In the end it's far more frustrating than it should be, particularly given that it's an idea with so much potential - and Fuse Games clearly has come up with a lot of good ideas in making this.
    • 81 Metascore
    • 80 Critic Score
    Deception throws in an extremely polished Konquest mode, the fun Chess and Tetris modes, plus online play.
    • 75 Metascore
    • 70 Critic Score
    Evil Genius overcomes its flaws and ultimately satisfies. Building an evil empire is a good idea, and the way Elixir's constructed the game is thoughtful, enterprising and occasionally inspired.
    • 64 Metascore
    • 70 Critic Score
    The gameplay variation is there for all to see, and when it hits the mark it - believe it or not - is every bit as enjoyable as the very best the genre has to offer, with some true high points to look back on.
    • 65 Metascore
    • 70 Critic Score
    If you're just looking to punch someone in the face, Rocky Legends might just be the therapy you need.
    • 61 Metascore
    • 40 Critic Score
    A final point to raise is why Taito felt the need to demand that multi-player link mode would only work with 12 levels of the old version? It's hard enough to justify buying this ancient classic as it is, without removing the last temptation from the already hard pressed gamer.
    • 83 Metascore
    • 80 Critic Score
    The online play is a very welcome addition (although not really the full monty), the campaign is enormous and there's no doubt at all that in isolation the game is a solid, enjoyable experience with immense longevity, but some may correctly observe that this is the game "CMR3" should have been in the first place.
    • 85 Metascore
    • 70 Critic Score
    The voice acting in the game is downright awful - especially painful after hearing the excellent voice acting in "Tales of Symphonia."
    • 69 Metascore
    • 60 Critic Score
    There's nothing to dislike about it. It's well-rounded and harmless in every respect, but there's no real challenge to anyone remotely used to playing games or over the age of 10.
    • 76 Metascore
    • 60 Critic Score
    We appreciate the simplicity of the idea, but in the absence of the hidden depths we normally expect from this sort of game - or the ritual humiliation we now demand - it ultimately wears thin far too quickly.
    • 92 Metascore
    • 90 Critic Score
    In any real-time strategy game you'll fight desperate battles against hopeless odds, but here, thanks to the strategy side, you know the precise cost of loss will be. It's a magical, beautiful synergy and there's nothing quite like it in the entire gaming lexicon.
    • 81 Metascore
    • 70 Critic Score
    "Solid" is one of those terrible damning-with-faint-praise words which will have anyone cringing but it's the one that applies. It's a well-built, well-made, well-designed well-solid RTS, and of its type, one of the finest of the year.
    • 86 Metascore
    • 90 Critic Score
    What sums Katamari Damacy's appeal up for me is the sense of unbridled joy bursting from every pore. It's the happiest game I've ever played, and the happiness is infectious. [JPN Import]
    • 80 Metascore
    • 80 Critic Score
    Still, nitpicky design and technical limitations aside, the 12 hours or so that you'll be playing the single-player game are almost always enjoyable, challenging, and entertaining.
    • 67 Metascore
    • 70 Critic Score
    If you like slashing and hording within intelligently structured worlds and have no problem sinking into the non-conformity of Japanese manga, then Blood Will Tell may well surprise you.
    • 82 Metascore
    • 70 Critic Score
    Legends has features coming out of its ears - in keeping with the general mutant theme - but you'll need to be a RPG/mutant/comic fan to truly care. That's no bad thing, but this is pretty niche, if sometimes highly enjoyable and surprisingly complex stuff, with some niggling glitches.
    • 59 Metascore
    • 50 Critic Score
    Painfully average.
    • 75 Metascore
    • 80 Critic Score
    Although in pure in gameplay terms it doesn't reach match Psi-Ops' thrilling ambition, favouring old school stealth principles over riotous action, it almost makes up for it by being a far more stylish affair - although the occasional lack of signposting can be irritating on one or two notable occasions.
    • 86 Metascore
    • 80 Critic Score
    It's charm which cements Dawn of War in the affections. In fact, it charms so casually that the contrary parts of the gaming world will just lazily dismiss it as a bimbo. It really isn't. Charm lures us in, but there's enough happening upstairs to keep it firmly in our affections.
    • 88 Metascore
    • 80 Critic Score
    There's more to do here than any other sports game we can think of, it's one of the few multiplayer sports games that just about anybody will play whether they care about golf or not, and it's well executed and designed in a great number of ways. What's disappointing is the sense that the game's unsure of where to go next, and anybody who played the previous versions will probably feel a bit let down by EA's lack of ambition.
    • 77 Metascore
    • 80 Critic Score
    The mixture of task and race-based challenges, refined controls and delicately poised difficulty level are adequate compensation.
    • 80 Metascore
    • 80 Critic Score
    The best Star Wars action game we've played since "Rogue Leader," delivering the sort of galactic conflicts we've long marvelled on the big-screen in a balanced and inviting manner that continually satisfies.
    • 77 Metascore
    • 60 Critic Score
    Even though this is undeniably a good representation, the feel of it is really not all that different from the SNES and Mega Drive titles of yesteryear.
    • 68 Metascore
    • 50 Critic Score
    It's not all that good, and it's got some horrible flaws, but at the same time, at least for a while, it's a laugh.
    • 57 Metascore
    • 50 Critic Score
    Despite all these valid complaints, we still have a lot of affection for what Vietcong's trying to achieve, but the sorry truth is the console version just doesn't deliver on the promise of the PC original.
    • 90 Metascore
    • 80 Critic Score
    It's not just niggling repetition and control issues that detract from the overall package. There are many things that could have improved matters - being stuck in the same house feels somewhat stifling and claustrophobic, and for this reviewer was the main reason it shattered the dream possibility of The Sims 2 delivering a virtual personality simulation the way that classic Alter Ego did all those years ago.
    • 64 Metascore
    • 60 Critic Score
    The structure of each area is pleasingly freeform, allowing you to wander around and tackle the various tasks in the order of your choosing, and the standard of the visuals is well above par for what we expect from kids games.
    • 82 Metascore
    • 70 Critic Score
    Serving up a reheated portion of old school retro gaming might satisfy a few hardy souls, but it's hard to see its appeal extending much beyond that. If stupendously hardcore shooters that require the skills of other worldly beings are your thing, then the chances are you'll be in some sort of perverted masochistic heaven. [JPN Import]
    • 58 Metascore
    • 60 Critic Score
    Where Shellshock succeeds is when it resolutely refuses to pull punches in its general content, and when it hits the spot it's briefly thrilling. But for those occasional flourishes it's simply weighed down by being an average shooter, albeit one that's boosted by contentious context and some well-realised attempts at atmosphere building.
    • 88 Metascore
    • 80 Critic Score
    Sly 2 will make you smile your face off, and you can't ask for much more than that from a sequel that's far bigger and just as entertaining as the original, and still leaves you wanting more.
    • 71 Metascore
    • 50 Critic Score
    You can just about forgive a game you enjoy for being short. When it's a game you just endure... well, the urge to staple it to the back of a group of hobbits heading southeastward is increasingly attractive.
    • 87 Metascore
    • 80 Critic Score
    Maybe it's just the pent-up shock talking, but this short, fearsomely sharp episode in my life has left me with many images and sensations that I wouldn't part with, even if I'd probably rather have taken the last campaign on again instead, given the choice between the two.
    • 85 Metascore
    • 80 Critic Score
    For those of us who understand that while true non-linear storytelling is never going to happen, personalising a linear narrative in meaningful ways according to your own inclinations is far from inconsequential, then it's another significant step into the future.
    • 60 Metascore
    • 60 Critic Score
    With only split screen to service your multiplayer needs, all you're left with is a solid, unspectacular single-player campaign that frustrates more than it entertains.
    • 76 Metascore
    • 70 Critic Score
    The inescapable truth for Konami is that it has not just failed to better itself, but has gone backwards to the extent that it's no longer our favourite horror series ("Project Zero 2" ["Fatal Frame 2"] claims that throne for now). [JPN Import]
    • 81 Metascore
    • 70 Critic Score
    Veteran trainers, on the other hand, need to ask themselves if they want more of the same… again.
    • 81 Metascore
    • 70 Critic Score
    Veteran trainers, on the other hand, need to ask themselves if they want more of the same… again.
    • 76 Metascore
    • 60 Critic Score
    It's the weakest of the series by a long way, and an ill-judged attempt to drag a narrative driven adventure game into the realms of sub hackandslash by removing much of the actual thinking and forcing the player to engage in less than challenging puzzles while foisting repetitive and unengaging combat upon them.
    • 94 Metascore
    • 90 Critic Score
    As it stands, it's the offline arcade racing game to end them all, with an online implementation that falls frustratingly short of expectations.
    • 62 Metascore
    • 50 Critic Score
    But this game is just too slow, bottom line, and lacks the finesse and style required to elevate a street racer above the ranks of just plain average.
    • 70 Metascore
    • 50 Critic Score
    Empire mode becomes repetitive too quickly, and doesn't provide either the strategic depth in the "board" sections or the real thrill, bluster and mania of "Dynasty Warriors 3" (elephants!) in the combat sections to keep you truly interested.
    • 80 Metascore
    • 80 Critic Score
    Star Ocean isn't a game that everyone will instantly like, thanks to the real-time battle system which is likely to divide opinions significantly, but it's a game which has moments of absolute genius, wrapped up in a solid, competent but not particularly remarkable whole.
    • 81 Metascore
    • 90 Critic Score
    Nippon Ichi has crafted yet another stunning game with Phantom Brave - accessible, flexible, and as deep as the player wants it to be.
    • 90 Metascore
    • 90 Critic Score
    It is, as we tried to tell the blonde at the bar, universally appealing - because it's easy on the eye, taxes the brain just enough, and keeps you entertained no matter who you are. Blooming brilliant.
    • 90 Metascore
    • 90 Critic Score
    A startlingly inventive and engaging game, which dares to be different - and does it with style.
    • 69 Metascore
    • 60 Critic Score
    If you're the kind of gamer that enjoys immersive, atmospheric graphics and a surreal world to explore, then you might well find the patience to plough through Ghosthunter's many faults.
    • 91 Metascore
    • 80 Critic Score
    Ultimately, Madden is a sensational game in the literal sense, delivering unparalleled replayability for those with open minds.
    • 84 Metascore
    • 80 Critic Score
    For Rainbow Six 3 fans, Black Arrow may be a repeat prescription, but it's just what the doctor ordered.
    • 87 Metascore
    • 90 Critic Score
    The thrill of Doom III is simply that id has not only created something genuinely stand-out impressive on a technical level, but has gone on to create a beautifully unpretentious game that feels at home with itself in that it's not trying to be something it isn't. [Single-Player review only]
    • 67 Metascore
    • 60 Critic Score
    The melee combat feels laboured, the boss fights repetitive and contrived, while the timed sequences largely frustrate to the point of desperate exasperation.
    • 44 Metascore
    • 40 Critic Score
    It's not thunderously bad, but it is offensively plain, and there are some really daft design decisions lurking among the ridges of this DVD.
    • 60 Metascore
    • 50 Critic Score
    Not quite "Project Zero" in space, that's for sure. It does begin as an initially promising ghost train ride, but given its short nature - about twelve generous hours or so if you get hopelessly stuck like me because you didn't talk to that damn woman - it's a shame it lapses into average fetch-quest territory all too quickly.
    • 62 Metascore
    • 70 Critic Score
    For us, it's an enjoyable hackandslash with a thoughtful combat system, some nice integration of RPG elements, and a story that kept us interested once it stopped trying to confuse us by failing to clarify who or what anything was or had to do with anything.
    • 46 Metascore
    • 30 Critic Score
    Catwoman becomes beyond sloppy. Ultra-sloppy, if you will. Like the Houston 500, right men?
    • 72 Metascore
    • 50 Critic Score
    Even its cleverest ideas are generally just amalgamations of things we've seen before - like a puzzle where you have to replicate a five-tone tune by touching five symbols on the ground in the right order. It fails to take advantage of so many breaks - the technology, the voice actors at its disposal, the potential for the synchronicity of the two worlds, the use of four characters in designing dungeons.
    • 61 Metascore
    • 70 Critic Score
    There's little alternative out there if you're hankering after some old-fashioned twitch gaming wrapped up in beautifully presented threads, but our advice is to make sure you've got some mates to play it with first, or it's likely to end up as one of those titles that you'll quickly tire of if you're on your lonesome.
    • 71 Metascore
    • 70 Critic Score
    It gets seven because it's a great example of technical gameplay and a completive attitude to giving gamers value for money, but if we see the same thing again we won't be able to be so kind.

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