Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 76 Metascore
    • 70 Critic Score
    Despite the odd camera and control niggle, it stands out an unpretentious and largely unique example of how to blend strategy and action in a relentlessly entertaining way.
    • 77 Metascore
    • 70 Critic Score
    If there's a rhyme or reason to it, perhaps it's that the violence and gore are still satisfyingly novel, but that this time it's more show-and-tell than learn-and-apply.
    • 68 Metascore
    • 60 Critic Score
    We're huge fans of the genre, and really buy into the thought of regular episodic content, but we'd demand it at a significantly reduced price and with an approach that actually panders to the long-term fans of this style of game - as opposed to young kids with no patience.
    • 55 Metascore
    • 10 Critic Score
    That almost all of these 11 games look like tired also-rans merely compounds the feeling that this is one of the most cynical cash-in releases ever conceived. Avoid.
    • 57 Metascore
    • 50 Critic Score
    Removing features from a sequel and replacing them with nothing of note is certainly an flamboyantly avant garde way to approach a franchise soon to enter its tenth year, but it doesn't exactly do wonders for your value for money.
    • 66 Metascore
    • 40 Critic Score
    Judged purely on its own merits on this platform it looks like it might be vaguely interesting, but all too soon you're dragged into the real world and forced to acknowledge that despite its warm touches of humour, the hackandslash action is nowhere near the standard we expect from a full-priced game these days.
    • 76 Metascore
    • 60 Critic Score
    Problem is, with the lengthy time it takes to move between any location in the Sims 2 - especially if you're only going to be there for the few minutes a date takes up - is particularly taxing.
    • 60 Metascore
    • 30 Critic Score
    The inclusion of some unlockable Tekken characters and a slightly more balanced multiplayer mode might be enough to give you a fix if you do absolutely nothing else in life but play beat-'em-ups and you've actually run out, but otherwise there's no reason to take an interest.
    • 86 Metascore
    • 90 Critic Score
    Fact is, we like Burnout games because they're big and shiny and fast and loud and fundamentally ridiculous. Burnout Legends is all of these things, in portable form, and so we like it an awful lot.
    • 89 Metascore
    • 80 Critic Score
    The real let down is the racing, in that it's simply not as much fun as it used to be, and as such Revenge can no longer be considered the best Burnout game. That's not to say it's "not fun", because we had a blast, but tasked with weighing it up against its predecessors, it's a slight backward step.
    • 61 Metascore
    • 60 Critic Score
    Nothing special - you won't find many original ideas or much variation between levels here, and it's all over a bit too quickly. But if you're looking to buy a game that will entertain a Scooby fan who just wants to play the cartoon, or a younger gamer who just wants some simple running, jumping and collecting to get on with, this will do the trick.
    • 70 Metascore
    • 70 Critic Score
    It just doesn't seem confident enough to let itself be the thing it is, and this manifests itself in a reward structure that stops short of demanding the most of you, and in lots of tangential fodder that dilutes its purposefulness.
    • 75 Metascore
    • 50 Critic Score
    Until the bugs are squashed, Eurogamer cant recommend Wings Of Victory to anyone but wealthy sim completists with a gambling streak.
    • 79 Metascore
    • 70 Critic Score
    Falls down slightly not because it's not entertaining, not because it lacks content, not because it doesn't play well, but because its scope is too narrow to include everyone.
    • 81 Metascore
    • 80 Critic Score
    When scoring a goal is as satisfying as getting that last-bullet headshot in Resi Evil 4 or nailing a perfect insane stunt in GTA, you know you're playing a great videogame, not just a great sports game.
    • 78 Metascore
    • 70 Critic Score
    With a tiny bit more polish Rebelstar Tactical Command could be not only one of the best games on the GBA but one of the best games released this year.
    • 74 Metascore
    • 60 Critic Score
    We'd happily slap a glowing score on the online bit, but the single-player offering is burdened by so many problems that you'd be generous to claim it's slightly above average.
    • 72 Metascore
    • 80 Critic Score
    Despite its eccentricities, Dofus remains a solid and occasionally brilliant proposition for those looking for something different in an MMO.
    • 77 Metascore
    • 70 Critic Score
    It is a pity, for it is a would-be 'great' game, and on the Xbox would be reasonably scored as such. But, on a PC, the complexity of the default controls and the horrors of the PC keyboard for this kind of thing force the mark down to a mere 'very good'.
    • 62 Metascore
    • 40 Critic Score
    Have you been-there-and-done-that with the previous Namco collections? Raided the MAME tomb? Been stung by other retro collections? If so, there's no need to bother with this one.
    • 56 Metascore
    • 30 Critic Score
    It wasn't appropriate to make a GBA Dynasty Warriors, and the inevitable disappointment of an already extremely tired series has been fully realised.
    • 76 Metascore
    • 60 Critic Score
    The squeaky eccentricity of proceedings leaves you charmed, if a little frustrated with the lack of a truly solid baseball game.
    • 52 Metascore
    • 40 Critic Score
    A game that could have been much better, had it not focused on trying to cram as much Gangsterite gibberish up its Los Santos as possible, and instead focused on creating a game which was enjoyable, distracting nonsense.
    • 51 Metascore
    • 60 Critic Score
    Much like the unsubtleties of its title, Big Mutha Truckers 2 shows far too much too soon, and prematurely shoots its load before reaching the much pursued destination of Real Satisfaction. Sigh. A truckin' shame? Truck yeah.
    • 48 Metascore
    • 20 Critic Score
    Perhaps it's because death is only a temporary setback that arbitrary cold-blooded massacres of innocents are met with a gaming blind eye.
    • 72 Metascore
    • 70 Critic Score
    If the mechanics were applied to stronger level design, then it would plant its flag firmly in 80 territory. As it is, it remains well worth playing, but not a necessity for any DS shelf.
    • 84 Metascore
    • 80 Critic Score
    Relentlessly enjoyable and hugely entertaining from the first minute to the last. You could bracket it firmly within the '30-seconds of fun over and over' school of game design.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 90 Metascore
    • 90 Critic Score
    Whether you've played it before or you're a newcomer wondering what the fuss is about, it stands out as one of the finest handheld games ever. Resistance is futile. Buy it, play it, love it.
    • 74 Metascore
    • 50 Critic Score
    A generic and quickly tiresome shooter, with a contrived premise which, unfortunately, does nothing to elevate it.
    • 80 Metascore
    • 80 Critic Score
    It hangs together well enough, and more exists as an excuse to create the set-pieces which provide Dungeon Siege with its most memorable moments.
    • 78 Metascore
    • 80 Critic Score
    For the cheaper-than-usual price it's going for it's definitely well worth a look, but once again bear in mind that it's never going to be one of those games with the greatest of lifespans. Burns brightly, but briefly.
    • 64 Metascore
    • 70 Critic Score
    In other words, if this sort of thing matters to you, if you still can't bear to unplug your Dreamcast, and you do own "Virtua Fighter 4" and all the others and think they're brilliant, this is for you.
    • 66 Metascore
    • 60 Critic Score
    As much as n-Space tries to do things a little differently, and as fun as it is to walk around in bodies that don't belong to you, too much of the game plays it by the same old rules.
    • 84 Metascore
    • 80 Critic Score
    Considering Summit Strike is only pitched as a budget-priced expansion pack to last year's 'full-blown' version, Ubisoft has done an exceptional job of providing nigh-on top draw entertainment with literally no compromises.
    • 77 Metascore
    • 80 Critic Score
    For genre fans, the educated, the talented or the time-rich, Makai Kingdom represents a rich and deep pasture with almost limitless ways to play. It's clever, expansive, funny, well made and beautifully translated and, if you are committed enough, could be one of the best videogame investments you'll ever make.
    • 66 Metascore
    • 70 Critic Score
    Whether you're playing on your own, online or with a friend it's liable to offer even more hours of fun than that poster of that lady tennis player scratching her arse - though possibly not the Kylie remake.
    • 56 Metascore
    • 40 Critic Score
    While the simple structure makes it compulsive, it also leaves it unsophisticated.
    • 71 Metascore
    • 70 Critic Score
    But like a train journey with a friend, a few hours can be lots of fun, but then you've arrived at your destination, the conversations are put back in your bag, and the rest of your life is ready for the living.
    • 84 Metascore
    • 90 Critic Score
    Forget games with real-time physics. This is one has real-time metaphysics. It's this year's underground classic, this year's "Rez," this year's "Ico," this year's... well, this year's Darwinia. It's a game that justifies your sense of your brilliance and gaming' sense of brilliance.
    • 26 Metascore
    • 20 Critic Score
    The controls are awful, the camera is beyond appalling, the graphics are hideous, the environments are bare, the gameplay is unbearably repetitive and the whole thing is an utter chore to play.
    • 71 Metascore
    • 80 Critic Score
    An excellent package. Honestly, Flatout is a hairbreadth away from a 9, and legendary status.
    • 35 Metascore
    • 20 Critic Score
    Even if you loved the film, even if gullible children are tearfully begging you to buy them this game, even if there's been a nuclear holocaust and the only games to survive are this and "Army Men: Green Rogue"; please, just say No.
    • 80 Metascore
    • 70 Critic Score
    While it does have hidden depths, then, they're not much more than handfuls of sand scooped out of the bottom of a rock-pool. Fun though it undoubtedly is, it isn't very vicious or memorable. A bit like that Disneyworld ride, actually.
    • 39 Metascore
    • 20 Critic Score
    The controls are awful, the camera is beyond appalling, the graphics are hideous, the environments are bare, the gameplay is unbearably repetitive and the whole thing is an utter chore to play.
    • 39 Metascore
    • 20 Critic Score
    The controls are awful, the camera is beyond appalling, the graphics are hideous, the environments are bare, the gameplay is unbearably repetitive and the whole thing is an utter chore to play.
    • Eurogamer
    • 74 Metascore
    • 70 Critic Score
    It's absolutely fantastic to see something like this given a worldwide release on PS2 and GameCube in such a risk-averse climate, and Capcom deserves kudos for giving the game its support.
    • 88 Metascore
    • 90 Critic Score
    It turns out that randomly scrubbing the screen with your stylus in moments of panic may inadvertently link things up and get you out of a tight spot. It's divided opinion of the game, with a lot of people holding off giving it top marks because they see scrubbing as a fundamental flaw.
    • 74 Metascore
    • 80 Critic Score
    This is a quintessentially Japanese videogame reminiscent of classic 16-bit titles such as Secret of Mana and Chrono Trigger, albeit married to a Nippon Ichi-style fanaticism for detail and Pokemon's kleptomaniacal Gotta Catch ‘Em All mechanic.
    • 50 Metascore
    • 50 Critic Score
    If you're a die hard Splinter Cell fan, you might learn to live with the shonky control system and poor quality graphics. It's not as if the game is completely unplayable, after all. However, it's not varied or involving enough for our tastes, and the ratio of frustration to enjoyment is far too high.
    • 64 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 63 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 74 Metascore
    • 50 Critic Score
    Torturing yourself with frankly ridiculous load times isn't acceptable, nor is the choppy frame rate or the sound stutters. [U.S. version]
    • 62 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 61 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 79 Metascore
    • 70 Critic Score
    The already fairly hefty system demands can be stretched even further by some of the water refraction effects, requiring some option-fiddling to get a playable game.
    • 74 Metascore
    • 70 Critic Score
    Pandemic failed to make the core gameplay as compelling as it should have been and we're left reflecting on a game where no one play component really stands out as being good enough, and the missions just lack the spark that more solid core mechanics would have leant them.
    • 91 Metascore
    • 90 Critic Score
    On a server packed full of humans, with a decent commander and motivated, organised squads it plays like an absolute dream. So hurrah for that.
    • 75 Metascore
    • 80 Critic Score
    Just take it as read that you shouldn't buy this game if you're not going to play it with friends, and assume that the verdict is based on those who will be making their pals go pop on a regular basis.
    • 78 Metascore
    • 40 Critic Score
    Something Microsoft should have put out at a budget price from the beginning, because the single-player story mode is without question one of the worst platform games we've had the misfortune of playing in <I>years</I>, while the multiplayer is merely adequate next to the best in online console gaming.
    • 65 Metascore
    • 60 Critic Score
    The thing that upset me, though, was that by the time I got through most of it there was a real sense that these ideas - however basic - could have been applied so much more exotically and with so much more freedom than they have.
    • 86 Metascore
    • 90 Critic Score
    It’s a rare treat, and very appreciated. Kirby: Cursed Canvas comes from nowhere, but deserves to go everywhere. It’s another absolute proof of the validity of the DS as a unique gaming platform, and sets a new challenge bar for relaxing platform gaming.
    • 68 Metascore
    • 60 Critic Score
    There's no doubting Juiced is a quality game, but it veers off the racing line with a flawed progression system that starts off promisingly but penalises players too harshly and makes it a frustrating experience to claw your way back.
    • 72 Metascore
    • 70 Critic Score
    In an era when most publishers are content to churn out games you can complete on autopilot, it's quite refreshing to be presented with an FPS that hands your arse back to you on a plate.
    • 93 Metascore
    • 90 Critic Score
    Divisive though its hip-hop ideology may be, and under-furnished some areas may feel, it still edges close enough often enough to be worthy of one of our highest marks.
    • 61 Metascore
    • 80 Critic Score
    Put it like this: This is probably one of the most enjoyable piece of early-Beta code that I've ever played. You want to damn Atari for releasing it like this. However, you also want to hail them for spending money on something of Boiling Point's ambition rather than the safe option.
    • 51 Metascore
    • 40 Critic Score
    A dreadful game.
    • 68 Metascore
    • 60 Critic Score
    If you have zero tolerance for stuttering frame rates and occasional fumbled controls then don't go near Advent Rising. It's a good science-fiction action game that suffers from technical problems.
    • 71 Metascore
    • 50 Critic Score
    Metal Slug 4 is intense, immediate and fun in all the right ways, but it's disposable entertainment in every sense of the phrase. [Review of Metal Slug 4 only]
    • 69 Metascore
    • 60 Critic Score
    A charming, if flawed and anorexically shallow, kids' action game. Parents shouldn't feel bad about buying it. Kids won't feel bad playing it.
    • 85 Metascore
    • 80 Critic Score
    This is just as beguiling as the first Emblem; but while it's still true love, I'm getting to the stage where we nag each other, and get fed up with each other's little idiosyncrasies.
    • 88 Metascore
    • 90 Critic Score
    In many senses WarioWare Twisted is utterly unique, brilliantly implemented and full of surprises. As GBA purchases go, the recommendation comes no higher than this.
    • 69 Metascore
    • 60 Critic Score
    There's really something fundamentally wrong in a game where I start keeping a book beside the table to read while my armies trudge into battle.
    • 73 Metascore
    • 70 Critic Score
    Cold Winter felt at times like a dark TimeSplitters, almost GoldenEye-esque in feel and certainly deserves much credit for delivering an accomplished alternative that hits the mark enough to warrant a recommendation to those that hunger for a decent PS2 shooter.
    • 67 Metascore
    • 70 Critic Score
    It's the best game to emerge in the genre since "Project Zero II." Just bear in mind you'll almost certainly reflect on your time with the game with a few mixed feelings. It's so nearly brilliant it hurts.
    • 69 Metascore
    • 50 Critic Score
    By comparison, Donkey Konga 2's a bit too... (ah hell, why not?) humdrum.
    • 82 Metascore
    • 90 Critic Score
    Compared to its predecessor, it looks better, moves faster, throws you further and loves you more. The track design is more extraordinary than ever and full of flourishes that I can barely begin to emulate with my own creations, the new gameplay modes fit right in, and indeed Platform is arguably more addictive than anything in the first game all by itself.
    • 75 Metascore
    • 50 Critic Score
    There's a lot that Still Life does well, but in the same way adventure games were doing things well ten years ago. There is therefore no excuse for it to not manage other basic, fundamental elements when rehashing these decade-old ideas.
    • 61 Metascore
    • 40 Critic Score
    Since the saber-play is occasionally exciting, and that those of you who desperately want something that reminds you of the film might be prepared to put up with this in spite of its flaws. Me? I thought this was crap.
    • 70 Metascore
    • 60 Critic Score
    It simply doesn't really do anywhere near enough to unseat Polyphony's great monolith of a game. In some ways it's a whole lot more accessible (if you can be bothered to wade through the somewhat daunting layers of formulae that get you up the pecking order), but in others it lets itself down with appalling presentation, rank front end, awful music, and visuals which while perfectly serviceable won't have you gawping in awe if you saw it on a nearby demo pod.
    • 81 Metascore
    • 80 Critic Score
    With its bite-sized premise, hugely compelling one-more-go appeal and negligible loading times, Everybody's Golf is without question one of our favourite PSP titles.
    • 85 Metascore
    • 70 Critic Score
    A stunning simulator that true racing enthusiasts will be able to marvel at for months, but one that will be an incredibly daunting prospect for those of us just merely looking for racing entertainment. It truly goes off the scale in terms of difficulty if you've any intention whatsoever of playing it remotely seriously, and I've never come across anything quite this brutal.
    • 70 Metascore
    • 50 Critic Score
    It soon dawns that Pariah is your archetypal regular, by the numbers sci-fi shooter and doesn't appear to aspire to be anything more.
    • 92 Metascore
    • 90 Critic Score
    With Microsoft's typically brilliant online implantation underpinning everything, alongside its determination to break technical boundaries Forza Motorsport is a quite staggering achievement for a first attempt and is a must have for any driving game fan.
    • 76 Metascore
    • 60 Critic Score
    It just would be nice for Nintendo and Game Freak to supply the other demand next time: the demand of something actually more different, or at least palpably new, for our hard earned. Let the pitchfork laden debate begin.
    • 73 Metascore
    • 60 Critic Score
    A curious mix. Some undeniably strong and distinctive pieces of game design, tarnished by some elementary errors, such as the lack of a decent training program or real in-game help.
    • 89 Metascore
    • 90 Critic Score
    The array of character builds and focus on warring guilds makes it a dream for those who enjoy online rucks. The more off-line adventurer has a huge world and extensive plot to fight their way through.
    • 79 Metascore
    • 70 Critic Score
    A fun, solid RTS. But that's all. It fatally lacks a sense of creative vision other than just being a bit better than "Rise of Nations," with its step-forwards more half-steps.
    • 71 Metascore
    • 60 Critic Score
    Pac-Pix was always going to struggle to be more than a cute little concept game that showed off how cool the touch-screen idea was, and so it has proved. For a few hours it's a really entertaining diversion that's unlike anything we've seen before.
    • 75 Metascore
    • 80 Critic Score
    For PS2 owners in particular I can think of no finer FPS on the system at the moment. Given that it's technically pushing the machine further than anything else, features 16-player online multiplayer, an action-packed single-player campaign that's no pushover and provides an interesting and well-conceived twist on the saturated shooter genre I'd happily nail my hearty recommendation to all PS2 owners looking for a shooter to get them through the summer.
    • 71 Metascore
    • 60 Critic Score
    The game lacks the precision of a professional-level shooter to satiate the genre's dedicated players and its whole concept is undeniably more attractive on paper than in polygon.
    • 88 Metascore
    • 90 Critic Score
    Innovation takes on many guises; this isn't this generation's "Super Mario 64" in terms of reinvention, but given its comprehensiveness and attention to detail, you might liken its impact on us to that of Yoshi's Island. Except, you know, this is funnier.
    • 56 Metascore
    • 30 Critic Score
    Yes it's simple and probably meant for kids, and you can get a small amount of fun out of Wrestlemania 21 for a relatively short period of time, but behind the shiny superstars it has a pork pie for a brain. That's the most positive thing we can say, sadly.
    • 87 Metascore
    • 80 Critic Score
    What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
    • 63 Metascore
    • 40 Critic Score
    It's worse than ATV console games, thanks to a poor control system that's seemingly been designed with little thought for how the PSP itself is designed.
    • 63 Metascore
    • 70 Critic Score
    It's a game with style, in the true sense of its word. That is, it has decided what it wants to be and then just does that, without worrying what the world may think of it.
    • 73 Metascore
    • 70 Critic Score
    With some of the most basic visuals seen since the days of the ZX81 and mind-numbingly uninspired audio it's not going to woo gamers looking for the quick thrill that other eye-candy laden DS titles will.
    • 85 Metascore
    • 70 Critic Score
    At my most charitable I felt like I was playing an experimental mod of a game I really love. All the time you're thinking 'well done chaps, nice work', but at the same time wanting to get back to the game you love.

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