Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 66 Metascore
    • 40 Critic Score
    People shouldn't make RTS games for consoles for the same reasons that people shouldn't put square pegs in round holes: they don't fit. And people definitely shouldn't make substandard RTS games for consoles.
    • 66 Metascore
    • 70 Critic Score
    With Commando 3, Capcom manages to both wash away the bad taste of Rocketmen and prove that old-fashioned blasters can be made to work today without losing the naïve verve of the 1980s.
    • 66 Metascore
    • Critic Score
    For all the weirdness and fun it promises, Biomutant ends up a deeply conventional open-world action game.
    • 66 Metascore
    • 60 Critic Score
    The longer we've spent with The Last Remnant, the more we find ourselves wishing that it were a pure strategy RPG, because the more time you invest, the more interesting the battle system becomes - and, as a consequence, the more you begin to resent everything that prevents you enjoying it. [JPN Import]
    • 66 Metascore
    • 50 Critic Score
    A once-reasonable game for the 360 is now a distinctly mediocre game for the PC.
    • 66 Metascore
    • 60 Critic Score
    A bog-standard historical city-builder and we can like it, lump it, or - my recommended reaction - just ignore it.
    • 66 Metascore
    • 70 Critic Score
    There's nuance and depth here that goes beyond most people's preconceptions of what motion gaming is about, and yet the game never loses sight of the fact that anybody should be able to get up, have a try and have fun doing so. The sad part is that more studios aren't using the technology to this standard.
    • 66 Metascore
    • 50 Critic Score
    Civilization Revolution 2 does some things well and others poorly. Its relative simplicity within the series will deter many Civilization fans, but this same distillation will make it more palatable to players who want a quicker and pacier game.
    • 66 Metascore
    • 70 Critic Score
    A step in the right direction. The first Backbreaker struggled with the central mechanics (although a post-release patch worked wonders). The second game only really struggles with the over-optimistic pricing... Next time out, then, we should be in for something special.
    • 66 Metascore
    • 60 Critic Score
    Looking firmly along the line of simple-as-possible, it's clear that the developers, in focusing so much on the presentation of the HAVEN, rather than gameplay faults, have allowed it to stray too far into the bad half.
    • 66 Metascore
    • 70 Critic Score
    If you've been desperate for an RPG and would willingly drown yourself in a sea of Final Fantasies then it might be a little on the simplistic side.
    • 66 Metascore
    • 60 Critic Score
    A shift away from single-player leaves Call of Duty with its most lopsided and homogenous entry in decades, though what it does offer is consistently good fun when accepted on its own terms.
    • 66 Metascore
    • 60 Critic Score
    This is a slight, simple, often delightful game that displays moment-to-moment ingenuity but which now obviously lacks a broader conceit to bring its ideas together.
    • 66 Metascore
    • 70 Critic Score
    Don't buy this expecting an epic RPG, and consider keeping someone under the age of 12 at hand to help you justify the twee nature of the game as a whole. But there's something here which is notably absent in any number of lushly produced and scintillatingly scripted games: a real sense of fun and discovery.
    • 66 Metascore
    • 60 Critic Score
    Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.
    • 66 Metascore
    • Critic Score
    Street Fighter 2 on Switch is a disappointing release made worse by the rip-off price. [Avoid]
    • 66 Metascore
    • Critic Score
    Supermassive's dour whodunnit is a poor vehicle for PlayLink's experiment in multiplayer narrative - a woeful mismatch of genre and form.
    • 66 Metascore
    • 60 Critic Score
    What you end up with is thirty battles masquerading as a fairly rigid sports league, in which you can try each fight as many times as you like, using whatever weaponry you want.
    • 66 Metascore
    • 60 Critic Score
    It may lack the roundness and heft of Frozen Synapse or X-Com: Enemy Unknown (both heavyweight strategy games that launched on iOS this year) but it also has an appeal that's distinct from these titles: the thrill of arranging a trap and then watching from the sidelines as its various components trigger.
    • 66 Metascore
    • 60 Critic Score
    Let's just slap a score and a verdict on the bottom here and we can all forget the game ever happened.
    • 66 Metascore
    • 40 Critic Score
    Despite making an excellent first impression, Park Beyond ends in a downward spiral that's exciting in a coaster, but lethal in an economy.
    • 66 Metascore
    • 60 Critic Score
    There's no doubting that this is the very best way to play either game outside of an arcade - mainly by virtue of the fantastic controls, and that you don't have to fork out for expensive extra hardware to play them.
    • 66 Metascore
    • 70 Critic Score
    But with up to seven players supported in multiplayer, the options for incendiary silliness are obvious. If you've got it already then it's a no-brainer, but otherwise it's inessential fun from one of the best indie developers out there.
    • 66 Metascore
    • 80 Critic Score
    This is a game about singing and dancing along to some of the greatest pop records ever made. Perfect for parties, it's also ideal for entertaining small children, unlike oh see why'd you have to go and spoil it all right at the end.
    • 66 Metascore
    • 40 Critic Score
    As it is, Imaginary Range feels like a waste of everyone's time.
    • 66 Metascore
    • 70 Critic Score
    For more than five years, the PSP version has provided the closest approximation of the stripped-down FM experience that many of us naturally gravitate towards, and this year's edition continues to stick doggedly to those sensibilities.
    • 66 Metascore
    • 80 Critic Score
    Slitterhead can be a slow-burn to begin with, but once its combat clicks, this is an action horror game like few others.
    • 66 Metascore
    • 40 Critic Score
    For all the control innovations that come tantalisingly close to solving the riddle of joypad RTS play, Universe at War is constantly blighted by unforgivable slowdown that, at its worst, all but breaks the game.
    • 66 Metascore
    • 50 Critic Score
    With genuinely appalling voicework setting the tone for development incompetence, it's compounded by a few dreadful levels, camera issues and the feeling that the whole project was ported onto the 360 as an afterthought.
    • 66 Metascore
    • 80 Critic Score
    As it stands, however, Verdict Day is more than just a marked improvement over Armored Core 5. It offers more parts, more maps and new missions while expanding the already tight mechanics with an AI crafting system and an overhauled online mode that encapsulate what Armored Core does best: options, creativity, strategy and teamwork. It's unashamedly hardcore - and all the better for it.
    • 66 Metascore
    • Critic Score
    There are times when State of Decay 2 is so buggy that it stops being a stodgy post-apocalyptic looting game and transforms into metatextual horror theatre. [Avoid]
    • 66 Metascore
    • 60 Critic Score
    But it also makes you wonder why the game uses motion sensing at all, since all you're really doing during the swing itself is setting the power of your shot. If you can live with that then it's a decent bowling game with plenty to unlock, as well as trick shots and other fun frills.
    • 66 Metascore
    • 50 Critic Score
    The Novelist suffers because we are essentially examining a family that doesn't care for us or know about us and we don't really feel an emotional attachment to them.
    • 66 Metascore
    • 50 Critic Score
    It's a small improvement over the last Settlers, and therefore a game that many devotees will be rooting for, but there's no getting away from the fact that judged against its peers, or even its own ancestors, this is an average offering in terms of depth, challenge and longevity, and blighted by fussy technical snags to boot.
    • 66 Metascore
    • 60 Critic Score
    Detective Pikachu Returns is a straightforward mystery adventure whose strengths lie in its Pokémon setting and breakout star.
    • 66 Metascore
    • 50 Critic Score
    We're sorry to heap such bile on a game that we actually like at times, but it's a bit like hearing a bad cover version of a song that you've grown to like that some people still maintain is rubbish. Our advice? Buy the PC version of Mafia.
    • 66 Metascore
    • 60 Critic Score
    I certainly enjoyed the quest, brief as it is, and for all its flaws I was happy to be lured back into Fable's world after a few months out. But I was still left underwhelmed once I'd sucked all the new content dry though. Worth experiencing for the Fable faithful? I'd say yes. But is it worth 800 Points? Probably not.
    • 66 Metascore
    • Critic Score
    Rain World, for all its stark beauty, feels overly punitive. As such, the audience who will view its impositions as a welcome challenge rather than a grim deterrent will be small.
    • 66 Metascore
    • 60 Critic Score
    Despite all of these complaints, those hordes of starship captains are quite happy. They may not have many different things to do, and the missions and UI may be rather buggy, but there does seem to be enough content to sustain them - at least until the endgame - and even at its worst that content is knockabout fun with more instant appeal, and more suitability for casual, short-session, low-commitment play than most MMOs.
    • 66 Metascore
    • 70 Critic Score
    As always with Gameloft's efforts, the mostly solid gameplay is simply undersold by some rough edges that betray the title's Java and/or Flash roots. It's certainly not the best pool game you'll ever play, but for the price it should prove more than enough for most people's needs.
    • 66 Metascore
    • 60 Critic Score
    It's a decent drive that wears its iOS clothing unconvincingly, perhaps a symptom of 2K's inexperience in the area. 2K Drive could have been something special, but it's missing the guiding hand Lucid needed to take it beyond half-heartedly evoking memories of old.
    • 66 Metascore
    • 50 Critic Score
    Glossy rather than glorious, decidedly wobbly and very limited.
    • 66 Metascore
    • 80 Critic Score
    One of the most refreshing, fun and downright brilliant games I've played this year.
    • 66 Metascore
    • 70 Critic Score
    If Duæl Invaders is designed as a confidence booster, then Strania is here to remind us that, deep down, we're all pathetic narcissists that need taking down a peg or two.
    • 66 Metascore
    • 60 Critic Score
    If you have an itch for straight-up no-frills blasting action, then Serious Sam: Double D will certainly give it a good scratch, but despite the challenge modes and the golden guns that bulk out the package, it's doubtful you'll be coming back. There are some good lines, and a few neat ideas, but ultimately it's mindless shooting and aspires to be no more. In that, it is a success.
    • 66 Metascore
    • 40 Critic Score
    This is thoroughly disappointing in some respects - not least because Sword of the New World is one of the most beautiful MMORPGs we've ever clapped eyes upon.
    • 66 Metascore
    • 70 Critic Score
    Despite its throwaway appearance, Viral Survival is probably the only WiiWare game released so far this year that warrants a second glance. That's not saying much, admittedly, but if you've got 500 points knocking about, you could do a lot worse.
    • 66 Metascore
    • 40 Critic Score
    Tedious repetition needs to be a little better disguised.
    • 66 Metascore
    • 70 Critic Score
    The cheapness of the visuals and lack of convincing delivery from the voice actors ultimately knocks off a few marks, but on the whole it's a decent package that true aficionados of the genre will welcome as an interesting departure. ["Obscure"]
    • 66 Metascore
    • 70 Critic Score
    One Epic Game gets by through the tautness of the level design, the unexpected variety, and its ability to keep you coming back for more even when you're being driven around the twist by its playful arrogance.
    • 66 Metascore
    • 60 Critic Score
    Beneath the mis-steps and the schmaltz, and beneath the dictatorial heft of the soundtrack - gorgeous and emotive, but laid on a little too heavily throughout - there's still that fascinating glimpse of a boy making the best of a lonely childhood.
    • 66 Metascore
    • 60 Critic Score
    As bland as it looks, Lost Cities is a well-designed card game with more depth than most, but this version does little to justify the leap from deck to joypad.
    • 66 Metascore
    • 70 Critic Score
    Both the unwieldy control scheme and the bafflingly forgiving nature of the game count against it, which is a shame because for the most part it's a thoroughly satisfying and meaty shooter, blessed with some stunning backdrops and a blistering frame-rate.
    • 66 Metascore
    • 40 Critic Score
    Maximum Impact 2 feels so incredibly sloppy and dated that the only real benefit of its existence is highlighting just how great sister title "KOF XI" really is by comparison.
    • 66 Metascore
    • 10 Critic Score
    With no meaningful play mechanics and no structure beyond the one dictated by the storefront, Ghostbusters is little more than a Pavlovian machine designed to suck money out of your account a few pence at a time. There's a world of difference between a game that uses micro-payments and a micro-payment model that is simply delivered in the guise of a game. If Ghostbusters has any value at all, it's as an illustration of this important point.
    • 66 Metascore
    • 60 Critic Score
    Slam Bolt Scrappers certainly merits applause for managing to make the idea work at all. But the constant need to multitask makes it feel like you're being persistently harangued by a hyperactive four-year old. If that sounds like your idea of entertainment, be my guest.
    • 66 Metascore
    • 60 Critic Score
    Whether it's the art, the depths of its secrets or even the control layout (ZaxisGames has opted for a rather weird approach that sees jumping ending up on the left trigger) 99 Levels to Hell can't match up to its obvious inspirations.
    • 66 Metascore
    • Critic Score
    This is good nostalgic fun, in other words: a platformer where you can collect coins and buy better loot and work out the various nooks of the hub world before jetting off on a series of pretty adventures that all build pleasantly to a final boss. Asha is a decent platformer, handled with love and attention to the details, and it's a part of one of console gaming's most interesting lineages. [Eurogamer Recommended]
    • 66 Metascore
    • 70 Critic Score
    Make no mistake, it has the occasional show-stopping bug, it looks a little bit haggard at times, nobody in the known universe is playing the multiplayer modes, and it's a quick-saver's dream, but surprisingly you could do a lot worse.
    • 66 Metascore
    • 50 Critic Score
    The game's single biggest problem is that while it starts off by making you laugh most of the time, it's not long before it slips into a formulaic procession of irregular gags and the same basic gameplay elements cut and pasted from start to stop.
    • 66 Metascore
    • 40 Critic Score
    Of RPGs with overblown production values, galaxy-wide spider-web narratives, protagonists of indistinct sex and abundantly irritating characterisation, Final Fantasy is still King and this chartered framework does absolutely nothing to impinge its power.
    • 66 Metascore
    • 60 Critic Score
    Disney Universe is far from a bad game. Its general competency is evidence of a capable team that has cherry-picked designs (both systemic and aesthetic) from other titles and paired them with a clutch of inspiring licenses. But the disparate parts only click together in a rather mundane way, failing to capitalise fully on the licenses or match up to the quality of its video game inspirations.
    • 66 Metascore
    • 50 Critic Score
    The overall experience tends to favour the functional over the thrilling. It's adequate amusement for the price, perhaps, but still falls short of the gut-busting potential presented by online crazy golf.
    • 66 Metascore
    • 60 Critic Score
    This is not a sophisticated game in ethos or execution: it's a series of environments in which you shoot men's balls off in slow motion. But this singular calling is, on the whole, well served, and Sniper Elite V2's perfunctory ancillary mechanics don't distract from the practice of cinematic Nazi gelding.
    • 66 Metascore
    • Critic Score
    Mr. Shifty's action-packed adventure about a teleporting hero offers a similar adrenaline high as Hotline Miami and Superhot. [Recommended]
    • 66 Metascore
    • 60 Critic Score
    Some of it is down to the execution, which is mostly competent but lacks the spark and energy of Neversoft's original work.
    • 66 Metascore
    • 70 Critic Score
    There's no doubt hardcore fans will warm to Lara's Shadow in a way that they probably didn't with the rather disappointing Beneath the Ashes. With zero replay value, this latest DLC feels a little overpriced on the whole, but as a proof of concept, it offers some interesting possibilities for the future direction of the Lara Croft series, and satisfies far more often than it frustrates.
    • 66 Metascore
    • 60 Critic Score
    It's probably quite fitting that anyone who wants to recreate Monkey Ball's past in this way will be left a little disappointed. Super Monkey Ball Banana Splitz sees Marvelous AQL and Sega attempting much the same trick and earning much the same result. This does enough to stop the rot, but it can never quite turn back the clock.
    • 66 Metascore
    • 50 Critic Score
    In other words, it's just like all those other racing games you read about but never buy. Except, in this case, it's a tacit reminder that Namco has slipped so far down the field that it's actually being lapped - by games we bought almost five years ago. Oh sod it: ARGH!
    • 66 Metascore
    • 60 Critic Score
    General ugliness, poor presentation, ropey tactics, and a general lack of charm all doom Shattered Union to that bargain bin in the sky. The plastic CGI storytellers and the fuzzy, characterless maps just leave you with the sour sense of wasted-time rolling around in your skull.
    • 66 Metascore
    • 60 Critic Score
    Stripped of unnecessary narrative nonsense and forced to use new camera views and level designs, it's simply a more satisfying rendition of the same thing, more faithful to the original series and undoubtedly the version that Sonic fans should pick up.
    • 66 Metascore
    • Critic Score
    There's plenty to admire in this smart and adventurous horror, though you'll have to endure some missteps to get there.
    • 66 Metascore
    • 30 Critic Score
    In short, EA Playground is fun for neither kids nor adults. The mini-games don't have the depth of those in Wii Sports or the quirky innovations of those in Wario Ware. The visuals don't have the appeal or charm of a Disney/Pixar game, or even that one about the puppets in the garden Tom likes so much.
    • 66 Metascore
    • 30 Critic Score
    Turtles is about as shallow as gaming gets, with even less to offer than Renegade, a game already three years old by the time this hit the arcade...Even at 400 points, that's pretty shoddy value.
    • 66 Metascore
    • 70 Critic Score
    Short-lived, it seems a very wasted opportunity to not take advantage of the full capabilities of the DS and cram in far more levels, and have them as teasing unlockables to reward successful play.
    • 66 Metascore
    • 60 Critic Score
    Any prospective patron should be well-prepared for an extremely challenging relationship that will strain even the most-committed Rogue-devotee. But, for the very few fans still looking to recruit in that toughest of niche sectors, Izuna is a worthy hire.
    • 66 Metascore
    • 60 Critic Score
    A remarkably solid and substantial game. Certainly no one should be ashamed of owning it or giving it as a gift this yuletide.
    • 66 Metascore
    • 70 Critic Score
    Endearingly odd.
    • 66 Metascore
    • 60 Critic Score
    It's a hard game to sum up. The flashes of genius in Concursion's construction are some of the freshest and most engaging gameplay I've seen from the indie scene in years. I want to be able to recommend it for that reason alone. But there's a lot of game surrounding those moments, and a lot of that game isn't particularly good. It's fiddly and annoying in a way that the best hardcore retro games - the Mega Mans and R-Types - never were.
    • 66 Metascore
    • Critic Score
    Soundfall plays like an extended pop album, each level a three minute burst of music that initially fizzes and delights. Yet playing on repeat proves shallow. The music is killer, but the gameplay is filler.
    • 66 Metascore
    • 70 Critic Score
    Like so many plying their trade in 2D action adventures, Rogue Sky wins the day through eye-catching art and simple, effective mechanics that always manage to avoid straying onto the wrong side of the challenge/frustration divide.
    • 66 Metascore
    • 50 Critic Score
    A cheerful, happy little game - it's got some lovely ideas in places and doesn't take itself too seriously - but it was far more at home on the PSP than it is on a home console, and it has gained pretty much nothing in the transition to the PS2.
    • 66 Metascore
    • 50 Critic Score
    Despite doing its level best to offer impressive variety, slick 3D visuals, and a decent raft of challenging stages, it's a game that seems determined to irritate the player.
    • 66 Metascore
    • 30 Critic Score
    I wouldn't give Strike Suit Zero to my dog - and he can't even play video games.
    • 66 Metascore
    • 60 Critic Score
    The curious structure of Burnout Crash makes the overall experience one of giddy highs punctuated by fist-clenching lows, and as such it's very difficult to recommend with any confidence.
    • 66 Metascore
    • 70 Critic Score
    Although there's not a great deal of substance to this downloadable chunk, it's nevertheless a pleasant bonus for those of you who've already shelled out for PlayStation Plus.
    • 66 Metascore
    • 50 Critic Score
    Camera and pacing issues aside, there are few real flaws, but equally there's very little you'll remember once the credits have rolled on the 15-hour campaign.
    • 66 Metascore
    • 50 Critic Score
    Despite all of the positives, the game underneath, for all its features and ideas, remains a broken one, thus continuing the Mana series legacy of being a series that tries its hand at new things to get noticed but fails to match up to the brilliance of its forefather.
    • 66 Metascore
    • 80 Critic Score
    Air Traffic Chaos is, basically, terribly, perfect.
    • 66 Metascore
    • 60 Critic Score
    Another Code R is a finely-crafted mystery adventure that's recommended for fans of the form with some time and patience on their hands, but anyone else looking for something engaging to read and solve might want to consider alternatives. Including the kind that comes printed on paper.
    • 66 Metascore
    • 60 Critic Score
    It does its job reasonably well, but blandness abounds, and the whole thing just looks like it's been rushed out to fulfil a contractual obligation, rather than a labour of love.
    • 65 Metascore
    • 70 Critic Score
    Its old-fashioned mentality won me over: while other sims can seem to favour a rather coldly analytical approach to management, here you feel as much a fan as a manager, cheering your team on from the sidelines. It might take away much of what makes a truly authentic sim, but in doing so it gives back plenty besides.
    • 65 Metascore
    • 60 Critic Score
    A decent arcade tennis game but not a classic - and this New Play Control! conversion isn't anything more than a more-or-less functional reboot that gives away a little precision, and doesn't add much in return apart from a sore arm the morning after.
    • 65 Metascore
    • 80 Critic Score
    Armored Core 4 is more accessible than its predecessors; and at its core, beneath the complicated controls and imposing arsenal of body parts, it's a pretty simple, superfast, graceful and smart mech-combat game, and it deserves your attention. [JPN Import]
    • 65 Metascore
    • 70 Critic Score
    If you're the kind of person who eats F-Zero for breakfast, Rocket Racing is a brutally enjoyable take on the top-down racer, but maybe a little too punishing for its own good on occasion.
    • 65 Metascore
    • 60 Critic Score
    The way the game manages to weave simple RPG mechanics on top of the narrative works surprisingly well, even if, ultimately, it all feels like a curious throwback to the days when even the most basic graphics were something of a luxury.
    • 65 Metascore
    • 60 Critic Score
    Perhaps biggest problem with the game: it's too short.
    • 65 Metascore
    • 60 Critic Score
    Repetitious combat, shallow RPG elements, and imagination-free quests might put you off. But if the basic process of combat and casual partying up for missions a few minutes grabs you, you'll forgive Dragonica a lot.
    • 65 Metascore
    • 70 Critic Score
    It is truly a game about humans' desire to write.
    • 65 Metascore
    • 60 Critic Score
    It's a game best recommended to non-RPG fans, those who want a short, light adventure that eschews grinding (until the final area at least) and detailed stat-management for bright character and brevity. But even on these terms, the recommendation is at best a very gentle one.

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