Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 64 Metascore
    • 60 Critic Score
    If you're looking for somewhere to start on turn-based strategy, there's no way this should join your collection before you've picked up Square Enix' significantly superior game. ["FFTA"]
    • 64 Metascore
    • 50 Critic Score
    A thoroughly generic game with overly simplified beat-'em-up mechanics, extremely repetitive gameplay, and a crushing lack of variety.
    • 64 Metascore
    • 60 Critic Score
    As brightly as it burns, it's an all-too-brief fix that doesn't leave you wanting more.
    • 64 Metascore
    • 40 Critic Score
    Far too similar to games that are wonderful. So while it's not hideous or unplayable, it constantly reminds you of a far better game you could be playing instead.
    • 64 Metascore
    • 30 Critic Score
    If only your enemies displayed the same kind of intelligence, the game might be a lot more interesting - but in fact, the enemy AI in MOO3 is terrible, far worse than in the previous game in the series.
    • 64 Metascore
    • 60 Critic Score
    As a side story to the main event, Honest Hearts is forgettable and predictable. Where it justifies its asking price is in the takeaway benefits it supplies to the long-term wasteland wanderer. More levels, more perks, new weapons and new enemies - this is what really benefits the game, and Honest Hearts delivers more than enough to make it a worthwhile diversion for players of all levels.
    • 64 Metascore
    • 80 Critic Score
    Fundamentally, it's about having FUN – because FUN is important.
    • 64 Metascore
    • 30 Critic Score
    If you have any respect for the way games should be made then give Interplay a clear message that it simply has to do better than this to compete in the games market. Treat BOS with contempt it deserves and avoid it at all costs - even buying this at a budget price would be irresponsible.
    • 64 Metascore
    • 50 Critic Score
    A generation ago this would've been held up as a fine game, but it's been radically usurped in almost any area you care to mention, and in this day and age just slapping a licence on the front of the pack isn't enough to make it anywhere near interesting.
    • 64 Metascore
    • 80 Critic Score
    Stardrone carries on taunting you with its breathless pinball-breakout king of swing madness. It's a complex, abusive relationship, and one you should enter into with your eyes wide open.
    • 64 Metascore
    • 40 Critic Score
    It's one thing to churn out the same game ten years after it was made. It's another to churn out an inferior version and charge people full whack for it.
    • 64 Metascore
    • 70 Critic Score
    It's destined to remain a niche product in Europe, even if, for those who do fall for it, its depths as a handheld multiplayer RPG ensure it may never be forgotten.
    • 64 Metascore
    • Critic Score
    As someone who initially dismissed The Crew but eventually fell in love with it, I dearly wished to see its promise fulfilled and its incredible map brought back to life. The Crew 2 can't manage either feat. It is a sound enough arcade racer as it is, and there's every chance that it will eventually flower into a great game. But it is a much smaller, less ambitious and less exciting game than it pretends to be, or than it could have been.
    • 64 Metascore
    • Critic Score
    This gorgeous microcosmic mech game just about survives its more frustrating moments. [Eurogamer Recommended]
    • 64 Metascore
    • 60 Critic Score
    Scrappy where it needed to be polished, clumsy where it needed to be nimble, the game wears its iconic characters as a shield, happy to serve up scripted shocks but offering nothing that might actually surprise.
    • 64 Metascore
    • 60 Critic Score
    While the gameplay is incredibly repetitive, the Strategy Phase introduces some depth and direction to the battles, breaking things into manageable chunks suited to gaming on the move.
    • 64 Metascore
    • 70 Critic Score
    Sonic Rivals still stands head and shoulders over other recent efforts in the franchise - and, indeed, over many other recent PSP titles - simply because the game at the heart of it all is downright fun.
    • 64 Metascore
    • 40 Critic Score
    There's no passion or care in Urban Trial Freestyle's construction, no sense of playfulness of fun. It's a game that does the bare minimum required to look like another game, and once the resemblance is close enough, it leaves it at that, with all the rough edges still on display.
    • 64 Metascore
    • 60 Critic Score
    Microsoft is attempting to do pretty much everything the purists will hate with Flight, but everything that is necessary to save the IP. How well it's doing it is open to debate, and much will reside on what steps it takes next with the DLC. At present, it's not really a simulation, and nor is it fully convincing as a game experience. But it's definitely no longer scary and that, at least, is a step in the right direction.
    • 64 Metascore
    • 60 Critic Score
    The structure of each area is pleasingly freeform, allowing you to wander around and tackle the various tasks in the order of your choosing, and the standard of the visuals is well above par for what we expect from kids games.
    • 64 Metascore
    • Critic Score
    Whether or not these are the end times for survival gaming or the onset of a necessary period of hibernation, despite the dead weight of dozens of unfinished games and the fact that there's not a great deal left to pick from now that Conan has taken his leave, perhaps it's just as well that the genre has saved one of its best till last. If there's half the life left in it that other survival games have enjoyed, it'll be a life worth living. [Recommended]
    • 64 Metascore
    • 70 Critic Score
    Despite dodgy localisation issues - which actually serve to limit the game’s appeal - Devil Kings remains an entertaining battlefield game that marries its wild, over the top style with enough substance to keep you plugging away.
    • 64 Metascore
    • 50 Critic Score
    At various points, Killer is Dead shoots for the visual surrealism of El Shaddai, the hyperbolic intensity of Asura's Wrath, the oddball melodrama of Deadly Premonition, the extravagant showmanship of Bayonetta. It misses by a wide margin every time. Those games are punk, but Killer is Dead is just posturing. It's just product.
    • 64 Metascore
    • 40 Critic Score
    Even huge fans of the originals are likely to be disappointed by Fare Wars.
    • 64 Metascore
    • 70 Critic Score
    It extends the series in intelligent and welcome ways.
    • 64 Metascore
    • 50 Critic Score
    The worst of the game's technical sins is performance, with appallingly low frame rates in our patched PS3 retail version when you brake suddenly or drift through many a corner.
    • 64 Metascore
    • 40 Critic Score
    As far as Nintendo seems to be concerned, at least until the first DS outing, Pokémon begins and ends with the Game Boy. Pokémon XD is tedious and restrictive. The message is clear: if you want Pokémon, crack open a GBA.
    • 64 Metascore
    • 60 Critic Score
    It may not shock you, but it can at least build a thick, oppressive atmosphere as the relatively clever plot keeps twisting and the grot and grime pile up and threaten to choke you. It can't handle fear - but it does a neat line in mild intrigue. Silent Hill: Downpour won't freeze you to your seat, but it will probably keep you playing to the end.
    • 64 Metascore
    • 70 Critic Score
    As a full-price package, Tekken 3D is more of a technical accomplishment than a portable innovator. If all you want to do is train while preparing for the next battle, then this is Tekken at its purest. But if you're looking for dynamic game types like the generous spread of Story, Legion and Abyss modes in the 3DS version of BlazBlue: Continuum Shift 2, then you'll be largely disappointed.
    • 64 Metascore
    • 50 Critic Score
    Overall, London 2012 is a lot better than I expected on a presentational level and in its best-realised events. But the lazy repetition of dull mechanics throughout the poorer activities (gymnastics, diving) means there's as many bores as scores.
    • 64 Metascore
    • 50 Critic Score
    It doesn't have the sheer polish or design coherence of something like this month's other Rise-TS, Rise of Legends, but there's lots to like. Until you remember the campaign mode again at which point you just find yourself wishing the developers to go bust, until you remember they have and you start feeling bad again.
    • 64 Metascore
    • 40 Critic Score
    A brain teaser that borrows the aesthetics of PS1 horror, The Tartarus Key's repetition sadly dulls the impact of its spooks.
    • 64 Metascore
    • 80 Critic Score
    In most ways that matter, this is a fine conversion of an enduring classic, and is exactly the sort of game that makes Xbox Live Arcade one of the most exciting gaming platforms around.
    • 64 Metascore
    • 80 Critic Score
    The game itself is fast and accessible, tailored toward the younger gamer, but with enough depth and interest to appeal to experienced gamers too.
    • 64 Metascore
    • 70 Critic Score
    In other words, if this sort of thing matters to you, if you still can't bear to unplug your Dreamcast, and you do own "Virtua Fighter 4" and all the others and think they're brilliant, this is for you.
    • 64 Metascore
    • 70 Critic Score
    It may test your levels of forgiveness, and stretch the boundaries of your patience, but if you want a game that delivers something close to the unforgiving challenge, tension and confusion of real warfare, then give it a try.
    • 64 Metascore
    • 70 Critic Score
    Despite their relative strength, the disparate halves of White Knight Chronicles fail to gel in meaningful ways.
    • 64 Metascore
    • 50 Critic Score
    The only thing I got out of Fire Warrior was motion sickness. It's starts off great, but soon degenerates into a tiresome chore of a game.
    • 64 Metascore
    • 50 Critic Score
    Eight years in purgatory hasn't really been long enough to justify the move into down into the rosy red-tinted fires of Hell & Damnation. Sorry, Lucifer.
    • 64 Metascore
    • 50 Critic Score
    Pop
    Get past the "popping bubbles?" incredulity and the game does offer a decent amount of depth and no-frills gameplay, but I can't quite bring myself to see it as 700 Points' worth of fun.
    • 64 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 64 Metascore
    • 50 Critic Score
    If you fancy a spot of no-frills arcade dogfighting this will keep you entertained for a while, and there's also a LAN/Internet multiplayer (offering free-for-all and teamplay modes).
    • 64 Metascore
    • 70 Critic Score
    Perhaps more significant are the advantages of mouse-based control, which offer not only more precision but a far better camera system to boot. But while no one will have any complaints about the quality of the port, charging almost twice as much for the privilege is a little optimistic.
    • 64 Metascore
    • 70 Critic Score
    The core game is, given a little time and concentration, excellent, if repetitive. Since Sony seems to have long left the Colony Wars series for dead and Nintendo likewise with Rogue Squadron, this game ably fills a gaping whole in one of gaming's most pure and heady genres.
    • 64 Metascore
    • 50 Critic Score
    It all adds up to shallow pleasure that quickly gives way to a litany of niggling frustrations. Nexuiz is fine with the broad strokes, thanks largely to a tried-and-trusted style of gameplay that is inherently appealing, but it's in the nuance and details that it really comes unstuck.
    • 64 Metascore
    • 80 Critic Score
    They say time heals all wounds, but free DLC can't hurt either. Dead Kings offers much for those still enamoured by the series, and its offering as a freebie is a fine gesture to anyone left aggrieved by last year's failings.
    • 64 Metascore
    • 70 Critic Score
    Lilt Line feels like the finished article on Wii, and for those of you seeking purist pursuits to a backdrop of neighbour-troubling tunes, £3.50 is a small price to pay.
    • 64 Metascore
    • 80 Critic Score
    A fairly competent shooter with quite a bit of life in it - just not quite the leap forward we had hoped for.
    • 64 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 64 Metascore
    • 70 Critic Score
    Where it counts Sega Presents Touch Darts is a triumph. Whether idly playing through the various mini-games or bucking down to a tricky leg in a long tournament the game is perfectly accessible, easy to pick up but hard to master and, even without wireless multiplayer or an adaptive AI this is still comfortably the best Darts videogame going.
    • 64 Metascore
    • 40 Critic Score
    Unless you already have an emotional attachment to the Star Trek universe, and feel a cheeky little frisson down there at the prospect of pretending to be Kirk, there's no reason at all to put up with the unresponsive controls, shallow gameplay and absolutely infuriating inability to save during an hour-long mission.
    • 64 Metascore
    • 70 Critic Score
    As a homage to past glories, Keen Games has done an admirable job. All you need is a Friday night, some old friends, gallons of beer and a gigantic pizza and the past is yours.
    • 64 Metascore
    • Critic Score
    This is a slight muddle of a game, but it has its pleasures.
    • 64 Metascore
    • 50 Critic Score
    Yuriko's heroic experiments in mass carnage do not entirely save this from being a rather underwhelming offering: she's just three large levels. The rest of the game might be dressed up in FMV spangles, but it's simply not produced to the high standards of the original game.
    • 64 Metascore
    • 70 Critic Score
    As a whole package, this isn't quite up to the standard you'd hope for from Mario Sports, but it certainly doesn't damage the series' reputation.
    • 64 Metascore
    • Critic Score
    An effectively eerie backdrop is undone slightly by frustrating stealth in this enjoyable indie horror game.
    • 64 Metascore
    • 50 Critic Score
    As a single-player experience, Unreal 2 is undoubtedly one of the more forgettable shooters on the Xbox; joining the likes of "Jedi Academy" and "Soldier of Fortune 2" in that club of below par PC ports that have been unceremoniously dumped on owners of this capable machine.
    • 64 Metascore
    • Critic Score
    Ancestors is ambitious and clunky and not much fun - and it's often quietly thought-provoking too.
    • 64 Metascore
    • 50 Critic Score
    Judged solely as a collection of such textbook tasks Hot Brain is passable enough, but it pales alongside the original Brain Training.
    • 64 Metascore
    • 80 Critic Score
    The Random Encounter makes for a short game, but an extremely enjoyable one, the two-hour campaign providing you with plenty of hectic victories and glorious defeats. It also leaves you with an Endless Mode, some lovely pixelated memories, and that warm feeling that only comes from seeing something very new built from ideas that are very, very old.
    • 64 Metascore
    • 50 Critic Score
    You'll still catch glimpses of the game you remember in amongst that clutter; whether that's enough to have you splashing out on virtual gems is another matter.
    • 64 Metascore
    • Critic Score
    Frogware's most ambitious title to date sees it take on the Cthulu mythos, but unfortunately it makes for one of its most flawed games too.
    • 64 Metascore
    • 50 Critic Score
    A passable addition to the game, but one that doesn't do anything to make itself essential. Better than a lot of BioWare DLC packs, but nowhere near as satisfying as their best work.
    • 64 Metascore
    • 60 Critic Score
    The assured art direction results in one of the most striking and distinguished-looking games of the year, but this keenness of creativity isn't matched by a breadth or ambition of ideas elsewhere.
    • 64 Metascore
    • 60 Critic Score
    The camera is crap, the scale is awkward, the story and characters are basic and cringe-worthy, the combat is tedious, the platforming and puzzling is too basic, and I was well bored of it by the time I conquered the final level with the first of the four Teams, which wasn't even that long after I first grabbed it out of the shrink-wrap.
    • 64 Metascore
    • 70 Critic Score
    A genuinely interesting fighting game that was released at a time when accessibility played second fiddle to mechanical depth and combos that demanded a high level of execution. The HD subtitle doesn't add up to a lot in this case, but that shouldn't detract from a 2D fighter that's as much lost treasure as it is bizarre curio.
    • 64 Metascore
    • 40 Critic Score
    I can handle the graphical bugs - those overlapping buildings, the misshaped roads, the fire fighters who have chosen to stand on the station roof and spend their time endlessly vibrating. What I can't handle is the knowledge that things aren't working properly, that whatever success I've made is a sham, the result of misshapen game mechanics producing outcomes that are frequently contradictory or even nonsense.
    • 64 Metascore
    • 50 Critic Score
    It's impossible to recommend to anyone but the most masochistic players.
    • 64 Metascore
    • 70 Critic Score
    While in terms of accuracy to the world it's the least accurate LoTR licence yet, in other areas it's terribly close to the books. It's slow-paced. It's a little unwieldy. It's hardly glamorous. However, it's also something which wraps you up in its own world for hours at a time.
    • 64 Metascore
    • 70 Critic Score
    The greater focus on third-person sections is also a pleasant diversion (especially when you're outside of the ship) but, realistically, the real problems are the drudgery of constant waypoint-following and the inability to play the campaign mode with a pal.
    • 64 Metascore
    • Critic Score
    If Infliction was a colour, it would be beige. If it was a biscuit, it'd be the tasteless disc of a Rich Tea. If it was a band, it'd play nothing but Coldplay tracks. Sure, they all have their fans and they all technically deliver on what's promised on the tin, but let's face it: you could probably live without them, too.
    • 64 Metascore
    • 50 Critic Score
    It's all about shooting faster and better, not discovering clever new routes, so unless you're the sort of person who actively enjoys playing the same small sections over and over, searching for new ways to eke out those extra few points, there's absolutely nothing here to warrant an 800-Point purchase.
    • 64 Metascore
    • 60 Critic Score
    But really this is a game that makes you wonder why people are still churning out first person shooters on the PSP - not least because it's probably one of the best, and yet it's still not really good enough.
    • 64 Metascore
    • 50 Critic Score
    There are some highs, but they all come early, in the thrill of your first Air Jack or Cyclone, or the first hilarious ragdoll enemy death or the sight of Vin Diesel on a scooter. After that, nothing really changes. It's all smoothly presented, accessible, and easy enough to play for a few hours, but it has very little to offer beyond not making you especially angry.
    • 64 Metascore
    • Critic Score
    A gleefully gory throwback to 90s shooters wrapped in a rogue-like shell, Strafe is let down by uneven pacing and underwhelming guns.
    • 64 Metascore
    • 60 Critic Score
    It's let down dreadfully by the truly monotonous nature of the gameplay later in the game - and, perhaps most damningly of all, by the fact that the game is simply ridiculously short.
    • 64 Metascore
    • 40 Critic Score
    For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 64 Metascore
    • 60 Critic Score
    It's a fab little game that's as unpretentious as they come and it's good to have it back - it's just a shame that the concept hasn't really moved on to any degree in the intervening years.
    • 64 Metascore
    • 60 Critic Score
    It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
    • 64 Metascore
    • 60 Critic Score
    What a bizarre, improbable thing this is. If Control was all about a fairly standard action game with world-beating set dressing, it feels like Firebreak has worked backwards from that set dressing to build all its actual ideas from. It really is a game about fixing furnaces and picking up Post-its, but it wants you to do it with strangers, and, heck, why not have a little interference from the Hiss as you go? It’s pretty much Control fan fiction - and I mean that even if you don't get the mission in which you're fixing giant fans.
    • 64 Metascore
    • 50 Critic Score
    Despite overwhelming condemnation from the wider world then, Undercover is eventually a reasonably decent game. It's just a shame it takes so long to get there, when a simple difficulty level could have jumped the tedium.
    • 64 Metascore
    • 40 Critic Score
    It's hard, though, to shake the feeling that the only reason this game is free to play is that nobody would pay money for something so scrappy and generic.
    • 64 Metascore
    • 60 Critic Score
    While the hacks and cheats may be gone, they have simply been replaced by new chaos and a design disorder that does everything in its power to dissuade anyone but the keenest of sentimental subscribers.
    • 64 Metascore
    • 70 Critic Score
    One of the better examples of the early RPG genre, and a game of depth and longevity that really stands out alongside its platform and fighting peers. It's hard to imagine who'd want to grumble about a weighty adventure like this for such a low price.
    • 64 Metascore
    • 80 Critic Score
    It's a game that requires and occasionally enforces patience, but like all great road trips it's about the journey, not the destination.
    • 64 Metascore
    • 60 Critic Score
    In the end, it's a golf game fundamentally redesigned to its detriment, shorn of many of the little things that made up the rest of its appeal, and now merely flawed but enjoyable.
    • 64 Metascore
    • 60 Critic Score
    If you loved the original games then that might carry you through to completion but for those who are new, prepare for a long slog.
    • 64 Metascore
    • 60 Critic Score
    Playing "Wave Race" again earlier today, we just had more fun.
    • 64 Metascore
    • 60 Critic Score
    The game always looks good, and it amuses sporadically, but there's no heart - and following on from the similarly scattershot All 4 One, it sets a worrying precedent. Ratchet and Clank are in danger of losing their way. Insomniac needs to regain confidence in its still-popular series and play to its strengths rather than chasing trends for the sake of change.
    • 64 Metascore
    • 70 Critic Score
    It's unlikely that fans will be left with anything other than positive memories of a franchise that never quite got the praise it deserved.
    • 64 Metascore
    • Critic Score
    Generous and inventive, this 3D platformer is filled with charm. [Recommended]
    • 64 Metascore
    • Critic Score
    Forspoken takes it time to get over a wobbly start, but there's something worthwhile here amongst the noise.
    • 64 Metascore
    • 60 Critic Score
    Scrappy design and presentation mean that it's hard to give Zombie Driver a more enthusiastic thumbs up - but as a particularly goofy example of the sort of guilty gaming pleasure that rarely gets a look-in amongst the autumn blockbusters, it's impossible to dislike.
    • 64 Metascore
    • 70 Critic Score
    The gameplay variation is there for all to see, and when it hits the mark it - believe it or not - is every bit as enjoyable as the very best the genre has to offer, with some true high points to look back on.
    • 64 Metascore
    • 50 Critic Score
    My best memories of playing Worms with my friends were all about things backfiring hilariously, victory through blind luck, and big explosions, and the DS can't seem to show enough or process enough to deliver these things.
    • 64 Metascore
    • 60 Critic Score
    As relentlessly daft and shallow as it is, Nail'd is a very hard game to dislike. It's almost tailor-made for a weekend rental, which should give you enough time to rinse the single-player, have a few knockabout online races, and return it before the simplicity and repetition sours the happy memories of your brief time with it.
    • 63 Metascore
    • Critic Score
    Two players, two developers, but half the story: this spin-off isn't firing on all cylinders, but the combat is still hugely satisfying.
    • 63 Metascore
    • 70 Critic Score
    It's not perfect, perhaps, and the whole thing feels pretty slight, but The Secret of the Unicorn's clever and deeply charming - a Tintin game for everybody, and not just the super-fans.
    • 63 Metascore
    • 60 Critic Score
    By no means a bad game. It's just horribly average, with some hugely disappointing lows counterbalanced by some genuinely excellent high points.
    • 63 Metascore
    • Critic Score
    Sumo Newcastle's debut is an engrossing but substanceless heist game - and an interestingly grim take on Robin Hood.

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