Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 63 Metascore
    • 40 Critic Score
    As part of the Guild portmanteau it's a curio that earns its place, an eccentric exercise whose existence you can't help but be grateful for. Torn away from its more substantial partners, though, it never does enough to stand out on its own.
    • 63 Metascore
    • Critic Score
    Visually, then, Pop-up Pilgrims is a hit, providing something unique to look at in a shooter-obsessed world. Unfortunately the gameplay proves to be paper-thin and veteran VR users will absolutely find the package to be an underwhelming experience.
    • 63 Metascore
    • Critic Score
    An homage to the genre-blending classic ActRaiser that never quite gets off the ground.
    • 62 Metascore
    • 70 Critic Score
    It's rough around the edges, and amuses only for a short but sweet time, which may lead some to look askance at the price tag. Yet there are plenty of games which cost more and entertain far less, so while Goat Simulator is a joke, it's at least one in which the player is a willing participant. No kidding.
    • Eurogamer
    • 62 Metascore
    • 70 Critic Score
    Islands of Wakfu has a hand-made, nutty charm that generally eases even the sharpest of aggravations. As a standalone it may not be as measured or as involving as its MMO big brother, but it retains enough character and spectacle to overcome the handful of rough spots.
    • 62 Metascore
    • 70 Critic Score
    This isn't the most charismatic racing series around, perhaps, but Road Trip is a surprisingly enjoyable instalment nonetheless. It's colourful, cheerful and a decent showcase for Sony's brand new hardware.
    • 62 Metascore
    • Critic Score
    It's a sensation I don't feel very often in games, and in that moment all the frustration, the annoying bugs, the torturous dialogue, felt worthwhile. Take on Mars isn't short of problems, but when everything works together, it really does feel like you're there.
    • 62 Metascore
    • 50 Critic Score
    Some of the most touted improvements are distinctly underwhelming. The "detailed, story-driven, semi-dynamic campaign" turns out to be a poorly presented, poorly paced string of twenty-odd scenarios offering sod-all in the way of continuity or sense of progress.
    • 62 Metascore
    • 60 Critic Score
    Until Pivotal finally delivers a game where the enemies don't run at you like angry suicidal goats, and teaches your squad-mates to find proper cover it's never going to be worth more than the 6/10 score we slap on it every single year.
    • 62 Metascore
    • 50 Critic Score
    Unfortunately, Let's Golf 3D isn't one to get overly excited about, and in a market drowning in rival offerings, you won't have far to look to find a better one.
    • 62 Metascore
    • 60 Critic Score
    If you do know your Kakashis from your Irukas, add a couple of points to the score and think about picking this up. For everyone else, games like Kingdom Hearts 2 and Ninja Gaiden offer far more substantial and rewarding adventures in a similar vein. Everyone's a winner, basically. Hurrah.
    • 62 Metascore
    • 60 Critic Score
    It lacks the imagination that the design documents must have been crying out for, and ultimately feels too much like psychedelic paintball in a foam-padded adventure playground.
    • 62 Metascore
    • 40 Critic Score
    If you can tolerate the predictable levels, bad AI, targeting nonsense and the general sea of mediocrity that persists throughout then you might discover a flicker of entertainment.
    • 62 Metascore
    • 70 Critic Score
    Thoughtful, mysterious and haunting, Trauma is best approached as a curio. Its execution is arguably stronger than its ideas, and the narrative trajectory of the game has no surprises in it, outside of the surreal tone. But as an artwork exploring the mind of a trauma victim, its singular voice and approach stick in the mind.
    • 62 Metascore
    • 60 Critic Score
    GRIN clearly has the capacity to go beyond what it does in Wanted, and it's a shame that the game only aspires to be a competent, mildly inventive extension of the film.
    • 62 Metascore
    • 70 Critic Score
    In many ways, Resident Evil Zero provides a timely reminder of the things we miss about old style survival-horror. The heavy emphasis on puzzles, slower pace and the harrowing boss encounters make it feel more like a true horror adventure, and once you get to grips with its foibles it becomes strangely satisfying and rewarding.
    • 62 Metascore
    • 50 Critic Score
    If you're the lucky parent of patient children or you're happy enough to relive faded old glories, then you might just find enough here to justify the price. Everyone else should probably steer clear of what could have been a solid platformer, but quickly becomes an all-too-familiar grind.
    • 62 Metascore
    • 50 Critic Score
    You could get away with this kind of guff in 1994 when we were all thrilled just to have justification for the £180 we'd shelled out for a CD-ROM add-on. Walking around a 3D tech demo was interactive! And immersive!
    • 62 Metascore
    • 50 Critic Score
    But this game is just too slow, bottom line, and lacks the finesse and style required to elevate a street racer above the ranks of just plain average.
    • 62 Metascore
    • 60 Critic Score
    If you weren't around for the old days Micro Machines, and you're desperate for something to race around on the DS, this is a solid, straightforward game that should keep you going, providing you can put up with its inherent foibles.
    • 62 Metascore
    • 60 Critic Score
    SS2008 is a pleasant place to spend an occasional evening, but ultimately there's not enough challenge and realism here to distract a seasoned simmer for long.
    • 62 Metascore
    • Critic Score
    A bizarrely hollow yet mechanically competent open world action RPG that struggles to justify its own existence.
    • 62 Metascore
    • 20 Critic Score
    To describe what EA has produced here as dreadful would be to do a terrible disservice to things that merely inspire dread.
    • 62 Metascore
    • 70 Critic Score
    For us, it's an enjoyable hackandslash with a thoughtful combat system, some nice integration of RPG elements, and a story that kept us interested once it stopped trying to confuse us by failing to clarify who or what anything was or had to do with anything.
    • 62 Metascore
    • Critic Score
    I've got a huge soft spot for Super Bomberman R; it's a gentle throwback to simpler times, and a welcome revival for a local multiplayer classic for what's set to be an outstanding local multiplayer machine. An effective slice of nostalgia, then, albeit one that comes at a considerable price.
    • 62 Metascore
    • 60 Critic Score
    It's a real shame that the MMO aspect of World is effectively a needlessly elaborate lobby.
    • 62 Metascore
    • 60 Critic Score
    Republic would quite probably work excellently as a well-implemented "spreadsheet" style game; the 3D element is worse than pointless, and just gets in the way of the gameplay.
    • 62 Metascore
    • 40 Critic Score
    It is blighted on so many levels by the blundering stupidity of its malformed stillborn design that recommending it is beyond us. The blue pill never looked so tasty.
    • 62 Metascore
    • 60 Critic Score
    After Red Storm beauties like "Raven Shield" and "Splinter Cell," and even more recent efforts like "Vietcong", Conflict: Desert Storm on the GameCube is a pretty embarrassing release.
    • 62 Metascore
    • 70 Critic Score
    A flawed game, then - but one that Enzo would, perhaps, have approved of.
    • 62 Metascore
    • 70 Critic Score
    War of the Vikings, much like its predecessor, is a rough diamond. It's limited, but also unique. It's scruffy, but also capable of surprising beauty. It's frustrating, but also incredibly fun. On balance, it's a game I admire more than I like, but I'm glad it exists and can see why, at least for the niche audience that clicks with its offbeat rhythm, it's already a beloved cult favourite.
    • 62 Metascore
    • Critic Score
    Destruction AllStars does a lot right. It looks the part. It's polished and, from what I can tell, largely bug free - a testament to Lucid that the studio was able to produce a game this slick amid a pandemic and a work-from-home order. It's vibrant, feels good in the hand, and I like most of the character designs. But it's throwaway and barebones at launch. It's a game of potential right now. It desperately needs more to it, more depth, and more strategy. The driving is so good I'm craving an actual racing mode, or maybe a power-up filled multiplayer mode, something like a Mario Kart crossed with Burnout. That would be cool, I think.
    • 62 Metascore
    • 50 Critic Score
    As a game, Silent Hunter 5 fails because the bugs and UI render it a chore. As a simulation, it fails because the bugs and UI render it ridiculous and incomplete. As a product, it's just overwhelming disrespectful to this long running series' fans. And finally, as one of the first games to receive Ubisoft's new copy protection, it's an embarrassment.
    • 62 Metascore
    • Critic Score
    An exhilarating, fluid, incredibly broken mage-‘em-up set in tortured procedural worlds.
    • 62 Metascore
    • 50 Critic Score
    In the end it's far more frustrating than it should be, particularly given that it's an idea with so much potential - and Fuse Games clearly has come up with a lot of good ideas in making this.
    • 62 Metascore
    • 40 Critic Score
    The Chinese Room has managed to make something from a box of inherited parts, but this action RPG feels hollow and functional, and is only redeemed by some stellar performances from the characters and cast.
    • 62 Metascore
    • 60 Critic Score
    You'll probably feel that Odama doesn't quite work. But there's such love in it, so much needless, thankless extra toil and detail, like using the Ninten bell as an excuse to remind us of the etymology of a very familiar name, that at the very least a few more radars deserve to be tuned to Saito's movements in future.
    • 62 Metascore
    • 60 Critic Score
    Action RPG veterans who are looking for a new challenge for their over-muscled index fingers could do a hell of a lot worse than investing a few hours (and indeed a few pounds) in Silverfall. It's no giant of the genre, but it's a pretty decent snack between meals.
    • 62 Metascore
    • 70 Critic Score
    Where TNA loses marks is in its rather featureless presentation. Multiplayer is decent, but the no-frills framework doesn't leave you with much to do. The story mode is fun, but no replacement for a genuine career mode, while the available options can't help but pale alongside SmackDown's over-stocked buffet.
    • 62 Metascore
    • Critic Score
    The spirit of Burnout returns in a game that trades big-budget spectacle for pure speed. [Eurogamer Recommended]
    • 62 Metascore
    • 70 Critic Score
    Ironically, it's a game that'll probably be criticised for not being the same game as before. But actually that's one of its strengths. Especially if, like me, you're a massive fan of Rogue.
    • 62 Metascore
    • 40 Critic Score
    Mario Party 8 is a "would have, should have, could have" kind of game. With such an depressingly long list of wasted possibilities, and so many other mini-game collections available for Nintendo Wii (The excellent Rayman Raving Rabbids, for one) It would be wrong of me to say you should pick this up.
    • 62 Metascore
    • 60 Critic Score
    Despite being ahead of "Doom 2" in many respects, it's simply nowhere near as fun to play. Saddled with clunky combat, it's impossible to come to this with fresh eyes and appreciate what the fuss was about.
    • 62 Metascore
    • 40 Critic Score
    The thrill of taking control of the family in action is soon soured by some nasty control and camera glitches, but youngsters who can't get enough of seeing Mrs Incredible stretch herself around won't really care about the finer points of directional play.
    • 62 Metascore
    • Critic Score
    Disintegration's campaign is a robot-smashing romp, but multiplayer appears to be dead on arrival.
    • 62 Metascore
    • 60 Critic Score
    Strategy takes a backseat to speed, efficiency and swarming your opponents.
    • 62 Metascore
    • 50 Critic Score
    It's still better than a lot of the rubbish out there but it's nowhere near as good as the other games in the series, and you can pick those up second-hand for less than a fiver each.
    • 62 Metascore
    • 60 Critic Score
    24: The Game isn't a bad game, but it isn't a new, interesting or exciting one either. It's one of those depressing tie-in games where the proposal came before the creativity - as, I suspect from the banality of all the interactive sequences, did the script.
    • 62 Metascore
    • 50 Critic Score
    Slip Rumble Roses XX inside a copy of SmackDown if you must buy it, just don't go expecting any innovations other than a big tickling stick, blushing faces, a gigantic Xbox Live porn archive and the wobbliest boobs yet seen in a video game.
    • 62 Metascore
    • 60 Critic Score
    Falls awkwardly between two stools; neither retro enough for the purists, nor accessible enough by contemporary standards, it's a disappointing backwards step from its flawed but fascinating forebear.
    • 62 Metascore
    • 50 Critic Score
    Dynasty Warriors obsessives can be sure they're getting something as comfortingly familiar as the delicate aroma of their own dribble-infused pillow.
    • 62 Metascore
    • 60 Critic Score
    Though the game is initially good fun, there just isn’t enough variety to sustain interest for too long, and I can’t see myself picking it up again anytime soon for another blast.
    • 62 Metascore
    • 70 Critic Score
    There have been several crucial moments that made me laugh out loud, and others that made me feel a sense of cerebral accomplishment - feelings that are all-too rare when playing an FPS.
    • 62 Metascore
    • 40 Critic Score
    Have you been-there-and-done-that with the previous Namco collections? Raided the MAME tomb? Been stung by other retro collections? If so, there's no need to bother with this one.
    • 62 Metascore
    • 60 Critic Score
    There's a mess of nerves that throb confusedly beneath its borrowed face. It looks about right, certainly, but you'll need more than immunosuppressants to stop your face exploding in outrage half the time.
    • 62 Metascore
    • 60 Critic Score
    Many will leave disappointed, yet the more reasonable should still welcome this faithful yet flawed interpretation of their sport. Come the inevitable sequel, though, the developer will need to really turn the corner.
    • 62 Metascore
    • Critic Score
    Retro charm can't hide dull design in a game that, almost impossibly, has no clear audience.
    • 62 Metascore
    • Critic Score
    An ambitious, stylish and savage takedown of British hubris, but clunky crafting, collecting and combat make for a somewhat dull game.
    • 62 Metascore
    • 50 Critic Score
    The mark below is an average of the 10 for the script/animation and the 1 for the game design. If you need more Birdman, you'll suffer to get to the superb stories.
    • 62 Metascore
    • 80 Critic Score
    In the end, the chance to claim Pac-Man bragging rights among your friends list may be enough to make it worth buying, and the chance to play one of the all-time greatest games again arguably makes it a compulsory purchase regardless of how many times you've played it before.
    • 62 Metascore
    • Critic Score
    Bleeding Edge could be on to something with meaningful updates, but at launch it's Xbox Game Pass filler at best.
    • 62 Metascore
    • 50 Critic Score
    It's arguably a perfect simulation of real-life social media, but it unfortunately doesn't make for an edifying game experience.
    • 62 Metascore
    • 70 Critic Score
    The beloved and well-balanced gameplay has been approached with care and reverence, but changes and tweaks have been made to keep everything in line with modern expectations.
    • 62 Metascore
    • 40 Critic Score
    Little more than an online update of a pretty dire Tetris update, Worlds simply isn't worth your cash, even if it's only 15 or 20 quid down the high street.
    • 62 Metascore
    • 40 Critic Score
    In all seriousness, games should come clearly stickered with a 'Best Before' date to ward off unsuspecting punters. These are two zombie shooters that should never have been exhumed.
    • 62 Metascore
    • 70 Critic Score
    There are only a very small percentage of gamers that would be interested in this game to begin with but with its varying play styles and loaded cast of great characters, Neowave is actually a great little fighter and a brilliant introduction to the King Of Fighters series for those that have never sampled its delights.
    • 62 Metascore
    • 90 Critic Score
    A hidden gem in the PSP catalogue. Beautiful, understated and relaxing, this is to normal "marble puzzle" games what ICO was to normal platform games.
    • 62 Metascore
    • 60 Critic Score
    The story is compelling and well told, and there's certainly enough flow to put it in the category of "just ten more minutes" games - but you'll need a lot of patience to get the most out of Ego Draconis.
    • 62 Metascore
    • 60 Critic Score
    While Go! Puzzle succeeds in so many ways (particularly in its multiplayer battle modes) the bottom line is that none of the core games are anywhere near to matching the fun of, say Tetris or even a 'lower tier' classic like "Lumines."
    • 62 Metascore
    • 60 Critic Score
    While Shattered Space is quite possibly one of Starfield's most enjoyable storylines to date, it once again struggles to offer any real consequences. And its new setting feels woefully underutilised.
    • 62 Metascore
    • 60 Critic Score
    In small doses, it's a game that finds its own old-school groove, and an enjoyable one for the most part. The touch-screen nonsense does it little favours, though, but luckily doesn't completely ruin the fun.
    • 62 Metascore
    • 40 Critic Score
    An exceptionally generic platformer shaped around quick trial and error design and limp enemies, and built around a tired looking cel-shaded engine that does little justice to the visuals of the arcade original.
    • 62 Metascore
    • 80 Critic Score
    This is yet another quality downloadable shooter that deserves both your money and your love.
    • 62 Metascore
    • 50 Critic Score
    Combine this ruthless beating with the ugly stick with the essential lack of variety inherent in these arcade air combat games and you have a title only really worth considering once it's in the bargain bins.
    • 62 Metascore
    • 50 Critic Score
    Little more than a seriously undercooked run-of-the-mill shooter that labours along with poor AI, botched squad handling and undemanding combat. With a desperately unfinished feel about it, Midway has ended up rushing a mediocre game onto the shelves at precisely the point when there's an embarrassment of riches for shooter fans.
    • 62 Metascore
    • 50 Critic Score
    Its fundamentals are sussed pretty quickly, but that veneer of a polished plot or inventive level design is lacking. It scores a little better than it should for a decent interface and obligatory multiplayer mode, but it won't be this game that steals our hearts and makes us prattle on endlessly about it.
    • 62 Metascore
    • 60 Critic Score
    While See the Future certainly lengthens the Fable II experience, it does little to expand it.
    • 62 Metascore
    • 60 Critic Score
    If you've got an eye for twitch shooters and reckon you've got what it takes, then 500 points is a small price to pay.
    • 62 Metascore
    • 70 Critic Score
    It's a game that doesn't have the luxury of distracting you with clever mechanics and satisfying challenges to excuse its lack of narrative. It's just you and the story and how exactly you digest it. If you're interested in dystopian sci-fi and intriguing mysteries and like getting angry about patriarchal misogyny, then it's certainly something you could enjoy.
    • 62 Metascore
    • 70 Critic Score
    Just like the Wii U game, The Chase Begins has big ambitions - but it suffers for being crammed into a smaller footprint. Compared to its partner, it's undeniably compromised. Taken on its own merits, however, there's still enough charm and fun to be found in this smaller toybox to make it a worthy second best choice.
    • 62 Metascore
    • 40 Critic Score
    Smashing into crowds of rancid flesh-eating zombies ought to be a terrifying life-or-death battle, not like shooting fish in a barrel.
    • 62 Metascore
    • 50 Critic Score
    Pineapple Smash Crew's weapons are by far its strongest point, an arsenal well engineered enough to support a much more intense game. Here they're wasted on a shooter that starts slowly and never speeds up, with solid foundations but nothing on top.
    • 62 Metascore
    • 50 Critic Score
    For the most part it's just OK, the sort of game you'll add to your LoveFilm rental list, forget about until it turns up, then forget again as soon as the disc is back in the postbox.
    • 62 Metascore
    • 30 Critic Score
    If you want to play with chums, you're going to have to reselect your gang for every two-minute game, as the interface will dump you all back in the wild as soon as it's over. Easier is jumping in with strangers, but none of the tracks/games hold enough allure to inspire much of this.
    • 62 Metascore
    • 60 Critic Score
    And away from the core experience, WRC 3 is lacking, if not a little regressive. The involved if slightly flabby career experience of previous games, which had you recruiting a team as you worked up through the ranks, has been replaced with a character-driven affair that apes Codemasters' more recent efforts while getting it horribly, horribly wrong.
    • 62 Metascore
    • 70 Critic Score
    It comes down to this: Muscle March is shallow, stupid, short, repetitive and crude. It's also the best WiiWare game I've ever played.
    • 62 Metascore
    • Critic Score
    Thanks to its adorable characters and a story that makes no excuses for how absurd it is, World's End Club is a lot of fun. [Eurogamer Recommended]
    • 62 Metascore
    • 60 Critic Score
    It's a strategy game of uncommon substance. The painstaking management and honing of your team, the desperate push-and-pull war for territory, and the gradual incursion towards Arulco's heart of darkness offer a hearty feast for anyone who can make it past the more superficial disappointments.
    • 62 Metascore
    • 40 Critic Score
    For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 62 Metascore
    • 60 Critic Score
    Fans of the character will be pleased with how well his off-the-wall mannerisms have been realised in game form, and there's enough inspired wackiness to make your first play-through worthwhile, but the same lack of nuance and depth that makes Deadpool such enjoyable company also means that his game is a joke not worth hearing twice.
    • 62 Metascore
    • 50 Critic Score
    Mostly, the game disappoints because it fails to pass the Brand Name Test. Would we still care if it wasn't James Bond? Almost certainly not.
    • 62 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 62 Metascore
    • 70 Critic Score
    Betrayer is rougher around the edges than its stylish exterior may suggest, but it's never less than fascinating.
    • 62 Metascore
    • 30 Critic Score
    Graphically assured as it is, almost every other element of the 15-year-old series has been cut back, tampered with pointlessly or outright ruined. The series hasn't been good for a long time now, but this year is the first it's been actively bad. The wait for a great new WWE game continues.
    • 62 Metascore
    • 40 Critic Score
    Spaceforce can't be recommended despite some interesting ideas.
    • 62 Metascore
    • 50 Critic Score
    There's the kernel of something really interesting in The Spiderwick Chronicles. Glimmers of a free-roaming kids adventure game with RPG overtones, based on actual folklore. Sadly, it only manages to be that game for an hour or so, before steadily becoming less interesting and more generic and annoying, culminating in an ending that is absolutely cruel considering the age of the intended player.
    • 62 Metascore
    • 60 Critic Score
    While it's commendable that publishers are still localising these quintessentially weird and wonderful Japanese games, ironically, Trinity Universe's biggest problem might just be that it's not quite crazy enough.
    • 62 Metascore
    • 70 Critic Score
    Snapping out of your glazed-eye reverie to find you've added a few points to the high-score table. Well Gunpey-R's sort of like that. Not quite as good. But it's almost as good, and that's a pretty significant achievement after all.
    • 61 Metascore
    • 40 Critic Score
    An exceptionally generic platformer shaped around quick trial and error design and limp enemies, and built around a tired looking cel-shaded engine that does little justice to the visuals of the arcade original.
    • 61 Metascore
    • 70 Critic Score
    There's little alternative out there if you're hankering after some old-fashioned twitch gaming wrapped up in beautifully presented threads, but our advice is to make sure you've got some mates to play it with first, or it's likely to end up as one of those titles that you'll quickly tire of if you're on your lonesome.

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