Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 69 Metascore
    • 70 Critic Score
    As a less in-depth alternative, to Madden, you can't really fault Blitz. It stands somewhere between the feature bloat of that immensely popular series and EA's own faux-urban NFL Street games. However, whichever way you put it, Madden still comes out on top.
    • 69 Metascore
    • Critic Score
    Don't get me wrong; I loved my time in Las Cinco Muertes, and there's immense satisfaction to be found in just sitting back and watching your creations roam. But with a brutal learning curve, weak tutorials, and a lack of meaningful gameplay once your parks are mature, even the most ardent paleontologist may struggle to keep coming back for more.
    • 69 Metascore
    • 60 Critic Score
    Its ideas for first-person puzzling mechanics are original, and when it starts combining them all into larger and more baffling setups it has great moments with a chilled-out pacing all their own. But that creativity is smothered under slavish imitation of the aesthetics and structure of the Portal series, and such a large influence is malign.
    • 69 Metascore
    • 60 Critic Score
    As things stand, not only does Ghost Squad feel completely archaic on a number of levels, it offers very poor value for money.
    • 69 Metascore
    • 70 Critic Score
    A better than average platformer with cleverly interspersed mini games to present the illusion of expansiveness and freedom.
    • 69 Metascore
    • 60 Critic Score
    Cryostasis is a brave, fascinating, often very beautiful game, but I find it impossible to recommend it - and not least because it runs like an exploded dog on most PCs. It's not quite creative enough - its environments fall into a monotony of samey rooms and bulkheads - and its combat is too clunky to be delicious.
    • 69 Metascore
    • 60 Critic Score
    For those few short hours the title doesn't really involve much more than collecting, leaping and basic problem solving. The plot doesn't interfere much, and as such the time travel element that could have been used to good effect is cast aside as just another excuse for all Banjo's hard work.
    • 69 Metascore
    • 50 Critic Score
    Unfortunately, it also features some of the things that remind us why adventure games fell out of the mainstream, with tedious fetch quests, aggravating scenarios and a spirit-crushing trash-sorting mini-game conspiring to gradually strip the joy out of it all.
    • 69 Metascore
    • 60 Critic Score
    There's simply not a single thing that Risen 2 does well, not its stilted combat, not its transparent towns, and definitely not its plot, which feels like something you'd come up with after passing out with the Pirates of the Caribbean DVD menu music in the background. Then again, there's nothing it does badly either, so it's no thief.
    • 69 Metascore
    • 70 Critic Score
    It's hard not to see the ways in which this could have been more ambitious, more innovative in the way it dusts off the past, but equally it's hard to blame Codemasters for simply giving Micro Machines fans exactly what they wanted, just how they remembered it.
    • 69 Metascore
    • Critic Score
    A wasteland you'll love to wander, but not a game you'll necessarily relish, The Signal from Tölva is a dark, frustrating work.
    • 69 Metascore
    • 80 Critic Score
    At its best, Red River surpasses Ubisoft's original Ghost Recons for squad-based tactical play. But it's the presentation of the story – not the broad-canvas story, but the story of four marines and their staff sergeant – that marks it out as something new.
    • 69 Metascore
    • 70 Critic Score
    More often than not though, Eden succeeds, and once you get to grips with creating Molotov cocktails, shooting bottles in mid-air, and using aerosol cans as makeshift flamethrowers, it hardly seems to matter that shooting itself is so ineffective.
    • 69 Metascore
    • 60 Critic Score
    Someone somewhere is punching the air and whooping at their enjoyment of machine-gunning pseudo-Nazis while dressed like Elton John, but me, well, I'm hoping I'll soon move on to other, rather more evolved experiences.
    • 69 Metascore
    • 60 Critic Score
    A visually arresting, warm-hearted tale of a gofer searching for his purpose, Harold Halibut flounders amongst endless fetch-quests and waffle.
    • 69 Metascore
    • 80 Critic Score
    This is a game about Going Fast and Jumping, and, at last, its designers have realised that that's exactly what we want to do with Sonic. The Going Fast is brilliant, the Jumping is fantastic, and we have big smiles on our faces. Sonic is back.
    • 69 Metascore
    • 70 Critic Score
    R-Type Tactics lies among that enjoyable second tier of turn-based games currently occupied by the likes of Warhammer 40,000: Squad Command.
    • 69 Metascore
    • 60 Critic Score
    You can't fault the presentation and all important street vibe, but you can fault the feeble level design, fudged controls and lousy camera.
    • 69 Metascore
    • Critic Score
    Improvements abound, but Knack's adventures still suffer from a lack of charm.
    • 69 Metascore
    • 70 Critic Score
    Golf: Tee It Up! may not have a better name than "3D Ultra Minigolf Adventures," but it's a much better game. It plays a good game of golf, for one thing, and does so with the mixture of depth and accessibility that we hope for in all Live Arcade titles.
    • 69 Metascore
    • Critic Score
    An interesting battle mechanic can't mask Oninaki's storytelling and design faults.
    • 69 Metascore
    • 70 Critic Score
    If you're looking for the ultimate simulation experience then hold out to see whether Milestone does any better with SBK X. But if accurate racing physics isn't your thing - and you want an accessible racer that isn't one hundred per cent arcade - then 09/10 offers a solid and compelling MotoGP experience. Just be sure to turn the commentary off.
    • 69 Metascore
    • Critic Score
    A limited and simplistic pirate adventure, but one with an abundance of character and a thrilling conviction in its own ideas. [Recommended]
    • 69 Metascore
    • Critic Score
    From temple to fortress this journey into mythology is an absolute treat. [Eurogamer Recommended]
    • 69 Metascore
    • 70 Critic Score
    A promising start, but one that will sink or swim on the quality of its puzzles. If State Of Play can balance things up there, this quiet optimism could break out into something altogether noisier.
    • 69 Metascore
    • 60 Critic Score
    Despite the crushing averageness that SWAT displays in the visuals and the by the numbers level design, it's a strange experience to reflect on how much we enjoyed it.
    • 69 Metascore
    • 60 Critic Score
    There are reasons to play Allods: the visuals, the lore, the grab-bag of clever features, the astral ships, and the dim satisfaction that automatically comes from levelling up - for free! It's just that none of these are very good reasons, because this isn't a very good game.
    • 69 Metascore
    • 50 Critic Score
    If you want a laugh, the show's a much better bet, and if you want to play a decent platformer you might as well dust off NEW Super Mario Bros.
    • 69 Metascore
    • 60 Critic Score
    Ingenious, unstable, and uncompromising in pursuit of its goals, Shadows of Doubt truly is the ultimate hard-boiled detective sim.
    • 69 Metascore
    • 50 Critic Score
    EDF 2025 is a shorthand for every game. Just shooting GIANT INSECTS, whilst someone shouts SHOOT THE GIANT INSECTS from your TV.
    • 69 Metascore
    • 60 Critic Score
    Supermassive's decision to play it safe means too many familiar frustrations, but impressive artistry – and a mid-game uptick – makes for a grimly compelling adventure all the same.
    • 69 Metascore
    • 60 Critic Score
    A charming, if flawed and anorexically shallow, kids' action game. Parents shouldn't feel bad about buying it. Kids won't feel bad playing it.
    • 69 Metascore
    • 80 Critic Score
    Sometimes it pays to do things differently, even if you risk driving your audience slightly insane in the process.
    • 69 Metascore
    • 60 Critic Score
    But what ultimately takes some of the gloss off Bejeweled 2 isn't so much the overly harsh conditions required to earn achievements or unlock the extras, but the limitations of the control pad itself. Unlike the original PC version, or Zoo Keeper on the DS, you can't be as instant and intuitive when you're moving a cursor around the screen.
    • 69 Metascore
    • 50 Critic Score
    Limited is really the word that sums up Foul Play. It's a difficult game to dislike, thanks to its whimsical tone, but it doesn't do much in gameplay terms to win your affections.
    • 69 Metascore
    • 50 Critic Score
    Even the distinction between car classes fails to develop the gameplay, and within the first half an hour you feel like you've seen pretty much everything the game has to offer. It might scream 'excitement' at the top of its tiny lungs, then, but Need For Speed: Nitro's initially endearing zest quickly degenerates into repetitive strain.
    • 69 Metascore
    • 80 Critic Score
    With its twisted humour and mutated style lending a pleasantly Oddworld vibe to proceedings, this is a crafted effort for those of us with a tendency to mutter that they don't make 'em like they used to. Apparently they do.
    • 69 Metascore
    • 70 Critic Score
    For your money, there's plenty of gentle strategy on offer, and a lovely way to pass the time for those of us whose brains come alive to the unfolding of tech trees.
    • 69 Metascore
    • 50 Critic Score
    ICON may look the business, but it falls down in that most crucial of areas - it makes fighting a chore rather than an enjoyable experience.
    • 69 Metascore
    • Critic Score
    This basic puzzle-platformer captures none of the depth and panic of Miyamoto's surreal strategy games, but a good deal of the charm.
    • 69 Metascore
    • 60 Critic Score
    If you're the kind of gamer that enjoys immersive, atmospheric graphics and a surreal world to explore, then you might well find the patience to plough through Ghosthunter's many faults.
    • 69 Metascore
    • 70 Critic Score
    While The After Years is a treat for fans in concept and execution, it’s a slap in the face from a commercial standpoint.
    • 69 Metascore
    • 80 Critic Score
    From its dazzling battle system to its overarching temporal puzzle, this is the best of the set - even if it's dragged down by an exhaustingly impenetrable plot that its creators will no doubt be pleased to be done with.
    • 69 Metascore
    • 60 Critic Score
    We've used the word a few times during the review, but "chore" probably sums up TRON 2.0 if we were to plunge to our most uncharitable.
    • 69 Metascore
    • 70 Critic Score
    The graphics are great but come at a high cost, the new weapons and items are amusing but encourage random kills, and the maps are stunning but far too big for the number of people playing the game at the moment.
    • 69 Metascore
    • 70 Critic Score
    It's not the most spectacular entry in its niche, and there's no denying there are better kid's games out there, but against all odds Chicken Little's second game outing is a respectable and often charming experience.
    • 69 Metascore
    • 80 Critic Score
    Sporting a beautiful hand-painted look, and an endearingly weird lead character who communicates only in excited squeaks and gurgles like some untroubled multi-amputee baby, it's like the arthouse brother of Wik and the Fable of Souls.
    • 69 Metascore
    • 60 Critic Score
    Despite the crushing averageness that SWAT displays in the visuals and the by the numbers level design, it's a strange experience to reflect on how much we enjoyed it.
    • 69 Metascore
    • 50 Critic Score
    In my mind, said mixed bag, when emptied onto the table, would yield all manner of mostly shiny looking baubles, most of which have some redeeming features but very few of which are worth pursuing for longer than a couple of minutes.
    • 69 Metascore
    • 70 Critic Score
    Look beyond the famous name, however, and Ivy the Kiwi? is a fresh, if limited, spin on the 2D platformer. If you're a leaderboard junkie, there's plenty of replay pleasure to be had as you chase down the best times for each level and find all the secrets.
    • 69 Metascore
    • 60 Critic Score
    On a rainy day there's an enjoyable few hours to be had riding these highs. On a sunny day, a trip to the theme park and riding a rollercoaster would be more understandable.
    • 69 Metascore
    • 60 Critic Score
    Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.
    • 69 Metascore
    • 70 Critic Score
    The lack of real depth to the combat engine means it'll never match up to the standard of its loftier genre peers, and the absence of any co-op or multiplayer mode in a game this demented is inexcusable, but it does make for a more shamelessly enjoyable blade-swinging romp than the similar but oh-so-dull "Heavenly Sword." And it has more naked boobs.
    • 69 Metascore
    • 80 Critic Score
    What I Am Alive lacks in originality, though, it makes up for in execution, because it really nails the tone.
    • 69 Metascore
    • 70 Critic Score
    The combat may lack depth in skill terms - certainly you wouldn't compare it to something like Ninja Gaiden in terms of technique - but in the end Neo's the perfect embodiment of stuff you want to and now can do in a game. It's just the Path that's the problem.
    • 69 Metascore
    • 60 Critic Score
    World of Warplanes is not bad, but it's not nearly as exciting as World of Tanks. It's a sometimes enjoyable, occasionally tiresome arcade shooter that's forgiving to fly and a challenge to master. Compared to its smart, successful older brother, it's not nearly as sophisticated and, most importantly, it's not nearly as much fun.
    • 69 Metascore
    • 50 Critic Score
    That's Keane - a potentially enjoyable game, broken by terrible performances, and puzzles that make little sense.
    • 69 Metascore
    • 70 Critic Score
    At its best, it's arguably the most accomplished Phantasy Star yet, and undoubtedly the new king of loot-hoarding on the PSP. We just hope next year's Sega-developed Phantasy Star Online 2 does more to reinstate this classic series to its former glory.
    • 69 Metascore
    • 60 Critic Score
    The biggest question mark is whether a big enough online community will spring up around it to allow it to fulfill its potential. Sadly, with a fair amount of optimisation issues rearing their heads early on, Quake Wars looks destined to line-up with the also-rans in the online shooter stakes.
    • 69 Metascore
    • 80 Critic Score
    Regardless of whether you've played these games before or not, trawling through the Oddbox is a rare pleasure. Such unfettered creativity has been sorely missed.
    • 69 Metascore
    • 80 Critic Score
    The line between heroic acts of rescue, and hapless mass murder is wafer thin, and so begins a mini-obsession with blowing up little chunks of rock against the clock.
    • 69 Metascore
    • Critic Score
    An excellent, deceptively unshowy blend of platformer and roguelike. [Eurogamer Recommended]
    • 69 Metascore
    • 60 Critic Score
    With nothing to aim for other than a slightly higher score, Food Processing feels like one of those apps which burns brightly and briefly before you move on to something more involved. That's a guaranteed few million sales, then.
    • 69 Metascore
    • 70 Critic Score
    Despite the number of maps on offer, 1200 Microsoft Points (£10.20 / €14.40) is too high a price for what has become, sadly, a niche title.
    • 69 Metascore
    • Critic Score
    Technically shambolic, obsessed with hoarding, and a waste of a once-promising society simulation. [Avoid]
    • 69 Metascore
    • 50 Critic Score
    The control system isn't much fun, and feels unfinished and somewhat unloved - but it is certainly possible to get to grips with it and to eke some enjoyment out of the superbly designed levels of the game.
    • 69 Metascore
    • 70 Critic Score
    It's a shame Octodad leans so heavily on traditional gameplay tropes like boss fights and stealth sections in its second half, especially when the opening sections suggest something quirkier and more inventive - but taken as a whole, it's still a minor triumph.
    • 69 Metascore
    • 70 Critic Score
    The true strength of Heroes of Ruin is in the pleasing flexibility of the online experience - and it's a model Nintendo itself could learn a few things from.
    • 69 Metascore
    • 60 Critic Score
    The wonderfully directed cut scenes from Kinji Fukasaku combined with the decent plot without doubt give players plenty of incentive to keep plugging away, but despite the obvious quality on display the real meat of the game seems to lack that something extra to demand a glowing recommendation.
    • 69 Metascore
    • 70 Critic Score
    At full price it's hard to justify a purchase in our view as it's simply not all that essential or different from anything that's gone before, but if you ever fancy a quality party game that you can slip out when the time is right for some multiplayer action and see this game knocking around for a more realistic price then you won't be disappointed.
    • 69 Metascore
    • 50 Critic Score
    We really should expect better treatment for titles of this calibre. Nothing better sums up the sheer laziness of it all than a glaring typo scrolling past in the new credits.
    • 69 Metascore
    • 50 Critic Score
    Even if the surface mistakes were removed, its problems are so fundamental to its design that it's hard to imagine it transcending into a serious competitor for the big boys.
    • 69 Metascore
    • 40 Critic Score
    Editing in game design is as important as it is in writing or filmmaking. Get to the point. Respect both the time and financial investment of your audience. Above all else, don't send me chasing after the goddamn lorry.
    • 69 Metascore
    • 70 Critic Score
    A fantastic virtual pinball engine, the practical application of which is slightly hamstrung by the restrictions of the (old) Live Arcade regulations and by the shape of modern TV sets.
    • 69 Metascore
    • 70 Critic Score
    • Eurogamer
    • 69 Metascore
    • 80 Critic Score
    The core strength of the experience ensures Virtua Tennis 4 is best in class where it matters, on the court. Likewise, a well-structured World Tour mode, while slightly anachronistic in its straight Japanese presentation, provides a sense of journey and progression that is wholly engaging. But the motion controls, core selling points for many buyers, are woefully implemented and provide little interest or value.
    • 69 Metascore
    • 60 Critic Score
    There's really something fundamentally wrong in a game where I start keeping a book beside the table to read while my armies trudge into battle.
    • 69 Metascore
    • 20 Critic Score
    A serviceable tactics game lumbered with an uninspiring setting and narrative, brought right down by bigoted stereotypes.
    • 69 Metascore
    • 70 Critic Score
    FIFA Manager 09 is undoubtedly the most comprehensive club management simulation money can buy. While the 3D engine fails to capture the ebb and flow of matches with Football Manager 2009's aplomb, and despite a few tactical shortcomings, it's an excellent alternative with an exhaustive feature set.
    • 69 Metascore
    • 70 Critic Score
    If you can track down Singstar Rocks on the cheap, though, you're pretty much guaranteed a few memorable drunken nights in. It's still as compelling and fatally flawed as it has ever been, where the ratio of good to bad songs is as frustrating as we've come to expect.
    • 69 Metascore
    • 60 Critic Score
    A very precise, slick, and technically impressive game. It just lacks a crucial spark.
    • 69 Metascore
    • 50 Critic Score
    It feels off-kilter. There's surface polish, but the more you look, the less deep understanding of the genre is present.
    • 69 Metascore
    • Critic Score
    Pokémon Mystery Dungeon DX is pleasant and cheery, but for every moment of depth there's an accompanying frustration.
    • 69 Metascore
    • 50 Critic Score
    The dictionary definition of the average hackandslasher. It's a brand well and truly stuck in a rut of its own making and deserves no more than average marks.
    • 69 Metascore
    • 60 Critic Score
    The gameplay is a castrated version of "Warcraft III" - you can see the hallmarks of a fine specimen, but the testosterone is all long gone - while the script is cringeworthy in places, reminiscent of the very worst desperate "Lord of the Rings" wannabes in fantasy fiction writing.
    • 69 Metascore
    • 50 Critic Score
    Apart from the odd frustrating puzzle, there's nothing much at fault here, aside from the fact that what you're buying is a small collection of puzzles and nothing more. As long as you realise that's all Safecracker is - and there's no adventure element to speak of - then you won't be disappointed.
    • 69 Metascore
    • Critic Score
    Blending solitaire with role-playing, combat and a racy, buccaneering plot, Shadowhand is a delight - and a true British eccentric. [Recommended]
    • 69 Metascore
    • Critic Score
    Don't let the cuteness fool you, Kine is one of the cleverest puzzle games around. [Eurogamer Recommended]
    • 69 Metascore
    • 80 Critic Score
    Vengeance offers one great map, two really good maps, one decent map and more Zombies stuff for the players who still understand what Zombies is about. That's enough to call it a win, but it'll be interesting to see if the formula holds once Ghosts is out.
    • 69 Metascore
    • 60 Critic Score
    If Beenox had been allowed the time to build on that foundation - to add more life and colour to Spidey's world, to construct more compelling reasons to explore and develop your abilities - then it could have earned the adjective of its title. The Passable Spider-Man just doesn't have the same ring.
    • 69 Metascore
    • 60 Critic Score
    The antiquated visuals would be easier to stomach if hot Nineteenth Century prospects like Napoleonic Total War 2 (a visually stunning R:TW mod due within the next couple of weeks) and HistWar: Les Grognards (a promising hardcore 3D Napoleonic wargame with an autumn ETA) didn't exist.
    • 69 Metascore
    • 60 Critic Score
    Stronger emotional stakes and faster-paced drama promise an explosive climax that ultimately pulls its biggest punch.
    • 69 Metascore
    • 60 Critic Score
    Play Liberation Maiden because you're after an acceptable arcade shooter, in other words; approach it expecting another wonky blast of Suda51 charm and, President Mech aside, you're going to be a little disappointed.
    • 69 Metascore
    • Critic Score
    A colourful cartoon racer that lifts some of Nintendo's big ideas, but not its attention to detail.
    • 69 Metascore
    • Critic Score
    A brief, frequently beautiful meditation on mental illness that can be overly blunt in its messaging.
    • 69 Metascore
    • 80 Critic Score
    By successfully tapping into parental instincts rarely solicited by video games, and offering a parable about nurture and sacrifice, it's a beautiful game within, too.
    • 69 Metascore
    • 70 Critic Score
    While it never struggles to be entertaining, it never really stands out either, and ultimately proves rather forgettable. Worth a go, then, but you wouldn't write songs about it.
    • 69 Metascore
    • 70 Critic Score
    Braveheart is completely mindless yet absorbing, repetitive hack-and-slash fun. Looks great, won't change the world, simple as the Beckhams, but what the hell: absolutely no buyer's remorse – guaranteed!
    • 69 Metascore
    • Critic Score
    Well shot, well acted, well crafted - Erica is a high-class FMV game for a new age. [Eurogamer Recommended]
    • 69 Metascore
    • Critic Score
    A stomping, stylish mech game that's classy and clumsy in equal measure. [Eurogamer Recommended]

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